pymel.core.modeling.polyMoveFacet¶
- polyMoveFacet(*args, **kwargs)¶
Modifies facet of a polygonal object. Translate, move, rotate or scale facets.
Flags:
Long Name / Short Name Argument Types Properties attraction / att float
Attraction, related to magnet. The range is [-2.0, 2.0]. Default:0.0 caching / cch bool
Toggle caching for all attributes so that no recomputation is needed constructionHistory / ch bool
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. frozen / fzn bool gain / ga float
Gain factor per component. Can be painted using Artisan. Default:1.0 gravity / g float, float, float
The gravity vector. Default:0.0, -1.0, 0.0 gravityX / gx float
Gravity X coord. gravityY / gy float
Gravity Y coord. gravityZ / gz float
Gravity Z coord. localCenter / lc int
Local center on the edge : 0=Middle point, 1=Start point, 2=End point. Default:0 localDirection / ld float, float, float
Direction to determine X axis for local space. Default:1.0, 0.0, 0.0 localDirectionX / ldx float
X coord of the X axis. localDirectionY / ldy float
Y coord of the X axis. localDirectionZ / ldz float
Z coord of the X axis. localRotate / lr float, float, float
The local rotations. Default:0.0, 0.0, 0.0 localRotateX / lrx float
Local rotate X coord. The range is [0, 360]. localRotateY / lry float
Local rotate Y coord. The range is [0, 360]. localRotateZ / lrz float
Local rotate Z coord : Rotation along the normal. The range is [0, 360]. localScale / ls float, float, float
Local Scale. Default:1.0, 1.0, 1.0 localScaleX / lsx float
Scale X coord. localScaleY / lsy float
Scale Y coord. localScaleZ / lsz float
Scale Z coord. localTranslate / lt float, float, float
Local translate. Default:0.0, 0.0, 0.0 localTranslateX / ltx float
Local translation X coord. localTranslateY / lty float
Local translation Y coord. localTranslateZ / ltz float
Local translation Z coord : Move along the normal. magnX / mx float
Magnet X coord. magnY / my float
Magnet Y coord. magnZ / mz float
Magnet Z coord. magnet / m float, float, float
The magnet vector. Default:0.0, 0.0, 0.0 name / n unicode
Give a name to the resulting node. nodeState / nds int
Maya dependency nodes have 6 possible states. The Normal (0), HasNoEffect (1), and Blocking (2)states can be used to alter how the graph is evaluated. The Waiting-Normal (3), Waiting-HasNoEffect (4), Waiting-Blocking (5)are for internal use only. They temporarily shut off parts of the graph during interaction (e.g., manipulation). The understanding is that once the operation is done, the state will be reset appropriately, e.g. Waiting-Blockingwill reset back to Blocking. The Normaland Blockingcases apply to all nodes, while HasNoEffectis node specific; many nodes do not support this option. Plug-ins store state in the MPxNode::stateattribute. Anyone can set it or check this attribute. Additional details about each of these 3 states follow. StateDescriptionNormalThe normal node state. This is the default.HasNoEffectThe HasNoEffectoption (a.k.a. pass-through), is used in cases where there is an operation on an input producing an output of the same data type. Nearly all deformers support this state, as do a few other nodes. As stated earlier, it is not supported by all nodes. Its typical to implement support for the HasNoEffectstate in the nodes compute method and to perform appropriate operations. Plug-ins can also support HasNoEffect. The usual implementation of this state is to copy the input directly to the matching output without applying the algorithm in the node. For deformers, applying this state leaves the input geometry undeformed on the output. BlockingThis is implemented in the depend node base class and applies to all nodes. Blockingis applied during the evaluation phase to connections. An evaluation request to a blocked connection will return as failures, causing the destination plug to retain its current value. Dirty propagation is indirectly affected by this state since blocked connections are never cleaned. When a node is set to Blockingthe behavior is supposed to be the same as if all outgoing connections were broken. As long as nobody requests evaluation of the blocked node directly it wont evaluate after that. Note that a blocked node will still respond to getAttrrequests but a getAttron a downstream node will not reevaluate the blocked node. Setting the root transform of a hierarchy to Blockingwont automatically influence child transforms in the hierarchy. To do this, youd need to explicitly set all child nodes to the Blockingstate. For example, to set all child transforms to Blocking, you could use the following script. import maya.cmds as cmds def blockTree(root): nodesToBlock = [] for node in {child:1 for child in cmds.listRelatives( root, path=True, allDescendents=True )}.keys(): nodesToBlock += cmds.listConnections(node, source=True, destination=True ) for node in {source:1 for source in nodesToBlock}.keys(): cmds.setAttr( ‘%s.nodeState’ % node, 2 ) Applying this script would continue to draw objects but things would not be animated. Default:kdnNormal offset / off float
Local offset. Faces are moved this distance towards the inside of the face. Default:0.0 pivot / pvt float, float, float
The pivot for scaling and rotation. Default:0.0, 0.0, 0.0 pivotX / pvx float
Pivot X coord. pivotY / pvy float
Pivot Y coord. pivotZ / pvz float
Pivot Z coord. random / ran float
Random value for all parameters. Default:0.0 rotate / ro float, float, float
Rotation angles around X, Y, Z. Default:0.0, 0.0, 0.0 rotateX / rx float
Rotation angle around X. rotateY / ry float
Rotation angle around Y. rotateZ / rz float
Rotation angle around Z. scale / s float, float, float
Scaling vector. Default:1.0, 1.0, 1.0 scaleX / sx float
Scale X coord. scaleY / sy float
Scale Y coord. scaleZ / sz float
Scale Z coord. translate / t float, float, float
Translation vector. Default:0.0, 0.0, 0.0 translateX / tx float
Translation X coord. translateY / ty float
Translation Y coord. translateZ / tz float
Translation Z coord. weight / w float
The weight, related to gravity. Default:0.0 worldSpace / ws bool
This flag specifies which reference to use. If on: all geometrical values are taken in world reference. If off: all geometrical values are taken in object reference. C: Default is off. Q: When queried, this flag returns an int. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.polyMoveFacet
Example:
import pymel.core as pm # Create a sphere. pm.polySphere( n='plg', r=5 ) # Translate selected facets along Y by 1.0 in world coordinates pm.polyMoveFacet( 'plg.f[300:359]', 'plg.f[380:399]', ty=1.0 ) # Scale selected facets by (0.5, 0.5, 0.5); pm.polyMoveFacet( 'plg.f[0:59]', 'plg.f[360:379]', sx=0.5, sy=0.5, sz=0.5 )