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Exporting from Maya to Unreal

To ensure objects are compatible between Maya and Unreal, you can export the Maya object to Unreal using an FBX file.

To export the scene to your Unreal project:

  1. In Maya, select File > Send To Unreal > Set Unreal Project, then browse to select a valid, local Unreal project and click Select. (You only need to set the project once. It's not necessary to set the project again for subsequent export operations.)

    Note:

    If you don't see the File > Send To Unreal options, ensure that the GamePipeline.mll plug-in is loaded.

  2. Select File > Send To Unreal > All / Selection (depending on whether you want to export the whole scene or only selected objects). If exporting a file with blendshapes, make sure to turn on the following options:

    • Animation
    • Shape Attributes

    Maya exports the selected objects or the entire scene to the specified Unreal project folder as an FBX file, so you can immediately import the file into your Unreal level.

    Note:

    All exported nodes must be either FbxSkeleton or FbxMesh to ensure compatibility with Unreal.

  3. In Unreal, go to the Content Browser and click Add/Import > Import to and load the FBX file. If importing a file with blendshapes, make sure to turn on Import Morph Targets.

Note:

You can also use File > Export All / Export Selection and change the file type to FBX_export. If you use this method, you'll want to make sure Bake Animation and Blendshapes options are enabled.

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