- 3ds Max Developer Overview
- 3ds Max Developer Help
- About the 3ds Max SDK
- What's New
- Overview
- 3ds Max SDK - The Learning Path
- 3ds Max SDK Features
- Working with Plug-ins
- Scenes and Nodes
- Reference System
- Broadcast Notification System
- Modeling
- Geometric Objects
- Geometry Pipeline System
- Pipeline Overview
- Pipeline Terminology
- Object State
- Object State Transformation Matrix
- Viewport Rendering and the Pipeline
- Pipeline Optimizations
- Objects Flowing through the Pipeline
- Object Space and World Space
- Cache System
- Cache Validity Intervals
- Object Locking
- World Space Modifiers and Object Transformations
- Channels
- Modifiers
- Meshes
- Transformation and Rotation
- Shapes and Splines
- Patches and Faces
- Working with NURBS
- Rendering
- Animation, Time, and Controllers
- Viewports and Graphics Windows
- User Interface
- Function Publishing
- MAXScript Scripting Engine
- Character Animation
- 3DXI
- The Undo and Redo System
- Miscellaneous Topics
- Tips and Tricks
- Writing Plug-ins
- Best Practices
- Icon Guide
- 3ds Max .NET SDK
- 3ds Max C++ API Reference
- MAXScript Help
- 3ds Max Python API Help
- 3ds Max MCG Help