#include <mobu-python-api.h>
Pose class.
Public Member Functions | |
__reduce__ () | |
__init__ (object arg1, str arg2) | |
Constructor. More... | |
int | AddNode (FBPose arg1, FBModel arg2, FBMatrix arg3, object arg4) |
Add a new pose node. More... | |
int | Find (FBPose arg1, str arg2) |
Look in this pose if the given node is present. More... | |
int | GetNodeCount (FBPose arg1) |
Returns the number of pose nodes stored. More... | |
FBMatrix | GetNodeMatrix (FBPose arg1, object arg2) |
Get the pose node matrix. More... | |
str | GetNodeName (FBPose arg1, object arg2) |
Get the pose node at specified index. More... | |
object | GetNodeObject (FBPose arg1, object arg2) |
Get the pose node object. More... | |
bool | IsNodeLocalMatrix (FBPose arg1, object arg2) |
Get the type of the Matrix for a given node. More... | |
RemoveNode (FBPose arg1, object arg2) | |
Remove the pose node at specified index. More... | |
SetIsNodeLocalMatrix (FBPose arg1, object arg2, object arg3) | |
Set the type of the Matrix for a given node. More... | |
SetNodeMatrix (FBPose arg1, object arg2, FBMatrix arg3) | |
Set the pose node matrix. More... | |
SetNodeObject (FBPose arg1, object arg2, FBModel arg3) | |
Set the pose node object. More... | |
CreatePoseThumbnail (FBPose arg1) | |
Create an image thumbnail for the current pose. More... | |
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__reduce__ () | |
FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
Get list of properties which have been modified since last loading. More... | |
str | ClassName (FBComponent arg1) |
Get the class name. More... | |
DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Enable a specific Object Flags. More... | |
bool | FBCreate (FBComponent arg1) |
Open Reality Creation function. More... | |
FBDelete (FBComponent arg1) | |
Open Reality deletion function. More... | |
FBDestroy (FBComponent arg1) | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags (FBComponent arg1) |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
Check to see if an object status is enabled. More... | |
bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
Check whether a specific object flag is enabled. More... | |
bool | Is (FBComponent arg1, object arg2) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
Add a reference property to the component's property manager. More... | |
object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
Create user or dynamic property. More... | |
PropertyRemove (FBComponent arg1, FBProperty arg2) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
SetObjectFlags. More... | |
SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
Enable/Disable a specific Object Status. More... | |
HardSelect (FBComponent arg1) | |
HardSelect. More... | |
object | GetOwnerFileReference (FBComponent arg1) |
Get the owner FileReference object. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | BeginChange (FBPlug arg1) |
Begins a change on multiple plugs. More... | |
str | ClassName (FBPlug arg1) |
internal System vars. More... | |
bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a destination connection. More... | |
bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a destination connection. More... | |
bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a source connection. More... | |
bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a source connection. More... | |
DisconnectAllDst (FBPlug arg1) | |
Remove all destination connections. More... | |
DisconnectAllSrc (FBPlug arg1) | |
Remove all source connections. More... | |
bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
Remove a destination connection. More... | |
bool | DisconnectDstAt (FBPlug arg1, object arg2) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
Remove a source connection. More... | |
bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
Remove a source connection at a specified index. More... | |
EndChange (FBPlug arg1) | |
Ends a change on multiple plugs. More... | |
object | GetDst (FBPlug arg1, object arg2) |
Get a destination connection's plug at specified index. More... | |
int | GetDstCount (FBPlug arg1) |
Get destination connection count. More... | |
FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
Get a destination connection's type at specified index. More... | |
object | GetOwned (FBPlug arg1, object arg2) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount (FBPlug arg1) |
Get the owned plug count. More... | |
object | GetOwner (FBPlug arg1) |
Get the owner of this plug. More... | |
object | GetSrc (FBPlug arg1, object arg2) |
Get a source connection's plug at specified index. More... | |
int | GetSrcCount (FBPlug arg1) |
Get source connection count. More... | |
FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
Get a source connection's type at specified index. More... | |
bool | Is (FBPlug arg1, object arg2) |
Is( int pTypeId ) More... | |
bool | IsSDKComponent (FBPlug arg1) |
Return whether or not item is an SDK component. More... | |
MoveSrcAt (...) | |
bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
Swap source connection at index A with source connection at index B. More... | |
SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's self has changed. More... | |
SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
Revert the plug's modification to original status. More... | |
__init__ (...) | |
method | staticmethod (function) |
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__reduce__ () | |
__init__ (...) | |
Public Attributes | |
FBPropertyPoseType | Type |
Read Only Property: Type of the pose (bind pose or rest pose) More... | |
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object | OwnerNamespace |
ORSDK2018::FBPropertyListComponent | Components |
List: List of components. More... | |
ORSDK2018::FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
ORSDK2018::FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
object | FullName |
ORSDK2018::FBPropertyListComponent | Parents |
List: Parents. More... | |
ORSDK2018::FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
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object | OnUnbind |
__init__ | ( | object | arg1, |
str | arg2 | ||
) |
Constructor.
Python Docstring:
__init__( (object)arg1, (str)arg2) -> None
C++ Signature:
FBPose(const char * pName, HIObject pObject = ((void *) 0))
pName | Name of pose. |
pObject | For internal use only (default=NULL). |
__reduce__ | ( | ) |
Add a new pose node.
Python Docstring:
AddNode( (FBPose)arg1, (FBModel)arg2 [, (FBMatrix)arg3 [, (object)arg4]]) -> int
C++ Signature:
int AddNode(ORSDK2018::FBModel * pObject, ORSDK2018::FBMatrix * pMatrix = ((void *) 0), bool pIsLocalMatrix = false)
pObject | The object for which we are creating the pose information. |
pMatrix | The transformation of the object we want to save. |
pIsLocalMatrix | Is the matrix a local matrix? |
CreatePoseThumbnail | ( | FBPose | arg1 | ) |
Create an image thumbnail for the current pose.
Python Docstring:
CreatePoseThumbnail( (FBPose)arg1) -> None
C++ Signature:
void CreatePoseThumbnail()
int Find | ( | FBPose | arg1, |
str | arg2 | ||
) |
Look in this pose if the given node is present.
Python Docstring:
Find( (FBPose)arg1, (str)arg2) -> int
C++ Signature:
int Find(ORSDK2018::FBString pNodeName)
pNodeName | Name of the node we are looking for. |
int GetNodeCount | ( | FBPose | arg1 | ) |
Returns the number of pose nodes stored.
Python Docstring:
GetNodeCount( (FBPose)arg1) -> int
C++ Signature:
int GetNodeCount()
Get the pose node matrix.
Python Docstring:
GetNodeMatrix( (FBPose)arg1, (object)arg2) -> FBMatrix
C++ Signature:
ORSDK2018::FBMatrix GetNodeMatrix(int pIndex)
pIndex | Index of the node. |
str GetNodeName | ( | FBPose | arg1, |
object | arg2 | ||
) |
Get the pose node at specified index.
Python Docstring:
GetNodeName( (FBPose)arg1, (object)arg2) -> str
C++ Signature:
ORSDK2018::FBString GetNodeName(int pIndex)
pIndex | Index of the node. |
object GetNodeObject | ( | FBPose | arg1, |
object | arg2 | ||
) |
Get the pose node object.
Python Docstring:
GetNodeObject( (FBPose)arg1, (object)arg2) -> object
C++ Signature:
ORSDK2018::FBModel * GetNodeObject(int pIndex)
pIndex | Index of the node. |
bool IsNodeLocalMatrix | ( | FBPose | arg1, |
object | arg2 | ||
) |
Get the type of the Matrix for a given node.
Python Docstring:
IsNodeLocalMatrix( (FBPose)arg1, (object)arg2) -> bool
C++ Signature:
bool IsNodeLocalMatrix(int pIndex)
pIndex | Index of the node. |
RemoveNode | ( | FBPose | arg1, |
object | arg2 | ||
) |
Remove the pose node at specified index.
Python Docstring:
RemoveNode( (FBPose)arg1, (object)arg2) -> None
C++ Signature:
void RemoveNode(int pIndex)
pIndex | Index of the node to be removed. |
SetIsNodeLocalMatrix | ( | FBPose | arg1, |
object | arg2, | ||
object | arg3 | ||
) |
Set the type of the Matrix for a given node.
Python Docstring:
SetIsNodeLocalMatrix( (FBPose)arg1, (object)arg2, (object)arg3) -> None
C++ Signature:
void SetIsNodeLocalMatrix(int pIndex, bool pIsNodeLocalMatrix)
pIndex | Index of the node. |
pIsNodeLocalMatrix | True if the matrix of the node is a local matrix. |
Set the pose node matrix.
Python Docstring:
SetNodeMatrix( (FBPose)arg1, (object)arg2, (FBMatrix)arg3) -> None
C++ Signature:
void SetNodeMatrix(int pIndex, ORSDK2018::FBMatrix * pMatrix)
pIndex | Index of the node. |
pMatrix | Matrix to set for this pose node. |
Set the pose node object.
Python Docstring:
SetNodeObject( (FBPose)arg1, (object)arg2, (FBModel)arg3) -> None
C++ Signature:
void SetNodeObject(int pIndex, ORSDK2018::FBModel * pObject)
pIndex | Index of the node. |
pObject | Object to associate with this pose node. |
FBPropertyPoseType Type |
Read Only Property: Type of the pose (bind pose or rest pose)