pymel.core.modeling.insertKnotSurface¶
- insertKnotSurface(*args, **kwargs)¶
The insertKnotSurface command inserts knots (aka isoparms) into a surface given a list of parameter values. The number of knots to add at each parameter value and whether the knots are added or complemented can be specified. The name of the surface is returned and if history is on, the name of the resulting dependency node is also returned. You must specify one, none or all number of knots with the -nkflag. eg. if you specify none, then the default (one) knot will be added at each specified parameter value. If you specify one -nkvalue then that number of knots will be added at each parameter value. Otherwise, you must specify the same number of -nkflags as -pflags, defining the number of knots to be added at each specified parameter value. You can insert up to degreeknots at a parameter value that isn’t already an isoparm. eg. for a degree 3 surface, you can insert up to 3 knots. Use this operation if you need more CVs in a local area of the surface. Use this operation if you want to create a corner in the surface. Note: A single insertKnotSurface command cannot insert in both directions at once; you must use two separate commands to do this.
Flags:
Long Name / Short Name Argument Types Properties addKnots / add bool Whether to add knots or complement. Complement means knots will be added to reach the specified number of knots. Default:true caching / cch bool Toggle caching for all attributes so that no recomputation is needed constructionHistory / ch bool Turn the construction history on or off. direction / d int Direction in which to insert knot: 0 - V direction, 1 - U direction Default:1 frozen / fzn bool insertBetween / ib bool If set to true, and there is more than one parameter value specified, the knots will get inserted at equally spaced intervals between the given parameter values, rather than at the parameter values themselves. Default:false name / n unicode Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created. nodeState / nds int Maya dependency nodes have 6 possible states. The Normal (0), HasNoEffect (1), and Blocking (2)states can be used to alter how the graph is evaluated. The Waiting-Normal (3), Waiting-HasNoEffect (4), Waiting-Blocking (5)are for internal use only. They temporarily shut off parts of the graph during interaction (e.g., manipulation). The understanding is that once the operation is done, the state will be reset appropriately, e.g. Waiting-Blockingwill reset back to Blocking. The Normaland Blockingcases apply to all nodes, while HasNoEffectis node specific; many nodes do not support this option. Plug-ins store state in the MPxNode::stateattribute. Anyone can set it or check this attribute. Additional details about each of these 3 states follow. StateDescriptionNormalThe normal node state. This is the default.HasNoEffectThe HasNoEffectoption (a.k.a. pass-through), is used in cases where there is an operation on an input producing an output of the same data type. Nearly all deformers support this state, as do a few other nodes. As stated earlier, it is not supported by all nodes. Its typical to implement support for the HasNoEffectstate in the nodes compute method and to perform appropriate operations. Plug-ins can also support HasNoEffect. The usual implementation of this state is to copy the input directly to the matching output without applying the algorithm in the node. For deformers, applying this state leaves the input geometry undeformed on the output. BlockingThis is implemented in the depend node base class and applies to all nodes. Blockingis applied during the evaluation phase to connections. An evaluation request to a blocked connection will return as failures, causing the destination plug to retain its current value. Dirty propagation is indirectly affected by this state since blocked connections are never cleaned. When a node is set to Blockingthe behavior is supposed to be the same as if all outgoing connections were broken. As long as nobody requests evaluation of the blocked node directly it wont evaluate after that. Note that a blocked node will still respond to getAttrrequests but a getAttron a downstream node will not reevaluate the blocked node. Setting the root transform of a hierarchy to Blockingwont automatically influence child transforms in the hierarchy. To do this, youd need to explicitly set all child nodes to the Blockingstate. For example, to set all child transforms to Blocking, you could use the following script. import maya.cmds as cmds def blockTree(root): nodesToBlock = [] for node in {child:1 for child in cmds.listRelatives( root, path=True, allDescendents=True )}.keys(): nodesToBlock += cmds.listConnections(node, source=True, destination=True ) for node in {source:1 for source in nodesToBlock}.keys(): cmds.setAttr( ‘%s.nodeState’ % node, 2 ) Applying this script would continue to draw objects but things would not be animated. Default:kdnNormal numberOfKnots / nk int How many knots to insert Default:1 object / o bool Create the result, or just the dependency node. parameter / p float Parameter value(s) where knots are added Default:0.0 Common flags replaceOriginal / rpo bool Create in place(i.e., replace). Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.insertKnotSurface
Example:
import pymel.core as pm pm.insertKnotSurface( 'surface1', ch=True, p=0.3, d=0 ) pm.insertKnotSurface( 'surface1.v[0.3]', ch=True ) # Inserts one knot (which is the default) into surface1 at # parameter value v = 0.3. When an isoparm is specified, the direction # and parameter value is implied and the "p" and "d" flags can be omitted. pm.insertKnotSurface( 'surface1', ch=True, p=0.3, nk=2, d=0 ) # Inserts two knots into surface1 at parameter value v = 0.3. pm.insertKnotSurface( 'surface1', ch=True, p=0.3, p=0.5, p=0.8, nk=2, d=0 ) # Inserts two knots at each parameter value v = 0.3, 0.5 and 0.8. pm.insertKnotSurface( 'surface1', ch=True, p=0.5, add=False, nk=3, d=1 ) # Inserts enough knots into surface1 at parameter value u = 0.5 to # achieve a knot multiplicity of 3.