Subdivision Settings - Arnold for Maya
Further Reading |
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See Polygons in the Arnold User Guide for the full documentation of Arnold polygon shapes and parameters. |
These settings are provided via the Attribute Editor for geometry objects.
Note:
- Note that you can also set a global maximum number of subdivisions via the global Arnold Render Override settings - the actual number of subdivisions for each object will be the lower of the two values.
Important:
- Care should be taken when increasing Arnold's subdivision iterations in combination with Maya's Smooth Mesh Preview (3 on the keyboard). Arnold will also render this preview s moothed state in the final image. This may result in a subdivided mesh that far exceeds the necessary amount of polygons required and will result in longer export/render times.