Bake (Plot) menu
This menu provides options to bake the skeleton, Control rig, and the retargeted animation. The bake options are dynamic and they change depending on the current character state, as explained in the following table:
Character state | Bake option | Description |
---|
Character target — Skeleton Source — None HIK mode — Full Body and Body Part | | Bakes the skeleton animation on itself. |
| Bakes the skeleton animation to a Control rig. |
Character target — Skeleton Source — Control Rig HIK mode — Full Body | | Bakes the entire Control rig animation to the skeleton. |
| Bakes the Control rig animation on itself.Important: At least one part of the Control rig must be selected before baking. |
Character target — Skeleton Source — Control Rig HIK mode — Body Part | | Bakes the entire Control rig animation to the skeleton. |
| Bakes the Control rig animation on itself, but only for the selected Body Part(s). Note: At least one Control rig part must be selected for baking to work. |
Character target — Skeleton Source — Character (local and remote) HIK mode — Full Body and Body Part | | Bakes the retargeted animation to the skeleton. |
| Bakes the retargeted animation to a Control rig. |
When you click
from the:
Bake (plot) Skeleton or Bake (plot) Body Part option, the Plot Selected Properties dialog box appears. See Plot All Properties window.
Bake (plot) To Skeleton or Bake (plot) To Control Rig option, the Character dialog box appears.
