In a typical MASH workflow, you generate various effects using the integrated toolkit within Maya and then export those elements to a creative finishing tool. In the following tutorial, we will show you how to set up a futuristic UI effect from scratch and then export it in layers to Adobe ® After Effects®.
For even more videos on creating specific MASH effects, see the Motion Graphics playlist on the Maya Learning Channel.
Note: Scene files used in this tutorial can be found
here.
Note: Most of these videos were recorded in Maya 2016 extension 2. In Maya 2017, or later, you may notice slight differences, such as:
- the MASH menu being located in the Animation and FX menu sets.
- MASH nodes no longer need to be assigned to specific transform channels (they are now always assigned to Translate, Rotate, and Scale simultaneously).
- the replacement of certain nodes (Noise and Trig with Signal, Mute with Strength).
- Other miscellaneous minor UI changes.
Introduction to MASH workflows
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Creating a pixel globe
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Nodes used: Distribute, Repro, Visibility.
Creating a plexus sphere and surrounding elements
Nodes used: Distribute, Repro, Replicator, Trails, Transform.
Creating additional HUD elements
Nodes used: Audio, Distribute, Signal, Symmetry, Transform.
Note: If you are using Maya 2016 Extension 2, refer to the previous workflow on the
Maya Learning Channel instead.