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LookdevX for Maya v1.6.0 Release Notes

Release Highlights

OpenPBR

OpenPBR is an open-source shading model jointly developed by Autodesk and Adobe, designed as the successor to Autodesk Standard Surface and Adobe Standard Material. OpenPBR offers enhanced functionality and a more user-friendly experience while also improving interoperability of materials between different CG software.

You can find the OpenPBR surface in a new OpenPBR menu (in the Tab menu), or in the Node Library under OpenPBR.

image for OpenPBR

Publishing Workflows

You can now save compounds to disk for reuse or distribution through the Publishing workflow. Use the new LookdevX Preferences to set User and Global Library paths to control user generated content and content found on disk or network locations.

How to Publish

Ramp Node

The improved Ramp node lets you choose from 3 new types of ramp: Radial, Circular, or Box. A new Step interpolation is available as well.

image for ramp

What's Fixed

[MTLX] Unable to remove connection if the published compound is missing LOOKDEVX-3404
Closing the tab while publishing compound crash Maya LOOKDEVX-3358
Instances of published compound do not update after reloading the library LOOKDEVX-3388
[MTLX] Crash on replacing invalid connection. LOOKDEVX-3371
Users shouldn't be able to edit or remove connections inside a non-editable node-definition LOOKDEVX-3394
[MTLX] Unable to remove connection if the published compound is missing LOOKDEVX-3209
Users shouldn't be able to edit the name of the nodes inside a non-editable node-definition LOOKDEVX-3393
LookdevX preferences option should not be greyed on welcome screen LOOKDEVX-3392
Promoting ports on a published compound crash Maya LOOKDEVX-3363
User cannot solo USD Open_PBR node LOOKDEVX-3361
LookdevX plugin blocks the bulk renaming workflow LOOKDEVX-3360
[USD] Hide utility nodes that use "ldx_hide" on the MaterialX side LOOKDEVX-3321
[MTLX] Cannot correctly connect to inputs of functional node graphs. LOOKDEVX-3262
[MTLX] Exporting a document that's part of the search path doesn't work correctly. LOOKDEVX-3256
[Publishing] View definition crash Maya LOOKDEVX-3243
Importing the published compound under the MaterialX Stack comes empty LOOKDEVX-3223
Published compounds does not render with Arnold LOOKDEVX-3221
[USD] Silence the warnings on the USD OpenPBR node LOOKDEVX-3216
[MTLX] LookdevX node library should try harder to provide nice UI names LOOKDEVX-3215
[USD] LookdevX node library should try harder to provide nice UI names LOOKDEVX-3214
MTLX LOOKDEVX-3212
[MTLX] Soloing a node inside a node def preview crashes Maya LOOKDEVX-3208
[Mtlx] Performance issue with viewing node definition LOOKDEVX-3203
User cannot solo USD Open_PBR node LOOKDEVX-3185
OpenPBR LOOKDEVX-3144
LookdevX LOOKDEVX-3122
[Typeless] Wrong UI widget in adsk_converter (MaterialX) LOOKDEVX-3114
LookdevX plugin blocks the bulk renaming workflow LOOKDEVX-3085
Cut/Copy/Paste Functionality Fails Without Outliner Selection LOOKDEVX-3046
[Ramp] Node Port Remains After Deleting Gradient Control Point LOOKDEVX-3019
[Ramp] Color Picker Preview doesn't refresh while using channel sliders LOOKDEVX-2956
[Ramp] Using eye-dropper tool breaks the gradient display LOOKDEVX-2832
Ramp color picker swatches does not get selected on single click LOOKDEVX-2687


Known Limitations

Referencing Compounds in a USD stage will crash Maya EMSUSD-1616
Texture paths are missing when instancing a Compound that was published with hardcoded textures paths. Publishing with hardcoded texture paths should be avoided. LOOKDEVX-3222
Ports inside the functional node graph of an instanced compound cannot be promoted LOOKDEVX-3269
Re-ordering or renaming tabs does not trigger dirty scene. LOOKDEVX-1431
Compounds with a promoted Color port will not render in Arnold correctly. As a workaround, add a MaterialX node between the Input node, and the Surface node. This affects surface shader nodes. MTOA-2109
Publishing: Setting the Global Libraries path to a random folder may pick up files that it should not be loading.
Publishing Compounds on a Mac may require setting permissions on the default folder to allow published compounds to be written to disk.

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