Graphics/Utilities/MeshEdgeRenderItem.h File Reference

MeshEdgeRenderItem.h File Reference

Classes

class  MeshEdgeKey
 This is a utility class for provide a key for MeshEdgeRenderItem. More...
 
class  MeshEdgeConsolidationStrategy
 This class defines an immediate mesh edge render item consolidation strategy. More...
 
class  MeshEdgeRenderItem
 This class is designed for small meshes that only renders edge element. More...
 
class  MeshEdgeConsolidationItemDX11
 This class collects mesh edge render items and build hardware buffers for them. More...
 
struct  MeshEdgeConsolidationItemDX11::ConsolidationData
 
class  MeshEdgeConsolidationItemDX9
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::Graphics
 
 MaxSDK::Graphics::Utilities
 

Macros

#define CONSOLIDATION_MESH_EDGE_CLASS_ID   Class_ID(0x4d5090aa, 0x16e4e23)
 Class ID of the mesh edge consolidation item. More...
 

Macro Definition Documentation

#define CONSOLIDATION_MESH_EDGE_CLASS_ID   Class_ID(0x4d5090aa, 0x16e4e23)

Class ID of the mesh edge consolidation item.