Here is a list of all documented class members with links to the class documentation for each member:
- t -
- TangentBezier3D()
: Spline3D
- TangentCurve3D()
: BezierShape
, PolyLine
, ShapeObject
, Spline3D
- TangentPiece3D()
: BezierShape
, PolyLine
, ShapeObject
- TargetEdgesBySelection()
: MNMesh
- TargetFacesBySelection()
: MNMesh
- TargetVertsBySelection()
: MNMesh
- TestAFlag()
: Animatable
- TestAFlagEx()
: Animatable
- TestCustomFlags()
: BitmapInfo
- TestFilter()
: TrackView
- TestFlagBit()
: Animatable
- TestFlags()
: BitmapInfo
- TestMtlFlag()
: MtlBase
- TextureDisplayEnabled()
: MtlBase
- Threshold()
: Math
- TMIsIdentity()
: ObjectState
- tmValid()
: ObjectState
- to_COLORREF()
: Color
- ToDib()
: Bitmap
- ToggleAngleSnap()
: Snaps
- ToggleFlag()
: Bitmap
- TogglePercentSnap()
: Snaps
- ToIdentity()
: Matrix3
- TopologyChanged()
: Object
, PolyObject
- ToRGB()
: AColor
, Color
- TotalChannelsChanged()
: Modifier
- TotalChannelsUsed()
: Modifier
- TrackImplicitGrid()
: Viewport
- Trajectory()
: Layer
- Transform()
: BezierShape
, Box3
, MNMap
, MNMesh
, PolyLine
, PolyShape
, Spline3D
- TransformCancel()
: BaseObject
- TransformFinish()
: BaseObject
- TransformHoldingFinish()
: BaseObject
- TransformHoldingStart()
: BaseObject
- TransformStart()
: BaseObject
- Translate()
: Box2
, Box3
, Matrix3
- TranspColor()
: StdMat
- Triangulate()
: MNMesh
- TriangulateFace()
: MNMesh
- TriNum()
: MNFace
, MNMesh
- Turbulence()
: Math
- TurnEdge()
: Mesh