Load Skeleton Definition window
Lets you select a naming template in order to automatically map multiple bones by name.
To open this window, click the
Load Skeleton Definition icon
in the
Definition tab toolbar.
- Template
- This drop-down list provides several common bone naming conventions. Select the naming template you want to apply.
-
HIK
Intended for use with skeletons created using the HumanIK naming conventions.
-
CAT
Intended for use with biped skeletons created using the Character Animation Toolkit (CAT).
-
Biped
Intended for use with biped skeletons created in 3ds Max Biped.
Or select <Browse> to select your own saved naming template.
-
HIK
- Match scope
- Select whether you want to match bones based on a prefix convention, or match only selected bones.
Save Skeleton Definition window
Lets you extract a naming template based on the bone names in the current skeleton definition.
To open this window, click the
Save Skeleton Definition icon
in the
Definition tab toolbar.
- Template Name
-
Enter a name for the template. This name is added to the list of available templates in the Load Skeleton Definition window.
- Example Bone
- Lists the name of the first valid bone in the current character hierarchy.
- Prefix
- Enter any prefix string that you want removed from the beginning of all bone names to be added in the template.
This is useful if the bone names for the current character include a standard prefix meant to identify that specific character, for example, if you have the character's name appended to the start of each bone name. Entering that prefix here automatically removes the prefix from all bone names added to your template.
- Path
-
Lets you select the directory where the skeleton definition template is saved.