Match options
The Match options determine how a selected pose is pasted on the current character or object.
Match options A. Translation B. Rotation C. Mirror D. Gravity E. Mirror Plane options
You can match a pose to the location of the current character based on IK and FK Control rig effectors, Auxiliary effectors and pivots, or any object included in a Character Extension.
Note:
The following match options also apply to object poses and object-pose manipulation. Matching channels between objects are automatically mapped together, while information in a pose about properties that an object does not have is ignored. For more information about object poses, see Mapping pose and keying group properties and Object pose workflow.