Share
 
 

Display Settings Panel

Use the Display Settings panel to manage all aspects of how the simulation is previewed in the viewport.

  • Create panel > Geometry > Fluids > Setup rollout > Simulation View > Display Settings panel

Liquid Settings rollout

Display Type
Sets the method for displaying the simulation. Different settings will appear depending on the selection.
  • Bifrost Dynamic Mesh
  • Bifrost Cash Mesh
  • Point
  • Plane
  • Sphere
  • Custom
  • None

Mesh Settings group

These options only appear when the Display Type is set to Bifrost Dynamic Mesh or Bifrost Cash Mesh.

Presets
Loads, saves, and deletes preset mesh settings. Click to load the currently selected preset from the drop-down list, click to save the current settings, and click to delete the selected preset.
Droplet Reveal Factor
Creates and preserves detail around splashes when generating and smoothing the mesh. Lower values result in smoother meshes, while higher values increases fine, high-frequency detail.
Surface Radius
Sets the radius of each particle blob used to create the surface, in multiples of the base voxel size.
Droplet Radius
Sets the radius of each droplet relative to the base voxel size.
Kernel Factor
Controls the width of the surface smoothing kernel. Smaller values give sharper features and higher curvature in the resulting mesh. Larger values result in smoother features.
Smoothing
Sets the number of smoothing steps performed on the mesh.
Resolution Factor
Sets a scaling factor for adjusting the particle resolution before the mesh is generated. Higher values create more high-frequency detail, but take longer to calculate.
Hole Kill Threshold
When increased, eliminates meshed holes in the interior of the fluid. Such holes can occur especially when using high Resolution Factor values with spatially adaptive simulations.
Flip Face Normals
Inverts the normals of the surface.

Particle Settings group

These options appear only when the Display Type is set to Point, Plane, Sphere, or Custom.

Custom Node
Allows you to select a custom node from the scene.
Note: This option only appears when Custom is selected as the Display Type.
Color Channel
Sets the channel type to be represented by the selected minimum and maximum colors.
  • Static (no channel is selected)
  • airDistance
  • churn
  • curvature
  • density
  • droplet
  • expansionRate
  • position
  • stictionBandwidth
  • stictionStrength
  • uv
  • velocity
  • vorticity
Color Min
Shows the color for minimum values. Click to open the Color Selector where you can select a custom color.
Color Max
Shows the color for maximum values. Click to open the Color Selector where you can select a custom color.
Opacity Channel
Selects a specific channel to control opacity in the viewport.
  • Static (no channel is selected)
  • airDistance
  • churn
  • curvature
  • density
  • droplet
  • expansionRate
  • position
  • stictionBandwidth
  • stictionStrength
  • uv
  • velocity
  • vorticity
Opacity
Sets the opacity of the particles.
Size Channel
Selects a channel to control in the size of the particles in the viewport.
  • Static (no channel is selected)
  • airDistance
  • churn
  • curvature
  • density
  • droplet
  • expansionRate
  • position
  • stictionBandwidth
  • stictionStrength
  • uv
  • velocity
  • vorticity
Size
Sets the size of displayed particles.

Display group

Particle Count

Viewport %
Sets a percentage of liquid particles to be displayed in the viewport.
Viewport
Shows the number of particles being displayed in the viewport.
Render
Shows the number of particles to be rendered.

Foam Settings rollout

Display Type
Sets how to display foam: either as Point, Plane, or None.

Particle Settings group

Color Channel
Sets the channel type to be represented by the selected color.
  • Static (no channel is selected)
  • airDistance
  • churn
  • curvature
  • density
  • droplet
  • expansionRate
  • position
  • stictionBandwidth
  • stictionStrength
  • uv
  • velocity
  • vorticity
Color
Shows the foam color. Click to open the Color Selector where you can select a custom color.
Opacity Channel
Selects a specific channel to control opacity in the viewport.
  • Static (no channel is selected)
  • airDistance
  • churn
  • curvature
  • density
  • droplet
  • expansionRate
  • position
  • stictionBandwidth
  • stictionStrength
  • uv
  • velocity
  • vorticity
Opacity
Sets the opacity of the foam.
Size Channel
Selects a channel to control in the size of foam in the viewport.
  • Static (no channel is selected)
  • airDistance
  • churn
  • curvature
  • density
  • droplet
  • expansionRate
  • position
  • stictionBandwidth
  • stictionStrength
  • uv
  • velocity
  • vorticity
Size
Sets the size of displayed foam.

Display group

Particle Count

Viewport %
Sets a percentage of particles to be displayed in the viewport.
Viewport
Shows the number of foam particles being displayed in the viewport.
Render
Shows the number of particles to be rendered.

Was this information helpful?