3ds Max C++ API Reference
MSModifierXtnd Class Reference

#include <mxsPlugin.h>

+ Inheritance diagram for MSModifierXtnd:

Public Member Functions

 MSModifierXtnd (MSPluginClass *pc, BOOL loading)
 
 ~MSModifierXtnd ()
 
void DeleteThis ()
 Deletes an instance of this class. More...
 
ReferenceTargetget_delegate ()
 
void GetClassName (MSTR &s, bool localized) const override
 Retrieves the name of the plugin class. More...
 
Class_ID ClassID ()
 Retrieves a constant that uniquely identifies the plugin class. More...
 
SClass_ID SuperClassID ()
 Retrieves a constant representing the type of the plugin. More...
 
void FreeCaches ()
 
int NumSubs ()
 
AnimatableSubAnim (int i)
 
MSTR SubAnimName (int i, bool localized=true) override
 
int NumParamBlocks ()
 
IParamBlock2GetParamBlock (int i)
 An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it. More...
 
IParamBlock2GetParamBlockByID (BlockID id)
 
voidGetInterface (ULONG id)
 Inherited from Animatable. More...
 
int NumRefs ()
 Returns the total number of references this ReferenceMaker can hold. More...
 
RefTargetHandle GetReference (int i)
 Returns the 'i-th' reference. More...
 
RefTargetHandle Clone (RemapDir &remap)
 This method is used by 3ds Max to clone an object. More...
 
const MCHARGetObjectName (bool localized=true) const override
 
void BeginEditParams (IObjParam *objParam, ULONG vflags, Animatable *pPrev)
 
void EndEditParams (IObjParam *objParam, ULONG vflags, Animatable *pNext)
 
int HitTest (TimeValue t, INode *inode, int type, int crossing, int vflags, IPoint2 *p, ViewExp *vpt)
 This method is called to determine if the specified screen point intersects the item. More...
 
int Display (TimeValue t, INode *inode, ViewExp *vpt, int vflags)
 This is called by the system to have the item display itself (perform a quick render in viewport, using the current TM). More...
 
void SetExtendedDisplay (int vflags)
 This method is used for storing mode-dependent display attributes. More...
 
void GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box)
 This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version). More...
 
void GetLocalBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box)
 This is the object space bounding box, the box in the object's local coordinates. More...
 
void Snap (TimeValue t, INode *inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt)
 Checks the point passed for a snap and updates the SnapInfo structure. More...
 
CreateMouseCallBackGetCreateMouseCallBack ()
 This method allows the system to retrieve a callback object used in creating an object in the 3D viewports. More...
 
BOOL ChangeTopology ()
 This method asks the question of an object or modifier "Do you change topology"? An object or modifier returns TRUE if it is capable of changing topology when its parameters are being edited; otherwise FALSE. More...
 
void Move (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE)
 When this method is called the plug-in should respond by moving its selected sub-object components. More...
 
void Rotate (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Quat &val, BOOL localOrigin=FALSE)
 When this method is called the plug-in should respond by rotating its selected sub-object components. More...
 
void Scale (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE)
 When this method is called the plug-in should respond by scaling its selected sub-object components. More...
 
void TransformStart (TimeValue t)
 This method is called before the first Move(), Rotate() or Scale() call and before a hold is in effect. More...
 
void TransformHoldingStart (TimeValue t)
 This method is called before the first Move(), Rotate() or Scale() call and after a hold is in effect. More...
 
void TransformHoldingFinish (TimeValue t)
 This method is called after the user has completed the Move(), Rotate() or Scale() operation and before the undo object has been accepted. More...
 
void TransformFinish (TimeValue t)
 This method is called after the user has completed the Move(), Rotate() or Scale() operation and the undo object has been accepted. More...
 
void TransformCancel (TimeValue t)
 This method is called when the transform operation is canceled by a right-click and the undo has been canceled. More...
 
int HitTest (TimeValue t, INode *inode, int type, int crossing, int vflags, IPoint2 *p, ViewExp *vpt, ModContext *mc)
 This method is used in modifier gizmo hit testing. More...
 
int Display (TimeValue t, INode *inode, ViewExp *vpt, int vflags, ModContext *mc)
 When this method is called the plug-in should respond by performing a quick render of the modifier gizmo in viewport using the current TM. More...
 
void GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box, ModContext *mc)
 This method computes the world space bounding box of the modifier gizmo (or any object that when in sub-object mode has a gizmo). More...
 
void CloneSelSubComponents (TimeValue t)
 This method is called to make a copy of the selected sub-object components of the item. More...
 
void AcceptCloneSelSubComponents (TimeValue t)
 This method is called when the user mouses up after shift-cloning a sub-object selection. More...
 
void SelectSubComponent (HitRecord *hitRec, BOOL selected, BOOL all, BOOL invert=FALSE)
 This method is called to change the selection state of the component identified by hitRec. More...
 
void ClearSelection (int selLevel)
 This method is called to clear the selection for the given sub-object level. More...
 
void SelectAll (int selLevel)
 This method is called to select every element of the given sub-object level. More...
 
void InvertSelection (int selLevel)
 This method is called to invert the specified sub-object level. More...
 
int SubObjectIndex (HitRecord *hitRec)
 Returns the index of the sub-object element identified by the HitRecord hitRec. More...
 
void ActivateSubobjSel (int level, XFormModes &modes)
 When the user changes the selection of the sub-object drop down, this method is called to notify the plug-in. More...
 
BOOL SupportsNamedSubSels ()
 An object that supports sub-object selection can choose to support named sub object selection sets. More...
 
void ActivateSubSelSet (MSTR &setName)
 When the user chooses a name from the drop down list this method is called. More...
 
void NewSetFromCurSel (MSTR &setName)
 If the user types a new name into the named selection set drop down then this method is called. More...
 
void RemoveSubSelSet (MSTR &setName)
 If the user selects a set from the drop down and then chooses Remove Named Selections from the Edit menu this method is called. More...
 
void SetupNamedSelDropDown ()
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
int NumNamedSelSets ()
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
MSTR GetNamedSelSetName (int i)
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
void SetNamedSelSetName (int i, MSTR &newName)
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
void NewSetByOperator (MSTR &newName, Tab< int > &sets, int op)
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
void GetSubObjectCenters (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc)
 When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis. More...
 
void GetSubObjectTMs (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc)
 When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis. More...
 
BOOL HasUVW ()
 Call this method to find out if the object has UVW coordinates. More...
 
BOOL HasUVW (int mapChannel)
 Call this method to find out if the object is has UVW coordinates for the specified mapping channel. More...
 
void SetGenUVW (BOOL sw)
 This method is called to change the state of its Generate UVW boolean. More...
 
void SetGenUVW (int mapChannel, BOOL sw)
 This method is called to change the state of its Generate UVW boolean for the specified mapping channel. More...
 
void ShowEndResultChanged (BOOL showEndResult)
 This method notifies the BaseObject that the end result display has been switched (the "Show End Result" button has been toggled). More...
 
Interval LocalValidity (TimeValue t)
 This method returns the validity interval of a modifier. More...
 
ChannelMask ChannelsUsed ()
 These are channels that the modifier needs in order to perform its modification. More...
 
ChannelMask ChannelsChanged ()
 These are the channels that the modifier actually modifies. More...
 
void NotifyInputChanged (const Interval &changeInt, PartID partID, RefMessage message, ModContext *mc)
 This method is called when an item in the modifier stack before this modifier sends a REFMSG_CHANGE message via NotifyDependents(). More...
 
void ModifyObject (TimeValue t, ModContext &mc, ObjectState *os, INode *node)
 This is the method that actually modifies the input object. More...
 
BOOL DependOnTopology (ModContext &mc)
 Modifiers that place a dependency on topology should return TRUE for this method. More...
 
Class_ID InputType ()
 This is the type of object that the modifier knows how to modify. More...
 
IOResult SaveLocalData (ISave *iSave, LocalModData *ld)
 When a 3ds Max file is being saved, this method is called so that the modifier can save the localData structure that is hung off each ModContext. More...
 
IOResult LoadLocalData (ILoad *iLoad, LocalModData **pld)
 When a 3ds Max file is being loaded, this method is called so that the modifier can load the LocalModData structure that is hung off each ModContext. More...
 
voidGetInterface (ULONG id)
 
- Public Member Functions inherited from MSPluginModifier
 MSPluginModifier ()
 
 MSPluginModifier (MSPluginClass *pc, BOOL loading)
 
 ~MSPluginModifier ()
 
HWND AddRollupPage (HINSTANCE hInst, const MCHAR *dlgTemplate, DLGPROC dlgProc, const MCHAR *title, LPARAM param=0, DWORD vflags=0, int category=ROLLUP_CAT_STANDARD) override
 
void DeleteRollupPage (HWND hRollup) override
 
IRollupWindowGetRollupWindow () override
 
void RollupMouseMessage (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) override
 
RefResult NotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message, BOOL propagate)
 Receives and responds to messages. More...
 
void RefDeleted ()
 Called after a references to this is deleted. More...
 
void RefAdded (RefMakerHandle rm)
 Called after a reference is made to a target. More...
 
IOResult Save (ISave *iSave)
 
IOResult Load (ILoad *iLoad)
 Called for loading data. More...
 
void NotifyTarget (int msg, RefMakerHandle rm)
 
- Public Member Functions inherited from MSPlugin
 MSPlugin ()
 
virtual ~MSPlugin ()
 
void init (MSPluginClass *pClass)
 
ScripterExport void gc_trace ()
 
ScripterExport void collect ()
 
void DeleteThis ()
 
ScripterExport void RefDeleted ()
 
void init_locals ()
 
void call_handler (Value *handler, Value **arg_list, int count, TimeValue t, BOOL disable_on_error=FALSE)
 
Value_call_handler (Value *handler, Value **arg_list, int count, TimeValue t, BOOL disable_on_error=FALSE)
 
FPStatus call_handler (const MCHAR *handler_name, FPParams *params, FPValue &result, TimeValue t, BOOL disable_on_error=FALSE)
 
FPStatus call_handler (Value *handler, FPParams *params, FPValue &result, TimeValue t, BOOL disable_on_error=FALSE)
 
void post_create (ReferenceTarget *me, BOOL loading)
 
void call_all_set_handlers ()
 
void disable ()
 
void enable ()
 
BOOL enabled ()
 
int get_local_index (Value *prop)
 
Valueget_local (int index)
 
void set_local (int index, Value *val)
 
ScripterExport IParamBlock2GetParamBlockByID (BlockID id)
 
ScripterExport RefResult NotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message, BOOL propagate)
 
ScripterExport RefTargetHandle clone_from (MSPlugin *obj, ReferenceTarget *obj_as_ref, RemapDir &remap)
 
void RefAdded (RefMakerHandle rm)
 
void NotifyTarget (int msg, RefMakerHandle rm)
 
IOResult Load (ILoad *iLoad)
 
void post_load (ILoad *iLoad, int which)
 
void dump_local_vars_and_externals (int indentLevel)
 
- Public Member Functions inherited from Value
virtual ScripterExport BOOL is_kind_of (ValueMetaClass *c)
 
virtual ScripterExport ValueMetaClasslocal_base_class ()
 
virtual Valueeval ()
 
virtual Valueeval_no_wrapper ()
 
virtual ScripterExport Valueapply (Value **arglist, int count, CallContext *cc=NULL)
 
virtual ScripterExport Valueapply_no_alloc_frame (Value **arglist, int count, CallContext *cc=NULL)
 
virtual void export_to_scripter ()
 
virtual Valuemap (node_map &m)
 
virtual Valuemap_path (PathName *path, node_map &m)
 
virtual Valuefind_first (BOOL(*test_fn)(INode *node, int level, const void *arg), const void *test_arg)
 
virtual Valueget_path (PathName *path)
 
virtual ScripterExport void sprin1 (CharStream *stream)
 
virtual ScripterExport void sprint (CharStream *stream)
 
virtual void prin1 ()
 
virtual void print ()
 
virtual ScripterExport Class_ID get_max_class_id ()
 
virtual ScripterExport Valuedelete_vf (Value **arglist, int arg_count)
 
virtual ScripterExport ValueclearSelection_vf (Value **arglist, int arg_count)
 
virtual float to_float ()
 
virtual double to_double ()
 
virtual const MCHARto_string ()
 
virtual MSTR to_mstr ()
 
virtual MSTR to_filename ()
 
virtual int to_int ()
 
virtual INT64 to_int64 ()
 
virtual INT_PTR to_intptr ()
 
virtual BOOL to_bool ()
 
virtual BitArrayto_bitarray ()
 
virtual Point4 to_point4 ()
 
virtual Point3 to_point3 ()
 
virtual Point2 to_point2 ()
 
virtual AColor to_acolor ()
 
virtual COLORREF to_colorref ()
 
virtual INodeto_node ()
 
virtual Ray to_ray ()
 
virtual Interval to_interval ()
 
virtual Quat to_quat ()
 
virtual AngAxis to_angaxis ()
 
virtual Matrix3to_matrix3 ()
 
virtual Box3 to_box3 ()
 
virtual float * to_eulerangles ()
 
virtual Mtlto_mtl ()
 
virtual Texmapto_texmap ()
 
virtual MtlBaseto_mtlbase ()
 
virtual Modifierto_modifier ()
 
virtual TimeValue to_timevalue ()
 
virtual Controlto_controller ()
 
virtual Atmosphericto_atmospheric ()
 
virtual Effectto_effect ()
 
virtual IMultiPassCameraEffectto_mpassCamEffect ()
 
virtual ShadowTypeto_shadowtype ()
 
virtual FilterKernelto_filter ()
 
virtual INodeto_rootnode ()
 
virtual ITrackViewNodeto_trackviewnode ()
 
virtual NURBSIndependentPointto_nurbsindependentpoint ()
 
virtual NURBSPointto_nurbspoint ()
 
virtual NURBSObjectto_nurbsobject ()
 
virtual NURBSControlVertexto_nurbscontrolvertex ()
 
virtual NURBSCurveto_nurbscurve ()
 
virtual NURBSCVCurveto_nurbscvcurve ()
 
virtual NURBSSurfaceto_nurbssurface ()
 
virtual NURBSTexturePointto_nurbstexturepoint ()
 
virtual NURBSSetto_nurbsset ()
 
virtual ReferenceTargetto_reftarg ()
 
virtual Meshto_mesh ()
 
virtual BezierShapeto_beziershape ()
 
virtual Thunkto_thunk ()
 
virtual void to_fpvalue (FPValue &v)
 
virtual Rendererto_renderer ()
 
virtual Box2to_box2 ()
 
virtual NURBSTextureSurfaceto_nurbstexturesurface ()
 
virtual NURBSDisplayto_nurbsdisplay ()
 
virtual TessApproxto_tessapprox ()
 
virtual Valuewiden_to (Value *arg, Value **arg_list)
 
virtual BOOL comparable (Value *arg)
 
virtual BOOL special_case_compare (Value *arg, bool &specialCaseCompareResult)
 
virtual ScripterExport Valuedeep_copy (HashTable *remapper)
 
virtual BOOL is_const ()
 
virtual ScripterExport Valueget_property (Value **arg_list, int count)
 
virtual ScripterExport Valueset_property (Value **arg_list, int count)
 
ScripterExport Value_get_property (Value *prop)
 
virtual ScripterExport Value_set_property (Value *prop, Value *val)
 
virtual Valueget_container_property (Value *prop, Value *cur_prop)
 
virtual Valueset_container_property (Value *prop, Value *val, Value *cur_prop)
 
virtual BOOL _is_collection ()
 
virtual BOOL _is_charstream ()
 
virtual BOOL _is_rolloutcontrol ()
 
virtual BOOL _is_rolloutthunk ()
 
virtual BOOL _is_function ()
 
virtual BOOL _is_selection ()
 
virtual BOOL _is_thunk ()
 
virtual BOOL _is_indirect_thunk ()
 
virtual SelectionIteratorselection_iterator ()
 
virtual void drop_MAX_refs ()
 
virtual BaseInterfaceGetInterface (Interface_ID id)
 
ScripterExport Valuemake_heap_permanent ()
 
ScripterExport Valuemake_heap_static ()
 
ScripterExport Valueget_heap_ptr ()
 
ScripterExport Valueget_stack_heap_ptr ()
 
ScripterExport Valuemigrate_to_heap ()
 
ScripterExport Valueget_live_ptr ()
 
virtual BOOL object_supports_case_sensitive_names ()
 
ScripterExport Value_get_property (Value *prop, Value *prop_name_as_parsed)
 
ScripterExport Value_set_property (Value *prop, Value *val, Value *prop_name_as_parsed)
 
virtual ScripterExport Valueget_case_sensitive_property (Value **arg_list, int count, const TCHAR *case_sensitive_name)
 
virtual ScripterExport Valueset_case_sensitive_property (Value **arg_list, int count, const TCHAR *case_sensitive_name)
 
ScripterExport Valueinvoke_getter_case_sensitive_property (Value *target, getter_vf getter, Value **arg_list, int count, const TCHAR *case_sensitive_name, const TCHAR *nested_prop_case_sensitive_name)
 
ScripterExport Valueinvoke_setter_case_sensitive_property (Value *target, setter_vf setter, Value **arg_list, int count, const TCHAR *case_sensitive_name, const TCHAR *nested_prop_case_sensitive_name)
 
- Public Member Functions inherited from Collectable
ScripterExport Collectable ()
 
virtual ScripterExport ~Collectable ()
 
ScripterExport voidoperator new (size_t sz, char flag)
 
ScripterExport voidoperator new (size_t sz)
 
ScripterExport void operator delete (void *val)
 
ScripterExport void operator delete (void *val, char flag)
 
ScripterExport bool derives_from_Animatable ()
 
virtual BOOL derives_from_MAXWrapper ()
 
ScripterExport void make_collectable ()
 
void make_permanent ()
 
void make_static ()
 
int is_marked ()
 
int is_not_marked ()
 
int is_garbage ()
 
int is_permanent ()
 
void mark_in_use ()
 
void unmark_in_use ()
 
int has_heap_copy ()
 
int is_in_heap ()
 
int is_on_stack ()
 
- Public Member Functions inherited from Modifier
CoreExport Modifier ()
 
CoreExport ~Modifier ()
 
virtual MSTR GetName () MAX_SEALED
 
SClass_ID SuperClassID () override
 Retrieves a constant representing the type of the plugin. More...
 
virtual void ForceNotify (Interval &i) override
 Notifies dependents of a change. More...
 
CoreExport SvGraphNodeReference SvTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags) override
 
CoreExport MSTR SvGetName (IGraphObjectManager *gom, IGraphNode *gNode, bool isBeingEdited) override
 
CoreExport bool SvCanSetName (IGraphObjectManager *gom, IGraphNode *gNode) override
 
CoreExport bool SvSetName (IGraphObjectManager *gom, IGraphNode *gNode, const MSTR &name) override
 
CoreExport bool SvHandleDoubleClick (IGraphObjectManager *gom, IGraphNode *gNode) override
 
CoreExport COLORREF SvHighlightColor (IGraphObjectManager *gom, IGraphNode *gNode) override
 
CoreExport bool SvIsSelected (IGraphObjectManager *gom, IGraphNode *gNode) override
 Returns true if the object is selected in its schematic view. More...
 
CoreExport MultiSelectCallbackSvGetMultiSelectCallback (IGraphObjectManager *gom, IGraphNode *gNode) override
 
CoreExport bool SvCanSelect (IGraphObjectManager *gom, IGraphNode *gNode) override
 
CoreExport bool SvCanInitiateLink (IGraphObjectManager *gom, IGraphNode *gNode) override
 
CoreExport bool SvCanConcludeLink (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeChild) override
 
CoreExport bool SvLinkChild (IGraphObjectManager *gom, IGraphNode *gNodeThis, IGraphNode *gNodeChild) override
 
CoreExport bool SvCanRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode) override
 
CoreExport bool SvRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode) override
 Called when the user deletes this object in the schematic view... More...
 
virtual CoreExport MSTR GetName (bool localized) const
 Implemented by the System. More...
 
virtual CoreExport void SetName (MSTR n)
 Implemented by the System. More...
 
virtual void DisableModApps ()
 This method is used internally. More...
 
virtual void EnableModApps ()
 This method is used internally. More...
 
virtual CoreExport void DisableMod ()
 Implemented by the System. More...
 
virtual CoreExport void EnableMod ()
 Implemented by the System. More...
 
virtual int IsEnabled ()
 Implemented by the System. More...
 
virtual CoreExport void DisableModInViews ()
 Implemented by the System. More...
 
virtual CoreExport void EnableModInViews ()
 Implemented by the System. More...
 
virtual int IsEnabledInViews ()
 Implemented by the System. More...
 
virtual CoreExport void DisableModInRender ()
 Implemented by the System. More...
 
virtual CoreExport void EnableModInRender ()
 Implemented by the System. More...
 
virtual int IsEnabledInRender ()
 Implemented by the System. More...
 
virtual bool ChangesSelType ()
 If a modifier want to make it possible to switch dynamically between changing the selection type that flows up the stack, or leaving it like it is, it can overwrite this. More...
 
virtual CoreExport ChannelMask TotalChannelsUsed ()
 Returns the same value as ChannelsUsed() above except GFX_DATA_CHANNEL will be ORed in if the TOPO_CHANNEL or the TEXMAP_CHANNEL are being used. More...
 
virtual CoreExport ChannelMask TotalChannelsChanged ()
 Returns the same value as ChannelsChanged() above except GFX_DATA_CHANNEL will be ORed in if the TOPO_CHANNEL, the TEXMAP_CHANNEL , or the VERTCOLOR_CHANNEL are being changed. More...
 
CoreExport IOResult Save (ISave *isave) override
 Implemented by the System. More...
 
CoreExport IOResult Load (ILoad *iload) override
 Implemented by the System. More...
 
virtual bool ShouldCollapseOnSave ()
 In cases where a modifier does not exist in the specified save version returned by GetSavingVersion(), or where a modifier employs new functionality which cannot be retained in the specified save version, it may return true to indicate that the owning object should be saved in a state with its modifier stack collapsed at least up to this modifier. More...
 
virtual CoreExport void EnumModContexts (ModContextEnumProc *proc)
 Implemented by the System. More...
 
virtual CoreExport void GetIDerivedObject (ModContext *mc, IDerivedObject *&derObj, int &modIndex)
 This method will retrieve the IDerivedObject and index of this modifier for a given modifier context. More...
 
virtual CoreExport void CopyAdditionalChannels (Object *fromObj, Object *toObj)
 In case the modifier changes the object type (basically the os->obj pointer in ModifyObject) and changes the ExtensionChannel, it has to overwrite this method and copy only the channels that it doesn't modify/added already to the new object. More...
 
CoreExport INodeGetNodeFromModData (LocalModData *data, int &index)
 This function allows modifiers to find the nodes they are modifying. More...
 
CoreExport INodeGetNodeFromModContext (ModContext *mc, int &index)
 This function allows modifiers to find the nodes they are modifying. More...
 
- Public Member Functions inherited from BaseObject
virtual CoreExport unsigned long GetObjectDisplayRequirement () const
 
virtual CoreExport bool PrepareDisplay (const MaxSDK::Graphics::UpdateDisplayContext &prepareDisplayContext)
 
virtual CoreExport bool UpdatePerNodeItems (const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer)
 
virtual CoreExport bool UpdatePerViewItems (const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::UpdateViewContext &viewContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer)
 
virtual CoreExport const MaxSDK::Graphics::RenderItemHandleArrayGetRenderItems () const
 
virtual CoreExport BaseInterfaceGetInterface (Interface_ID id) override
 Inherited from Animatable. More...
 
CoreExport BaseObject ()
 
virtual CoreExport ~BaseObject ()
 
virtual BOOL HasViewDependentBoundingBox ()
 This method return true if GetWorldBoundBox returns different boxes for different viewports. More...
 
virtual const MCHARGetObjectName () MAX_SEALED
 
virtual CoreExport BOOL OKToChangeTopology (MSTR &modName)
 Implemented by the System. More...
 
virtual IParamArrayGetParamBlock ()
 An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it. More...
 
virtual int GetParamBlockIndex (int id)
 If a plug-in makes its parameter block available (using GetParamBlock()) then it will need to provide #defines for indices into the parameter block. More...
 
virtual void NotifyPreCollapse (INode *node, IDerivedObject *derObj, int index)
 This method is called before a modifier or object is collapsed. More...
 
virtual void NotifyPostCollapse (INode *node, Object *obj, IDerivedObject *derObj, int index)
 This method is called after a modifier or object is collapsed. More...
 
virtual int NumSubObjTypes ()
 Objects and modifiers that support subobjects have to overwrite this method - as well as GetSubObjType() - and return a class derived from ISubObjType in GetSubObjType(). More...
 
virtual ISubObjTypeGetSubObjType (int i)
 Returns a pointer to the sub-object type for the sub-object whose index is passed. More...
 
virtual CoreExport int GetSubObjectLevel ()
 This method returns an integer which indicates the current sub-object level of the modifier or base object. More...
 
- Public Member Functions inherited from ReferenceTarget
virtual BOOL IsRefTarget ()
 Checks if this is a ReferenceTarget. More...
 
CoreExport RefResult TestForLoop (const Interval &refInterval, RefMakerHandle hmaker)
 Tests for a cyclical reference. More...
 
CoreExport BOOL HasDependents ()
 Checks if a ReferenceTarget has references. More...
 
CoreExport BOOL HasRealDependents ()
 Checks if this has Real (Strong) Dependents. More...
 
void BeginDependencyTest ()
 Starts Dependency Test. More...
 
BOOL EndDependencyTest ()
 Ends Dependency Test. More...
 
virtual void RefAddedUndoRedo (RefMakerHandle rm)
 Called after a reference is made to a target because of undo or redo. More...
 
virtual void RefDeletedUndoRedo ()
 Called after a references to this is deleted because of undo or redo. More...
 
CoreExport RefResult DeleteAllRefsToMe ()
 Deletes all references to this ReferenceTarget. More...
 
CoreExport RefResult TransferReferences (RefTargetHandle oldTarget, BOOL delOld=FALSE)
 Transfers all the references from oldTarget to this. More...
 
CoreExport int DoEnumDependents (DependentEnumProc *dep)
 Begins an enumeration that searches back in the dependency network. More...
 
virtual CoreExport void BaseClone (ReferenceTarget *from, ReferenceTarget *to, RemapDir &remap)
 This method copies base class data from an object to its clone. More...
 
virtual CoreExport RefResult NotifyDependents (const Interval &changeInt, PartID partID, RefMessage message, SClass_ID sclass=NOTIFY_ALL, BOOL propagate=TRUE, RefTargetHandle hTarg=NULL, NotifyDependentsOption notifyDependentsOption=REFNOTIFY_ALLOW_OPTIMIZATIONS)
 Notify all dependent RefMakers concerned with the message. More...
 
void FlagDependents (TimeValue t, PartID which=PART_PUT_IN_FG)
 This sends the REFMSG_FLAGDEPENDENTS message up the pipeline. More...
 
virtual void NotifyForeground (TimeValue t)
 This method is called to flag dependents into the FG. More...
 
virtual void NotifyTarget (int message, ReferenceMaker *hMaker)
 Sends messages to ReferenceTargets. More...
 
CoreExport ReferenceTarget ()
 Constructor. More...
 
virtual CoreExport RefResult AutoDelete ()
 Deletes the object when it has no more real dependents. More...
 
CoreExport RefResult MaybeAutoDelete ()
 Deletes the object when it has no more real dependents. More...
 
- Public Member Functions inherited from ReferenceMaker
CoreExport RefResult ReplaceReference (int which, RefTargetHandle newtarg, BOOL delOld=TRUE)
 Used when cloning reference makers. More...
 
CoreExport RefResult DeleteAllRefsFromMe ()
 Deletes all references from this ReferenceMaker. More...
 
CoreExport RefResult DeleteAllRefs ()
 Deletes all references both to and from this item. More...
 
CoreExport RefResult DeleteReference (int i)
 Deletes the specified reference. More...
 
virtual BOOL CanTransferReference (int i)
 Tells whether this reference can be transfered. More...
 
CoreExport ReferenceSaveManagerGetReferenceSaveManager ()
 Access the ReferenceSaveManager of this ReferenceMaker. More...
 
virtual int RemapRefOnLoad (int iref)
 Used to load old files with references. More...
 
virtual CoreExport void RescaleWorldUnits (float f)
 Rescale size of all world units in reference hierarchy. More...
 
virtual CoreExport void EnumAuxFiles (AssetEnumCallback &assetEnum, DWORD flags)
 Enumerate auxiliary files (e.g. bitmaps) More...
 
virtual CoreExport void SaveEnum (SaveEnumProc &sep, BOOL isNodeCall=0)
 The default save enumeration. More...
 
virtual CoreExport bool SpecifySaveReferences (ReferenceSaveManager &referenceSaveManager)
 Used to specify reference slot remapping during scene file save. More...
 
CoreExport int DoEnumDependents (DependentEnumProc *dep)
 Begins an enumeration that searches back in the dependency network. More...
 
CoreExport bool EnumRefHierarchy (RefEnumProc &proc, bool includeCustAttribs=true, bool includeIndirectRefs=true, bool includeNonPersistentRefs=true, bool preventDuplicatesViaFlag=true)
 This method provides a general purpose reference enumerator. More...
 
CoreExport int FindRef (RefTargetHandle rtarg)
 Get the index of the ReferenceTarget. More...
 
virtual BOOL IsRefMaker ()
 Tells whether it is a ReferenceMaker. More...
 
virtual BOOL IsRealDependency (ReferenceTarget *rtarg)
 Returns whether this is a "real" (strong) dependency or not. More...
 
virtual BOOL ShouldPersistWeakRef (RefTargetHandle rtarg)
 Specifies whether a weak reference is to be persisted on a partial load or save. More...
 
CoreExport ReferenceMaker ()
 Constructor. More...
 
CoreExport void DeleteMe ()
 Deletes an instance of this class. More...
 
- Public Member Functions inherited from Animatable
virtual int NumChildren ()
 
virtual AnimatableChildAnim (int i)
 
virtual CoreExport MSTR NodeName ()
 
virtual void EditTrack ()
 
virtual CoreExport BOOL SubAnimSetKeyBufferPresent (int subNum)
 returns true if the sub-anim has a "Set Key" buffer present More...
 
virtual BOOL SetKeyBufferPresent ()
 returns true if there is a "Set Key" buffer present More...
 
virtual CoreExport void SubAnimCommitSetKeyBuffer (TimeValue t, int subNum)
 Commit any "Set Key" buffers on the given sub-anim. More...
 
virtual void CommitSetKeyBuffer (TimeValue t)
 Commit any "Set Key" buffers. More...
 
virtual CoreExport void SubAnimRevertSetKeyBuffer (int subNum)
 Revert any "Set Key" buffers on the given sub-anim. More...
 
virtual void RevertSetKeyBuffer ()
 Revert any "Set Key" buffers. More...
 
virtual LRESULT CALLBACK TrackViewWinProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
 This function is obsolete. More...
 
virtual bool IsParamBlockDesc2Used (ParamBlockDesc2 *desc)
 Returns true if the passed description is being used. More...
 
virtual bool GetMacroRecorderName (bool used_as_rhs_value, MSTR &objectSpecifiedName)
 This method is called to access the object specified name to use for the Maxscript macrorecorder. More...
 
CoreExport Animatable ()
 Constructor. More...
 
virtual void GetClassName (MSTR &s) MAX_SEALED
 
MSTR ClassName (bool localized=true) const
 Returns the name of the plugin class. More...
 
virtual CoreExport void ReleaseInterface (ULONG id, void *i)
 
virtual CoreExport int SetProperty (ULONG id, void *data)
 
virtual CoreExport voidGetProperty (ULONG id)
 
CoreExport void AppendProperty (AnimProperty *prop)
 A function to directly add arbitrary properties to this object developers should ensure that the properties ID does not conflict with any Max-specific IDs. More...
 
CoreExport AnimPropertyFindProperty (DWORD id)
 Find any property. More...
 
CoreExport void AddAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid, DWORD len, void *data)
 Adds application/plugin specific (custom) data to an Animatable. More...
 
CoreExport AppDataChunkGetAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid)
 Retrieves the application/plugin specific (custom) data stored with an Animatable. More...
 
CoreExport BOOL RemoveAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid)
 Deletes the application/plugin specific (custom) data stored with an Animatable. More...
 
CoreExport void ClearAllAppData ()
 Deletes all application/plugin specific (custom) data stored with an Animatable. More...
 
virtual MSTR SubAnimName (int i) MAX_SEALED
 
virtual BOOL CanDeleteSubAnim (int i)
 
virtual void DeleteSubAnim (int i)
 
virtual DWORD GetSubAnimCurveColor (int subNum)
 
virtual int SubNumToRefNum (int subNum)
 
virtual BOOL CanCopyAnim ()
 
CoreExport int HasSubElements (int type=0)
 
virtual int GetSubFCurveExtents (int subNum, ParamDimensionBase *dim, float &min, float &max, DWORD flags)
 The values max and min should be initialized before calling this function. More...
 
virtual ParamDimensionGetParamDimension (int i)
 
virtual BOOL SelectSubAnim (int subNum)
 
virtual BOOL BypassTreeView ()
 
virtual BOOL BypassTrackBar ()
 
virtual BOOL BypassPropertyLevel ()
 
virtual BOOL InvisibleProperty ()
 
virtual int NumKeys ()
 
virtual TimeValue GetKeyTime (int index)
 
virtual int GetKeyIndex (TimeValue t)
 
virtual BOOL GetNextKeyTime (TimeValue t, DWORD flags, TimeValue &nt)
 
virtual void CopyKeysFromTime (TimeValue src, TimeValue dst, DWORD flags)
 
virtual void DeleteKeyAtTime (TimeValue t)
 
virtual BOOL IsKeyAtTime (TimeValue t, DWORD flags)
 
virtual int GetKeyTimes (Tab< TimeValue > &times, Interval range, DWORD flags)
 
virtual int GetKeySelState (BitArray &sel, Interval range, DWORD flags)
 
CoreExport void OpenTreeEntry (int type, DWORD tv)
 
CoreExport void CloseTreeEntry (int type, DWORD tv)
 
CoreExport int IsTreeEntryOpen (int type, DWORD tv)
 
CoreExport BOOL GetSelInTrackView (DWORD tv)
 
CoreExport void SetSelInTrackView (DWORD tv, BOOL sel)
 
CoreExport BOOL InTrackViewSelSet (int which)
 
CoreExport void SetTrackViewSelSet (int which, BOOL inOut)
 
virtual BOOL AssignController (Animatable *control, int subAnim)
 
virtual BOOL CanAssignController (int subAnim)
 Return true if we can reassign the subanim specified. More...
 
virtual BOOL CanMakeUnique ()
 
CoreExport int EnumAnimTree (AnimEnum *animEnum, Animatable *client, int subNum)
 
virtual int RenderBegin (TimeValue t, ULONG flags=0)
 
virtual int RenderEnd (TimeValue t)
 
virtual CoreExport Interval GetTimeRange (DWORD flags)
 
virtual void EditTimeRange (Interval range, DWORD flags)
 
virtual void DeleteTime (Interval iv, DWORD flags)
 
virtual void ReverseTime (Interval iv, DWORD flags)
 
virtual void ScaleTime (Interval iv, float s)
 
virtual void InsertTime (TimeValue ins, TimeValue amount)
 
virtual BOOL SupportTimeOperations ()
 
virtual CoreExport void MapKeys (TimeMap *map, DWORD flags)
 
virtual void DeleteKeys (DWORD flags)
 
virtual void DeleteKeyByIndex (int index)
 
virtual void SelectKeys (TrackHitTab &sel, DWORD flags)
 
virtual void SelectSubKeys (int subNum, TrackHitTab &sel, DWORD flags)
 
virtual void SelectSubCurve (int subNum, BOOL sel)
 
virtual void SelectKeyByIndex (int i, BOOL sel)
 
virtual BOOL IsKeySelected (int i)
 
virtual void FlagKey (TrackHitRecord hit)
 
virtual int GetFlagKeyIndex ()
 
virtual int NumSelKeys ()
 
virtual void CloneSelectedKeys (BOOL offset=FALSE)
 
virtual void AddNewKey (TimeValue t, DWORD flags)
 
virtual void MoveKeys (ParamDimensionBase *dim, float delta, DWORD flags)
 
virtual void ScaleKeyValues (ParamDimensionBase *dim, float origin, float scale, DWORD flags)
 
virtual void SelectCurve (BOOL sel)
 
virtual BOOL IsCurveSelected ()
 Returns TRUE if the function curve is selected; otherwise returns FALSE. More...
 
virtual BOOL IsSubCurveSelected (int subNum)
 Returns the selected state of the sub-curve whose index is passed. More...
 
virtual int GetSelKeyCoords (TimeValue &t, float &val, DWORD flags)
 
virtual void SetSelKeyCoords (TimeValue t, float val, DWORD flags)
 
virtual int SetSelKeyCoordsExpr (ParamDimension *dim, const MCHAR *timeExpr, const MCHAR *valExpr, DWORD flags)
 
virtual void AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, int dx, int dy, DWORD flags)
 
virtual void AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, float angle, float length, DWORD flags)
 
virtual CoreExport BOOL IsAnimated ()
 
virtual BOOL CanCopyTrack (Interval iv, DWORD flags)
 
virtual BOOL CanPasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual TrackClipObjectCopyTrack (Interval iv, DWORD flags)
 
virtual void PasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual BOOL CanCopySubTrack (int subNum, Interval iv, DWORD flags)
 
virtual BOOL CanPasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual TrackClipObjectCopySubTrack (int subNum, Interval iv, DWORD flags)
 
virtual void PasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual int GetTrackVSpace (int lineHeight)
 
virtual int HitTestTrack (TrackHitTab &hits, Rect &rcHit, Rect &rcTrack, float zoom, int scroll, DWORD flags)
 
virtual int PaintTrack (ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags)
 
virtual int PaintSubTrack (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags)
 
virtual int PaintFCurves (ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int HitTestFCurves (ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int PaintSubFCurves (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int HitTestSubFCurves (int subNum, ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual void EditTrackParams (TimeValue t, ParamDimensionBase *dim, const MCHAR *pname, HWND hParent, IObjParam *ip, DWORD flags)
 
virtual int TrackParamsType ()
 
virtual int GetFCurveExtents (ParamDimensionBase *dim, float &min, float &max, DWORD flags)
 This method is called to calculate the largest and smallest values of the anim. More...
 
CoreExport void AddNoteTrack (NoteTrack *note)
 
CoreExport void DeleteNoteTrack (NoteTrack *note, BOOL delNote=TRUE)
 
CoreExport BOOL HasNoteTracks ()
 
CoreExport int NumNoteTracks ()
 
CoreExport NoteTrackGetNoteTrack (int i)
 
virtual void FreeAllBitmaps ()
 
virtual void GetSystemNodes (INodeTab &nodes, SysNodeContext Context)
 
virtual BOOL IsSubClassOf (Class_ID classID)
 returns true if the animatable has sub-classed off the given class More...
 
virtual CoreExport void MouseCycleCompleted (TimeValue t)
 
virtual CoreExport void MouseCycleStarted (TimeValue t)
 
CoreExport bool SvSaveData (ISave *isave, USHORT id)
 
CoreExport bool SvLoadData (ILoad *iLoad)
 
CoreExport DWORD SvGetRefIndex ()
 
CoreExport void SvSetRefIndex (DWORD i)
 
CoreExport bool SvDeleteRefIndex ()
 
CoreExport SvGraphNodeReference SvStdTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags)
 
virtual CoreExport bool SvIsHighlighted (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport COLORREF SvGetSwatchColor (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvIsInactive (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvEditProperties (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetTip (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetRefTip (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeMaker)
 
virtual CoreExport bool SvCanDetach (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvDetach (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetRelTip (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Returns a string to be displayed in the tip window in the schematic view for a relationship from "gNodeMaker" to "gNodeTarget"... More...
 
virtual CoreExport bool SvCanDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Returns true if this object can respond to the SvDetachRel(...) method... More...
 
virtual CoreExport bool SvDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Detach this relationship. More...
 
virtual CoreExport bool SvHandleRelDoubleClick (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Called when this relationship is double-clicked in the schematic view... More...
 
CoreExport ICustAttribContainerGetCustAttribContainer ()
 This method returns a pointer to the custom attributes container interface class. More...
 
CoreExport void AllocCustAttribContainer ()
 This method allocates space for a custom attributes container. More...
 
CoreExport void DeleteCustAttribContainer ()
 This method deletes space used by a custom attributes container. More...
 
void SetAFlag (DWORD mask)
 
void ClearAFlag (DWORD mask)
 Clears one or more bits in the Animatable flags. More...
 
bool TestAFlag (DWORD mask) const
 Tests one or more bits in the Animatable flags. More...
 
void SetAFlagEx (DWORD mask)
 Sets one or more bits in the Animatable extended flags. More...
 
void ClearAFlagEx (DWORD mask)
 Clears one or more bits in the Animatable extended flags. More...
 
bool TestAFlagEx (DWORD mask) const
 Tests one or more bits in the Animatable extended flags. More...
 
CoreExport bool TestFlagBit (int index)
 Tests the specified flag bit. More...
 
CoreExport void SetFlagBit (int index, bool newValue=true)
 Sets the specified flag bit. More...
 
CoreExport void ClearFlagBit (int index)
 Clears the specified flag bit. More...
 
- Public Member Functions inherited from InterfaceServer
virtual UtilExport ~InterfaceServer ()
 Destructor. More...
 
template<class InterfaceType >
InterfaceType * GetTypedInterface ()
 

Public Attributes

Modifierdelegate
 
- Public Attributes inherited from MSPluginModifier
IObjParamip
 
- Public Attributes inherited from MSPlugin
MSPluginClasspc
 
Value ** locals
 
short flags
 
int version
 
ReferenceTargetref
 
Tab< IParamBlock2 * > pblocks
 
ILoadiload
 
- Public Attributes inherited from Value
ValueMetaClasstag
 
- Public Attributes inherited from Collectable
Collectablenext
 
Collectableprev
 
byte flags
 
byte flags2
 
short flags3
 

Protected Member Functions

virtual void SetReference (int i, RefTargetHandle rtarg)
 Stores a ReferenceTarget as its 'i-th' reference`. More...
 
- Protected Member Functions inherited from ReferenceTarget
virtual CoreExport int DoEnumDependentsImpl (DependentEnumProc *dep)
 Method to perform an enumeration on a ReferenceTarget. More...
 
virtual CoreExport ~ReferenceTarget ()=0
 Destructor. More...
 
- Protected Member Functions inherited from ReferenceMaker
virtual CoreExport ~ReferenceMaker ()=0
 Destructor. More...
 
void BlockEval ()
 Validates a given reference link between this reference maker and its reference target. More...
 
void UnblockEval ()
 Validates a given reference link between this reference maker and its reference target. More...
 
int Evaluating ()
 Validates a given reference link between this reference maker and its reference target. More...
 
CoreExport RefResult StdNotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID partID, RefMessage message, BOOL propagate, NotifyDependentsOption notifyDependentsOption)
 Validates a given reference link between this reference maker and its reference target. More...
 
- Protected Member Functions inherited from Animatable
virtual CoreExport ~Animatable ()=0
 Destructor. More...
 
- Protected Member Functions inherited from Noncopyable
 Noncopyable ()
 
 ~Noncopyable ()
 

Additional Inherited Members

- Static Public Member Functions inherited from MSPluginModifier
static RefTargetHandle create (MSPluginClass *pc, BOOL loading)
 
- Static Public Member Functions inherited from Collectable
static ScripterExport void for_all_values (void(*map_fn)(Value *val), ValueMapper *mapper=NULL, ValueMetaClass *c=NULL)
 
static void mark ()
 
static void sweep ()
 
static void setup (size_t)
 
static ScripterExport void gc ()
 
static void coalesce_free_list ()
 
static void close_down ()
 
static void drop_maxwrapper_refs ()
 
static ScripterExport void push_alloc_stack_frame ()
 
static ScripterExport void pop_alloc_stack_frame ()
 
static ScripterExport ULONGLONG get_num_values_created ()
 
static ScripterExport bool validate_value_linkages ()
 
- Static Public Member Functions inherited from Modifier
static CoreExport bool GetInputType (ClassDesc *cd, Class_ID &inputType)
 To determine the input type of a modifier, an instance of the modifier needs to be created. More...
 
- Static Public Member Functions inherited from Animatable
static CoreExport BOOL IsDeleted (Animatable *anim)
 Debug method to determine whether an object has been deleted. More...
 
static CoreExport AnimHandle GetHandleByAnim (Animatable *anim)
 Get the unique handle for an Animatable object. More...
 
static CoreExport AnimatableGetAnimByHandle (AnimHandle handle)
 Get an Animatable object from its unique handle. More...
 
static CoreExport AnimHandle GetNextHandle ()
 Get the unique handle for the next Animatable object to be created. More...
 
static CoreExport void EnumerateAllAnimatables (EnumAnimList &enumProcObject)
 Enumerator to enumerate across all animatables. More...
 
static CoreExport bool RegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc)
 Registers a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool UnRegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc)
 Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool RegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc)
 Registers a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool UnRegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc)
 Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport int RequestFlagBit ()
 Requests an unique flag bit index. More...
 
static CoreExport void ReleaseFlagBit (int index)
 Releases the flag bit index. More...
 
static CoreExport void ClearFlagBitInAllAnimatables (int index)
 Clears the specified flag bit in all Animatables. More...
 
- Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator. More...
 
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator. More...
 
static UtilExport voidaligned_malloc (size_t size, size_t alignment)
 Allocates memory on a specified alignment boundary. More...
 
static UtilExport voidaligned_realloc (void *ptr, size_t size, size_t alignment)
 Reallocates memory on a specified alignment boundary. More...
 
static UtilExport void aligned_free (void *ptr)
 Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. More...
 
- Static Public Attributes inherited from Collectable
static CRITICAL_SECTION heap_update
 
static Collectablecollectable_list
 
static Collectablepermanent_list
 
static free_memfree_list [GC_NUM_SUBLISTS]
 
static size_t heap_allocated
 
static size_t heap_size
 
static ScripterExport collectable_state state
 
static ScripterExport bool fullCollectNextHoldFlush
 
static bool gc_light
 
static bool in_gc
 
static HANDLE hGCCompletedEvent
 
- Static Public Attributes inherited from Animatable
static const AnimHandle kInvalidAnimHandle = 0
 
- Protected Attributes inherited from BaseObject
MaxSDK::Graphics::RenderItemHandleArray mRenderItemHandles
 
- Protected Attributes inherited from Animatable
DWORD aflag
 
AnimPropertyList aprops
 
- Static Protected Attributes inherited from Value
static ScripterExport Valuekeyarg_marker_value
 

Constructor & Destructor Documentation

◆ MSModifierXtnd()

MSModifierXtnd ( MSPluginClass pc,
BOOL  loading 
)

◆ ~MSModifierXtnd()

~MSModifierXtnd ( )
inline
1803 { DeleteAllRefsFromMe(); }
CoreExport RefResult DeleteAllRefsFromMe()
Deletes all references from this ReferenceMaker.

Member Function Documentation

◆ DeleteThis()

void DeleteThis ( )
inlinevirtual

Deletes an instance of this class.

3ds Max calls this method when it needs to delete a plugin object (an instance of a class derived from Animatable). Similarly, plugins that need to delete instances of an Animatable or a class directly derived from it via an Animatable pointer, should call this method instead of calling directly operator delete. Following these rules will ensure that the same memory manager is used to allocate and deallocate the object. The default implementation of this method deletes the object. Plugin instances that never need to be deleted from the heap can overwrite this method to do nothing.

Note
See the method ClassDesc::Create() for details on how Max allocates plugin objects.
See ReferenceMaker::DeleteMe() and ReferenceTarget::MaybeAutoDelete() for information on how plugin instances are deleted by the system.
Remarks
See Memory Management.

See also
Required DLL Functions, Class ClassDesc.

Reimplemented from MSPluginModifier.

1805 { MSPlugin::DeleteThis(); }
void DeleteThis()

◆ get_delegate()

ReferenceTarget* get_delegate ( )
inlinevirtual

Reimplemented from MSPluginModifier.

1808 { return delegate; }
Modifier * delegate
Definition: mxsPlugin.h:1800

◆ GetClassName()

void GetClassName ( MSTR s,
bool  localized 
) const
inlineoverridevirtual

Retrieves the name of the plugin class.

This name is used in 3ds Max's UI and in MAXScript. For Material plug-ins this method is used to put up the material "type" name in the Material Editor.

Parameters
sReference to a string filled in with the name of the plugin class.
localizedIf true, then the class name returned should be localized in the language 3ds Max is currently using. Otherwise it should be the class name in English. If a plugin does not provide localized string resources, it can disregard this parameter and always return the class name in English.

Reimplemented from MSPluginModifier.

1813 { s = (localized) ? pc->ClassName() : pc->NonLocalizedClassName(); }
const MCHAR * NonLocalizedClassName()
Definition: mxsPlugin.h:219
const MCHAR * ClassName()
Definition: mxsPlugin.h:218
MSPluginClass * pc
Definition: mxsPlugin.h:352

◆ ClassID()

Class_ID ClassID ( )
inlinevirtual

Retrieves a constant that uniquely identifies the plugin class.

This method must return the unique ID for the plugin class. If two ClassIDs conflict, the system will only load the first conflicting one it finds. A program (gencid.exe) is provided to generate unique class id values.

Returns
A class id that uniquely identifies a plugin class
See also
Class ClassID, class ID definitions in plugapi.h.

Reimplemented from MSPluginModifier.

1814 { return pc->class_id; }
Class_ID class_id
Definition: mxsobjects.h:541

◆ SuperClassID()

SClass_ID SuperClassID ( )
inlinevirtual

Retrieves a constant representing the type of the plugin.

Returns
A super class id that uniquely identifies the type (category) of the plugin. Note that several plugin classes can be of the same type, thus return the same super class id. Plugins are uniquely identified by their class ids.
See also
SClass_ID

Reimplemented from MSPluginModifier.

1815 { return pc->sclass_id; }
SClass_ID sclass_id
Definition: mxsobjects.h:542

◆ FreeCaches()

void FreeCaches ( )
inlinevirtual
Remarks
This is called to delete any item that can be rebuilt. For example, the procedural sphere object has a mesh that it caches. It could call Mesh::FreeAll() on the mesh from this method. This will free the vertex/face/uv arrays. If the sphere is ever evaluated again it can just rebuild the mesh. If an object (like a sphere) has modifiers applied to it, and those modifiers are not animated, then the result of the pipeline is cached in the node. So there is no reason for the sphere to also have a cache of its representation. Therefore when this method is called, the sphere can free the data of the mesh.
Default Implementation:
{}

Reimplemented from MSPluginModifier.

1816 { delegate->FreeCaches(); }
virtual void FreeCaches()
Definition: Animatable.h:393

◆ NumSubs()

int NumSubs ( )
inlinevirtual
Remarks
The system uses a virtual array mechanism to access the sub-anims of a plug-in. This method returns the total number of sub-anims maintained by the plug-in. If a plug-in is using a parameter block to manage its parameters it should just return 1 for all the parameters directed by the parameter block.
Returns
The number of sub-anims used by the plug-in.
Default Implementation:
{ return 0; }

Reimplemented from MSPluginModifier.

1817 { return pblocks.Count() + 1; }
Tab< IParamBlock2 * > pblocks
Definition: mxsPlugin.h:357
int Count() const
Retrieves the number of items in the Tab.
Definition: tab.h:219

◆ SubAnim()

Animatable* SubAnim ( int  i)
inlinevirtual
Remarks
This method returns a pointer to the 'i-th' sub-anim. If a plug-in is using a parameter block to manage all its parameters it should just return a pointer to the parameter block itself from this method. This method may return NULL so developers need to check the return value before calling other sub anim methods (such as SubAnimName()).
Parameters
iThis is the index of the sub-anim to return.
Default Implementation:
{ return NULL };

Reimplemented from MSPluginModifier.

1818 { if (i == 0) return delegate; else return pblocks[i-1]; }

◆ SubAnimName()

MSTR SubAnimName ( int  i,
bool  localized = true 
)
inlineoverridevirtual
Remarks
This method returns the name of the 'i-th' sub-anim to appear in track view. The system has no idea what name to assign to the sub-anim (it only knows it by the virtual array index), so this method is called to retrieve the name to display. Developer need to make sure the 'i-th' SubAnim() is non-NULL or this method will fail.
Parameters
iThe index of the parameter name to return
localizedIf true, then the sub-anim name returned should be localized in the language 3ds Max is currently using. Otherwise it should be the sub-anim name in English. If a plugin does not provide localized string resources, it can disregard this parameter and always return the sub-anim name in English.
Returns
The name of the 'i-th' parameter.

Reimplemented from MSPluginModifier.

1820  {
1821  if (i == 0)
1822  {
1823  return delegate->GetObjectName(localized);
1824  }
1825  else if (pblocks[i - 1]->GetDesc()->local_name != 0)
1826  {
1827  return localized ? pblocks[i - 1]->GetLocalName() : pblocks[i - 1]->GetDesc()->int_name.data();
1828  }
1829  else
1830  {
1831  return _T("");
1832  }
1833  }
virtual const MCHAR * GetObjectName() MAX_SEALED
Definition: object.h:650
constexpr T * data() noexcept
Returns a pointer to the data buffer of tab. Standard compliant.
Definition: tab.h:278

◆ NumParamBlocks()

int NumParamBlocks ( )
inlinevirtual
Remarks
This method is available in release 3.0 and later only.

This method returns the number of ParamBlock2s in this instance.
Default Implementation:
{ return 0; }

Reimplemented from MSPluginModifier.

1834 { return pblocks.Count(); }

◆ GetParamBlock()

IParamBlock2* GetParamBlock ( int  i)
inlinevirtual

An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it.

The system itself doesn't actually call this method. This method is optional.

Returns
A pointer to the item's parameter block. See Class IParamArray.

Reimplemented from MSPluginModifier.

1835 { return pblocks[i]; }

◆ GetParamBlockByID()

IParamBlock2* GetParamBlockByID ( BlockID  id)
inlinevirtual
Remarks
This method returns a pointer to the ParamBlock2 as specified by the ID passed (or NULL if not available).
Parameters
idThe BlockID of the ParamBlock2 instance.
Default Implementation:
{ return NULL; }

Reimplemented from MSPluginModifier.

1836 { return MSPlugin::GetParamBlockByID(id); }
ScripterExport IParamBlock2 * GetParamBlockByID(BlockID id)

◆ GetInterface() [1/2]

void* GetInterface ( ULONG  id)
inlinevirtual

Inherited from Animatable.

Returns a pointer to the interface.

Parameters
id- The id of the interface.
Returns
A Pointer to the Interface

Reimplemented from MSPluginModifier.

1837 { if (id == I_MAXSCRIPTPLUGIN) return (MSPlugin*)this; else return MSPluginModifier::GetInterface(id); }
Definition: mxsPlugin.h:350
void * GetInterface(ULONG id)
Inherited from Animatable.
Definition: mxsPlugin.h:1734
#define I_MAXSCRIPTPLUGIN
An Animatable supporting this interface is a MSPlugin.
Definition: AnimatableInterfaceIDs.h:64

◆ NumRefs()

int NumRefs ( )
virtual

Returns the total number of references this ReferenceMaker can hold.

The plugin implements this method to indicate the total number of of references it can make. This includes all references whether they are NULL (inactive) or non-NULL (active) at the time when this method is called. A plugin can hold a variable number of references, thus the return value of this method is not to be cached and reused by client code.

Returns
The total number of references this plugin can hold. The default implementation is return 0.

Reimplemented from MSPluginModifier.

◆ GetReference()

RefTargetHandle GetReference ( int  i)
virtual

Returns the 'i-th' reference.

The plugin implements this method to return its 'i-th' reference. The plug-in simply keeps track of its references using an integer index for each one. This method is normally called by the system.

Parameters
i- The index of the reference to retrieve. Valid values are from 0 to NumRefs()-1.
Returns
The reference handle of the 'i-th' reference. Note that different calls to this method with the same 'i' value can result in different reference handles being retrieved, as the plugin changes the scene objects it references as its 'i-th' reference.

Reimplemented from MSPluginModifier.

◆ SetReference()

virtual void SetReference ( int  i,
RefTargetHandle  rtarg 
)
protectedvirtual

Stores a ReferenceTarget as its 'i-th' reference`.

The plugin implements this method to store the reference handle passed to it as its 'i-th' reference. In its implementation of this method, the plugin should simply assign the reference handle passed in as a parameter to the member variable that holds the 'i-th' reference. Other reference handling methods such as ReferenceMaker::DeleteReference(), or ReferenceMaker::ReplaceReference() should not be called from within this method. The plugin itself or other plugins should not call this method directly. The system will call this method when a new reference is created or an existing one is replaced by calling ReferenceMaker::ReplaceReference().

Parameters
i- The index of the reference to store. Valid values are from 0 to NumRefs()-1.
rtarg- The reference handle to store.

Reimplemented from MSPluginModifier.

◆ Clone()

RefTargetHandle Clone ( RemapDir remap)
virtual

This method is used by 3ds Max to clone an object.

See also
CloneRefHierarchy(), class RemapDir This method is called by 3ds Max to have the plugin clone itself. The plug-in's implementation of this method should copy both the data structure and all the data residing in the data structure of this reference target. The plugin should clone all its references as well. Also, the plug-in's implementation of this method must call BaseClone(). In order for classes derived from this class to clone cleanly, the Clone method should just create the new instance, and then call an implementation of BaseClone that clones the references and copies any other necessary data. For example:
class MyDerivedPlugin
: public MyBasePlugin
{
const int MY_REFERENCE = 1;
{
ReferenceTarget* result = new MyDerivedPlugin();
BaseClone(this, result, remap);
return result;
}
{
if (!to || !from || from == to)
return;
MyBasePlugin::BaseClone(from, to, remap);
to->ReplaceReference(MY_REFERENCE, remap->CloneRef(from->GetReference(MY_REFERENCE)));
}
};
RefTargetHandle Clone(RemapDir &remap)
This method is used by 3ds Max to clone an object.
virtual CoreExport RefTargetHandle GetReference(int i)
Returns the 'i-th' reference.
CoreExport RefResult ReplaceReference(int which, RefTargetHandle newtarg, BOOL delOld=TRUE)
Used when cloning reference makers.
A scene entity that is being owned and listened to by other scene entities.
Definition: ref.h:1844
virtual CoreExport void BaseClone(ReferenceTarget *from, ReferenceTarget *to, RemapDir &remap)
This method copies base class data from an object to its clone.
For remapping references during a Clone.
Definition: ref.h:830
virtual RefTargetHandle CloneRef(RefTargetHandle oldTarg)
Creates a clone of a reference target only if it hasn't been cloned already.

This method should not be directly called by plug-ins. Instead, either RemapDir::CloneRef() or CloneRefHierachy() should be used to perform cloning. These methods ensure that the mapping from the original object to the clone is added to the RemapDir used for cloning, which may be used during backpatch operations

Note
See the remarks in method BaseClone() below.
Parameters
remap- A RemapDir instance used for remapping references during a Clone.
Returns
A pointer to the cloned item.

Reimplemented from MSPluginModifier.

◆ GetObjectName()

const MCHAR* GetObjectName ( bool  localized = true) const
inlineoverridevirtual
Returns
the name that will appear in the modifier stack.
Parameters
localizedIf true, then the object name returned should be localized in the language 3ds Max is currently using. Otherwise it should be the object name in English. If a plugin does not provide localized string resources, it can disregard this parameter and always return the object name in English.

Reimplemented from MSPluginModifier.

1851 { return pc->class_name->to_string(); } // localized name
Value * class_name
Definition: mxsPlugin.h:136
virtual const MCHAR * to_string()
Definition: value.h:178

◆ BeginEditParams()

void BeginEditParams ( IObjParam ip,
ULONG  flags,
Animatable prev 
)
virtual
Remarks
This method is called by the system when the user may edit the item's (object, modifier, controller, etc.) parameters.
Parameters
ipInterface pointer. The developer can use it to call methods such as AddRollupPage(). Note that this pointer is only valid between BeginEditParams() and EndEditParams(). It should not be used outside this interval.
flagsDescribe which branch of the command panel or dialog the item is being edited in. The following are possible values:

BEGIN_EDIT_CREATE
Indicates an item is being edited in the create branch.

BEGIN_EDIT_MOTION
Indicates a controller is being edited in the motion branch.

BEGIN_EDIT_HIERARCHY
Indicates a controller is being edited in the Pivot subtask of the hierarchy branch.

BEGIN_EDIT_IK
Indicates a controller is being edited in the IK subtask of the hierarchy branch.

BEGIN_EDIT_LINKINFO
Indicates a controller is being edited in the Link Info subtask of the hierarchy branch.

prevPointer to an Animatable object. This parameter may be used in the motion and hierarchy branches of the command panel. This pointer allows a plug-in to look at the ClassID of the previous item that was being edited, and if it is the same as this item, to not replace the entire UI in the command panel, but simply update the values displayed in the UI fields. This prevents the UI from 'flickering' when the current item begins its edit. For example, if you are in the motion branch and are looking at an item's PRS controller values, and then select another item that is displayed with a PRS controller, the UI will not change - only the values displayed in the fields will change. If however you selected a target camera that has a lookat controller (not a PRS controller) the UI will change because a different set of parameters need to be displayed. Note that for items that are edited in the modifier branch this field can be ignored.

Reimplemented from MSPluginModifier.

◆ EndEditParams()

void EndEditParams ( IObjParam ip,
ULONG  flags,
Animatable next 
)
virtual
Remarks
This method is called when the user is finished editing an objects parameters. The system passes a flag into the EndEditParams() method to indicate if the rollup page should be removed. If this flag is TRUE, the plug-in must un-register the rollup page, and delete it from the panel.
Parameters
ipAn interface pointer. The developer may use the interface pointer to call methods such as DeleteRollupPage().

flagsThe following flag may be set:

END_EDIT_REMOVEUI
If TRUE, the item's user interface should be removed.

nextAnimatable pointer. Can be used in the motion and hierarchy branches of the command panel. It allows a plug-in to look at the ClassID of the next item that was being edited, and if it is the same as this item, to not replace the entire UI in the command panel. Note that for items that are edited in the modifier branch this field can be ignored.

Reimplemented from MSPluginModifier.

◆ HitTest() [1/2]

int HitTest ( TimeValue  t,
INode inode,
int  type,
int  crossing,
int  flags,
IPoint2 p,
ViewExp vpt 
)
inlinevirtual

This method is called to determine if the specified screen point intersects the item.

The method returns nonzero if the item was hit; otherwise 0.

Parameters
tThe time to perform the hit test.
inodeA pointer to the node to test.
typeThe type of hit testing to perform. See Scene and Node Hit Test Types. for details.
crossingThe state of the crossing setting. If TRUE crossing selection is on.
flagsThe hit test flags. See Scene and Node Hit Testing Flags for details.
pThe screen point to test.
vptAn interface pointer that may be used to call methods associated with the viewports.
Returns
Nonzero if the item was hit; otherwise 0.

Reimplemented from MSPluginModifier.

1855  { return delegate->HitTest(t, inode, type, crossing, vflags, p, vpt); }
virtual int HitTest(TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt)
This method is called to determine if the specified screen point intersects the item.
Definition: object.h:572

◆ Display() [1/2]

int Display ( TimeValue  t,
INode inode,
ViewExp vpt,
int  flags 
)
virtual

This is called by the system to have the item display itself (perform a quick render in viewport, using the current TM).

Note: For this method to be called the object's validity interval must be invalid at the specified time t. If the interval is valid, the system may not call this method since it thinks the display is already valid.

Parameters
tThe time to display the object.
inodeThe node to display.
vptAn interface pointer that may be used to call methods associated with the viewports.
flagsSee Display Flags.
Returns
Default return value is -1, means this object doesn't have display function. 0 means it didn't draw anything in current frame. Otherwise return positive values..

Reimplemented from MSPluginModifier.

◆ SetExtendedDisplay()

void SetExtendedDisplay ( int  flags)
inlinevirtual

This method is used for storing mode-dependent display attributes.

Before an object's Display() method is called, the appropriate bits of the extended display flag variable are set and this method is called. After that, the Display() method is called. If the object must display itself differently based on the settings of the extended display bit fields, then the object must save the flags passed into the this method. Otherwise, there is no need for the object to store the flags.

Parameters
flagsThe flags to store.

Reimplemented from BaseObject.

1857 { delegate->SetExtendedDisplay( vflags); } // for setting mode-dependent display attributes
virtual void SetExtendedDisplay(int flags)
This method is used for storing mode-dependent display attributes.
Definition: object.h:583

◆ GetWorldBoundBox() [1/2]

void GetWorldBoundBox ( TimeValue  t,
INode inode,
ViewExp vp,
Box3 box 
)
inlinevirtual

This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version).

The bounding box returned by this method does not need to be precise. It should however be calculated rapidly. The object can handle this by transforming the 8 points of its local bounding box into world space and take the minimums and maximums of the result. Although this isn't necessarily the tightest bounding box of the objects points in world space, it is close enough.

Parameters
tThe time to compute the bounding box.
inodeThe node to calculate the bounding box for.
vpAn interface pointer that can be used to call methods associated with the viewports.
boxContains the returned bounding box.

Reimplemented from MSPluginModifier.

1858 { delegate->GetWorldBoundBox(t, inode, vpt, box); }
virtual void GetWorldBoundBox(TimeValue t, INode *inode, ViewExp *vp, Box3 &box)
This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or M...
Definition: object.h:620
MAXClass box

◆ GetLocalBoundBox()

void GetLocalBoundBox ( TimeValue  t,
INode inode,
ViewExp vp,
Box3 box 
)
inlinevirtual

This is the object space bounding box, the box in the object's local coordinates.

The system expects that requesting the object space bounding box will be fast.

Parameters
tThe time to retrieve the bounding box.
inodeThe node to calculate the bounding box for.
vpAn interface pointer that may be used to call methods associated with the viewports.
boxContains the returned bounding box.

Reimplemented from MSPluginModifier.

1859 { delegate->GetLocalBoundBox(t, inode, vpt, box ); }
virtual void GetLocalBoundBox(TimeValue t, INode *inode, ViewExp *vp, Box3 &box)
This is the object space bounding box, the box in the object's local coordinates.
Definition: object.h:629

◆ Snap()

void Snap ( TimeValue  t,
INode inode,
SnapInfo snap,
IPoint2 p,
ViewExp vpt 
)
inlinevirtual

Checks the point passed for a snap and updates the SnapInfo structure.

Note
Developers wanting to find snap points on an Editable Mesh object should see the method XmeshSnap::Snap() in /MAXSDK/SAMPLES/SNAPS/XMESH/XMESH.CPP.
Parameters
tThe time to check.
inodeThe node to check.
snapThe snap info structure to update.
pThe screen point to check.
vptAn interface pointer that may be used to call methods associated with the viewports.

Reimplemented from MSPluginModifier.

1860 { delegate->Snap(t, inode, snap, p, vpt); }
virtual void Snap(TimeValue t, INode *inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt)
Checks the point passed for a snap and updates the SnapInfo structure.
Definition: object.h:607

◆ GetCreateMouseCallBack()

CreateMouseCallBack* GetCreateMouseCallBack ( )
inlinevirtual

This method allows the system to retrieve a callback object used in creating an object in the 3D viewports.

This method returns a pointer to an instance of a class derived from CreateMouseCallBack. This class has a method proc() which is where the programmer defines the user/mouse interaction during the object creation phase.

Returns
A pointer to an instance of a class derived from CreateMouseCallBack.

Reimplemented from MSPluginModifier.

1861 { return delegate->GetCreateMouseCallBack(); }
virtual CreateMouseCallBack * GetCreateMouseCallBack()=0
This method allows the system to retrieve a callback object used in creating an object in the 3D view...

◆ ChangeTopology()

BOOL ChangeTopology ( )
inlinevirtual

This method asks the question of an object or modifier "Do you change topology"? An object or modifier returns TRUE if it is capable of changing topology when its parameters are being edited; otherwise FALSE.

When an item is selected for editing, and there is a modifier in the pipeline that depends on topology, the system calls this method to see if it may potentially change the topology. If this method returns TRUE the system will put up a warning message indicating that a modifier exists in the stack that depends on topology.

Reimplemented from BaseObject.

1862 {return delegate->ChangeTopology();}
virtual BOOL ChangeTopology()
This method asks the question of an object or modifier "Do you change topology"? An object or modifie...
Definition: object.h:685

◆ Move()

void Move ( TimeValue  t,
Matrix3 partm,
Matrix3 tmAxis,
Point3 val,
BOOL  localOrigin = FALSE 
)
inlinevirtual

When this method is called the plug-in should respond by moving its selected sub-object components.

Parameters
tThe time of the transformation.
partmThe 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node.
tmAxisThe matrix that represents the axis system. This is the space in which the transformation is taking place.
valThis value is a vector with X, Y, and Z representing the movement along each axis.
localOriginWhen TRUE the transformation is occurring about the sub-object's local origin.

Reimplemented from BaseObject.

1864 { delegate->Move( t, partm, tmAxis, val, localOrigin ); }
virtual void Move(TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE)
When this method is called the plug-in should respond by moving its selected sub-object components.
Definition: object.h:735

◆ Rotate()

void Rotate ( TimeValue  t,
Matrix3 partm,
Matrix3 tmAxis,
Quat val,
BOOL  localOrigin = FALSE 
)
inlinevirtual

When this method is called the plug-in should respond by rotating its selected sub-object components.

Parameters
tThe time of the transformation.
partmThe 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node.
tmAxisThe matrix that represents the axis system. This is the space in which the transformation is taking place.
valThe amount to rotate the selected components.
localOriginWhen TRUE the transformation is occurring about the sub-object's local origin. Note: This information may be passed onto a transform controller (if there is one) so they may avoid generating 0 valued position keys for rotation and scales. For example if the user is rotating an item about anything other than its local origin then it will have to translate in addition to rotating to achieve the result. If a user creates an object, turns on the animate button, and rotates the object about the world origin, and then plays back the animation, the object does not do what the was done interactively. The object ends up in the same position, but it does so by both moving and rotating. Therefore both a position and a rotation key are created. If the user performs a rotation about the local origin however there is no need to create a position key since the object didn't move (it only rotated). So a transform controller can use this information to avoid generating 0 valued position keys for rotation and scales.

Reimplemented from BaseObject.

1865 { delegate->Rotate( t, partm, tmAxis, val, localOrigin ); }
virtual void Rotate(TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Quat &val, BOOL localOrigin=FALSE)
When this method is called the plug-in should respond by rotating its selected sub-object components.
Definition: object.h:763

◆ Scale()

void Scale ( TimeValue  t,
Matrix3 partm,
Matrix3 tmAxis,
Point3 val,
BOOL  localOrigin = FALSE 
)
inlinevirtual

When this method is called the plug-in should respond by scaling its selected sub-object components.

Parameters
tThe time of the transformation.
partmThe 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node.
tmAxisThe matrix that represents the axis system. This is the space in which the transformation is taking place.
valThis value is a vector with X, Y, and Z representing the scale along X, Y, and Z respectively.
localOriginWhen TRUE the transformation is occurring about the sub-object's local origin. See the note above in the Rotate method. The following methods may be used to receive notification about the starting and ending phases of transforming the item when in sub-object selection.

Reimplemented from BaseObject.

1866 { delegate->Scale( t, partm, tmAxis, val, localOrigin ); }
virtual void Scale(TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE)
When this method is called the plug-in should respond by scaling its selected sub-object components.
Definition: object.h:783

◆ TransformStart()

void TransformStart ( TimeValue  t)
inlinevirtual

This method is called before the first Move(), Rotate() or Scale() call and before a hold is in effect.

Parameters
tThe current time when this method is called.

Reimplemented from BaseObject.

1867 { delegate->TransformStart( t); }
virtual void TransformStart(TimeValue t)
This method is called before the first Move(), Rotate() or Scale() call and before a hold is in effec...
Definition: object.h:788

◆ TransformHoldingStart()

void TransformHoldingStart ( TimeValue  t)
inlinevirtual

This method is called before the first Move(), Rotate() or Scale() call and after a hold is in effect.

Parameters
tThe current time when this method is called.

Reimplemented from BaseObject.

virtual void TransformHoldingStart(TimeValue t)
This method is called before the first Move(), Rotate() or Scale() call and after a hold is in effect...
Definition: object.h:793

◆ TransformHoldingFinish()

void TransformHoldingFinish ( TimeValue  t)
inlinevirtual

This method is called after the user has completed the Move(), Rotate() or Scale() operation and before the undo object has been accepted.

Parameters
tThe current time when this method is called.

Reimplemented from BaseObject.

virtual void TransformHoldingFinish(TimeValue t)
This method is called after the user has completed the Move(), Rotate() or Scale() operation and befo...
Definition: object.h:799

◆ TransformFinish()

void TransformFinish ( TimeValue  t)
inlinevirtual

This method is called after the user has completed the Move(), Rotate() or Scale() operation and the undo object has been accepted.

Parameters
tThe current time when this method is called.

Reimplemented from BaseObject.

1870 { delegate->TransformFinish( t); }
virtual void TransformFinish(TimeValue t)
This method is called after the user has completed the Move(), Rotate() or Scale() operation and the ...
Definition: object.h:805

◆ TransformCancel()

void TransformCancel ( TimeValue  t)
inlinevirtual

This method is called when the transform operation is canceled by a right-click and the undo has been canceled.

Parameters
tThe current time when this method is called.

Reimplemented from BaseObject.

1871 { delegate->TransformCancel( t); }
virtual void TransformCancel(TimeValue t)
This method is called when the transform operation is canceled by a right-click and the undo has been...
Definition: object.h:810

◆ HitTest() [2/2]

int HitTest ( TimeValue  t,
INode inode,
int  type,
int  crossing,
int  flags,
IPoint2 p,
ViewExp vpt,
ModContext mc 
)
inlinevirtual

This method is used in modifier gizmo hit testing.

It is called to determine if the specified screen point intersects the gizmo. The method returns nonzero if the item was hit; otherwise 0.

Parameters
tThe time to perform the hit test.
inodeA pointer to the node to test.
typeThe type of hit testing to perform. See Scene and Node Hit Test Types. for details.
crossingThe state of the crossing setting. If TRUE crossing selection is on.
flagsThe hit test flags. See Scene and Node Hit Testing Flags for details.
pThe screen point to test.
vptAn interface pointer that may be used to call methods associated with the viewports.
mcA pointer to the modifiers ModContext.
Returns
Nonzero if the item was hit; otherwise 0.

Reimplemented from BaseObject.

1872 { return delegate->HitTest( t, inode, type, crossing, vflags, p, vpt, mc); }

◆ Display() [2/2]

int Display ( TimeValue  t,
INode inode,
ViewExp vpt,
int  flags,
ModContext mc 
)
virtual

When this method is called the plug-in should respond by performing a quick render of the modifier gizmo in viewport using the current TM.

Note for Modifiers: For this method to be called properly, one must send two reference messages using NotifyDependents. In BeginEditParams send: NotifyDependents(Interval(t,t), PART_ALL, REFMSG_MOD_DISPLAY_ON);

In EndEditParams send: NotifyDependents(Interval(t,t), PART_ALL, REFMSG_MOD_DISPLAY_OFF);

Parameters
tThe time to display the item.
inodeThe node to render.
vptAn interface pointer that may be used to call methods associated with the viewports.
flagsSee Display Flags.
mcA pointer to the modifiers ModContext.
Returns
Default return value is -1, means this object doesn't have display function. 0 means it didn't draw anything in current frame. Otherwise return positive values..

Reimplemented from BaseObject.

◆ GetWorldBoundBox() [2/2]

void GetWorldBoundBox ( TimeValue  t,
INode inode,
ViewExp vpt,
Box3 box,
ModContext mc 
)
inlinevirtual

This method computes the world space bounding box of the modifier gizmo (or any object that when in sub-object mode has a gizmo).

Parameters
tThe time to compute the bounding box.
inodeThe node to calculate the bounding box for.
vptAn interface pointer that may be used to call methods associated with the viewports.
boxThe returned bounding box.
mcA pointer to the modifiers ModContext.

Reimplemented from BaseObject.

1874 { delegate->GetWorldBoundBox( t, inode, vpt, box, mc); }

◆ CloneSelSubComponents()

void CloneSelSubComponents ( TimeValue  t)
inlinevirtual

This method is called to make a copy of the selected sub-object components of the item.

If this is called on an object, the selection level of the object is used to determine which type of sub-objects are cloned. For instance in a Mesh, the selection level determines if selected verticies, edges or faces are cloned. If this is called on a Modifier then the selection level of the modifier is used. Modifiers call Interface::GetModContexts() to get a list of ModContexts, one for each object the modifier is applied to. Then the selected sub-objects are cloned for each object in the list.

Parameters
tThe time at which to clone the selected sub-object components.

Reimplemented from BaseObject.

virtual void CloneSelSubComponents(TimeValue t)
This method is called to make a copy of the selected sub-object components of the item.
Definition: object.h:869

◆ AcceptCloneSelSubComponents()

void AcceptCloneSelSubComponents ( TimeValue  t)
inlinevirtual

This method is called when the user mouses up after shift-cloning a sub-object selection.

Parameters
tThe time at which the clone of the selected components is being done.

Reimplemented from BaseObject.

virtual void AcceptCloneSelSubComponents(TimeValue t)
This method is called when the user mouses up after shift-cloning a sub-object selection.
Definition: object.h:874

◆ SelectSubComponent()

void SelectSubComponent ( HitRecord hitRec,
BOOL  selected,
BOOL  all,
BOOL  invert = FALSE 
)
inlinevirtual

This method is called to change the selection state of the component identified by hitRec.

Parameters
hitRecIdentifies the component whose selected state should be set. See Class HitRecord .
selectedTRUE if the item should be selected; FALSE if the item should be de-selected.
allTRUE if all components in the HitRecord chain should be selected; FALSE if only the top-level HitRecord should be selected. (A HitRecord contains a Next() pointer; typically you want to do whatever you're doing to all the Next()'s until Next() returns NULL).
invertThis is set to TRUE when all is also set to TRUE and the user is holding down the Shift key while region selecting in select mode. This indicates the items hit in the region should have their selection state inverted

Reimplemented from BaseObject.

1879  { delegate->SelectSubComponent(hitRec, selected, all, invert); }
virtual void SelectSubComponent(HitRecord *hitRec, BOOL selected, BOOL all, BOOL invert=FALSE)
This method is called to change the selection state of the component identified by hitRec.
Definition: object.h:888

◆ ClearSelection()

void ClearSelection ( int  selLevel)
inlinevirtual

This method is called to clear the selection for the given sub-object level.

All sub-object elements of this type should be deselected. This will be called when the user chooses Select None from the 3ds Max Edit menu.

Parameters
selLevelSpecifies the selection level to clear.

Reimplemented from BaseObject.

1880 { delegate->ClearSelection( selLevel); }
virtual void ClearSelection(int selLevel)
This method is called to clear the selection for the given sub-object level.
Definition: object.h:895

◆ SelectAll()

void SelectAll ( int  selLevel)
inlinevirtual

This method is called to select every element of the given sub-object level.

This will be called when the user chooses Select All from the 3ds Max Edit menu.

Parameters
selLevelSpecifies the selection level to select.

Reimplemented from BaseObject.

1881 { delegate->SelectAll( selLevel); }
virtual void SelectAll(int selLevel)
This method is called to select every element of the given sub-object level.
Definition: object.h:901

◆ InvertSelection()

void InvertSelection ( int  selLevel)
inlinevirtual

This method is called to invert the specified sub-object level.

If the element is selected it should be deselected. If it's deselected it should be selected. This will be called when the user chooses Select Invert from the 3ds Max Edit menu.

Parameters
selLevelSpecifies the selection level to invert.

Reimplemented from BaseObject.

1882 { delegate->InvertSelection( selLevel); }
virtual void InvertSelection(int selLevel)
This method is called to invert the specified sub-object level.
Definition: object.h:908

◆ SubObjectIndex()

int SubObjectIndex ( HitRecord hitRec)
inlinevirtual

Returns the index of the sub-object element identified by the HitRecord hitRec.

See Class HitRecord. The sub-object index identifies a sub-object component. The relationship between the index and the component is established by the modifier. For example an edit modifier may allow the user to select a group of faces and these groups of faces may be identified as group 0, group 1, group 2, etc. Given a hit record that identifies a face, the edit modifier's implementation of this method would return the group index that the face belonged to.

Reimplemented from BaseObject.

1883 {return delegate->SubObjectIndex(hitRec);}
virtual int SubObjectIndex(HitRecord *hitRec)
Returns the index of the sub-object element identified by the HitRecord hitRec.
Definition: object.h:919

◆ ActivateSubobjSel()

void ActivateSubobjSel ( int  level,
XFormModes modes 
)
inlinevirtual

When the user changes the selection of the sub-object drop down, this method is called to notify the plug-in.

This method should provide instances of a class derived from CommandMode to support move, rotate, non-uniform scale, uniform scale, and squash modes. These modes replace their object mode counterparts however the user still uses the move/rotate/scale tool buttons in the toolbar to activate them. If a certain level of sub-object selection does not support one or more of the modes NULL may be passed. If NULL is specified the corresponding toolbar button will be grayed out.

Parameters
levelThe sub-object selection level the command modes should be set to support. A level of 0 indicates object level selection. If level is greater than or equal to 1 the index refers to the types registered by the object in the order they appeared in the list when registered by Interface::RegisterSubObjectTypes(). See Class Interface.
modesThe command modes to support
Sample Code:
{
switch ( level ) {
case 1: // Modifier box
modes = XFormModes(moveMode,rotMode,nuscaleMode,uscaleMode,squashMode,NULL);
break;
case 2: // Modifier Center
modes = XFormModes(moveMode,NULL,NULL,NULL,NULL,NULL);
break;
}
}
#define NULL
Definition: autoptr.h:18
virtual CoreExport RefResult NotifyDependents(const Interval &changeInt, PartID partID, RefMessage message, SClass_ID sclass=NOTIFY_ALL, BOOL propagate=TRUE, RefTargetHandle hTarg=NULL, NotifyDependentsOption notifyDependentsOption=REFNOTIFY_ALLOW_OPTIMIZATIONS)
Notify all dependent RefMakers concerned with the message.
CoreExport void ActivateSubobjSel(int level, XFormModes &modes) override
When the user changes the selection of the sub-object drop down, this method is called to notify the ...
This class contains a set of six command mode pointers that make up the XForm modes.
Definition: cmdmode.h:133
#define REFMSG_CHANGE
Sent to dependents of a ReferenceTarget that has changed in some way.
Definition: ref.h:251
const PartID PART_DISPLAY
See DISP_ATTRIB_CHANNEL.
Definition: ref.h:72
#define FOREVER
Definition: interval.h:168
See also
Class XFormModes.

Reimplemented from BaseObject.

1884 { delegate->ActivateSubobjSel( level, modes ); }
virtual void ActivateSubobjSel(int level, XFormModes &modes)
When the user changes the selection of the sub-object drop down, this method is called to notify the ...
Definition: object.h:953

◆ SupportsNamedSubSels()

BOOL SupportsNamedSubSels ( )
inlinevirtual

An object that supports sub-object selection can choose to support named sub object selection sets.

Methods in the interface passed to objects allow them to add items to the sub-object selection set drop down list. A modifier that wishes to support this capability maintains its list of named sub-object selections. When a user enters the sub-object selection mode, the modifier adds its named selection sets into the drop down (using Interface::AppendSubObjectNamedSelSet()).

Returns
true if the plug-in supports named sub-object selection sets, false otherwise.

Reimplemented from BaseObject.

1885 {return delegate->SupportsNamedSubSels();}
virtual BOOL SupportsNamedSubSels()
An object that supports sub-object selection can choose to support named sub object selection sets.
Definition: object.h:965

◆ ActivateSubSelSet()

void ActivateSubSelSet ( MSTR setName)
inlinevirtual

When the user chooses a name from the drop down list this method is called.

The plug-in should respond by selecting the set identified by the name passed.

Parameters
setNameThe name of the set to select.

Reimplemented from BaseObject.

1886 { delegate->ActivateSubSelSet(setName); }
virtual void ActivateSubSelSet(MSTR &setName)
When the user chooses a name from the drop down list this method is called.
Definition: object.h:971

◆ NewSetFromCurSel()

void NewSetFromCurSel ( MSTR setName)
inlinevirtual

If the user types a new name into the named selection set drop down then this method is called.

The plug-in should respond by creating a new set and give it the specified name.

Parameters
setNameThe name for the selection set.

Reimplemented from BaseObject.

1887 { delegate->NewSetFromCurSel(setName); }
virtual void NewSetFromCurSel(MSTR &setName)
If the user types a new name into the named selection set drop down then this method is called.
Definition: object.h:977

◆ RemoveSubSelSet()

void RemoveSubSelSet ( MSTR setName)
inlinevirtual

If the user selects a set from the drop down and then chooses Remove Named Selections from the Edit menu this method is called.

The plug-in should respond by removing the specified selection set.

Parameters
setNameThe selection set to remove.

Reimplemented from BaseObject.

1888 { delegate->RemoveSubSelSet(setName); }
virtual void RemoveSubSelSet(MSTR &setName)
If the user selects a set from the drop down and then chooses Remove Named Selections from the Edit m...
Definition: object.h:983

◆ SetupNamedSelDropDown()

void SetupNamedSelDropDown ( )
inlinevirtual

To support the Edit Named Selections dialog, plug-ins must implement this method.

It is called to rebuild the named selection set drop down list. This is usually done by calling Interface::ClearSubObjectNamedSelSets() followed by calls to Interface:: AppendSubObjectNamedSelSet().

Reimplemented from BaseObject.

virtual void SetupNamedSelDropDown()
To support the Edit Named Selections dialog, plug-ins must implement this method.
Definition: object.h:991

◆ NumNamedSelSets()

int NumNamedSelSets ( )
inlinevirtual

To support the Edit Named Selections dialog, plug-ins must implement this method.

Returns
the number of named selection sets.

Reimplemented from BaseObject.

1890 {return delegate->NumNamedSelSets();}
virtual int NumNamedSelSets()
To support the Edit Named Selections dialog, plug-ins must implement this method.
Definition: object.h:996

◆ GetNamedSelSetName()

MSTR GetNamedSelSetName ( int  i)
inlinevirtual

To support the Edit Named Selections dialog, plug-ins must implement this method.

Parameters
iThe index of the selection set whose name is returned.
Returns
the name of the 'i-th' named selection set.

Reimplemented from BaseObject.

1891 {return delegate->GetNamedSelSetName( i);}
virtual MSTR GetNamedSelSetName(int i)
To support the Edit Named Selections dialog, plug-ins must implement this method.
Definition: object.h:1002

◆ SetNamedSelSetName()

void SetNamedSelSetName ( int  i,
MSTR newName 
)
inlinevirtual

To support the Edit Named Selections dialog, plug-ins must implement this method.

It sets the name of the selection set whose index is passed to the name passed. Note: Developers need to implement Undo / Redo for modifications to their named selection sets.

Parameters
iThe index of the selection set whose name is to be set.
newNameThe new name for the selection set the plug-in should store.

Reimplemented from BaseObject.

1892 { delegate->SetNamedSelSetName( i, newName); }
virtual void SetNamedSelSetName(int i, MSTR &newName)
To support the Edit Named Selections dialog, plug-ins must implement this method.
Definition: object.h:1011

◆ NewSetByOperator()

void NewSetByOperator ( MSTR newName,
Tab< int > &  sets,
int  op 
)
inlinevirtual

To support the Edit Named Selections dialog, plug-ins must implement this method.

The user may bring up the Edit Named Selections dialog via the Edit / Edit Named Selection ... command. This dialog allows the user to create new selection sets using 'boolean' operations to the sets including 'Combine', 'Subtract (A-B)', 'Subtract (B-A)' and 'Intersection'. This method is called on the plug-in to generate a new selection set via one of these operations. This method assumes the developer will append a new seleciton set with the name passed. This will result in two sets with identical names. Then the system will call RemoveSubSelSet() afterwards, so that the first one that is found (the old one, since the new one was appended) will be deleted. Note: Developers need to implement Undo / Redo for modifications to their named selection sets. See /MAXSDK/SAMPLES/MODIFIERS/MESHSEL.CPP for an example.

Parameters
newNameThe new name for the selection set is passed here.
setsA table of the selection sets to operate on. There are sets.Count() sets in the table.
opOne of the following values defined in Arguments for BaseObject::NewSetByOperator()

Reimplemented from BaseObject.

1893 { delegate->NewSetByOperator(newName, sets, op); }
virtual void NewSetByOperator(MSTR &newName, Tab< int > &sets, int op)
To support the Edit Named Selections dialog, plug-ins must implement this method.
Definition: object.h:1033

◆ GetSubObjectCenters()

void GetSubObjectCenters ( SubObjAxisCallback cb,
TimeValue  t,
INode node,
ModContext mc 
)
inlinevirtual

When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis.

This method specifies the position of the center. The plug-in enumerates its centers and calls the callback cb once for each.

Parameters
cbThe callback object whose methods may be called. See Class SubObjAxisCallback.
tThe time to enumerate the centers.
nodeA pointer to the node.
mcA pointer to the ModContext.

Reimplemented from BaseObject.

1894 { delegate->GetSubObjectCenters(cb, t, node, mc); }
virtual void GetSubObjectCenters(SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc)
When the user is in a sub-object selection level, the system needs to get the reference coordinate sy...
Definition: object.h:1055

◆ GetSubObjectTMs()

void GetSubObjectTMs ( SubObjAxisCallback cb,
TimeValue  t,
INode node,
ModContext mc 
)
inlinevirtual

When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis.

This method returns the axis system of the reference coordinate system. The plug-in enumerates its TMs and calls the callback cb once for each. See Sub-Object Coordinate Systems.

Parameters
cbThe callback object whose methods may be called.
tThe time to enumerate the TMs.
nodeA pointer to the node.
mcA pointer to the ModContext.

Reimplemented from BaseObject.

1895 { delegate->GetSubObjectTMs( cb, t, node, mc); }
virtual void GetSubObjectTMs(SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc)
When the user is in a sub-object selection level, the system needs to get the reference coordinate sy...
Definition: object.h:1067

◆ HasUVW() [1/2]

BOOL HasUVW ( )
inlinevirtual

Call this method to find out if the object has UVW coordinates.

This method returns TRUE if the object has UVW coordinates; otherwise FALSE. In 3ds Max 2.0 and later there is code in the renderer that will automatically turn on the UVW coordinates of the base object if UV's are missing (and needed). The base object has to implement two simple methods to make this work: HasUVW() and SetGenUVW(). Developers are encouraged to put these methods in their objects: it makes using the program easier for the user. If they are not implemented, it doesn't cause any real harm: it will just operate as before and put up the missing UVW's message. Here is how the procedural sphere implements these methods:

BOOL SphereObject::GetGenUVW()
{
BOOL genUVs;
pblock->GetValue(PB_GENUVS, 0, genUVs, v);
return genUVs;
}
void SphereObject::SetGenUVW(BOOL sw)
{
if (sw==GetGenUVW()) return;
pblock->SetValue(PB_GENUVS,0, sw);
}
Definition: interval.h:36

Important Note: The pblock->SetValue() will cause a call to NotifyDependents(FOREVER, PART_TEXMAP, REFMSG_CHANGE), which will invalidate the UVW cache. It is essential that this call be made, so if the 'generate UVW' boolean is not handled by a parameter block, then NotifyDependents() needs to be called explicitly. Also Note: For "modifiable objects" that pass up the pipeline getting modified, such as TriObject, EditTriObject, etc., which cannot generate their own UVWs, but can carry them in their data structures, only this HasUVW() method needs to be implemented. For example, here is the implementation for TriObject: BOOL TriObject::HasUVW() { return mesh.tvFace?1:0; }

Reimplemented from MSPluginModifier.

1896 { return delegate->HasUVW(); }
virtual BOOL HasUVW()
Call this method to find out if the object has UVW coordinates.
Definition: object.h:1160

◆ HasUVW() [2/2]

BOOL HasUVW ( int  mapChannel)
inlinevirtual

Call this method to find out if the object is has UVW coordinates for the specified mapping channel.

This method returns TRUE if the object has UVW coordinates; otherwise FALSE. See the method HasUVW() above for more details.

Parameters
mapChannelSee Mapping Channels.

Reimplemented from BaseObject.

1897 { return delegate->HasUVW (mapChannel); }

◆ SetGenUVW() [1/2]

void SetGenUVW ( BOOL  sw)
inlinevirtual

This method is called to change the state of its Generate UVW boolean.

If the state changes, the object must send a REFMSG_CHANGE up the pipeline by calling NotifyDependents(). This applies to map channel 1.

Parameters
swThe new state for the generate UVW flag.

Reimplemented from MSPluginModifier.

1898 { delegate->SetGenUVW( sw); } // applies to mapChannel 1
virtual void SetGenUVW(BOOL sw)
This method is called to change the state of its Generate UVW boolean.
Definition: object.h:1171

◆ SetGenUVW() [2/2]

void SetGenUVW ( int  mapChannel,
BOOL  sw 
)
inlinevirtual

This method is called to change the state of its Generate UVW boolean for the specified mapping channel.

If the state changes, the object must send a REFMSG_CHANGE up the pipeline by calling NotifyDependents().

Parameters
mapChannelThe mapping channel index. See Mapping Channels.
swThe new state for the generate UVW flag.

Reimplemented from BaseObject.

1899 { delegate->SetGenUVW ( mapChannel, sw); }

◆ ShowEndResultChanged()

void ShowEndResultChanged ( BOOL  showEndResult)
inlinevirtual

This method notifies the BaseObject that the end result display has been switched (the "Show End Result" button has been toggled).

Sometimes this is needed for display changes. This method is implemented in Edit Mesh, which uses it as shown below: void EditMeshMod::ShowEndResultChanged(BOOL showEndResult) {

NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE);

}

This allows the Edit Mesh modifier to update itself in repsonse to a user click of the "Show End Result" button in the modifier panel.

Parameters
showEndResultTRUE if Show End Result is on; FALSE if off.

Reimplemented from BaseObject.

1900 { delegate->ShowEndResultChanged ( showEndResult); }
virtual void ShowEndResultChanged(BOOL showEndResult)
This method notifies the BaseObject that the end result display has been switched (the "Show End Resu...
Definition: object.h:1190

◆ LocalValidity()

Interval LocalValidity ( TimeValue  t)
virtual

This method returns the validity interval of a modifier.

It is simply the combination of the validity of all the modifier's parameters. It's used to determine when to cache in the pipeline, but is not directly responsible for determining when ModifyObject() is called. ModifyObject() is called when the pipeline needs to be evaluated either because someone sent a REFMSG_CHANGE message or the validity of the object does not include the current time.

If a modifier is not animated it's OK to simply return FOREVER from
this method. In the case where the modifier changes because a user changes a non-animated control in the user interface (for instance a check box), you can cause reevaluation by notifying your dependents of the change, i.e.:
const PartID PART_ALL
Combination of ALL_CHANNELS and PART_TM.
Definition: ref.h:92
Parameters
tThe time to calculate the Interval.
See also
Advanced Topics on Intervals.

Reimplemented from MSPluginModifier.

◆ ChannelsUsed()

ChannelMask ChannelsUsed ( )
inlinevirtual

These are channels that the modifier needs in order to perform its modification.

This should at least include the channels specified in ChannelsChanged() but may include more. Note that ChannelsUsed() is called many times but the channels returned should not change on the fly.

Returns
The channels required. See Object Channels.
Sample Code:
const ChannelMask TOPO_CHANNEL
The topology channel - the face or polygon structures.
Definition: channels.h:44
const ChannelMask GEOM_CHANNEL
The vertices of the object.
Definition: channels.h:47

Reimplemented from MSPluginModifier.

1904 { return delegate->ChannelsUsed(); }
virtual ChannelMask ChannelsUsed()=0
These are channels that the modifier needs in order to perform its modification.

◆ ChannelsChanged()

ChannelMask ChannelsChanged ( )
inlinevirtual

These are the channels that the modifier actually modifies.

Note that ChannelsChanged() is called many times but the channels returned should not change on the fly.

Returns
The channels that are changed. See Object Channels

Reimplemented from MSPluginModifier.

1905 { return delegate->ChannelsChanged(); }
virtual ChannelMask ChannelsChanged()=0
These are the channels that the modifier actually modifies.

◆ NotifyInputChanged()

void NotifyInputChanged ( const Interval changeInt,
PartID  partID,
RefMessage  message,
ModContext mc 
)
inlinevirtual

This method is called when an item in the modifier stack before this modifier sends a REFMSG_CHANGE message via NotifyDependents().

Consider the following example: Assume the modifier stack contains a Sphere Object, then a Bend, then a Edit Mesh. The Edit Mesh modifier does not have a reference to the Bend or the Sphere because it does not officially depend on these items. However it does depend on them in a certain sense, because it modifies the data that these items produce. So, if they change it may affect the modifier. A modifier may build a cache based on its input object. The modifier needs a way to know when to discard this cache because the input object has changed. Whenever one of the items before this modifier in the stack sends out a REFMSG_CHANGE message via NotifyDependents() to indicate it has changed this method is called. The modifier may respond in a way appropriate to it, for example by discarding its cache of the input object. It is not legal, to issue a NotifyDependent()'s in the NotifyInputChanged() method of a modifier, without checking for reentrancy. Imagine, you have an instanced modifier applied to the same object in the stack. Sending a refmsg from the NotifyInputChanged method will cause an endless loop. Simply putting a guard in, that checks for reentrancy should get rid of the problem.

Parameters
changeIntThis is the interval from the message. It is reserved for future use - now it will always be FOREVER.
partIDThis is the partID from the message.
messageThis is the message sent.
mcThe ModContext for the pipeline that changed. If a modifier is applied to multiple objects, then there are ModApps in each pipeline that it is applied to. These ModApps are pointing to the same modifier. Consider the following example: Say you apply a Bend modifier to a Sphere, a Cylinder and a Box object. There are three ModApps but only one Bend modifier. Then you go to the Sphere and adjust its Radius. This will cause NotifyInputChanged() to be called on the Bend because the Bend's input changed. However only one of its inputs changed - only the Sphere changed and not the Cylinder or the Box. Therefore NotifyInputChanged() will be called once, and the ModContext passed in will be for the Sphere's changed pipeline. It is possible that all three objects could change at the same time. If an instanced float controller was assigned to the radius, width, and height - one parameter for each object - then the controller was adjusted in the function curve editor, all three items would change. In this case NotifyInputChanged() would be called three times on the Bend. Once for each pipeline, once with each ModContext.

Reimplemented from MSPluginModifier.

1907 { delegate->NotifyInputChanged(changeInt, partID, message, mc); }
virtual void NotifyInputChanged(const Interval &changeInt, PartID partID, RefMessage message, ModContext *mc)
This method is called when an item in the modifier stack before this modifier sends a REFMSG_CHANGE m...
Definition: object.h:5555

◆ ModifyObject()

void ModifyObject ( TimeValue  t,
ModContext mc,
ObjectState os,
INode node 
)
virtual

This is the method that actually modifies the input object.

This method is responsible for altering the object and then updating the validity interval of the object to reflect the validity of the modifier.

Parameters
tThe time at which the modification is being done.
mcA reference to the ModContext.
osThe object state flowing through the pipeline. This contains a pointer to the object to modify.
nodeThe node the modifier is applied to. This parameter is always NULL for Object Space Modifiers and non-NULL for World Space Modifiers (Space Warps). This is because a given WSM is only applied to a single node at a time whereas an OSM may be applied to several nodes. This may be used for example by particle system space warps to get the transformation matrix of the node at various times.
See also
The topic on Modifiers in the Programmers Guide.

Reimplemented from MSPluginModifier.

◆ DependOnTopology()

BOOL DependOnTopology ( ModContext mc)
inlinevirtual

Modifiers that place a dependency on topology should return TRUE for this method.

An example would be a modifier that stores a selection set base on vertex indices. This modifier depends on the indices being intact for it to operate correctly.

Parameters
mcReference to the ModContext.
Returns
TRUE if the modifier depends on topology; otherwise FALSE.

Reimplemented from MSPluginModifier.

1923 { return delegate->DependOnTopology(mc); }
virtual BOOL DependOnTopology(ModContext &mc)
Modifiers that place a dependency on topology should return TRUE for this method.
Definition: object.h:5592

◆ InputType()

Class_ID InputType ( )
inlinevirtual

This is the type of object that the modifier knows how to modify.

Simple modifiers that just modify points of an object can operate on generic 'Deformable' objects. Deformable objects are any type of object that has points. A modifier could also work on a particular type of object such as a TriObject or PatchObject.

Returns
The Class_ID of the item. You can request any Class_ID for your input type. For example, Class_ID(OMNI_LIGHT_CLASS_ID, 0). See Class IDs defined in plugapi.h>.

Reimplemented from MSPluginModifier.

1930 { return delegate->InputType(); }
virtual Class_ID InputType()=0
This is the type of object that the modifier knows how to modify.

◆ SaveLocalData()

IOResult SaveLocalData ( ISave isave,
LocalModData ld 
)
inlinevirtual

When a 3ds Max file is being saved, this method is called so that the modifier can save the localData structure that is hung off each ModContext.

If the modifier doesn't store any data in the ModContext it can ignore this method.

Parameters
isaveYou may use this pointer to call methods of ISave to write data.
ldPointer to the LocalModData for the modifier.
Returns
One of the following values: IO_OK, IO_ERROR.

Reimplemented from MSPluginModifier.

1932 { return delegate->SaveLocalData(iSave, ld); }
virtual IOResult SaveLocalData(ISave *isave, LocalModData *ld)
When a 3ds Max file is being saved, this method is called so that the modifier can save the localData...
Definition: object.h:5620

◆ LoadLocalData()

IOResult LoadLocalData ( ILoad iload,
LocalModData **  pld 
)
inlinevirtual

When a 3ds Max file is being loaded, this method is called so that the modifier can load the LocalModData structure that is hung off each ModContext.

If the modifier doesn't store any data in the ModContext it can ignore this method.

Parameters
iloadYou may use this pointer to call methods of ILoad to read data.
pldA pointer to a pointer in the ModContext. The modifier must set this pointer to point at a new LocalModData derived class.
Returns
One of the following values: IO_OK, IO_ERROR.

Reimplemented from MSPluginModifier.

1933 { return delegate->LoadLocalData(iLoad, pld); }
virtual IOResult LoadLocalData(ILoad *iload, LocalModData **pld)
When a 3ds Max file is being loaded, this method is called so that the modifier can load the LocalMod...
Definition: object.h:5629

◆ GetInterface() [2/2]

void* GetInterface
inline
1734 { if (id == I_MAXSCRIPTPLUGIN) return (MSPlugin*)this; else return Modifier::GetInterface(id); }
virtual CoreExport void * GetInterface(ULONG id) override
Inherited from Animatable.

Member Data Documentation

◆ delegate

Modifier* delegate