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Fine-Tuning Bulges

The Bulge Editor duplicates many of the controls available at the Bulge sub-object level. It gives you a focused, two-dimensional view of the current bulge settings.

Shaping the Bulge

Once you've inserted the bulge angle, and recorded the angle setting, you then shape the bulge by inserting and adjusting cross sections. You can either move and scale the cross sections, or adjust each one's shape using control points.

Adding More Poses to Your Character

For more complex body movements, you may need to add bulges for different positions. Overall, you might want to build a generic character that works in a number of situations, regardless of the type of motion.

Some examples are:

  • Moving the character into several extreme poses.
  • Putting the arms high over the head and bending them into different positions.
  • Making the character squat and lifting the legs into various positions.
  • Adding bulge angles to the links at places where real muscles would bulge.

Once the skin reacts well to the full range of motions, you can then place the character into a less-demanding pose and it should work perfectly.

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