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Create camera animation clips

Lets you animate cameras with keyframes and .fbx files. Work with camera animation clips on animation tracks in the Story window.

Used with Camera Animation tracks, camera animation clips

Before you can create a camera clip, there must be at least one camera in your scene.

To create a camera animation clip:

  1. Drag a camera from the Viewer window into the Action Track list.

    Note:

    If you drop the camera accidentally into the Edit Track list instead of the Action Track list, you can delete the created Shot track or shot clip by selecting it and pressing Delete.

    A Camera Animation track and clip appear. The dropped camera is automatically selected in the Track Content menu of the new track.

    You could also add a Camera Animation track to the Action Track list and select a custom camera from the Track Content menu.

  2. Make sure the track’s camera is selected in the Viewer window, and press K to set a keyframe.

  3. Move the Timeline indicator, transform the camera, and press K again.

You can transform the camera using two different methods:

  • Select and transform it in the Viewer window as you would other assets.
  • Transform it with the Current Camera keying mode in the Key Controls window. When you select this keying mode, you can transform and set keyframes for the current custom camera. This method is useful when you are animating multiple cameras.

To animate the camera, you can also drag an .fbx file from the Asset browser into the Animation track. The .fbx file must contain animation plotted to any custom camera. You can also insert an animation file as a clip using the Insert Animation File option in the context menu. See the Insert Animation/Audio/Video Filesection in Insert Animation/Audio/Video File for more information.

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