The Proximity Wrap Drivers window opens when you click Manage Drivers and choose Edit New Driver Defaults in the Attribute Editor Proximity Wrap tab.
Note: The location of the Proximity Wrap driver will influence the deformation of the inputGeometry of the proximityWrap. If you want to include transform information in the deformation, turn of the
Use Transformation as Deformation option. See
Global Scaling with Proximity Wrap deformers for an example.
- Settings area
- Use the Settings area to change the default settings for the transformation.
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- Wrap Mode
- Select a method for the drivers to influence the geometry. Individual drivers use this mode when they are set to
Global.
Mode Behavior Surface Moves everything while considering surface normals. Use this mode when Offset mode fails. This mode requires more time to process as it must calculate surface normals. This setting is the default. Offset Applies the number of vertices moved by the driver to the target vertices, according to the weighted influences. It ignores surface orientation so it may create artifacts when severe rotations are involved. But when that is not the case, Offset is an efficient way to apply driver deformations to the target. Snap Snaps the geometry to the driver and therefore behaves like some aspects of the ShrinkWrap deformer. It is also useful for debugging as it clearly depicts which parts of a driver are bound by the target. Rigid Uses driver geometry to calculate influences, and only uses the transformation of the driver to deform the target. In this way, it behaves similar to a skinCluster deformer. Cluster Note: The Cluster wrap option is available only in the Attribute Editor version of these options. To use Cluster, click the Attribute Editor ProxWrap tab and use the Wrap Mode menu there.Uses the driver Matrix inputs to transform vertices. - Transform as Deformation
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Note: Transform as Deformation appears only in the
- Turn on this option if you want the driver to take the implied Transformation from other deformers into account. If you deactivate
Use Transform as Deformation, it will not take transformation from deformers.
Note: To use the implied transformation of other deformers, you can also connect the deformer World Matrix attribute to the Proximity Wrap Driver Cluster Matrix attribute in the Node Editor.Note: See Global Scaling with Proximity Wrap deformers for an example.
- Strength
- Adjusts the relative influence of the driver. It is a multiplier used to increase or reduce the influence of one driver relative to others that affect the same vertices.
- Falloff Start
- The distance from the driver at which the influence begins to decline.
- Falloff End
- The distance from the driver at which the influence completely subsides.
- Smooth Normals
- Only active when Surface wrap mode is used.
- Instead of using direct surface normal, this setting runs a filter beforehand that smooths abrupt changes. Use this setting to generate softer-looking results.
- Override Smooth Normals
- Activate this option if you want the driver to override the Smooth Normals value.
- Override Falloff Ramp
- Activate for the driver to override the falloff ramp value.