Math - Arnold for 3ds Max
Further Reading |
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See Shading in the Arnold User Guide |
The Arnold for 3ds Max User Guide explains how to create and apply Arnold shaders in the 3ds Max user interface. The Arnold User Guide provides the full documentation for Arnold shaders and shader parameters. For example, the Arnold User Guide has all the information about the Standard Surface shader. |
The following math materials are available in MAXtoA:
- abs node
- add node
- atan node
- compare node
- complement node
- cross node
- divide node
- dot node
- exp node
- fraction node
- is_finite node
- length node
- log node
- max node
- min node
- modulo node
- multiply node
- negate node
- normalize node
- pow node
- random node
- range node
- reciprocal node
- sign node
- sqrt node
- subtract node
- trigo node