pymel.core.modeling.polyProjectCurve

polyProjectCurve(*args, **kwargs)

The polyProjectCurve command creates curves by projecting a selected curve onto a selected poly mesh. The direction of projection will be the current view direction unless the direction vector is specified with the -direction/-d flag.

Flags:

Long Name / Short Name Argument Types Properties
addUnderTransform / aut bool ../../../_images/create.gif
  True if the resulting curve should be added under the source transform
automatic / automatic bool  
   
baryCoord / bc float, float, float  
   
baryCoord1 / bc1 float  
   
baryCoord2 / bc2 float  
   
baryCoord3 / bc3 float  
   
caching / cch bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Toggle caching for all attributes so that no recomputation is needed
constructionHistory / ch bool  
   
curveSamples / cs int  
   
direction / d float, float, float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Direction of projection.
directionX / dx float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  X direction of projection.
directionY / dy float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Y direction of projection.
directionZ / dz float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Z direction of projection.
face / f int  
   
frozen / fzn bool  
   
name / n unicode  
   
nodeState / nds int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Maya dependency nodes have 6 possible states. The Normal (0), HasNoEffect (1), and Blocking (2)states can be used to alter how the graph is evaluated. The Waiting-Normal (3), Waiting-HasNoEffect (4), Waiting-Blocking (5)are for internal use only. They temporarily shut off parts of the graph during interaction (e.g., manipulation). The understanding is that once the operation is done, the state will be reset appropriately, e.g. Waiting-Blockingwill reset back to Blocking. The Normaland Blockingcases apply to all nodes, while HasNoEffectis node specific; many nodes do not support this option. Plug-ins store state in the MPxNode::stateattribute. Anyone can set it or check this attribute. Additional details about each of these 3 states follow. StateDescriptionNormalThe normal node state. This is the default.HasNoEffectThe HasNoEffectoption (a.k.a. pass-through), is used in cases where there is an operation on an input producing an output of the same data type. Nearly all deformers support this state, as do a few other nodes. As stated earlier, it is not supported by all nodes. Its typical to implement support for the HasNoEffectstate in the nodes compute method and to perform appropriate operations. Plug-ins can also support HasNoEffect. The usual implementation of this state is to copy the input directly to the matching output without applying the algorithm in the node. For deformers, applying this state leaves the input geometry undeformed on the output. BlockingThis is implemented in the depend node base class and applies to all nodes. Blockingis applied during the evaluation phase to connections. An evaluation request to a blocked connection will return as failures, causing the destination plug to retain its current value. Dirty propagation is indirectly affected by this state since blocked connections are never cleaned. When a node is set to Blockingthe behavior is supposed to be the same as if all outgoing connections were broken. As long as nobody requests evaluation of the blocked node directly it wont evaluate after that. Note that a blocked node will still respond to getAttrrequests but a getAttron a downstream node will not reevaluate the blocked node. Setting the root transform of a hierarchy to Blockingwont automatically influence child transforms in the hierarchy. To do this, youd need to explicitly set all child nodes to the Blockingstate. For example, to set all child transforms to Blocking, you could use the following script. import maya.cmds as cmds def blockTree(root): nodesToBlock = [] for node in {child:1 for child in cmds.listRelatives( root, path=True, allDescendents=True )}.keys(): nodesToBlock += cmds.listConnections(node, source=True, destination=True ) for node in {source:1 for source in nodesToBlock}.keys(): cmds.setAttr( ‘%s.nodeState’ % node, 2 ) Applying this script would continue to draw objects but things would not be animated. Default:kdnNormal
object / o bool  
   
pointsOnEdges / poe bool  
   
tolerance / tol float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Tolerance to fit to. Flag can have multiple arguments, passed either as a tuple or a list.
triangle / t int  
   

Derived from mel command maya.cmds.polyProjectCurve

Example:

import pymel.core as pm

# create a poly plane in the z axis
poly = pm.polyPlane(w=10, h=10, sx=10, sy=10, ax=(0,0,1), cuv=2, ch=1)

# create a nurbs circle also in the z axis
nurbs = pm.circle(ch=1, o=1, r=2, nr=(0,0,1))

# and project it onto the poly plane along the z axis
results = pm.polyProjectCurve(poly[0], nurbs[0], direction=(0,0,1))