Categories of Texture Maps
Developers creating texture maps should use the constant text strings shown below to distinguish between the various types of maps so they can be separated in the Material/Map Browser.
TEXMAP_CAT_2D
[] - 2D maps.TEXMAP_CAT_3D
[] - 3D maps.TEXMAP_CAT_COMP
[] - Composite.TEXMAP_CAT_COLMOD
[] - Color modifier.TEXMAP_CAT_ENV
[] - Environment.
The appropriate string should be returned by the ClassDesc::Category()
method of the Texture map. For example:
const TCHAR* Category() { return TEXMAP_CAT_3D; }