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Primitive Pipeline Objects

The following 3ds Max objects are designed to flow down the pipeline:

  • TriObject - Identified by triObjectClassID.
  • PatchObject - Identified by patchObjectClassID.
  • SplineShape - Identified by splineObjectClassID.
  • NURBSObject - Identified by EDITABLE_SURF_CLASS_ID.
  • Mappable Objects - Identified by mapObjectClassID.
  • Deformable Objects - Identified by defObjectClassID.

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