3ds Max C++ API Reference
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This is the base class for objects and modifiers. More...
#include <object.h>
Public Member Functions | |
virtual CoreExport unsigned long | GetObjectDisplayRequirement () const |
virtual CoreExport bool | PrepareDisplay (const MaxSDK::Graphics::UpdateDisplayContext &prepareDisplayContext) |
virtual CoreExport bool | UpdatePerNodeItems (const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer) |
virtual CoreExport bool | UpdatePerViewItems (const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::UpdateViewContext &viewContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer) |
virtual CoreExport const MaxSDK::Graphics::RenderItemHandleArray & | GetRenderItems () const |
virtual CoreExport void * | GetInterface (ULONG id) override |
Inherited from Animatable. More... | |
virtual CoreExport BaseInterface * | GetInterface (Interface_ID id) override |
Inherited from Animatable. More... | |
CoreExport | BaseObject () |
virtual CoreExport | ~BaseObject () |
virtual BOOL | HasViewDependentBoundingBox () |
This method return true if GetWorldBoundBox returns different boxes for different viewports. More... | |
Object Level Display, Hit Test, Snap, and Bounding Box Methods | |
virtual int | HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt) |
This method is called to determine if the specified screen point intersects the item. More... | |
virtual void | SetExtendedDisplay (int flags) |
This method is used for storing mode-dependent display attributes. More... | |
virtual int | Display (TimeValue t, INode *inode, ViewExp *vpt, int flags) |
This is called by the system to have the item display itself (perform a quick render in viewport, using the current TM). More... | |
virtual void | Snap (TimeValue t, INode *inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt) |
Checks the point passed for a snap and updates the SnapInfo structure. More... | |
virtual void | GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vp, Box3 &box) |
This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version). More... | |
virtual void | GetLocalBoundBox (TimeValue t, INode *inode, ViewExp *vp, Box3 &box) |
This is the object space bounding box, the box in the object's local coordinates. More... | |
Object Name and Create Callback | |
virtual CreateMouseCallBack * | GetCreateMouseCallBack ()=0 |
This method allows the system to retrieve a callback object used in creating an object in the 3D viewports. More... | |
virtual const MCHAR * | GetObjectName () MAX_SEALED |
virtual const MCHAR * | GetObjectName (bool localized) const |
Topology Methods | |
virtual CoreExport BOOL | OKToChangeTopology (MSTR &modName) |
Implemented by the System. More... | |
virtual BOOL | ChangeTopology () |
This method asks the question of an object or modifier "Do you change
topology"? An object or modifier returns TRUE if it is capable of changing topology when its parameters are being edited; otherwise FALSE. More... | |
virtual void | ForceNotify (Interval &i) |
Notifies dependents of a change. More... | |
Parameter Block Access | |
virtual IParamArray * | GetParamBlock () |
An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it. More... | |
virtual IParamBlock2 * | GetParamBlock (int i) override |
An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it. More... | |
virtual int | GetParamBlockIndex (int id) |
If a plug-in makes its parameter block available (using GetParamBlock()) then it will need to provide #defines for indices into the parameter block. More... | |
Sub-Object Selection - Affine transformation methods | |
virtual void | Move (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE) |
When this method is called the plug-in should respond by moving its selected sub-object components. More... | |
virtual void | Rotate (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Quat &val, BOOL localOrigin=FALSE) |
When this method is called the plug-in should respond by rotating its selected sub-object components. More... | |
virtual void | Scale (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE) |
When this method is called the plug-in should respond by scaling its selected sub-object components. More... | |
virtual void | TransformStart (TimeValue t) |
This method is called before the first Move(), Rotate() or Scale() call and before a hold is in effect. More... | |
virtual void | TransformHoldingStart (TimeValue t) |
This method is called before the first Move(), Rotate() or Scale() call and after a hold is in effect. More... | |
virtual void | TransformHoldingFinish (TimeValue t) |
This method is called after the user has completed the Move(), Rotate() or Scale() operation and before the undo object has been accepted. More... | |
virtual void | TransformFinish (TimeValue t) |
This method is called after the user has completed the Move(), Rotate() or Scale() operation and the undo object has been accepted. More... | |
virtual void | TransformCancel (TimeValue t) |
This method is called when the transform operation is canceled by a right-click and the undo has been canceled. More... | |
Sub-Object Selection Methods | |
These methods are for sub-object selection. If the derived class is NOT a modifier, the modContext pointer passed to some of these methods will be NULL. | |
virtual int | HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt, ModContext *mc) |
This method is used in modifier gizmo hit testing. More... | |
virtual int | Display (TimeValue t, INode *inode, ViewExp *vpt, int flags, ModContext *mc) |
When this method is called the plug-in should respond by performing a quick render of the modifier gizmo in viewport using the current TM. More... | |
virtual void | GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box, ModContext *mc) |
This method computes the world space bounding box of the modifier gizmo (or any object that when in sub-object mode has a gizmo). More... | |
virtual void | CloneSelSubComponents (TimeValue t) |
This method is called to make a copy of the selected sub-object components of the item. More... | |
virtual void | AcceptCloneSelSubComponents (TimeValue t) |
This method is called when the user mouses up after shift-cloning a sub-object selection. More... | |
virtual void | SelectSubComponent (HitRecord *hitRec, BOOL selected, BOOL all, BOOL invert=FALSE) |
This method is called to change the selection state of the component identified by hitRec. More... | |
virtual void | ClearSelection (int selLevel) |
This method is called to clear the selection for the given sub-object level. More... | |
virtual void | SelectAll (int selLevel) |
This method is called to select every element of the given sub-object level. More... | |
virtual void | InvertSelection (int selLevel) |
This method is called to invert the specified sub-object level. More... | |
virtual int | SubObjectIndex (HitRecord *hitRec) |
Returns the index of the sub-object element identified by the HitRecord hitRec. More... | |
virtual void | ActivateSubobjSel (int level, XFormModes &modes) |
When the user changes the selection of the sub-object drop down, this method is called to notify the plug-in. More... | |
virtual BOOL | SupportsNamedSubSels () |
An object that supports sub-object selection can choose to support named sub object selection sets. More... | |
virtual void | ActivateSubSelSet (MSTR &setName) |
When the user chooses a name from the drop down list this method is called. More... | |
virtual void | NewSetFromCurSel (MSTR &setName) |
If the user types a new name into the named selection set drop down then this method is called. More... | |
virtual void | RemoveSubSelSet (MSTR &setName) |
If the user selects a set from the drop down and then chooses Remove Named Selections from the Edit menu this method is called. More... | |
virtual void | SetupNamedSelDropDown () |
To support the Edit Named Selections dialog, plug-ins must implement this method. More... | |
virtual int | NumNamedSelSets () |
To support the Edit Named Selections dialog, plug-ins must implement this method. More... | |
virtual MSTR | GetNamedSelSetName (int i) |
To support the Edit Named Selections dialog, plug-ins must implement this method. More... | |
virtual void | SetNamedSelSetName (int i, MSTR &newName) |
To support the Edit Named Selections dialog, plug-ins must implement this method. More... | |
virtual void | NewSetByOperator (MSTR &newName, Tab< int > &sets, int op) |
To support the Edit Named Selections dialog, plug-ins must implement this method. More... | |
Sub-Object Centers and TMs | |
New way of dealing with sub object coordinate systems. Plug-in enumerates its centers or TMs and calls the callback once for each. NOTE:cb->Center() should be called the same number of times and in the same order as cb->TM() NOTE: The SubObjAxisCallback class is defined in animatable and used in both the controller version and this version of GetSubObjectCenters() and GetSubObjectTMs() | |
virtual void | GetSubObjectCenters (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc) |
When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis. More... | |
virtual void | GetSubObjectTMs (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc) |
When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis. More... | |
virtual void | NotifyPreCollapse (INode *node, IDerivedObject *derObj, int index) |
This method is called before a modifier or object is collapsed. More... | |
virtual void | NotifyPostCollapse (INode *node, Object *obj, IDerivedObject *derObj, int index) |
This method is called after a modifier or object is collapsed. More... | |
virtual int | NumSubObjTypes () |
Objects and modifiers that support subobjects have to overwrite this method - as well as GetSubObjType() - and return a class derived from ISubObjType in GetSubObjType(). More... | |
virtual ISubObjType * | GetSubObjType (int i) |
Returns a pointer to the sub-object type for the sub-object whose index is passed. More... | |
virtual CoreExport int | GetSubObjectLevel () |
This method returns an integer which indicates the current sub-object level of the modifier or base object. More... | |
UVW Methods | |
virtual BOOL | HasUVW () |
Call this method to find out if the object has UVW coordinates. More... | |
virtual BOOL | HasUVW (int mapChannel) |
Call this method to find out if the object is has UVW coordinates for the specified mapping channel. More... | |
virtual void | SetGenUVW (BOOL sw) |
This method is called to change the state of its Generate UVW boolean. More... | |
virtual void | SetGenUVW (int mapChannel, BOOL sw) |
This method is called to change the state of its Generate UVW boolean for the specified mapping channel. More... | |
virtual void | ShowEndResultChanged (BOOL showEndResult) |
This method notifies the BaseObject that the end result display has been switched (the "Show End Result" button has been toggled). More... | |
Public Member Functions inherited from ReferenceTarget | |
virtual CoreExport void | GetClassName (MSTR &s, bool localized=true) const override |
Retrieves the name of the plugin class. More... | |
virtual CoreExport SClass_ID | SuperClassID () |
Retrieves a constant representing the type of the plugin. More... | |
virtual BOOL | IsRefTarget () |
Checks if this is a ReferenceTarget. More... | |
CoreExport RefResult | TestForLoop (const Interval &refInterval, RefMakerHandle hmaker) |
Tests for a cyclical reference. More... | |
CoreExport BOOL | HasDependents () |
Checks if a ReferenceTarget has references. More... | |
CoreExport BOOL | HasRealDependents () |
Checks if this has Real (Strong) Dependents. More... | |
void | BeginDependencyTest () |
Starts Dependency Test. More... | |
BOOL | EndDependencyTest () |
Ends Dependency Test. More... | |
virtual void | RefAdded (RefMakerHandle rm) |
Called after a reference is made to a target. More... | |
virtual void | RefAddedUndoRedo (RefMakerHandle rm) |
Called after a reference is made to a target because of undo or redo. More... | |
virtual void | RefDeleted () |
Called after a references to this is deleted. More... | |
virtual void | RefDeletedUndoRedo () |
Called after a references to this is deleted because of undo or redo. More... | |
CoreExport RefResult | DeleteAllRefsToMe () |
Deletes all references to this ReferenceTarget. More... | |
CoreExport RefResult | TransferReferences (RefTargetHandle oldTarget, BOOL delOld=FALSE) |
Transfers all the references from oldTarget to this. More... | |
CoreExport int | DoEnumDependents (DependentEnumProc *dep) |
Begins an enumeration that searches back in the dependency network. More... | |
virtual CoreExport RefTargetHandle | Clone (RemapDir &remap) |
This method is used by 3ds Max to clone an object. More... | |
virtual CoreExport void | BaseClone (ReferenceTarget *from, ReferenceTarget *to, RemapDir &remap) |
This method copies base class data from an object to its clone. More... | |
virtual CoreExport RefResult | NotifyDependents (const Interval &changeInt, PartID partID, RefMessage message, SClass_ID sclass=NOTIFY_ALL, BOOL propagate=TRUE, RefTargetHandle hTarg=NULL, NotifyDependentsOption notifyDependentsOption=REFNOTIFY_ALLOW_OPTIMIZATIONS) |
Notify all dependent RefMakers concerned with the message. More... | |
void | FlagDependents (TimeValue t, PartID which=PART_PUT_IN_FG) |
This sends the REFMSG_FLAGDEPENDENTS message up the pipeline. More... | |
virtual void | NotifyForeground (TimeValue t) |
This method is called to flag dependents into the FG. More... | |
virtual void | NotifyTarget (int message, ReferenceMaker *hMaker) |
Sends messages to ReferenceTargets. More... | |
CoreExport | ReferenceTarget () |
Constructor. More... | |
virtual CoreExport RefResult | AutoDelete () |
Deletes the object when it has no more real dependents. More... | |
CoreExport RefResult | MaybeAutoDelete () |
Deletes the object when it has no more real dependents. More... | |
Public Member Functions inherited from ReferenceMaker | |
CoreExport RefResult | ReplaceReference (int which, RefTargetHandle newtarg, BOOL delOld=TRUE) |
Used when cloning reference makers. More... | |
CoreExport RefResult | DeleteAllRefsFromMe () |
Deletes all references from this ReferenceMaker. More... | |
CoreExport RefResult | DeleteAllRefs () |
Deletes all references both to and from this item. More... | |
CoreExport RefResult | DeleteReference (int i) |
Deletes the specified reference. More... | |
virtual BOOL | CanTransferReference (int i) |
Tells whether this reference can be transfered. More... | |
CoreExport ReferenceSaveManager & | GetReferenceSaveManager () |
Access the ReferenceSaveManager of this ReferenceMaker. More... | |
virtual CoreExport IOResult | Save (ISave *isave) |
Called for saving data. More... | |
virtual CoreExport IOResult | Load (ILoad *iload) |
Called for loading data. More... | |
virtual int | RemapRefOnLoad (int iref) |
Used to load old files with references. More... | |
virtual CoreExport void | RescaleWorldUnits (float f) |
Rescale size of all world units in reference hierarchy. More... | |
virtual CoreExport void | EnumAuxFiles (AssetEnumCallback &assetEnum, DWORD flags) |
Enumerate auxiliary files (e.g. bitmaps) More... | |
virtual CoreExport void | SaveEnum (SaveEnumProc &sep, BOOL isNodeCall=0) |
The default save enumeration. More... | |
virtual CoreExport bool | SpecifySaveReferences (ReferenceSaveManager &referenceSaveManager) |
Used to specify reference slot remapping during scene file save. More... | |
CoreExport int | DoEnumDependents (DependentEnumProc *dep) |
Begins an enumeration that searches back in the dependency network. More... | |
CoreExport bool | EnumRefHierarchy (RefEnumProc &proc, bool includeCustAttribs=true, bool includeIndirectRefs=true, bool includeNonPersistentRefs=true, bool preventDuplicatesViaFlag=true) |
This method provides a general purpose reference enumerator. More... | |
CoreExport int | FindRef (RefTargetHandle rtarg) |
Get the index of the ReferenceTarget. More... | |
virtual BOOL | IsRefMaker () |
Tells whether it is a ReferenceMaker. More... | |
virtual BOOL | IsRealDependency (ReferenceTarget *rtarg) |
Returns whether this is a "real" (strong) dependency or not. More... | |
virtual BOOL | ShouldPersistWeakRef (RefTargetHandle rtarg) |
Specifies whether a weak reference is to be persisted on a partial load or save. More... | |
CoreExport | ReferenceMaker () |
Constructor. More... | |
CoreExport void | DeleteMe () |
Deletes an instance of this class. More... | |
virtual CoreExport int | NumRefs () |
Returns the total number of references this ReferenceMaker can hold. More... | |
virtual CoreExport RefTargetHandle | GetReference (int i) |
Returns the 'i-th' reference. More... | |
Public Member Functions inherited from Animatable | |
virtual void | FreeCaches () |
virtual int | NumChildren () |
virtual Animatable * | ChildAnim (int i) |
virtual CoreExport MSTR | NodeName () |
virtual void | EditTrack () |
virtual CoreExport BOOL | SubAnimSetKeyBufferPresent (int subNum) |
returns true if the sub-anim has a "Set Key" buffer present More... | |
virtual BOOL | SetKeyBufferPresent () |
returns true if there is a "Set Key" buffer present More... | |
virtual CoreExport void | SubAnimCommitSetKeyBuffer (TimeValue t, int subNum) |
Commit any "Set Key" buffers on the given sub-anim. More... | |
virtual void | CommitSetKeyBuffer (TimeValue t) |
Commit any "Set Key" buffers. More... | |
virtual CoreExport void | SubAnimRevertSetKeyBuffer (int subNum) |
Revert any "Set Key" buffers on the given sub-anim. More... | |
virtual void | RevertSetKeyBuffer () |
Revert any "Set Key" buffers. More... | |
virtual LRESULT CALLBACK | TrackViewWinProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) |
This function is obsolete. More... | |
virtual bool | IsParamBlockDesc2Used (ParamBlockDesc2 *desc) |
Returns true if the passed description is being used. More... | |
virtual bool | GetMacroRecorderName (bool used_as_rhs_value, MSTR &objectSpecifiedName) |
This method is called to access the object specified name to use for the Maxscript macrorecorder. More... | |
CoreExport | Animatable () |
Constructor. More... | |
virtual CoreExport void | DeleteThis () |
Deletes an instance of this class. More... | |
virtual void | GetClassName (MSTR &s) MAX_SEALED |
MSTR | ClassName (bool localized=true) const |
Returns the name of the plugin class. More... | |
virtual CoreExport Class_ID | ClassID () |
Retrieves a constant that uniquely identifies the plugin class. More... | |
virtual void | BeginEditParams (IObjParam *ip, ULONG flags, Animatable *prev=NULL) |
virtual void | EndEditParams (IObjParam *ip, ULONG flags, Animatable *next=NULL) |
virtual CoreExport void | ReleaseInterface (ULONG id, void *i) |
virtual CoreExport int | SetProperty (ULONG id, void *data) |
virtual CoreExport void * | GetProperty (ULONG id) |
CoreExport void | AppendProperty (AnimProperty *prop) |
A function to directly add arbitrary properties to this object developers should ensure that the properties ID does not conflict with any Max-specific IDs. More... | |
CoreExport AnimProperty * | FindProperty (DWORD id) |
Find any property. More... | |
CoreExport void | AddAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid, DWORD len, void *data) |
Adds application/plugin specific (custom) data to an Animatable. More... | |
CoreExport AppDataChunk * | GetAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid) |
Retrieves the application/plugin specific (custom) data stored with an Animatable. More... | |
CoreExport BOOL | RemoveAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid) |
Deletes the application/plugin specific (custom) data stored with an Animatable. More... | |
CoreExport void | ClearAllAppData () |
Deletes all application/plugin specific (custom) data stored with an Animatable. More... | |
virtual int | NumSubs () |
virtual Animatable * | SubAnim (int i) |
virtual MSTR | SubAnimName (int i) MAX_SEALED |
virtual CoreExport MSTR | SubAnimName (int i, bool localized) |
virtual BOOL | CanDeleteSubAnim (int i) |
virtual void | DeleteSubAnim (int i) |
virtual DWORD | GetSubAnimCurveColor (int subNum) |
virtual int | SubNumToRefNum (int subNum) |
virtual BOOL | CanCopyAnim () |
CoreExport int | HasSubElements (int type=0) |
virtual int | GetSubFCurveExtents (int subNum, ParamDimensionBase *dim, float &min, float &max, DWORD flags) |
The values max and min should be initialized before calling this function. More... | |
virtual ParamDimension * | GetParamDimension (int i) |
virtual BOOL | SelectSubAnim (int subNum) |
virtual BOOL | BypassTreeView () |
virtual BOOL | BypassTrackBar () |
virtual BOOL | BypassPropertyLevel () |
virtual BOOL | InvisibleProperty () |
virtual int | NumKeys () |
virtual TimeValue | GetKeyTime (int index) |
virtual int | GetKeyIndex (TimeValue t) |
virtual BOOL | GetNextKeyTime (TimeValue t, DWORD flags, TimeValue &nt) |
virtual void | CopyKeysFromTime (TimeValue src, TimeValue dst, DWORD flags) |
virtual void | DeleteKeyAtTime (TimeValue t) |
virtual BOOL | IsKeyAtTime (TimeValue t, DWORD flags) |
virtual int | GetKeyTimes (Tab< TimeValue > ×, Interval range, DWORD flags) |
virtual int | GetKeySelState (BitArray &sel, Interval range, DWORD flags) |
CoreExport void | OpenTreeEntry (int type, DWORD tv) |
CoreExport void | CloseTreeEntry (int type, DWORD tv) |
CoreExport int | IsTreeEntryOpen (int type, DWORD tv) |
CoreExport BOOL | GetSelInTrackView (DWORD tv) |
CoreExport void | SetSelInTrackView (DWORD tv, BOOL sel) |
CoreExport BOOL | InTrackViewSelSet (int which) |
CoreExport void | SetTrackViewSelSet (int which, BOOL inOut) |
virtual BOOL | AssignController (Animatable *control, int subAnim) |
virtual BOOL | CanAssignController (int subAnim) |
Return true if we can reassign the subanim specified. More... | |
virtual BOOL | CanMakeUnique () |
CoreExport int | EnumAnimTree (AnimEnum *animEnum, Animatable *client, int subNum) |
virtual int | RenderBegin (TimeValue t, ULONG flags=0) |
virtual int | RenderEnd (TimeValue t) |
virtual CoreExport Interval | GetTimeRange (DWORD flags) |
virtual void | EditTimeRange (Interval range, DWORD flags) |
virtual void | DeleteTime (Interval iv, DWORD flags) |
virtual void | ReverseTime (Interval iv, DWORD flags) |
virtual void | ScaleTime (Interval iv, float s) |
virtual void | InsertTime (TimeValue ins, TimeValue amount) |
virtual BOOL | SupportTimeOperations () |
virtual CoreExport void | MapKeys (TimeMap *map, DWORD flags) |
virtual void | DeleteKeys (DWORD flags) |
virtual void | DeleteKeyByIndex (int index) |
virtual void | SelectKeys (TrackHitTab &sel, DWORD flags) |
virtual void | SelectSubKeys (int subNum, TrackHitTab &sel, DWORD flags) |
virtual void | SelectSubCurve (int subNum, BOOL sel) |
virtual void | SelectKeyByIndex (int i, BOOL sel) |
virtual BOOL | IsKeySelected (int i) |
virtual void | FlagKey (TrackHitRecord hit) |
virtual int | GetFlagKeyIndex () |
virtual int | NumSelKeys () |
virtual void | CloneSelectedKeys (BOOL offset=FALSE) |
virtual void | AddNewKey (TimeValue t, DWORD flags) |
virtual void | MoveKeys (ParamDimensionBase *dim, float delta, DWORD flags) |
virtual void | ScaleKeyValues (ParamDimensionBase *dim, float origin, float scale, DWORD flags) |
virtual void | SelectCurve (BOOL sel) |
virtual BOOL | IsCurveSelected () |
Returns TRUE if the function curve is selected; otherwise returns FALSE. More... | |
virtual BOOL | IsSubCurveSelected (int subNum) |
Returns the selected state of the sub-curve whose index is passed. More... | |
virtual int | GetSelKeyCoords (TimeValue &t, float &val, DWORD flags) |
virtual void | SetSelKeyCoords (TimeValue t, float val, DWORD flags) |
virtual int | SetSelKeyCoordsExpr (ParamDimension *dim, const MCHAR *timeExpr, const MCHAR *valExpr, DWORD flags) |
virtual void | AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, int dx, int dy, DWORD flags) |
virtual void | AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, float angle, float length, DWORD flags) |
virtual CoreExport BOOL | IsAnimated () |
virtual BOOL | CanCopyTrack (Interval iv, DWORD flags) |
virtual BOOL | CanPasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags) |
virtual TrackClipObject * | CopyTrack (Interval iv, DWORD flags) |
virtual void | PasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags) |
virtual BOOL | CanCopySubTrack (int subNum, Interval iv, DWORD flags) |
virtual BOOL | CanPasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags) |
virtual TrackClipObject * | CopySubTrack (int subNum, Interval iv, DWORD flags) |
virtual void | PasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags) |
virtual int | GetTrackVSpace (int lineHeight) |
virtual int | HitTestTrack (TrackHitTab &hits, Rect &rcHit, Rect &rcTrack, float zoom, int scroll, DWORD flags) |
virtual int | PaintTrack (ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags) |
virtual int | PaintSubTrack (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags) |
virtual int | PaintFCurves (ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags) |
virtual int | HitTestFCurves (ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags) |
virtual int | PaintSubFCurves (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags) |
virtual int | HitTestSubFCurves (int subNum, ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags) |
virtual void | EditTrackParams (TimeValue t, ParamDimensionBase *dim, const MCHAR *pname, HWND hParent, IObjParam *ip, DWORD flags) |
virtual int | TrackParamsType () |
virtual int | GetFCurveExtents (ParamDimensionBase *dim, float &min, float &max, DWORD flags) |
This method is called to calculate the largest and smallest values of the anim. More... | |
CoreExport void | AddNoteTrack (NoteTrack *note) |
CoreExport void | DeleteNoteTrack (NoteTrack *note, BOOL delNote=TRUE) |
CoreExport BOOL | HasNoteTracks () |
CoreExport int | NumNoteTracks () |
CoreExport NoteTrack * | GetNoteTrack (int i) |
virtual void | FreeAllBitmaps () |
virtual void | GetSystemNodes (INodeTab &nodes, SysNodeContext Context) |
virtual BOOL | IsSubClassOf (Class_ID classID) |
returns true if the animatable has sub-classed off the given class More... | |
virtual CoreExport void | MouseCycleCompleted (TimeValue t) |
virtual CoreExport void | MouseCycleStarted (TimeValue t) |
virtual int | NumParamBlocks () |
virtual IParamBlock2 * | GetParamBlockByID (short id) |
CoreExport bool | SvSaveData (ISave *isave, USHORT id) |
CoreExport bool | SvLoadData (ILoad *iLoad) |
CoreExport DWORD | SvGetRefIndex () |
CoreExport void | SvSetRefIndex (DWORD i) |
CoreExport bool | SvDeleteRefIndex () |
virtual CoreExport SvGraphNodeReference | SvTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags) |
CoreExport SvGraphNodeReference | SvStdTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags) |
virtual CoreExport bool | SvCanInitiateLink (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvCanConcludeLink (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeChild) |
virtual CoreExport MSTR | SvGetName (IGraphObjectManager *gom, IGraphNode *gNode, bool isBeingEdited) |
virtual CoreExport bool | SvCanSetName (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvSetName (IGraphObjectManager *gom, IGraphNode *gNode, const MSTR &name) |
virtual CoreExport bool | SvCanRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode) |
Called when the user deletes this object in the schematic view... More... | |
virtual CoreExport bool | SvIsSelected (IGraphObjectManager *gom, IGraphNode *gNode) |
Returns true if the object is selected in its schematic view. More... | |
virtual CoreExport bool | SvIsHighlighted (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport COLORREF | SvHighlightColor (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport COLORREF | SvGetSwatchColor (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvIsInactive (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvLinkChild (IGraphObjectManager *gom, IGraphNode *gNodeThis, IGraphNode *gNodeChild) |
virtual CoreExport bool | SvHandleDoubleClick (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport MultiSelectCallback * | SvGetMultiSelectCallback (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvCanSelect (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvEditProperties (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport MSTR | SvGetTip (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport MSTR | SvGetRefTip (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeMaker) |
virtual CoreExport bool | SvCanDetach (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvDetach (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport MSTR | SvGetRelTip (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker) |
Returns a string to be displayed in the tip window in the schematic view for a relationship from "gNodeMaker" to "gNodeTarget"... More... | |
virtual CoreExport bool | SvCanDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker) |
Returns true if this object can respond to the SvDetachRel(...) method... More... | |
virtual CoreExport bool | SvDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker) |
Detach this relationship. More... | |
virtual CoreExport bool | SvHandleRelDoubleClick (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker) |
Called when this relationship is double-clicked in the schematic view... More... | |
CoreExport ICustAttribContainer * | GetCustAttribContainer () |
This method returns a pointer to the custom attributes container interface class. More... | |
CoreExport void | AllocCustAttribContainer () |
This method allocates space for a custom attributes container. More... | |
CoreExport void | DeleteCustAttribContainer () |
This method deletes space used by a custom attributes container. More... | |
void | SetAFlag (DWORD mask) |
void | ClearAFlag (DWORD mask) |
Clears one or more bits in the Animatable flags. More... | |
bool | TestAFlag (DWORD mask) const |
Tests one or more bits in the Animatable flags. More... | |
void | SetAFlagEx (DWORD mask) |
Sets one or more bits in the Animatable extended flags. More... | |
void | ClearAFlagEx (DWORD mask) |
Clears one or more bits in the Animatable extended flags. More... | |
bool | TestAFlagEx (DWORD mask) const |
Tests one or more bits in the Animatable extended flags. More... | |
CoreExport bool | TestFlagBit (int index) |
Tests the specified flag bit. More... | |
CoreExport void | SetFlagBit (int index, bool newValue=true) |
Sets the specified flag bit. More... | |
CoreExport void | ClearFlagBit (int index) |
Clears the specified flag bit. More... | |
Public Member Functions inherited from InterfaceServer | |
virtual UtilExport | ~InterfaceServer () |
Destructor. More... | |
template<class InterfaceType > | |
InterfaceType * | GetTypedInterface () |
Protected Attributes | |
MaxSDK::Graphics::RenderItemHandleArray | mRenderItemHandles |
Protected Attributes inherited from Animatable | |
DWORD | aflag |
AnimPropertyList | aprops |
Friends | |
class | ModifyTaskImp |
Additional Inherited Members | |
Static Public Member Functions inherited from Animatable | |
static CoreExport BOOL | IsDeleted (Animatable *anim) |
Debug method to determine whether an object has been deleted. More... | |
static CoreExport AnimHandle | GetHandleByAnim (Animatable *anim) |
Get the unique handle for an Animatable object. More... | |
static CoreExport Animatable * | GetAnimByHandle (AnimHandle handle) |
Get an Animatable object from its unique handle. More... | |
static CoreExport AnimHandle | GetNextHandle () |
Get the unique handle for the next Animatable object to be created. More... | |
static CoreExport void | EnumerateAllAnimatables (EnumAnimList &enumProcObject) |
Enumerator to enumerate across all animatables. More... | |
static CoreExport bool | RegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc) |
Registers a callback proc that is called when an AppDataChunk is read from a scene file. More... | |
static CoreExport bool | UnRegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc) |
Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More... | |
static CoreExport bool | RegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc) |
Registers a callback proc that is called when an AppDataChunk is read from a scene file. More... | |
static CoreExport bool | UnRegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc) |
Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More... | |
static CoreExport int | RequestFlagBit () |
Requests an unique flag bit index. More... | |
static CoreExport void | ReleaseFlagBit (int index) |
Releases the flag bit index. More... | |
static CoreExport void | ClearFlagBitInAllAnimatables (int index) |
Clears the specified flag bit in all Animatables. More... | |
Static Public Member Functions inherited from MaxHeapOperators | |
static UtilExport void * | operator new (size_t size) |
Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e) |
Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new (size_t size, const char *filename, int line) |
New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, int block_type, const char *filename, int line) |
New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, const char *filename, int line) |
New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new (size_t size, unsigned long flags) |
New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, unsigned long flags) |
New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new[] (size_t size) |
New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e) |
New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new[] (size_t size, const char *filename, int line) |
New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new[] (size_t size, int block_type, const char *filename, int line) |
New operator used to allocate arrays of objects. More... | |
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line) |
New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new[] (size_t size, unsigned long flags) |
New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, unsigned long flags) |
New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void | operator delete (void *ptr) |
Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e) |
Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete (void *ptr, const char *filename, int line) |
Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, int block_type, const char *filename, int line) |
Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete (void *ptr, unsigned long flags) |
Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags) |
Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete[] (void *ptr) |
Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e) |
Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete[] (void *ptr, const char *filename, int line) |
Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, int block_type, const char *filename, int line) |
Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete[] (void *ptr, unsigned long flags) |
Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags) |
Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, void *placement_ptr) |
Placement new operator. More... | |
static UtilExport void | operator delete (void *ptr, void *placement_ptr) |
Placement delete operator. More... | |
static UtilExport void * | aligned_malloc (size_t size, size_t alignment) |
Allocates memory on a specified alignment boundary. More... | |
static UtilExport void * | aligned_realloc (void *ptr, size_t size, size_t alignment) |
Reallocates memory on a specified alignment boundary. More... | |
static UtilExport void | aligned_free (void *ptr) |
Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. More... | |
Static Public Attributes inherited from Animatable | |
static const AnimHandle | kInvalidAnimHandle = 0 |
Protected Member Functions inherited from ReferenceTarget | |
virtual CoreExport int | DoEnumDependentsImpl (DependentEnumProc *dep) |
Method to perform an enumeration on a ReferenceTarget. More... | |
virtual CoreExport | ~ReferenceTarget ()=0 |
Destructor. More... | |
Protected Member Functions inherited from ReferenceMaker | |
virtual RefResult | NotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message, BOOL propagate)=0 |
Receives and responds to messages. More... | |
virtual CoreExport | ~ReferenceMaker ()=0 |
Destructor. More... | |
virtual CoreExport void | SetReference (int i, RefTargetHandle rtarg) |
Stores a ReferenceTarget as its 'i-th' reference`. More... | |
void | BlockEval () |
Validates a given reference link between this reference maker and its reference target. More... | |
void | UnblockEval () |
Validates a given reference link between this reference maker and its reference target. More... | |
int | Evaluating () |
Validates a given reference link between this reference maker and its reference target. More... | |
CoreExport RefResult | StdNotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID partID, RefMessage message, BOOL propagate, NotifyDependentsOption notifyDependentsOption) |
Validates a given reference link between this reference maker and its reference target. More... | |
Protected Member Functions inherited from Animatable | |
virtual CoreExport | ~Animatable ()=0 |
Destructor. More... | |
Protected Member Functions inherited from Noncopyable | |
Noncopyable () | |
~Noncopyable () | |
This is the base class for objects and modifiers.
Anything with a representation in the 3D viewports is derived from BaseObject (including modifiers and controllers whose gizmos appear in the viewports). The methods here are things such as displaying the object in the viewports, checking for intersection of the object and points the user clicks with the mouse, snapping to the object, and computing various bounding boxes for the object. Also there are methods for returning the name of the object to appear in the modifier stack, a method to deal with creating the object in the viewports (if appropriate), and named selection set related methods. There are also methods that allow other plug-ins to access the changeable parameters of the object. Finally there are several method that deal with sub-object selection, sub-object display, sub-object hit testing, and moving/rotating/scaling sub-object components of the object.
CoreExport BaseObject | ( | ) |
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Reimplemented in SimplePolyObject, ShapeObject, TriObject, SimpleParticle, SimpleObjectBase, PolyObject, PatchObject, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, and DummyObject.
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Reimplemented in SimplePolyObject, ShapeObject, TriObject, SimpleParticle, SimpleObjectBase, PolyObject, PatchObject, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, and DummyObject.
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Reimplemented in SimplePolyObject, ShapeObject, TriObject, SplineShape, SimpleSpline, SimpleShape, SimpleParticle, SimpleObjectBase, PolyObject, PatchObject, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, and DummyObject.
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overridevirtual |
Inherited from Animatable.
Returns a pointer to the interface.
id | - The id of the interface. |
Reimplemented from ReferenceTarget.
Reimplemented in SimplePolyObject, WSMObject, ShapeObject, LightObject, Object, MSPluginSimpleSpline, TriObject, SplineShape, SimpleParticle, SimpleObjectBase, PatchObject, IDerivedObject, MSSimpleModXtnd, MSPluginSimpleMod, MSModifierXtnd, MSPluginModifier, MSSimpleManipulatorXtnd, MSPluginSimpleManipulator, MSSimpleObjectXtnd, MSPluginSimpleObject, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, and MSPluginObject< GenLight >.
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overridevirtual |
Inherited from Animatable.
Returns a pointer to the Base Interface for the interface ID passed.
id | - The unique ID of the interface to get |
Reimplemented from ReferenceTarget.
Reimplemented in SimplePolyObject, ShapeObject, TriObject, SimpleObjectBase, LightObject, Object, PFSimpleTest, PFSimpleOperator, PFSimpleAction, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, MSPluginObject< GenLight >, and SimpleManipulator.
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This method is called to determine if the specified screen point intersects the item.
The method returns nonzero if the item was hit; otherwise 0.
t | The time to perform the hit test. |
inode | A pointer to the node to test. |
type | The type of hit testing to perform. See Scene and Node Hit Test Types. for details. |
crossing | The state of the crossing setting. If TRUE crossing selection is on. |
flags | The hit test flags. See Scene and Node Hit Testing Flags for details. |
p | The screen point to test. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
Reimplemented in Manipulator, SimpleManipulator, MSCameraXtnd, MSLightXtnd, MSPluginSimpleMeshMod, MSModifierXtnd, MSPluginModifier, MSSimpleManipulatorXtnd, MSSimpleObjectXtnd, MSShapeXtnd, MSHelperXtnd, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, MSPluginObject< GenLight >, SimplePolyObject, ShapeObject, TriObject, SplineShape, SimpleSpline, SimpleShape, SimpleParticle, SimpleWSMObject, SimpleObjectBase, PolyObject, PatchObject, LinearShape, GizmoObject, and DummyObject.
This method is used for storing mode-dependent display attributes.
Before an object's Display() method is called, the appropriate bits of the extended display flag variable are set and this method is called. After that, the Display() method is called. If the object must display itself differently based on the settings of the extended display bit fields, then the object must save the flags passed into the this method. Otherwise, there is no need for the object to store the flags.
flags | The flags to store. |
Reimplemented in MSModifierXtnd, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, and MSObjectXtnd< GenLight, MSPluginLight >.
This is called by the system to have the item display itself (perform a quick render in viewport, using the current TM).
Note: For this method to be called the object's validity interval must be invalid at the specified time t. If the interval is valid, the system may not call this method since it thinks the display is already valid.
t | The time to display the object. |
inode | The node to display. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
flags | See Display Flags. |
Reimplemented in Manipulator, SimpleManipulator, MSCameraXtnd, MSLightXtnd, MSPluginSimpleMeshMod, MSModifierXtnd, MSPluginModifier, MSSimpleManipulatorXtnd, MSSimpleObjectXtnd, MSHelperXtnd, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, MSPluginObject< GenLight >, SimplePolyObject, ShapeObject, TriObject, SplineShape, SimpleSpline, SimpleShape, SimpleParticle, SimpleWSMObject, SimpleObjectBase, PolyObject, PatchObject, LinearShape, GizmoObject, and DummyObject.
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Checks the point passed for a snap and updates the SnapInfo structure.
t | The time to check. |
inode | The node to check. |
snap | The snap info structure to update. |
p | The screen point to check. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
Reimplemented in SimplePolyObject, MSCameraXtnd, MSLightXtnd, TriObject, SplineShape, SimpleSpline, SimpleShape, SimpleWSMObject, SimpleObjectBase, PolyObject, PatchObject, MSSimpleModXtnd, MSPluginSimpleMeshMod, MSModifierXtnd, MSPluginModifier, MSSimpleManipulatorXtnd, MSSimpleObjectXtnd, MSHelperXtnd, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, MSPluginObject< GenLight >, LinearShape, and DummyObject.
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inlinevirtual |
This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version).
The bounding box returned by this method does not need to be precise. It should however be calculated rapidly. The object can handle this by transforming the 8 points of its local bounding box into world space and take the minimums and maximums of the result. Although this isn't necessarily the tightest bounding box of the objects points in world space, it is close enough.
t | The time to compute the bounding box. |
inode | The node to calculate the bounding box for. |
vp | An interface pointer that can be used to call methods associated with the viewports. |
box | Contains the returned bounding box. |
Reimplemented in DummyObject, SimplePolyObject, TriObject, SplineShape, SimpleSpline, SimpleShape, SimpleParticle, SimpleWSMObject, SimpleObjectBase, PolyObject, PatchObject, MSPluginSimpleMeshMod, MSModifierXtnd, MSPluginModifier, MSSimpleManipulatorXtnd, MSSimpleObjectXtnd, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, MSPluginObject< GenLight >, SimpleManipulator, LinearShape, GizmoObject, MSCameraXtnd, MSLightXtnd, and MSHelperXtnd.
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This is the object space bounding box, the box in the object's local coordinates.
The system expects that requesting the object space bounding box will be fast.
t | The time to retrieve the bounding box. |
inode | The node to calculate the bounding box for. |
vp | An interface pointer that may be used to call methods associated with the viewports. |
box | Contains the returned bounding box. |
Reimplemented in DummyObject, SimpleSpline, SimpleShape, SimplePolyObject, TriObject, SplineShape, SimpleParticle, SimpleWSMObject, SimpleObjectBase, PolyObject, PatchObject, MSSimpleModXtnd, MSPluginSimpleMeshMod, MSModifierXtnd, MSPluginModifier, MSSimpleManipulatorXtnd, MSSimpleObjectXtnd, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, MSPluginObject< GenLight >, SimpleManipulator, LinearShape, GizmoObject, MSCameraXtnd, MSLightXtnd, MSHelperXtnd, and Manipulator.
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pure virtual |
This method allows the system to retrieve a callback object used in creating an object in the 3D viewports.
This method returns a pointer to an instance of a class derived from CreateMouseCallBack. This class has a method proc() which is where the programmer defines the user/mouse interaction during the object creation phase.
Implemented in SimpleSpline, SimpleShape, SimpleModBase, MSPluginSimpleSpline, TriObject, SplineShape, SimpleOSMToWSMObject, SimpleWSMMod, PolyObject, PatchObject, PFSimpleAction, MSSimpleModXtnd, MSModifierXtnd, MSPluginModifier, MSSimpleManipulatorXtnd, MSPluginSimpleManipulator, MSSimpleObjectXtnd, MSPluginSimpleObject, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, MSPluginObject< GenLight >, LinearShape, BoxGizmoObject, CylGizmoObject, SphereGizmoObject, and DummyObject.
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localized | If true, then the object name returned should be localized in the language 3ds Max is currently using. Otherwise it should be the object name in English. If a plugin does not provide localized string resources, it can disregard this parameter and always return the object name in English. |
Reimplemented in TriObject, SplineShape, SimpleOSMToWSMMod2, SimpleOSMToWSMMod, PolyObject, PatchObject, MSSimpleModXtnd, MSPluginSimpleMod, MSModifierXtnd, MSPluginModifier, MSSimpleManipulatorXtnd, MSPluginSimpleManipulator, MSPluginSimpleSpline, MSSimpleObjectXtnd, MSPluginSimpleObject, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, MSPluginObject< GenLight >, LinearShape, BoxGizmoObject, CylGizmoObject, SphereGizmoObject, DummyObject, and PFSimpleAction.
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Implemented by the System.
This method is called to see if any modifiers down in the pipeline depend on topology. It sends the message REFMSG_IS_OK_TO_CHANGE_TOPOLOGY to see if any modifiers or objects down the pipeline depend on topology.
modName | This parameter is set to the dependent modifier's name if there is an item that depends on topology. |
Reimplemented in PFSimpleAction.
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inlinevirtual |
This method asks the question of an object or modifier "Do you change topology"? An object or modifier returns TRUE if it is capable of changing topology when its parameters are being edited; otherwise FALSE.
When an item is selected for editing, and there is a modifier in the pipeline that depends on topology, the system calls this method to see if it may potentially change the topology. If this method returns TRUE the system will put up a warning message indicating that a modifier exists in the stack that depends on topology.
Reimplemented in SimpleModBase, SimpleWSMMod, MSSimpleModXtnd, MSPluginSimpleMeshMod, and MSModifierXtnd.
Notifies dependents of a change.
Reimplemented in Modifier.
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inlinevirtual |
An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it.
The system itself doesn't actually call this method. This method is optional.
Reimplemented in SimpleObject, SimpleMod, SimpleSpline, SimpleShape, SimpleParticle, SimpleWSMObject, and SimpleWSMMod.
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inlineoverridevirtual |
An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it.
The system itself doesn't actually call this method. This method is optional.
Reimplemented from Animatable.
Reimplemented in SimpleObject2, SimpleMod2, SimplePolyObject, MSPluginSimpleSpline, PFSimpleAction, MSSimpleModXtnd, MSPluginSimpleMod, MSModifierXtnd, MSPluginModifier, MSSimpleManipulatorXtnd, MSPluginSimpleManipulator, MSSimpleObjectXtnd, MSPluginSimpleObject, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, MSPluginObject< GenLight >, and DynamModObject.
If a plug-in makes its parameter block available (using GetParamBlock()) then it will need to provide #defines for indices into the parameter block.
These defines should not be directly used with the parameter block but instead converted by this function that the plug-in implements. This way if a parameter moves around in a future version of the plug-in the #define can be remapped. A return value of -1 indicates an invalid parameter id.
id | The parameter block id. See Parameter Block IDs. |
Reimplemented in SimpleObject, SimpleMod, SimpleSpline, SimpleShape, SimpleParticle, SimpleWSMObject, and SimpleWSMMod.
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When this method is called the plug-in should respond by moving its selected sub-object components.
t | The time of the transformation. |
partm | The 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node. |
tmAxis | The matrix that represents the axis system. This is the space in which the transformation is taking place. |
val | This value is a vector with X, Y, and Z representing the movement along each axis. |
localOrigin | When TRUE the transformation is occurring about the sub-object's local origin. |
Reimplemented in SimpleModBase, SplineShape, PatchObject, MSModifierXtnd, and MSShapeXtnd.
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When this method is called the plug-in should respond by rotating its selected sub-object components.
t | The time of the transformation. |
partm | The 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node. |
tmAxis | The matrix that represents the axis system. This is the space in which the transformation is taking place. |
val | The amount to rotate the selected components. |
localOrigin | When TRUE the transformation is occurring about the sub-object's local origin. Note: This information may be passed onto a transform controller (if there is one) so they may avoid generating 0 valued position keys for rotation and scales. For example if the user is rotating an item about anything other than its local origin then it will have to translate in addition to rotating to achieve the result. If a user creates an object, turns on the animate button, and rotates the object about the world origin, and then plays back the animation, the object does not do what the was done interactively. The object ends up in the same position, but it does so by both moving and rotating. Therefore both a position and a rotation key are created. If the user performs a rotation about the local origin however there is no need to create a position key since the object didn't move (it only rotated). So a transform controller can use this information to avoid generating 0 valued position keys for rotation and scales. |
Reimplemented in SimpleModBase, SplineShape, PatchObject, MSModifierXtnd, and MSShapeXtnd.
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When this method is called the plug-in should respond by scaling its selected sub-object components.
t | The time of the transformation. |
partm | The 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node. |
tmAxis | The matrix that represents the axis system. This is the space in which the transformation is taking place. |
val | This value is a vector with X, Y, and Z representing the scale along X, Y, and Z respectively. |
localOrigin | When TRUE the transformation is occurring about the sub-object's local origin. See the note above in the Rotate method. The following methods may be used to receive notification about the starting and ending phases of transforming the item when in sub-object selection. |
Reimplemented in SimpleModBase, SplineShape, PatchObject, MSModifierXtnd, and MSShapeXtnd.
This method is called before the first Move(), Rotate() or Scale() call and before a hold is in effect.
t | The current time when this method is called. |
Reimplemented in SplineShape, PatchObject, MSModifierXtnd, and MSShapeXtnd.
This method is called before the first Move(), Rotate() or Scale() call and after a hold is in effect.
t | The current time when this method is called. |
Reimplemented in MSModifierXtnd, and MSShapeXtnd.
This method is called after the user has completed the Move(), Rotate() or Scale() operation and before the undo object has been accepted.
t | The current time when this method is called. |
Reimplemented in MSModifierXtnd, and MSShapeXtnd.
This method is called after the user has completed the Move(), Rotate() or Scale() operation and the undo object has been accepted.
t | The current time when this method is called. |
Reimplemented in SplineShape, PatchObject, MSModifierXtnd, and MSShapeXtnd.
This method is called when the transform operation is canceled by a right-click and the undo has been canceled.
t | The current time when this method is called. |
Reimplemented in SplineShape, PatchObject, MSModifierXtnd, and MSShapeXtnd.
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This method is used in modifier gizmo hit testing.
It is called to determine if the specified screen point intersects the gizmo. The method returns nonzero if the item was hit; otherwise 0.
t | The time to perform the hit test. |
inode | A pointer to the node to test. |
type | The type of hit testing to perform. See Scene and Node Hit Test Types. for details. |
crossing | The state of the crossing setting. If TRUE crossing selection is on. |
flags | The hit test flags. See Scene and Node Hit Testing Flags for details. |
p | The screen point to test. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
mc | A pointer to the modifiers ModContext. |
Reimplemented in MSSimpleModXtnd, MSModifierXtnd, MSShapeXtnd, SimpleModBase, ShapeObject, SplineShape, and PatchObject.
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inlinevirtual |
When this method is called the plug-in should respond by performing a quick render of the modifier gizmo in viewport using the current TM.
Note for Modifiers: For this method to be called properly, one must send two reference messages using NotifyDependents. In BeginEditParams send: NotifyDependents(Interval(t,t), PART_ALL, REFMSG_MOD_DISPLAY_ON);
In EndEditParams send: NotifyDependents(Interval(t,t), PART_ALL, REFMSG_MOD_DISPLAY_OFF);
t | The time to display the item. |
inode | The node to render. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
flags | See Display Flags. |
mc | A pointer to the modifiers ModContext. |
Reimplemented in MSSimpleModXtnd, MSModifierXtnd, SimpleModBase, SplineShape, and PatchObject.
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This method computes the world space bounding box of the modifier gizmo (or any object that when in sub-object mode has a gizmo).
t | The time to compute the bounding box. |
inode | The node to calculate the bounding box for. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
box | The returned bounding box. |
mc | A pointer to the modifiers ModContext. |
Reimplemented in SimpleModBase, MSSimpleModXtnd, MSModifierXtnd, SplineShape, and PatchObject.
This method is called to make a copy of the selected sub-object components of the item.
If this is called on an object, the selection level of the object is used to determine which type of sub-objects are cloned. For instance in a Mesh, the selection level determines if selected verticies, edges or faces are cloned. If this is called on a Modifier then the selection level of the modifier is used. Modifiers call Interface::GetModContexts() to get a list of ModContexts, one for each object the modifier is applied to. Then the selected sub-objects are cloned for each object in the list.
t | The time at which to clone the selected sub-object components. |
Reimplemented in MSModifierXtnd, and MSShapeXtnd.
This method is called when the user mouses up after shift-cloning a sub-object selection.
t | The time at which the clone of the selected components is being done. |
Reimplemented in MSModifierXtnd, and MSShapeXtnd.
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This method is called to change the selection state of the component identified by hitRec.
hitRec | Identifies the component whose selected state should be set. See Class HitRecord . |
selected | TRUE if the item should be selected; FALSE if the item should be de-selected. |
all | TRUE if all components in the HitRecord chain should be selected; FALSE if only the top-level HitRecord should be selected. (A HitRecord contains a Next() pointer; typically you want to do whatever you're doing to all the Next()'s until Next() returns NULL). |
invert | This is set to TRUE when all is also set to TRUE and the user is holding down the Shift key while region selecting in select mode. This indicates the items hit in the region should have their selection state inverted |
Reimplemented in MSModifierXtnd, MSShapeXtnd, SplineShape, and PatchObject.
This method is called to clear the selection for the given sub-object level.
All sub-object elements of this type should be deselected. This will be called when the user chooses Select None from the 3ds Max Edit menu.
selLevel | Specifies the selection level to clear. |
Reimplemented in PatchObject, MSModifierXtnd, MSShapeXtnd, and SplineShape.
This method is called to select every element of the given sub-object level.
This will be called when the user chooses Select All from the 3ds Max Edit menu.
selLevel | Specifies the selection level to select. |
Reimplemented in PatchObject, MSModifierXtnd, MSShapeXtnd, and SplineShape.
This method is called to invert the specified sub-object level.
If the element is selected it should be deselected. If it's deselected it should be selected. This will be called when the user chooses Select Invert from the 3ds Max Edit menu.
selLevel | Specifies the selection level to invert. |
Reimplemented in PatchObject, MSModifierXtnd, MSShapeXtnd, and SplineShape.
Returns the index of the sub-object element identified by the HitRecord hitRec.
See Class HitRecord. The sub-object index identifies a sub-object component. The relationship between the index and the component is established by the modifier. For example an edit modifier may allow the user to select a group of faces and these groups of faces may be identified as group 0, group 1, group 2, etc. Given a hit record that identifies a face, the edit modifier's implementation of this method would return the group index that the face belonged to.
Reimplemented in SplineShape, PatchObject, MSModifierXtnd, and MSShapeXtnd.
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When the user changes the selection of the sub-object drop down, this method is called to notify the plug-in.
This method should provide instances of a class derived from CommandMode to support move, rotate, non-uniform scale, uniform scale, and squash modes. These modes replace their object mode counterparts however the user still uses the move/rotate/scale tool buttons in the toolbar to activate them. If a certain level of sub-object selection does not support one or more of the modes NULL may be passed. If NULL is specified the corresponding toolbar button will be grayed out.
level | The sub-object selection level the command modes should be set to support. A level of 0 indicates object level selection. If level is greater than or equal to 1 the index refers to the types registered by the object in the order they appeared in the list when registered by Interface::RegisterSubObjectTypes(). See Class Interface. |
modes | The command modes to support |
Reimplemented in SimpleModBase, SplineShape, PatchObject, MSModifierXtnd, and MSShapeXtnd.
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An object that supports sub-object selection can choose to support named sub object selection sets.
Methods in the interface passed to objects allow them to add items to the sub-object selection set drop down list. A modifier that wishes to support this capability maintains its list of named sub-object selections. When a user enters the sub-object selection mode, the modifier adds its named selection sets into the drop down (using Interface::AppendSubObjectNamedSelSet()).
Reimplemented in SplineShape, PatchObject, MSModifierXtnd, and MSShapeXtnd.
When the user chooses a name from the drop down list this method is called.
The plug-in should respond by selecting the set identified by the name passed.
setName | The name of the set to select. |
Reimplemented in SplineShape, PatchObject, MSModifierXtnd, and MSShapeXtnd.
If the user types a new name into the named selection set drop down then this method is called.
The plug-in should respond by creating a new set and give it the specified name.
setName | The name for the selection set. |
Reimplemented in SplineShape, PatchObject, MSModifierXtnd, and MSShapeXtnd.
If the user selects a set from the drop down and then chooses Remove Named Selections from the Edit menu this method is called.
The plug-in should respond by removing the specified selection set.
setName | The selection set to remove. |
Reimplemented in SplineShape, PatchObject, MSModifierXtnd, and MSShapeXtnd.
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To support the Edit Named Selections dialog, plug-ins must implement this method.
It is called to rebuild the named selection set drop down list. This is usually done by calling Interface::ClearSubObjectNamedSelSets() followed by calls to Interface:: AppendSubObjectNamedSelSet().
Reimplemented in SplineShape, PatchObject, MSModifierXtnd, and MSShapeXtnd.
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inlinevirtual |
To support the Edit Named Selections dialog, plug-ins must implement this method.
Reimplemented in SplineShape, PatchObject, MSModifierXtnd, and MSShapeXtnd.
To support the Edit Named Selections dialog, plug-ins must implement this method.
i | The index of the selection set whose name is returned. |
Reimplemented in SplineShape, PatchObject, MSModifierXtnd, and MSShapeXtnd.
To support the Edit Named Selections dialog, plug-ins must implement this method.
It sets the name of the selection set whose index is passed to the name passed. Note: Developers need to implement Undo / Redo for modifications to their named selection sets.
i | The index of the selection set whose name is to be set. |
newName | The new name for the selection set the plug-in should store. |
Reimplemented in SplineShape, PatchObject, MSModifierXtnd, and MSShapeXtnd.
To support the Edit Named Selections dialog, plug-ins must implement this method.
The user may bring up the Edit Named Selections dialog via the Edit / Edit Named Selection ... command. This dialog allows the user to create new selection sets using 'boolean' operations to the sets including 'Combine', 'Subtract (A-B)', 'Subtract (B-A)' and 'Intersection'. This method is called on the plug-in to generate a new selection set via one of these operations. This method assumes the developer will append a new seleciton set with the name passed. This will result in two sets with identical names. Then the system will call RemoveSubSelSet() afterwards, so that the first one that is found (the old one, since the new one was appended) will be deleted. Note: Developers need to implement Undo / Redo for modifications to their named selection sets. See /MAXSDK/SAMPLES/MODIFIERS/MESHSEL.CPP for an example.
newName | The new name for the selection set is passed here. |
sets | A table of the selection sets to operate on. There are sets.Count() sets in the table. |
op | One of the following values defined in Arguments for BaseObject::NewSetByOperator() |
Reimplemented in SplineShape, PatchObject, MSModifierXtnd, and MSShapeXtnd.
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When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis.
This method specifies the position of the center. The plug-in enumerates its centers and calls the callback cb once for each.
cb | The callback object whose methods may be called. See Class SubObjAxisCallback. |
t | The time to enumerate the centers. |
node | A pointer to the node. |
mc | A pointer to the ModContext. |
Reimplemented in SimpleModBase, SplineShape, PatchObject, MSSimpleModXtnd, MSModifierXtnd, and MSShapeXtnd.
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When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis.
This method returns the axis system of the reference coordinate system. The plug-in enumerates its TMs and calls the callback cb once for each. See Sub-Object Coordinate Systems.
cb | The callback object whose methods may be called. |
t | The time to enumerate the TMs. |
node | A pointer to the node. |
mc | A pointer to the ModContext. |
Reimplemented in SimpleModBase, SplineShape, PatchObject, MSSimpleModXtnd, MSModifierXtnd, and MSShapeXtnd.
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This method is called before a modifier or object is collapsed.
node | Points to the node for the object being collapsed. |
derObj | If the object associated with node above is a Modifier this points to the derived object.If it's an object then this is NULL. |
index | If the object associated with node above is a Modifier this is the index of this modifier in the DerivedObject.. If it's an object then this is 0. |
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inlinevirtual |
This method is called after a modifier or object is collapsed.
node | Points to the node for the object being collapsed. |
obj | |
derObj | If the object associated with node above is a Modifier this points to the derived object. If it's an object then this is NULL. |
index | If the object associated with node above is a Modifier this is the index of this modifier in the DerivedObject. If it's an object then this is 0. |
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inlinevirtual |
Objects and modifiers that support subobjects have to overwrite this method - as well as GetSubObjType() - and return a class derived from ISubObjType in GetSubObjType().
Developers can use the GenSubObjType for convenience. If the parameter passed into GetSubObjType is -1, the system requests a ISubObjType, for the current SubObjectLevel that flows up the modifier stack. If the subobject selection of the modifier or base object does not affect the subobj selection that flows up the stack, the method must return NULL. See meshsel.cpp for a sample implementation.
Reimplemented in SimpleModBase, SplineShape, and PatchObject.
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Returns a pointer to the sub-object type for the sub-object whose index is passed.
If the parameter i passed is -1 the system requests an ISubObjType for the current SubObjectLevel that flows up the modifier stack. If the subobject selection of the modifier or base object does not affect the sub-object selection that flows up the stack NULL must be returned. See the sample code in /MAXSDK/SAMPLES/MODIFIERS/MESHSEL.CPP.
i | The zero based index of the sub-object type to get. See the remarks above. |
Reimplemented in SimpleModBase, SplineShape, and PatchObject.
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This method returns an integer which indicates the current sub-object level of the modifier or base object.
Reimplemented in PatchObject.
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inlinevirtual |
Call this method to find out if the object has UVW coordinates.
This method returns TRUE if the object has UVW coordinates; otherwise FALSE. In 3ds Max 2.0 and later there is code in the renderer that will automatically turn on the UVW coordinates of the base object if UV's are missing (and needed). The base object has to implement two simple methods to make this work: HasUVW() and SetGenUVW(). Developers are encouraged to put these methods in their objects: it makes using the program easier for the user. If they are not implemented, it doesn't cause any real harm: it will just operate as before and put up the missing UVW's message. Here is how the procedural sphere implements these methods:
Important Note: The pblock->SetValue() will cause a call to NotifyDependents(FOREVER, PART_TEXMAP, REFMSG_CHANGE), which will invalidate the UVW cache. It is essential that this call be made, so if the 'generate UVW' boolean is not handled by a parameter block, then NotifyDependents() needs to be called explicitly. Also Note: For "modifiable objects" that pass up the pipeline getting modified, such as TriObject, EditTriObject, etc., which cannot generate their own UVWs, but can carry them in their data structures, only this HasUVW() method needs to be implemented. For example, here is the implementation for TriObject: BOOL TriObject::HasUVW() { return mesh.tvFace?1:0; }
Reimplemented in ShapeObject, Object, MSPluginSimpleSpline, TriObject, PolyObject, MSSimpleModXtnd, MSPluginSimpleMeshMod, MSModifierXtnd, MSPluginModifier, MSSimpleManipulatorXtnd, MSSimpleObjectXtnd, MSPluginSimpleObject, MSShapeXtnd, MSPluginShape, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, and MSPluginObject< GenLight >.
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Call this method to find out if the object is has UVW coordinates for the specified mapping channel.
This method returns TRUE if the object has UVW coordinates; otherwise FALSE. See the method HasUVW() above for more details.
mapChannel | See Mapping Channels. |
Reimplemented in ShapeObject, Object, TriObject, PolyObject, and MSModifierXtnd.
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inlinevirtual |
This method is called to change the state of its Generate UVW boolean.
If the state changes, the object must send a REFMSG_CHANGE up the pipeline by calling NotifyDependents(). This applies to map channel 1.
sw | The new state for the generate UVW flag. |
Reimplemented in ShapeObject, MSPluginSimpleSpline, MSSimpleModXtnd, MSPluginSimpleMeshMod, MSModifierXtnd, MSPluginModifier, MSSimpleManipulatorXtnd, MSSimpleObjectXtnd, MSPluginSimpleObject, MSShapeXtnd, MSPluginShape, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, and MSPluginObject< GenLight >.
This method is called to change the state of its Generate UVW boolean for the specified mapping channel.
If the state changes, the object must send a REFMSG_CHANGE up the pipeline by calling NotifyDependents().
mapChannel | The mapping channel index. See Mapping Channels. |
sw | The new state for the generate UVW flag. |
Reimplemented in ShapeObject, and MSModifierXtnd.
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inlinevirtual |
This method notifies the BaseObject that the end result display has been switched (the "Show End Result" button has been toggled).
Sometimes this is needed for display changes. This method is implemented in Edit Mesh, which uses it as shown below: void EditMeshMod::ShowEndResultChanged(BOOL showEndResult) {
NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE);
}
This allows the Edit Mesh modifier to update itself in repsonse to a user click of the "Show End Result" button in the modifier panel.
showEndResult | TRUE if Show End Result is on; FALSE if off. |
Reimplemented in SplineShape, PatchObject, and MSModifierXtnd.
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inlinevirtual |
This method return true if GetWorldBoundBox returns different boxes for different viewports.
It is used to inhibit a caching of the bounding box for all viewports. This was added to allow developers to disable the bounding box cache. It may be overridden to return true if an object has a dynamic drawing style, or as the method suggests is view dependent.
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protected |