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Management System Area

The Management System area is where you build and iterate the components involved in your simulation.

  • Create panel > Geometry > Fluids > Setup rollout > Simulation View

Use the Management System area to add new liquid objects and use solvers to manage often complex simulations. The area is also where you start processing your solves and manage the cached data associated with them.

Important: Achieving realistic simulations is a time-consuming process with a lot of trial and error involved. With so many parameters to adjust, keeping track of your work can be a challenge. That's why it's important to adopt iterative working habits by creating and cloning solvers so that you are able to easily return to earlier results at any time.

Interface

Management System Area shown with two liquid objects and five active solvers.

Menu bar

Use the Menu bar to manage objects, solvers, and caches, as well as change the window layout and monitor the simulation.

Create menu

Liquid Object
Creates a new liquid object.
Motion Field
Creates a new motion field object.
Fluid Loader
Creates a new fluid loader object.

Solver menu

New Solver
Creates a new solver for the selected liquid object.
Clone Solver
Clones the selected solver and all of its settings. The name of cloned solver is appended with_Copy.
Rename Solver
Opens the Rename Solver dialog where you can rename the selected solver. Enable the Do Not Rename the Original Cache Folder checkbox to prevent overwriting the original simulation.
Delete Selected Solver
Deletes the selected solver.
Note: Do not delete solvers while they are running or paused.
Clear Cache Files
Opens the Clear Cache dialog where you can select to clear fluid, foam, and/or mesh caches for the selected solver.
Truncate Simulation
Deletes all existing simulation files after the current frame. Use this command to fine-tune a simulation beyond a certain frame without discarding earlier results.
Set Initial State
Sets the initial state for the solver at the current frame. Use this feature to start a new simulation based off of the state of an existing simulation on a particular frame. This is useful when you want a fluid to be in full flow at the start of the simulation, for example when creating a waterfall or an open faucet.
Clone With Initial State
Creates a clone of the solver using the current frame as the initial state. The new solver name is appended with IS_FX, where IS indicates the initial state and FX indicates the frame number used for the initial state. When solved, the first frame of the simulation reflects the simulation state at the initial state frame from the original solver it was cloned from.
Clear Initial State
Clears the currently set initial state for the solver. This action cannot be undone.

Options menu

Vertical Layout
Arranges the Solver Parameters panel vertically, listing the groups at the top and the parameters at the bottom.
Horizontal Layout
Arranges the Solver Parameters panel horizontally, listing the groups on the left and the parameters at the right.
Open Output Window
Opens the Simulation Output window where you can monitor the progress of the simulation and troubleshoot any errors, including:
  • Start time of simulation frame
  • Memory usage of any objects being voxelized
  • Caching time of any objects being voxelized
  • Time steps used in the current frame
  • Liquid particle count
  • Liquid .BIF frame size
  • Foam particle count
  • Foam .BIF frame size
  • Current frame simulation time
Reset Cache Clearing Options
Resets all 'Do not show this message again' options set in the simulation's pop-up cache dialogs.
Display Frame in Progress Bar
Shows the last-solved frame in the progress bar instead of the completed percentage.
Enable Soft Lock Timeslider
Advances the time slider to the last completed frame of the currently selected solver.
Disable Soft Lock on Time Change
Disables the soft lock whenever the time slider is manually changed.

Solver Area

Use the Solver Area to manage liquids and solvers, start and stop solves, monitor sim progress, and select simulation components.

Context Menus

Right-click a liquid or a solver to open the following context menus:

Liquids context menu
New Solver
Creates a new solver for the selected liquid object.
Select Object in Scene
Selects the specified liquid object in the scene.
Solvers context menu
Clear Cache
Opens the Clear Cache dialog where you can select to clear fluid, foam, and/or mesh caches for the selected solver.
Rename
Renames the selected solver.
Clone
Clones the selected solver and all of its settings.
Export
Exports solver data as a Liquid Solver Data (.liquidsolve) file.
Delete
Deletes the selected solver.
Set Initial State
Sets the initial state for the solver at the current frame.
Clone With Initial State
Creates a clone of the solver using the current frame as the initial state. The new solver name is appended with IS_FX, where IS indicates the initial state and FX indicates the frame number used for the initial state.
Export .prt Files
Exports PRT files containing 3D modeling information and channel data in a global format. For more information, see the Caching panel topic.
Open Cache Root in Explorer
Opens the location of the cache root in Windows Explorer.
Create Loader From Cache
Creates a Fluid Loader object from the current fluid cache in memory.
Add Cache to Selected Loader
Adds the cache from the Liquid object to the currently selected Fluid Loader object.
Copy Display/Render Settings
Opens a dialog where display and render settings for the selected liquid can be copied to selected target objects. Under the Parameters panel of the dialog, select the settings you want to copy. Then, under the Target Objects panel, select the desired Liquid and Fluid Loader objects. Click Apply to finish.
Fluid Loaders context menu
Copy Display/Render Settings
Opens a dialog where the display and render settings for the selected fluid loader can be copied to target objects. Under the Parameters panel of the dialog, select the settings you want to copy. Then, under the Target Objects panel, select the desired Liquid and Fluid Loader objects. Click Apply to finish.
Select Object in Scene
Selects the specified fluid loader object in the scene.

Simulation Controls

Use the simulation controls to solve selected components and monitor their progress. You can solve liquid, foam and the cache mesh at the same time, or solve the liquid first and then the foam and/or cache mesh.

Click: To:
Start the solve.
Pause the solve.
Stop the solve.
Solve the liquid component.
Solve the foam component.
Generate the mesh component.

Enabled components are shown in light blue. Components that are not completely solved show a yellow clock, and completed solves show a green checkmark.

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