|
3ds Max C++ API Reference
|
Collection of headers of all particle channels. More...
#include "IParticleChannel.h"#include "IParticleChannelAmount.h"#include "IParticleChannelAngAxis.h"#include "IParticleChannelBool.h"#include "IParticleChannelFloat.h"#include "IParticleChannelINode.h"#include "IParticleChannelInt.h"#include "IParticleChannelMatrix3.h"#include "IParticleChannelMap.h"#include "IParticleChannelMesh.h"#include "IParticleChannelMeshMap.h"#include "IParticleChannelMXSFloat.h"#include "IParticleChannelMXSInteger.h"#include "IParticleChannelMXSMatrix.h"#include "IParticleChannelMXSVector.h"#include "IParticleChannelPoint3.h"#include "IParticleChannelPTV.h"#include "IParticleChannelQuat.h"#include "IParticleChannelID.h"#include "IParticleChannelNew.h"#include "IParticleChannelAcceleration.h"#include "IParticleChannelBirthTime.h"#include "IParticleChannelDeathTime.h"#include "IParticleChannelLifespan.h"#include "IParticleChannelEventStart.h"#include "IParticleChannelMaterialIndex.h"#include "IParticleChannelOrientation.h"#include "IParticleChannelPosition.h"#include "IParticleChannelScale.h"#include "IParticleChannelSelection.h"#include "IParticleChannelShape.h"#include "IParticleChannelShapeTexture.h"#include "IParticleChannelSpeed.h"#include "IParticleChannelSpin.h"#include "IParticleChannelTabUVVert.h"#include "IParticleChannelTabTVFace.h"#include "IParticleChannelTime.h"Collection of headers of all particle channels.