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Subdivision Settings - Arnold for Maya

Further Reading
See Polygons in the Arnold User Guide for the full documentation of Arnold polygon shapes and parameters.

These settings are provided via the Attribute Editor for geometry objects.

Note:

- Note that you can also set a global maximum number of subdivisions via the global Arnold Render Override settings - the actual number of subdivisions for each object will be the lower of the two values.

Important:

- Care should be taken when increasing Arnold's subdivision iterations in combination with Maya's Smooth Mesh Preview (3 on the keyboard). Arnold will also render this preview s moothed state in the final image. This may result in a subdivided mesh that far exceeds the necessary amount of polygons required and will result in longer export/render times.

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