- What's New in Maya 2025
- Maya 2025 Release Notes
- Maya Installation Help
- Getting Started
- Basics
- Managing Scenes, Files, and Projects
- Managing Scenes, Files, and Projects
- Organize Files into Projects
- Scene files
- File Browser
- Content Browser
- Supported file formats
- Import and export files
- Secure File Loading
- Namespaces
- File Path Editor
- Pipeline Asset Management
- Alembic Caching
- Scene Assembly
- File Referencing
- Assets
- Parts of an asset
- Working with assets
- Asset Editor
- What is encapsulation?
- Published attributes and nodes
- Asset templates
- Parts of an asset template
- Template file format
- Asset workflows
- Creating and Removing Assets
- Navigating Assets
- Select an asset
- Select asset contents
- Set the current asset
- Lock an asset
- Hide unpublished nodes and attributes
- Organize assets in the Channel Box
- Organize assets in the Attribute Editor
- Mark an asset with a custom icon
- Navigate assets in the Hypergraph
- Navigate assets in the Outliner
- Viewing and connecting assets in the Node Editor
- Customize how an asset is treated in the UI
- Editing Assets
- Creating Asset Templates and Views
- Assets and File Referencing
- Interoperability
- USD for Maya
- Flow Retopology for Maya
- Modeling
- Animation
- Character Animation
- Unreal Live Link for Maya
- Character Effects and Environment Building
- Motion Graphics
- Simulation and Effects
- Bifrost for Maya
- Working in Bifrost
- Bifröst Fluids for Maya
- Lighting and Shading
- LookdevX
- Rendering
- Arnold for Maya
- Customizing Maya
- Keyboard Shortcuts
- Environment Variables
- Scripting
- Technical Documentation