Breaks non-triangular faces into triangles. Triangulation ensures that faces are planar and non-holed. If four or more sided faces are not required, triangulation will ensure the model is topologically correct.
UUID
- Refine Threshold
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Splits all edges that are longer than the length specified here in world units. In practical terms, this attribute is used to control edge density.
- Reduce Threshold
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Collapses all edges shorter than the percentage of the Refine Threshold value specified here. In practical terms, this attribute is used to clean up edge subdivisions.
- Smooth Strength
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Adjusts how aggressively the subdivided mesh is smoothed.
- Tesselate Borders
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When enabled, the remesh operation is applied to the entire mesh instead of just the caps.
- Interpolation Type
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Sets the algorithm used for determining the position of new points.