pymel.core.modeling.circle¶
- circle(*args, **kwargs)¶
The circle command creates a circle or partial circle (arc)
Flags:
Long Name / Short Name Argument Types Properties caching / cch bool Toggle caching for all attributes so that no recomputation is needed center / c float, float, float The center point of the circle. centerX / cx float X of the center point. Default:0 centerY / cy float Y of the center point. Default:0 centerZ / cz float Z of the center point. Default:0 constructionHistory / ch bool Turn the construction history on or off. degree / d int The degree of the resulting circle: 1 - linear, 3 - cubic Default:3 first / fp float, float, float The start point of the circle if fixCenter is false. Determines the orientation of the circle if fixCenter is true. firstPointX / fpx float X of the first point. Default:1 firstPointY / fpy float Y of the first point. Default:0 firstPointZ / fpz float Z of the first point. Default:0 fixCenter / fc bool Fix the center of the circle to the specified center point. Otherwise the circle will start at the specified first point. Default:true frozen / fzn bool name / n unicode Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created. nodeState / nds int Maya dependency nodes have 6 possible states. The Normal (0), HasNoEffect (1), and Blocking (2)states can be used to alter how the graph is evaluated. The Waiting-Normal (3), Waiting-HasNoEffect (4), Waiting-Blocking (5)are for internal use only. They temporarily shut off parts of the graph during interaction (e.g., manipulation). The understanding is that once the operation is done, the state will be reset appropriately, e.g. Waiting-Blockingwill reset back to Blocking. The Normaland Blockingcases apply to all nodes, while HasNoEffectis node specific; many nodes do not support this option. Plug-ins store state in the MPxNode::stateattribute. Anyone can set it or check this attribute. Additional details about each of these 3 states follow. StateDescriptionNormalThe normal node state. This is the default.HasNoEffectThe HasNoEffectoption (a.k.a. pass-through), is used in cases where there is an operation on an input producing an output of the same data type. Nearly all deformers support this state, as do a few other nodes. As stated earlier, it is not supported by all nodes. Its typical to implement support for the HasNoEffectstate in the nodes compute method and to perform appropriate operations. Plug-ins can also support HasNoEffect. The usual implementation of this state is to copy the input directly to the matching output without applying the algorithm in the node. For deformers, applying this state leaves the input geometry undeformed on the output. BlockingThis is implemented in the depend node base class and applies to all nodes. Blockingis applied during the evaluation phase to connections. An evaluation request to a blocked connection will return as failures, causing the destination plug to retain its current value. Dirty propagation is indirectly affected by this state since blocked connections are never cleaned. When a node is set to Blockingthe behavior is supposed to be the same as if all outgoing connections were broken. As long as nobody requests evaluation of the blocked node directly it wont evaluate after that. Note that a blocked node will still respond to getAttrrequests but a getAttron a downstream node will not reevaluate the blocked node. Setting the root transform of a hierarchy to Blockingwont automatically influence child transforms in the hierarchy. To do this, youd need to explicitly set all child nodes to the Blockingstate. For example, to set all child transforms to Blocking, you could use the following script. import maya.cmds as cmds def blockTree(root): nodesToBlock = [] for node in {child:1 for child in cmds.listRelatives( root, path=True, allDescendents=True )}.keys(): nodesToBlock += cmds.listConnections(node, source=True, destination=True ) for node in {source:1 for source in nodesToBlock}.keys(): cmds.setAttr( ‘%s.nodeState’ % node, 2 ) Applying this script would continue to draw objects but things would not be animated. Default:kdnNormal normal / nr float, float, float The normal of the plane in which the circle will lie. normalX / nrx float X of the normal direction. Default:0 normalY / nry float Y of the normal direction. Default:0 normalZ / nrz float Z of the normal direction. Default:1 object / o bool Create the result, or just the dependency node. Flag can have multiple arguments, passed either as a tuple or a list. radius / r float The radius of the circle. Default:1.0 sections / s int The number of sections determines the resolution of the circle. Used only if useTolerance is false. Default:8 sweep / sw float The sweep angle determines the completeness of the circle. A full circle is 2Pi radians, or 360 degrees. Default:6.2831853 tolerance / tol float The tolerance with which to build a circle. Used only if useTolerance is true Default:0.01 useTolerance / ut bool Use the specified tolerance to determine resolution. Otherwise number of sections will be used. Default:false Common flags Derived from mel command maya.cmds.circle
Example:
import pymel.core as pm # create full circle at origin on the x-y plane pm.circle( nr=(0, 0, 1), c=(0, 0, 0) ) # Result: [nt.Transform(u'nurbsCircle1'), nt.MakeNurbCircle(u'makeNurbCircle1')] # # create half circle at origin on the x-y plane with radius 2 pm.circle( nr=(0, 0, 1), c=(0, 0, 0), sw=180, r=2 ) # Result: [nt.Transform(u'nurbsCircle2'), nt.MakeNurbCircle(u'makeNurbCircle2')] #