pymel.core.modeling.nurbsToPoly

nurbsToPoly(*args, **kwargs)

This command tesselates a NURBS surface and produces a polygonal surface. The name of the new polygonal surface is returned. If construction history is ON, then the name of the new dependency node is returned as well.

Flags:

Long Name / Short Name Argument Types Properties
caching / cch bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Toggle caching for all attributes so that no recomputation is needed
chordHeight / cht float  
   
chordHeightRatio / chr float  
   
constructionHistory / ch bool ../../../_images/create.gif
  Turn the construction history on or off.
curvatureTolerance / cvt int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Presets for level of secondary criteria curvature tolerance: 0 = highest tolerance, 1 = high tolerance, 2 = medium tolerance, 3 = no tolerance Default:2
delta / d float  
   
edgeSwap / es bool  
   
explicitTessellationAttributes / eta bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  specify advanced or novice mode for tessellation parameters Default:true
format / f int  
   
fractionalTolerance / ft float  
   
frozen / fzn bool  
   
matchNormalDir / mnd bool  
   
matchRenderTessellation / mrt bool  
   
minEdgeLength / mel float  
   
name / n unicode ../../../_images/create.gif
  Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created.
nodeState / nds int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Maya dependency nodes have 6 possible states. The Normal (0), HasNoEffect (1), and Blocking (2)states can be used to alter how the graph is evaluated. The Waiting-Normal (3), Waiting-HasNoEffect (4), Waiting-Blocking (5)are for internal use only. They temporarily shut off parts of the graph during interaction (e.g., manipulation). The understanding is that once the operation is done, the state will be reset appropriately, e.g. Waiting-Blockingwill reset back to Blocking. The Normaland Blockingcases apply to all nodes, while HasNoEffectis node specific; many nodes do not support this option. Plug-ins store state in the MPxNode::stateattribute. Anyone can set it or check this attribute. Additional details about each of these 3 states follow. StateDescriptionNormalThe normal node state. This is the default.HasNoEffectThe HasNoEffectoption (a.k.a. pass-through), is used in cases where there is an operation on an input producing an output of the same data type. Nearly all deformers support this state, as do a few other nodes. As stated earlier, it is not supported by all nodes. Its typical to implement support for the HasNoEffectstate in the nodes compute method and to perform appropriate operations. Plug-ins can also support HasNoEffect. The usual implementation of this state is to copy the input directly to the matching output without applying the algorithm in the node. For deformers, applying this state leaves the input geometry undeformed on the output. BlockingThis is implemented in the depend node base class and applies to all nodes. Blockingis applied during the evaluation phase to connections. An evaluation request to a blocked connection will return as failures, causing the destination plug to retain its current value. Dirty propagation is indirectly affected by this state since blocked connections are never cleaned. When a node is set to Blockingthe behavior is supposed to be the same as if all outgoing connections were broken. As long as nobody requests evaluation of the blocked node directly it wont evaluate after that. Note that a blocked node will still respond to getAttrrequests but a getAttron a downstream node will not reevaluate the blocked node. Setting the root transform of a hierarchy to Blockingwont automatically influence child transforms in the hierarchy. To do this, youd need to explicitly set all child nodes to the Blockingstate. For example, to set all child transforms to Blocking, you could use the following script. import maya.cmds as cmds def blockTree(root): nodesToBlock = [] for node in {child:1 for child in cmds.listRelatives( root, path=True, allDescendents=True )}.keys(): nodesToBlock += cmds.listConnections(node, source=True, destination=True ) for node in {source:1 for source in nodesToBlock}.keys(): cmds.setAttr( ‘%s.nodeState’ % node, 2 ) Applying this script would continue to draw objects but things would not be animated. Default:kdnNormal
normalizeTrimmedUVRange / ntr bool  
   
object / o bool ../../../_images/create.gif
  Create the result, or just the dependency node.
polygonCount / pc int  
   
polygonType / pt int  
   
smoothEdge / ues bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Specifies if the decision to continue tessellation should be based on the nurbs edge smoothness Default:false
smoothEdgeRatio / esr float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Specifies the edge smooth ratio. The higher the value, the smoother the edge will be. Default:0.99
uDivisionsFactor / nuf float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Specifies the tessellation increase factor in U for novice mode Default:1.5
uNumber / un int  
   
uType / ut int  
   
useChordHeight / uch bool  
   
useChordHeightRatio / ucr bool  
   
useSurfaceShader / uss bool  
   
vDivisionsFactor / nvf float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Specifies the tessellation increase factor in V for novice mode Default:1.5 Flag can have multiple arguments, passed either as a tuple or a list.
vNumber / vn int  
   
vType / vt int  
   

Derived from mel command maya.cmds.nurbsToPoly

Example:

import pymel.core as pm

# To create a new polygonal surface from a NURBS surface:
pm.nurbsToPoly( 'nurbsSphere1' )

# To create a new polygonal surface from a NURBS surface with
# history so that the tesselation can be edited afterwards:
pm.nurbsToPoly( 'nurbsSphere1', ch=True )