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Liquid Attributes Panel

Use the Liquid Attributes panel to manage all objects involved in the simulation. Here you can adjust emitter properties as well as add colliders, kill planes, foam masks, guides, and motion fields.

  • Create panel > Geometry > Fluids > Setup rollout > Simulation View > Liquid Attributes panel

Emitters rollout

Use the Emitters rollout to set emitter options for the selected solver. You can also set or change these options in the Create/Modify panel window.

Emitter Icon group

Icon Type

Select the icon type for the emitter: either Sphere, Box, Plane or Custom.

Sphere
Radius
Sets the radius of the sphere emitter.
Box
Length
Sets the length of the box emitter.
Width
Sets the width of the box emitter.
Height
Sets the height of the box emitter.
Plane
Length
Sets the length of the plane emitter.
Width
Sets the width of the plane emitter.
Custom
Add Custom Emitter Objects list
Adds a custom object as the emitter. Click Pick to select an object from the scene, or Add to choose from a list. Click the Delete icon to delete an already added custom emitter.
Icon Size
Set the size of the fluid icon.
Show Icon
Shows the Fluid icon in the viewport.
Show Voxel Grid
Shows the Voxel Grid to visualize the current base voxel size.

Collider/Kill Planes rollout

Add Colliders list
Click Pick to pick objects from the scene to add as colliders, or click Add to select colliders from a dialog. Click Delete to delete an existing selected collider.
Add Kill Planes list
Click Pick to pick objects from the scene to add as kill planes, or click Add to select kill planes from a dialog. Click Delete to delete an existing selected kill plane.

Foam Masks rollout

Add Foam Masks list
Click Pick to pick objects from the scene to add as foam masks, or click Add to select a foam mask from a dialog. Click Delete to delete an existing selected foam mask.

Guide System rollout

The Guide System requires a mesh as a guide emitter and a mesh to guide the liquid. It does not use the standard emitter but will use collision objects.

Add Guide Emitter list
Click Pick to pick objects from the scene to add as a guide emitter, or click Add to select a guide emitter from a dialog. Click Delete to delete an existing selected guide emitter.
Add Guide Mesh list
Click Pick to pick objects from the scene to add as a guide mesh, or click Add to select a guide mesh from a dialog. Click Delete to delete an existing selected guide mesh.

Channel Fields rollout

Add Channel Fields list
Click Pick to pick objects from the scene to add as a channel field, or click Add to select a channel field from a dialog. Click Delete to delete an existing selected channel field.

Motion Fields rollout

Add Motion Fields list
Click Pick to pick objects from the scene to add as a motion field, or click Add to select a motion field from a dialog. Click Delete to delete an existing selected motion field.

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