You can change a skeleton’s hierarchy by changing which joint is its root joint. This process is called rerooting. You can reroot a skeleton early in its creation to test the skeleton’s behavior with different roots.
Note:
- Any IK handles that pass through the joint selected to be the new root joint will be deleted.
- Any animation on the skeleton’s root joint will be affected by rerooting your skeleton
To reroot a skeleton
- Select the joint in your skeleton you want as the new root.
If you select the child of the entire joint chain, the skeleton’s hierarchy will reverse.
If you select a joint in the middle of the skeleton, two separate hierarchies below the root joint will be created.
- In the Rigging menu set (press F3), select Skeleton > Reroot Skeleton.