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Flipping Channels and Keyframes

Negate flips a channel or a group of keyframes vertically. Reverse flips a channel or a group of keyframes horizontally.

Typically, you reverse or flip keyframes so that you can create symmetry with an animation. For example, use Reverse on an image that is warping from a sphere to a flat plane so that it then goes from a flat plane back to a sphere again. Perform these functions in the Animation Curve window.

To reverse a channel or group of keyframes:

  1. In the Animation menu, click to display the Curves.

  2. In the Animation Channel Editor, select a curve or group of keyframes.

  3. Click Reverse.

    The selection is flipped vertically.

To negate a channel or group of keyframes:

  1. In the Animation menu, click to display the Curves.

  2. Select a curve or group of keyframes.

  3. Click Negate.

    The selection is flipped horizontally.

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