FBPose Class Reference

#include <mobu-python-api.h>

Class Description

+ Inheritance diagram for FBPose:

Public Member Functions

 __reduce__ ()
 
 __init__ (object arg1, str arg2)
 Constructor. More...
 
int AddNode (FBPose arg1, FBModel arg2, FBMatrix arg3, object arg4)
 Add a new pose node. More...
 
int Find (FBPose arg1, str arg2)
 Look in this pose if the given node is present. More...
 
int GetNodeCount (FBPose arg1)
 Returns the number of pose nodes stored. More...
 
FBMatrix GetNodeMatrix (FBPose arg1, object arg2)
 Get the pose node matrix. More...
 
str GetNodeName (FBPose arg1, object arg2)
 Get the pose node at specified index. More...
 
object GetNodeObject (FBPose arg1, object arg2)
 Get the pose node object. More...
 
bool IsNodeLocalMatrix (FBPose arg1, object arg2)
 Get the type of the Matrix for a given node. More...
 
 RemoveNode (FBPose arg1, object arg2)
 Remove the pose node at specified index. More...
 
 SetIsNodeLocalMatrix (FBPose arg1, object arg2, object arg3)
 Set the type of the Matrix for a given node. More...
 
 SetNodeMatrix (FBPose arg1, object arg2, FBMatrix arg3)
 Set the pose node matrix. More...
 
 SetNodeObject (FBPose arg1, object arg2, FBModel arg3)
 Set the pose node object. More...
 
 CreatePoseThumbnail (FBPose arg1)
 Create an image thumbnail for the current pose. More...
 
- Public Member Functions inherited from FBComponent
 __reduce__ ()
 
FBPropertyList PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2)
 Get list of properties which have been modified since last loading. More...
 
str ClassName (FBComponent arg1)
 Get the class name. More...
 
 DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Disable a specific Object Flags. More...
 
 EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Enable a specific Object Flags. More...
 
bool FBCreate (FBComponent arg1)
 Open Reality Creation function. More...
 
 FBDelete (FBComponent arg1)
 Open Reality deletion function. More...
 
 FBDestroy (FBComponent arg1)
 Open Reality destruction function. More...
 
FBObjectFlag GetObjectFlags (FBComponent arg1)
 Get all Object Flags (concatenated). More...
 
bool GetObjectStatus (FBComponent arg1, FBObjectStatus arg2)
 Check to see if an object status is enabled. More...
 
bool HasObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Check whether a specific object flag is enabled. More...
 
bool Is (FBComponent arg1, object arg2)
 Returns true if object is of type TypeId. More...
 
bool ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5)
 ProcessNamespaceHierarchy. More...
 
bool ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5)
 ProcessObjectNamespace. More...
 
int PropertyAdd (FBComponent arg1, FBProperty arg2)
 Add a property to the component's property manager. More...
 
bool PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2)
 Add a reference property to the component's property manager. More...
 
object PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7)
 Create user or dynamic property. More...
 
 PropertyRemove (FBComponent arg1, FBProperty arg2)
 Remove a Property from the component's Property manager. More...
 
 SetObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 SetObjectFlags. More...
 
 SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3)
 Enable/Disable a specific Object Status. More...
 
 HardSelect (FBComponent arg1)
 HardSelect. More...
 
object GetOwnerFileReference (FBComponent arg1)
 Get the owner FileReference object. More...
 
 __init__ (...)
 Constructor. More...
 
- Public Member Functions inherited from FBPlug
 __reduce__ ()
 
bool BeginChange (FBPlug arg1)
 Begins a change on multiple plugs. More...
 
str ClassName (FBPlug arg1)
 internal System vars. More...
 
bool ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3)
 Add a destination connection. More...
 
bool ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4)
 Add a destination connection. More...
 
bool ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3)
 Add a source connection. More...
 
bool ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4)
 Add a source connection. More...
 
 DisconnectAllDst (FBPlug arg1)
 Remove all destination connections. More...
 
 DisconnectAllSrc (FBPlug arg1)
 Remove all source connections. More...
 
bool DisconnectDst (FBPlug arg1, FBPlug arg2)
 Remove a destination connection. More...
 
bool DisconnectDstAt (FBPlug arg1, object arg2)
 Remove a destination connection at a specified index. More...
 
bool DisconnectSrc (FBPlug arg1, FBPlug arg2)
 Remove a source connection. More...
 
bool DisconnectSrcAt (FBPlug arg1, object arg2)
 Remove a source connection at a specified index. More...
 
 EndChange (FBPlug arg1)
 Ends a change on multiple plugs. More...
 
object GetDst (FBPlug arg1, object arg2)
 Get a destination connection's plug at specified index. More...
 
int GetDstCount (FBPlug arg1)
 Get destination connection count. More...
 
FBConnectionType GetDstType (FBPlug arg1, object arg2)
 Get a destination connection's type at specified index. More...
 
object GetOwned (FBPlug arg1, object arg2)
 Get the owned plug at specified index. More...
 
int GetOwnedCount (FBPlug arg1)
 Get the owned plug count. More...
 
object GetOwner (FBPlug arg1)
 Get the owner of this plug. More...
 
object GetSrc (FBPlug arg1, object arg2)
 Get a source connection's plug at specified index. More...
 
int GetSrcCount (FBPlug arg1)
 Get source connection count. More...
 
FBConnectionType GetSrcType (FBPlug arg1, object arg2)
 Get a source connection's type at specified index. More...
 
bool Is (FBPlug arg1, object arg2)
 Is( int pTypeId ) More...
 
bool IsSDKComponent (FBPlug arg1)
 Return whether or not item is an SDK component. More...
 
 MoveSrcAt (...)
 
bool ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3)
 Replace a destination connection at a specified index. More...
 
bool ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3)
 Replace a source connection at a specified index. More...
 
bool SwapSrc (FBPlug arg1, object arg2, object arg3)
 Swap source connection at index A with source connection at index B. More...
 
 SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3)
 Set the plug's self modification flag. More...
 
bool GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2)
 Tell if the plug's self has changed. More...
 
 SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3)
 Set the plug's owned property/object's modification flag. More...
 
bool GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2)
 Tell if the plug's content has changed. More...
 
int GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4)
 Get plug's modified src/dst property/object connection added/removed List. More...
 
bool RevertModification (FBPlug arg1, FBPlugModificationFlag arg2)
 Revert the plug's modification to original status. More...
 
 __init__ (...)
 
method staticmethod (function)
 
- Public Member Functions inherited from FBPythonWrapper
 __reduce__ ()
 
 __init__ (...)
 

Public Attributes

FBPropertyPoseType Type
 Read Only Property: Type of the pose (bind pose or rest pose) More...
 
- Public Attributes inherited from FBComponent
object OwnerNamespace
 
ORSDK2018::FBPropertyListComponent Components
 List: List of components. More...
 
ORSDK2018::FBPropertyString Name
 Read Write Property: Unique name of object. More...
 
ORSDK2018::FBPropertyString LongName
 Read Write Property: Name and namespace for object. More...
 
object FullName
 
ORSDK2018::FBPropertyListComponent Parents
 List: Parents. More...
 
ORSDK2018::FBPropertyManager PropertyList
 Read Only Property: Manages all of the properties for the component. More...
 
FBPropertyBool Selected
 Read Write Property: Selected property. More...
 
- Public Attributes inherited from FBPythonWrapper
object OnUnbind
 

Member Function Documentation

__init__ ( object  arg1,
str  arg2 
)

Constructor.

Python Docstring:

__init__( (object)arg1, (str)arg2) -> None 

C++ Signature:

 FBPose(const char * pName, HIObject pObject = ((void *) 0)) 
Parameters
pNameName of pose.
pObjectFor internal use only (default=NULL).
__reduce__ ( )
int AddNode ( FBPose  arg1,
FBModel  arg2,
FBMatrix  arg3,
object  arg4 
)

Add a new pose node.

Python Docstring:

AddNode( (FBPose)arg1, (FBModel)arg2 [, (FBMatrix)arg3 [, (object)arg4]]) -> int 

C++ Signature:

int AddNode(ORSDK2018::FBModel * pObject, ORSDK2018::FBMatrix * pMatrix = ((void *) 0), bool pIsLocalMatrix = false) 
Parameters
pObjectThe object for which we are creating the pose information.
pMatrixThe transformation of the object we want to save.
pIsLocalMatrixIs the matrix a local matrix?
CreatePoseThumbnail ( FBPose  arg1)

Create an image thumbnail for the current pose.

Python Docstring:

CreatePoseThumbnail( (FBPose)arg1) -> None 

C++ Signature:

void CreatePoseThumbnail() 
int Find ( FBPose  arg1,
str  arg2 
)

Look in this pose if the given node is present.

Python Docstring:

Find( (FBPose)arg1, (str)arg2) -> int 

C++ Signature:

int Find(ORSDK2018::FBString pNodeName) 
Parameters
pNodeNameName of the node we are looking for.
Returns
-1 if the node is not in the list or it's position.
int GetNodeCount ( FBPose  arg1)

Returns the number of pose nodes stored.

Python Docstring:

GetNodeCount( (FBPose)arg1) -> int 

C++ Signature:

int GetNodeCount() 
FBMatrix GetNodeMatrix ( FBPose  arg1,
object  arg2 
)

Get the pose node matrix.

Python Docstring:

GetNodeMatrix( (FBPose)arg1, (object)arg2) -> FBMatrix 

C++ Signature:

ORSDK2018::FBMatrix GetNodeMatrix(int pIndex) 
Parameters
pIndexIndex of the node.
Returns
a reference to the node's Matrix.
Remarks
if the index is invalid a reference to an identiy matrix is returned.
The reference will become undefined if this object is destroyed.
str GetNodeName ( FBPose  arg1,
object  arg2 
)

Get the pose node at specified index.

Python Docstring:

GetNodeName( (FBPose)arg1, (object)arg2) -> str 

C++ Signature:

ORSDK2018::FBString GetNodeName(int pIndex) 
Parameters
pIndexIndex of the node.
Remarks
if the index is invalid a reference to an empty string is returned.
The reference will become undefined if this object is destroyed.
object GetNodeObject ( FBPose  arg1,
object  arg2 
)

Get the pose node object.

Python Docstring:

GetNodeObject( (FBPose)arg1, (object)arg2) -> object 

C++ Signature:

ORSDK2018::FBModel * GetNodeObject(int pIndex) 
Parameters
pIndexIndex of the node.
Returns
a pointer to the node's Object.
Remarks
if the index is invalid a null pointer is returned.
bool IsNodeLocalMatrix ( FBPose  arg1,
object  arg2 
)

Get the type of the Matrix for a given node.

Python Docstring:

IsNodeLocalMatrix( (FBPose)arg1, (object)arg2) -> bool 

C++ Signature:

bool IsNodeLocalMatrix(int pIndex) 
Parameters
pIndexIndex of the node.
Returns
true if the matrix is defined in Local coordinate space.
Remarks
If this object is configured to hold BindPose data, this method will always return false.
RemoveNode ( FBPose  arg1,
object  arg2 
)

Remove the pose node at specified index.

Python Docstring:

RemoveNode( (FBPose)arg1, (object)arg2) -> None 

C++ Signature:

void RemoveNode(int pIndex) 
Parameters
pIndexIndex of the node to be removed.
SetIsNodeLocalMatrix ( FBPose  arg1,
object  arg2,
object  arg3 
)

Set the type of the Matrix for a given node.

Python Docstring:

SetIsNodeLocalMatrix( (FBPose)arg1, (object)arg2, (object)arg3) -> None 

C++ Signature:

void SetIsNodeLocalMatrix(int pIndex, bool pIsNodeLocalMatrix) 
Parameters
pIndexIndex of the node.
pIsNodeLocalMatrixTrue if the matrix of the node is a local matrix.
SetNodeMatrix ( FBPose  arg1,
object  arg2,
FBMatrix  arg3 
)

Set the pose node matrix.

Python Docstring:

SetNodeMatrix( (FBPose)arg1, (object)arg2, (FBMatrix)arg3) -> None 

C++ Signature:

void SetNodeMatrix(int pIndex, ORSDK2018::FBMatrix * pMatrix) 
Parameters
pIndexIndex of the node.
pMatrixMatrix to set for this pose node.
SetNodeObject ( FBPose  arg1,
object  arg2,
FBModel  arg3 
)

Set the pose node object.

Python Docstring:

SetNodeObject( (FBPose)arg1, (object)arg2, (FBModel)arg3) -> None 

C++ Signature:

void SetNodeObject(int pIndex, ORSDK2018::FBModel * pObject) 
Parameters
pIndexIndex of the node.
pObjectObject to associate with this pose node.

Member Data Documentation

FBPropertyPoseType Type

Read Only Property: Type of the pose (bind pose or rest pose)