Golaem Crowd 4.1.2 (2015/07/30)
Important Notice
From this release, Renderman 18 is not supported anymore
New Features
- Support of Renderman Studio 20.0
- Support of Maya dirmap mechanism
- Render Previz display mode supports Maya Lights (ambient & directionnal)
- New Mental Ray Proxy shading system (mia_material_x_passes and all render passes are now supported)
Improvements
Flee target mode in GoTo Behavior
Expressions can now also be used in the SetBone Behavior
Vector Channels now support [x/y/z] (this.position[x])
Ramp controls can now be used in an Expression in the Attribute & SetBone Behaviors
Roll bones can now be out of the Limb bone chain in the Character Maker
Added a second curve in the Loop indicator to improve precision in the Character Maker
Added a #tid# keyword for Mel/Python callbacks / scripts (will be replaced with the EntityType id)
VRayGolaem 3ds Max plugin checks if the Golaem VRay plugin is correctly installed before render starts
Bug Fixes
Fixed a crash when Character Files were not found in the Simulation Cache Proxy
Fixed a crash when the Character fbx and the Golaem Character have different number of bones
Fixed a crash when using a MEL expression in the Attribute Editor
Fix Physics Collision Entity Type trigger
Fixed Attitude computation in the AdaptOrientation Behavior
Fixed a bad blending computation between motions when an Motion Behavior is started and stopped during the same frame
Fixed scaled skeleton import when using the Joint Orient Detection in the Character Maker
Refactoring
Using bone names instead of bone ids in IK, LookAt & Constraint Behaviors
The #noise# tag in the SetBone Behavior is replaced by Ramp Controls
Render plugins now log an info line when rendering starts
API
glmCharacterFileTools command to query / set attributes of a Character File (.gch / .gcha)
glmCheckShaders, glmCheckBoundingBoxes, glmGetRenderingTypes are now replaced with glmCharacterFileTools
Environment variable GLMCROWD_DIRMAP_ENABLE to disable Golaem Crowd dirmap mechanism
Supported Rendering Engines
Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04 (Maya 2016)
V-Ray For 3ds Max 3.20.XX
Mental Ray For Maya (any version)
3Delight Studio Pro 11.0.XX
Renderman Studio 20.0
Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
Mtoa 1.0.X / Arnold Core 4.1.X
V-Ray For Maya 2.4
Renderman Studio 19.0