3ds Max C++ API Reference
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#include <splshape.h>
Public Member Functions | |
CoreExport | SplineShape () |
CoreExport | SplineShape (SplineShape &from) |
CoreExport void | SplineShapeInit () |
CoreExport | ~SplineShape () |
CoreExport SplineShape & | operator= (SplineShape &from) |
void | SetFlag (DWORD fl, BOOL val=TRUE) |
void | ClearFlag (DWORD fl) |
bool | GetFlag (DWORD fl) |
virtual CoreExport int | HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt) |
This method is called to determine if the specified screen point intersects the item. More... | |
virtual CoreExport int | HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt, ModContext *mc) |
This method is used in modifier gizmo hit testing. More... | |
virtual CoreExport void | Snap (TimeValue t, INode *inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt) |
Checks the point passed for a snap and updates the SnapInfo structure. More... | |
virtual CoreExport int | Display (TimeValue t, INode *inode, ViewExp *vpt, int flags) |
This method displays the shape's generated mesh if necessary. More... | |
virtual CoreExport CreateMouseCallBack * | GetCreateMouseCallBack () |
This method allows the system to retrieve a callback object used in creating an object in the 3D viewports. More... | |
virtual CoreExport RefTargetHandle | Clone (RemapDir &remap) |
This method is used by 3ds Max to clone an object. More... | |
virtual CoreExport bool | UpdatePerNodeItems (const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer) |
CoreExport int | Display (TimeValue t, INode *inode, ViewExp *vpt, int flags, ModContext *mc) |
When this method is called the plug-in should respond by performing a quick render of the modifier gizmo in viewport using the current TM. More... | |
CoreExport void | GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vp, Box3 &box, ModContext *mc) |
This method computes the world space bounding box of the modifier gizmo (or any object that when in sub-object mode has a gizmo). More... | |
CoreExport int | NumSubObjTypes () |
Objects and modifiers that support subobjects have to overwrite this method - as well as GetSubObjType() - and return a class derived from ISubObjType in GetSubObjType(). More... | |
CoreExport ISubObjType * | GetSubObjType (int i) |
Returns a pointer to the sub-object type for the sub-object whose index is passed. More... | |
CoreExport void | XFormHandles (SSXFormProc *xproc, TimeValue t, Matrix3 &partm, Matrix3 &tmAxis) |
CoreExport void | XFormVerts (SSXFormProc *xproc, TimeValue t, Matrix3 &partm, Matrix3 &tmAxis) |
CoreExport void | Move (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE) |
When this method is called the plug-in should respond by moving its selected sub-object components. More... | |
CoreExport void | Rotate (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Quat &val, BOOL localOrigin=FALSE) |
When this method is called the plug-in should respond by rotating its selected sub-object components. More... | |
CoreExport void | Scale (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE) |
When this method is called the plug-in should respond by scaling its selected sub-object components. More... | |
CoreExport void | TransformStart (TimeValue t) |
This method is called before the first Move(), Rotate() or Scale() call and before a hold is in effect. More... | |
CoreExport void | TransformFinish (TimeValue t) |
This method is called after the user has completed the Move(), Rotate() or Scale() operation and the undo object has been accepted. More... | |
CoreExport void | TransformCancel (TimeValue t) |
This method is called when the transform operation is canceled by a right-click and the undo has been canceled. More... | |
CoreExport ObjectState | Eval (TimeValue time) |
This method is called to evaluate the object and return the result as an ObjectState. More... | |
CoreExport Interval | ObjectValidity (TimeValue t) |
This method returns the validity interval of the object as a whole at the specified time. More... | |
CoreExport void | MaybeEnlargeViewportRect (GraphicsWindow *gw, Rect &rect) |
This method allows the object to enlarge its viewport rectangle, if it wants to. More... | |
virtual CoreExport void | InitNodeName (MSTR &s) |
This is the default name of the node when it is created. More... | |
BOOL | SupportsNamedSubSels () |
An object that supports sub-object selection can choose to support named sub object selection sets. More... | |
CoreExport void | ActivateSubSelSet (MSTR &setName) |
When the user chooses a name from the drop down list this method is called. More... | |
CoreExport void | NewSetFromCurSel (MSTR &setName) |
If the user types a new name into the named selection set drop down then this method is called. More... | |
CoreExport void | RemoveSubSelSet (MSTR &setName) |
If the user selects a set from the drop down and then chooses Remove Named Selections from the Edit menu this method is called. More... | |
CoreExport void | SetupNamedSelDropDown () |
To support the Edit Named Selections dialog, plug-ins must implement this method. More... | |
CoreExport int | NumNamedSelSets () |
To support the Edit Named Selections dialog, plug-ins must implement this method. More... | |
CoreExport MSTR | GetNamedSelSetName (int i) |
To support the Edit Named Selections dialog, plug-ins must implement this method. More... | |
CoreExport void | SetNamedSelSetName (int i, MSTR &newName) |
To support the Edit Named Selections dialog, plug-ins must implement this method. More... | |
CoreExport void | NewSetByOperator (MSTR &newName, Tab< int > &sets, int op) |
To support the Edit Named Selections dialog, plug-ins must implement this method. More... | |
CoreExport BOOL | GetUniqueSetName (MSTR &name) |
CoreExport INT_PTR | SelectNamedSet () |
CoreExport void | NSCopy () |
CoreExport void | NSPaste () |
CoreExport SSNamedSelSetList | GetSelSet () |
CoreExport Interval | ConvertValidity (TimeValue t) |
CoreExport Interval | ChannelValidity (TimeValue t, int nchan) |
Retrieve the current validity interval for the nchan channel of the object. More... | |
CoreExport void | SetChannelValidity (int i, Interval v) |
Sets the validity interval of the specified channel. More... | |
CoreExport void | InvalidateChannels (ChannelMask channels) |
This method invalidates the intervals for the given channel mask. More... | |
int | IsDeformable () |
Indicates whether this object is deformable. More... | |
CoreExport int | NumPoints () |
The points of a deformable object are accessed through a virtual array interface. More... | |
CoreExport Point3 | GetPoint (int i) |
The points of a deformable object are accessed through a virtual array interface. More... | |
CoreExport void | SetPoint (int i, const Point3 &p) |
The points of a deformable object are accessed through a virtual array interface. More... | |
CoreExport BOOL | IsPointSelected (int i) |
Returns TRUE if the 'i-th' point is selected; otherwise FALSE. More... | |
CoreExport void | PointsWereChanged () |
Informs the object that its points have been deformed, so it can invalidate its cache. More... | |
CoreExport void | GetDeformBBox (TimeValue t, Box3 &box, Matrix3 *tm=NULL, BOOL useSel=FALSE) |
This method computes the bounding box in the objects local coordinates or the optional space defined by tm. More... | |
CoreExport void | Deform (Deformer *defProc, int useSel) |
This is the method used to deform the object with a deformer. More... | |
CoreExport int | CanConvertToType (Class_ID obtype) |
Indicates whether the object can be converted to the specified type. More... | |
CoreExport Object * | ConvertToType (TimeValue t, Class_ID obtype) |
This method converts this object to the type specified and returns a pointer it. More... | |
CoreExport void | GetCollapseTypes (Tab< Class_ID > &clist, Tab< MSTR * > &nlist) |
When the user clicks on the Edit Stack button in the modify branch a list of 'Convert To:' types is presented. More... | |
CoreExport void | FreeChannels (ChannelMask chan) |
This method deletes the memory associated with the specified channels and set the intervals associated with the channels to invalid (empty). More... | |
CoreExport Object * | MakeShallowCopy (ChannelMask channels) |
This method must make a copy of its "shell" and then shallow copy (see below) only the specified channels. More... | |
CoreExport void | ShallowCopy (Object *fromOb, ChannelMask channels) |
This method copies the specified channels from the fromOb to this and copies the validity intervals. More... | |
CoreExport void | NewAndCopyChannels (ChannelMask channels) |
This method replaces the locked channels with newly allocated copies. More... | |
CoreExport DWORD | GetSubselState () |
For objects that have sub selection levels, this method returns the current selection level of the object. More... | |
CoreExport void | GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box) |
This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version). More... | |
CoreExport void | GetLocalBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box) |
This is the object space bounding box, the box in the object's local coordinates. More... | |
CoreExport int | NumberOfVertices (TimeValue t, int curve) |
This method is used by the Summary Info and Object Properties dialogs to inform the user how many vertices or CVs are in the object. More... | |
CoreExport int | NumberOfCurves (TimeValue t) |
Returns the number of polygons in the shape at the given time. More... | |
CoreExport BOOL | CurveClosed (TimeValue t, int curve) |
This method is called to determine if the specified curve of the shape is closed at the time passed. More... | |
CoreExport Point3 | InterpCurve3D (TimeValue t, int curve, float param, int ptype=PARAM_SIMPLE) |
This method returns a point interpolated on the entire curve. More... | |
CoreExport Point3 | TangentCurve3D (TimeValue t, int curve, float param, int ptype=PARAM_SIMPLE) |
This method returns a tangent vector interpolated on the entire curve. More... | |
CoreExport float | LengthOfCurve (TimeValue t, int curve) |
Returns the length of the specified curve. More... | |
CoreExport int | NumberOfPieces (TimeValue t, int curve) |
Returns the number of sub-curves in a curve. More... | |
CoreExport Point3 | InterpPiece3D (TimeValue t, int curve, int piece, float param, int ptype=PARAM_SIMPLE) |
This method returns the interpolated point along the specified sub-curve (segment). More... | |
CoreExport Point3 | TangentPiece3D (TimeValue t, int curve, int piece, float param, int ptype=PARAM_SIMPLE) |
Returns the tangent vector on a sub-curve at the specified 'distance' along the curve. More... | |
CoreExport MtlID | GetMatID (TimeValue t, int curve, int piece) |
This method provides access to the material IDs of the shape. More... | |
BOOL | CanMakeBezier () |
This method is called to determine if the shape can be converted to a bezier representation. More... | |
CoreExport void | MakeBezier (TimeValue t, BezierShape &shape) |
Creates the bezier representation of the shape. More... | |
CoreExport ShapeHierarchy & | OrganizeCurves (TimeValue t, ShapeHierarchy *hier=NULL) |
This method is called to prepare the shape for lofting, extrusion, etc. More... | |
CoreExport void | MakePolyShape (TimeValue t, PolyShape &shape, int steps=PSHAPE_BUILTIN_STEPS, BOOL optimize=FALSE) |
Create a PolyShape representation with optional fixed steps. More... | |
CoreExport int | MakeCap (TimeValue t, MeshCapInfo &capInfo, int capType) |
This method generates a mesh capping info for the shape. More... | |
CoreExport int | MakeCap (TimeValue t, PatchCapInfo &capInfo) |
This method creates a patch cap info out of the shape. More... | |
BezierShape & | GetShape () |
CoreExport void | DeleteThis () |
Deletes an instance of this class. More... | |
void | FreeCaches () |
virtual Class_ID | ClassID () |
Retrieves a constant that uniquely identifies the plugin class. More... | |
virtual CoreExport void | GetClassName (MSTR &s, bool localized=true) const override |
Retrieves the name of the plugin class. More... | |
CoreExport void * | GetInterface (ULONG id) |
Inherited from Animatable. More... | |
virtual CoreExport const MCHAR * | GetObjectName (bool localized=true) const override |
CoreExport int | NumSubs () |
CoreExport Animatable * | SubAnim (int i) |
This method returns the ShapeObject's animatable pointer. More... | |
CoreExport MSTR | SubAnimName (int i, bool localized=true) override |
This method returns the name of the animatable's name. More... | |
CoreExport BOOL | AssignController (Animatable *control, int subAnim) |
int | SubNumToRefNum (int subNum) |
CoreExport BOOL | SelectSubAnim (int subNum) |
CoreExport void | RescaleWorldUnits (float f) |
Implemented by the System. More... | |
CoreExport int | RemapRefOnLoad (int iref) |
This method remaps references at load time so that files saved from previous versions of 3ds Max get their references adjusted properly to allow for the new ShapeObject reference. More... | |
CoreExport int | NumRefs () |
The ShapeObject makes 1 reference; this is where it tells the system. More... | |
CoreExport RefTargetHandle | GetReference (int i) |
This method allows the ShapeObject to return a pointer to its parameter block. More... | |
CoreExport void | CreateContArray () |
CoreExport void | SynchContArray () |
CoreExport void | AllocContArray (int count) |
CoreExport void | ReplaceContArray (Tab< Control * > &nc) |
CoreExport void | InsertPointConts (int index, int count) |
CoreExport void | DeletePointConts (BitArray &set) |
CoreExport void | ReversePointConts (int index, int count, BOOL keepFirst) |
CoreExport void | NullPointConts (int index, int count) |
CoreExport void | NullPolyPointConts (int poly) |
CoreExport void | PlugControllersSel (TimeValue t) |
CoreExport BOOL | PlugControl (TimeValue t, int i) |
CoreExport void | SetPtCont (int i, Control *c) |
CoreExport void | SetPointAnim (TimeValue t, int poly, int vert, Point3 pt) |
CoreExport BOOL | CloneVertCont (int from, int to) |
CoreExport void | SetRollupPage (IObjParam *ip, BOOL creating) |
CoreExport void | RemoveRollupPage (IObjParam *ip) |
virtual CoreExport void | BeginEditParams (IObjParam *ip, ULONG flags, Animatable *prev) |
This method allows the ShapeObject to create its new "Rendering" rollup. More... | |
virtual CoreExport void | EndEditParams (IObjParam *ip, ULONG flags, Animatable *next) |
Similarly to BeginEditParams, this method allows the ShapeObject to remove its "Rendering" rollup. More... | |
CoreExport int | GetSubobjectLevel () |
CoreExport void | SetSubobjectLevel (int level) |
CoreExport void | ActivateSubobjSel (int level, XFormModes &modes) |
When the user changes the selection of the sub-object drop down, this method is called to notify the plug-in. More... | |
CoreExport void | SelectSubComponent (HitRecord *hitRec, BOOL selected, BOOL all, BOOL invert) |
This method is called to change the selection state of the component identified by hitRec. More... | |
CoreExport void | ClearSelection (int level) |
This method is called to clear the selection for the given sub-object level. More... | |
CoreExport void | SelectAll (int level) |
This method is called to select every element of the given sub-object level. More... | |
CoreExport void | InvertSelection (int level) |
This method is called to invert the specified sub-object level. More... | |
CoreExport void | GetSubObjectCenters (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc) |
When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis. More... | |
CoreExport void | GetSubObjectTMs (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc) |
When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis. More... | |
CoreExport void | ShowEndResultChanged (BOOL showEndResult) |
This method notifies the BaseObject that the end result display has been switched (the "Show End Result" button has been toggled). More... | |
CoreExport int | SubObjectIndex (HitRecord *hitRec) |
Returns the index of the sub-object element identified by the HitRecord hitRec. More... | |
CoreExport void | MultiAttachObject (INodeTab &nodeTab) |
CoreExport void | BeginOutlineMove (TimeValue t) |
CoreExport void | BeginFilletMove (TimeValue t) |
CoreExport void | BeginChamferMove (TimeValue t) |
CoreExport void | OutlineMove (TimeValue t, float amount) |
CoreExport void | FilletMove (TimeValue t, float amount) |
CoreExport void | ChamferMove (TimeValue t, float amount) |
CoreExport void | EndMoveModes (TimeValue t, BOOL accept=TRUE) |
CoreExport void | EndOutlineMove (TimeValue t, BOOL accept=TRUE) |
CoreExport void | EndFilletMove (TimeValue t, BOOL accept=TRUE) |
CoreExport void | EndChamferMove (TimeValue t, BOOL accept=TRUE) |
CoreExport void | StartOutlineMode () |
CoreExport void | StartFilletMode () |
CoreExport void | StartChamferMode () |
CoreExport void | DoOutline () |
CoreExport void | DoFillet () |
CoreExport void | DoChamfer () |
CoreExport void | StartSegBreakMode () |
CoreExport void | DoSegBreak (ViewExp *vpt, BezierShape *shape, int poly, int seg, IPoint2 p, INode *inode=NULL) |
CoreExport void | StartSegRefineMode () |
CoreExport void | DoSegRefine (ViewExp *vpt, BezierShape *shape, int poly, int seg, IPoint2 p, INode *inode=NULL) |
CoreExport void | StartCrossInsertMode () |
CoreExport void | DoCrossInsert (ViewExp *vpt, BezierShape *shape, int poly1, int seg1, int poly2, int seg2, IPoint2 p) |
CoreExport void | StartVertConnectMode () |
CoreExport void | DoVertConnect (ViewExp *vpt, BezierShape *shape, int poly1, int vert1, int poly2, int vert2) |
CoreExport void | StartVertInsertMode (int controlID) |
CoreExport int | StartVertInsert (ViewExp *vpt, BezierShape *shape, int poly, int seg, int vert, INode *inode=NULL) |
CoreExport void | EndVertInsert (BOOL acceptUndo) |
CoreExport void | StartCreateLineMode () |
CoreExport BOOL | StartCreateLine (BezierShape **shape) |
CoreExport void | EndCreateLine () |
CoreExport void | StartCrossSectionMode () |
this has the same effect as pressing the Cross Section button in the Spline's Geometry rollout More... | |
CoreExport void | StartCrossSection () |
should be used before a sequence of calls to DoCrossSection() More... | |
CoreExport void | EndCrossSection (BOOL acceptUndo) |
should be used after a sequence of calls to DoCrossSection() More... | |
CoreExport BOOL | BooleanStartUp () |
CoreExport void | StartBooleanMode () |
CoreExport void | DoBoolean (int poly2) |
CoreExport void | StartTrimMode () |
CoreExport void | StartExtendMode () |
CoreExport void | HandleTrimExtend (ViewExp *vpt, ShapeHitData *hit, IPoint2 &m, int operation) |
CoreExport int | GetAttachMat () |
CoreExport void | SetAttachMat (int value) |
CoreExport BOOL | GetCondenseMat () |
CoreExport void | SetCondenseMat (BOOL sw) |
CoreExport int | DoAttach (INode *node, bool &canUndo) |
CoreExport void | DoCrossSection (Tab< int > &splineIndices) |
creates a cross section of the current selected spline or segement with the given spline(s). More... | |
CoreExport void | DoVertBreak () |
CoreExport void | DoVertWeld () |
CoreExport void | DoMakeFirst () |
CoreExport void | DoVertDelete () |
CoreExport void | DoSegDelete () |
CoreExport void | DoSegDetach (int sameShape, int copy, int reorient) |
CoreExport void | DoSegDivide (int divisions) |
CoreExport void | DoPolyClose () |
CoreExport void | DoPolyDetach (int copy, int reorient) |
CoreExport void | DoPolyMirror (int type, int copy) |
CoreExport void | DoPolyDelete () |
CoreExport void | DoPolyReverse () |
CoreExport void | DoPolyExplode () |
CoreExport void | DoExplodeToObjects () |
CoreExport void | SetBoolOperation (int type) |
CoreExport void | SetMirrorOperation (int type) |
CoreExport int | GetBoolOperation () |
CoreExport int | GetMirrorOperation () |
CoreExport UI::MouseCursors::ECursors | GetBoolCursorID () |
CoreExport int | GetBoolMirrString (UINT_PTR type) |
CoreExport void | SetBooleanButton () |
CoreExport void | SetMirrorButton () |
CoreExport void | ChangeSelVerts (int type) |
CoreExport void | ChangeRememberedVert (int type) |
CoreExport int | RememberVertThere (HWND hWnd, IPoint2 m) |
CoreExport void | SetRememberedVertType (int type) |
CoreExport void | ChangeSelSegs (int type) |
CoreExport void | ChangeRememberedSeg (int type) |
CoreExport int | RememberSegThere (HWND hWnd, IPoint2 m) |
CoreExport void | SetRememberedSegType (int type) |
CoreExport void | ChangeSelPolys (int type) |
CoreExport void | ChangeRememberedPoly (int type) |
CoreExport int | RememberPolyThere (HWND hWnd, IPoint2 m) |
CoreExport void | SetRememberedPolyType (int type) |
CoreExport void | SplineShapeClone (SplineShape *source) |
CoreExport int | GetPointIndex (const Tab< Point3 > &vertList, const Point3 &point) const |
this simply performs a linear search through the given list, returning the index of the given point More... | |
CoreExport void | DeleteSpline (int poly) |
CoreExport void | InsertSpline (Spline3D *spline, int poly) |
CoreExport void | Reverse (int poly, BOOL keepFirst=FALSE) |
CoreExport void | DeleteKnot (int poly, int index) |
CoreExport void | AddKnot (int poly, SplineKnot &k, int where=-1) |
CoreExport BOOL | Append (int poly, Spline3D *spline, BOOL weldCoincidentFirstVertex=TRUE) |
CoreExport BOOL | Prepend (int poly, Spline3D *spline, BOOL weldCoincidentLastVertex=TRUE) |
CoreExport void | ReplaceSpline (int poly, Spline3D *spline) |
CoreExport BOOL | DeleteSelVerts (int poly) |
CoreExport BOOL | DeleteSelSegs (int poly) |
CoreExport void | MakeFirst (int poly, int index) |
CoreExport void | SetOptimize (BOOL sw) |
CoreExport void | SetAdaptive (BOOL sw) |
CoreExport void | SetSteps (int n) |
CoreExport void | RecordTopologyTags () |
CoreExport void | ResolveTopoChanges (BezierShape *shape=NULL, int bindTrackingOptions=1) |
CoreExport void | RefreshSelType () |
CoreExport void | UpdateSelectDisplay () |
CoreExport void | SetSelDlgEnables () |
CoreExport void | SetOpsDlgEnables () |
CoreExport void | SetSurfDlgEnables () |
CoreExport void | SetSoftSelDlgEnables (HWND hSoftSel=NULL) |
CoreExport void | SelectionChanged () |
CoreExport BOOL | MaybeSelectSingleSpline (BOOL makeUndo=FALSE) |
CoreExport void | SetFCLimit () |
CoreExport int | GetSelMatIndex () |
CoreExport void | SetSelMatIndex (int index) |
CoreExport void | SelectByMat (int index, BOOL clear) |
CoreExport void | InvalidateSurfaceUI () |
CoreExport IOResult | Save (ISave *isave) |
Implemented by the System. More... | |
CoreExport IOResult | Load (ILoad *iload) |
Implemented by the System. More... | |
CoreExport void | StartBindMode () |
CoreExport void | DoBind (int poly1, int vert1, int poly2, int vert2) |
CoreExport void | DoUnBind () |
CoreExport void | DoHide () |
CoreExport void | DoUnhide () |
CoreExport void | DoCycleVerts () |
CoreExport void | StartRefineConnectMode () |
CoreExport void | EndRefineConnectMode () |
CoreExport void | DoRefineConnect (ViewExp *vpt, BezierShape *shape, int poly, int seg, IPoint2 p, INode *inode=NULL) |
CoreExport void | DoVertFuse () |
CoreExport void | StartCopyTangentMode () |
this has the same effect as pressing the Copy button in the "Tangent" section of the Spline UI, when in Vertex sub-object mode More... | |
CoreExport void | StartPasteTangentMode () |
this has the same effect as pressing the Paste button in the "Tangent" section of the Spline UI, when in Vertex sub-object mode More... | |
CoreExport void | StartPasteTangent () |
should be used before a call to PasteTangent() More... | |
CoreExport void | EndPasteTangent () |
should be used following a call to PasteTangent() More... | |
CoreExport BOOL | CopyTangent (int poly, int vert) |
copy the given tangent More... | |
CoreExport BOOL | PasteTangent (int poly, int vert) |
paste the given tangent. More... | |
CoreExport void | StartCommandMode (splineCommandMode mode) |
CoreExport void | ButtonOp (splineButtonOp opcode) |
CoreExport void | GetUIParam (splineUIParam uiCode, int &ret) |
CoreExport void | SetUIParam (splineUIParam uiCode, int val) |
CoreExport void | GetUIParam (splineUIParam uiCode, float &ret) |
CoreExport void | SetUIParam (splineUIParam uiCode, float val) |
bool | Editing () |
CoreExport DWORD | GetSelLevel () |
CoreExport void | SetSelLevel (DWORD level) |
CoreExport void | LocalDataChanged () |
CoreExport BitArray | GetVertSel () |
CoreExport BitArray | GetSegmentSel () |
CoreExport BitArray | GetSplineSel () |
CoreExport void | SelectBySegment (BOOL interactive=TRUE) |
CoreExport void | SelectBySpline (BOOL interactive=TRUE) |
CoreExport void | SetVertSel (BitArray &set, ISplineSelect *imod, TimeValue t) |
CoreExport void | SetSegmentSel (BitArray &set, ISplineSelect *imod, TimeValue t) |
CoreExport void | SetSplineSel (BitArray &set, ISplineSelect *imod, TimeValue t) |
CoreExport GenericNamedSelSetList & | GetNamedVertSelList () |
CoreExport GenericNamedSelSetList & | GetNamedSegmentSelList () |
CoreExport GenericNamedSelSetList & | GetNamedSplineSelList () |
CoreExport MtlID | GetNextAvailMtlID (ModContext *mc) |
CoreExport BOOL | HasFaceSelection (ModContext *mc) |
CoreExport void | SetSelFaceMtlID (ModContext *mc, MtlID id, BOOL bResetUnsel=FALSE) |
CoreExport int | GetSelFaceUniqueMtlID (ModContext *mc) |
CoreExport int | GetSelFaceAnyMtlID (ModContext *mc) |
CoreExport int | GetMaxMtlID (ModContext *mc) |
CoreExport void | InvalidateGeomCache () |
This method is very important - It causes the ShapeObject to flush its cached rendering mesh. More... | |
CoreExport int | UseEdgeDists () |
CoreExport void | SetUseEdgeDists (int useSoftSelections) |
CoreExport int | UseSoftSelections () |
CoreExport void | SetUseSoftSelections (int useSoftSelections) |
CoreExport void | InvalidateVertexWeights () |
CoreExport void | UpdateVertexDists () |
CoreExport void | UpdateEdgeDists () |
CoreExport void | UpdateVertexWeights () |
virtual CoreExport BaseInterface * | GetInterface (Interface_ID iid) override |
virtual CoreExport void * | GetInterface (ULONG id) override |
Public Member Functions inherited from ShapeObject | |
CoreExport | ShapeObject () |
CoreExport | ~ShapeObject () |
virtual CoreExport BaseInterface * | GetInterface (Interface_ID iid) override |
Inherited from Animatable. More... | |
virtual CoreExport unsigned long | GetObjectDisplayRequirement () const override |
virtual CoreExport bool | PrepareDisplay (const MaxSDK::Graphics::UpdateDisplayContext &prepareDisplayContext) override |
virtual BOOL | IsShapeObject () override |
Returns the number of shapes contained inside this object. More... | |
virtual int | IntersectRay (TimeValue t, Ray &ray, float &at, Point3 &norm) override |
Computes the intersection point of the ray passed and the shape. More... | |
SClass_ID | SuperClassID () override |
Retrieves a constant representing the type of the plugin. More... | |
virtual CoreExport int | IsRenderable () override |
Indicates whether the object may be rendered. More... | |
virtual CoreExport void | CopyBaseData (ShapeObject &from) |
In order to simplify things for subclasses of ShapeObject, this method is now available. More... | |
CoreExport float | GetThickness (TimeValue t, Interval &ivalid) |
Implemented by the System. More... | |
CoreExport int | GetSides (TimeValue t, Interval &ivalid) |
This method returns the number of sides for the cross-section of the rendering mesh version of the shape for the specified time. More... | |
CoreExport float | GetAngle (TimeValue t, Interval &ivalid) |
This method returns the angle that the cross-section of the rendering mesh will be rotated to, for the specified time. More... | |
CoreExport float | GetViewportThickness () |
This method returns the thickness of the viewport version of the rendering mesh. More... | |
CoreExport int | GetViewportSides () |
This method returns the number of sides for the cross-section for the viewport version of the rendering mesh. More... | |
CoreExport float | GetViewportAngle () |
This method returns the angle that the cross-section of the viewport version of the rendering mesh will be rotated to. More... | |
CoreExport BOOL | GetRenderable () |
Implemented by the System. More... | |
CoreExport BOOL | GetGenUVs () |
Implemented by the System. More... | |
CoreExport BOOL | GetDispRenderMesh () |
This method returns TRUE if the "Display Render Mesh" switch is on. More... | |
CoreExport BOOL | GetUseViewport () |
This method returns TRUE if the "Use Viewport Settings" switch is on. More... | |
CoreExport BOOL | GetViewportOrRenderer () |
This method returns the value of the Viewport/Render switch and either returns GENMESH_VIEWPORT or GENMESH_RENDER. More... | |
CoreExport void | SetThickness (TimeValue t, float thick) |
Implemented by the System. More... | |
CoreExport void | SetSides (TimeValue t, int s) |
This method allows you to set the number of sides for the rendering mesh version of the shape for the specified time. More... | |
CoreExport void | SetAngle (TimeValue t, float a) |
This method allows you to set the cross-section rotation angle for the rendering mesh version of the shape, in degrees, for the specified time. More... | |
CoreExport void | SetViewportThickness (float thick) |
CoreExport void | SetViewportSides (int s) |
This method allows you to set the number of sides for the viewport version of the rendering mesh. More... | |
CoreExport void | SetViewportAngle (float a) |
This method allows you to set the angle that the cross-section of the viewport version of the rendering mesh will be rotated to, in degrees. More... | |
CoreExport void | SetRenderable (BOOL sw) |
Implemented by the System. More... | |
CoreExport void | SetGenUVs (BOOL sw) |
Implemented by the System. More... | |
CoreExport void | SetDispRenderMesh (BOOL sw) |
This method allows you to turn the "Display Render Mesh" switch on or off. More... | |
CoreExport void | SetUseViewport (BOOL sw) |
This method allows you to turn the "Use Viewport Settings" switch on or off. More... | |
CoreExport void | SetViewportOrRenderer (BOOL sw) |
This method allows you to set the value of the Viewport/Render switch. More... | |
virtual CoreExport Mesh * | GetRenderMesh (TimeValue t, INode *inode, View &view, BOOL &needDelete) override |
This method should be implemented by all renderable GeomObjects. More... | |
virtual CoreExport void | GetRenderMeshInfo (TimeValue t, INode *inode, View &view, int &nverts, int &nfaces) |
Returns information on the rendering mesh. More... | |
virtual CoreExport void | GenerateMesh (TimeValue t, int option, Mesh *mesh) |
This method will generate a mesh based on either the viewport or rendering parameters for the specified time. More... | |
virtual BOOL | AttachShape (TimeValue t, INode *thisNode, INode *attachNode, BOOL weldEnds=FALSE, float weldThreshold=0.0f) |
This method is called to attach the shape of attachNode to thisNode at the specified time. More... | |
virtual BOOL | HasUVW () override |
Call this method to find out if the object has UVW coordinates. More... | |
virtual BOOL | HasUVW (int mapChannel) override |
Call this method to find out if the object is has UVW coordinates for the specified mapping channel. More... | |
virtual void | SetGenUVW (BOOL sw) override |
This method is called to change the state of its Generate UVW boolean. More... | |
virtual void | SetGenUVW (int mapChannel, BOOL sw) override |
This method is called to change the state of its Generate UVW boolean for the specified mapping channel. More... | |
virtual CoreExport bool | SpecifySaveReferences (ReferenceSaveManager &referenceSaveManager) override |
Implemented by the System. More... | |
virtual CoreExport Class_ID | PreferredCollapseType () override |
Implemented by the System. More... | |
virtual CoreExport BOOL | GetExtendedProperties (TimeValue t, MSTR &prop1Label, MSTR &prop1Data, MSTR &prop2Label, MSTR &prop2Data) override |
Implemented by the System. More... | |
CoreExport ParamDimension * | GetParameterDim (int pbIndex) |
This method returns the parameter dimension of the parameter whose index is passed. More... | |
CoreExport MSTR | GetParameterName (int pbIndex, bool localized=true) |
This method returns the name of the parameter whose index is passed. More... | |
CoreExport Interval | GetShapeObjValidity (TimeValue t) |
This method gets the validity interval for the ShapeObject's internal parameters only. More... | |
virtual CoreExport Box3 | GetBoundingBox (TimeValue t, Matrix3 *tm=NULL) |
This method returns a bounding box for the shape, if it's active, if the "Display Render Mesh" switch is on. More... | |
int | SetProperty (ULONG id, void *data) |
Associates data passed in to given id. More... | |
void * | GetProperty (ULONG id) |
Retrieves data associated with id. More... | |
CoreExport BOOL | GetUsePhysicalScaleUVs () |
Queries whether if real world texture size is used or not. More... | |
CoreExport void | SetUsePhysicalScaleUVs (BOOL flag) |
Sets whether real world texture size is used or not. More... | |
CoreExport BOOL | GetTwistCorrect () |
Queries the twist correction switch. More... | |
CoreExport void | SetTwistCorrect (BOOL flag) |
Sets the twist correction switch. More... | |
CoreExport BOOL | GetCap () |
Queries the main capping switch. More... | |
CoreExport void | SetCap (BOOL flag) |
Sets the main capping switch. More... | |
CoreExport BOOL | GetQuadCap () |
Queries the quad capping switch. More... | |
CoreExport void | SetQuadCap (BOOL flag) |
Sets the quad capping switch. More... | |
CoreExport int | GetCapSegments (TimeValue t, Interval &ivalid) |
Get/Set the cap segments count. More... | |
CoreExport void | SetCapSegments (TimeValue t, int count) |
Sets the cap segments value for the specified time. More... | |
CoreExport float | GetSphereCap (TimeValue t, Interval &ivalid) |
Get/Set the sphere capping value used in quad capping. More... | |
CoreExport void | SetSphereCap (TimeValue t, float value) |
Sets the sphere capping value (0-1). More... | |
Public Member Functions inherited from GeomObject | |
virtual int | IsInstanceDependent () |
If an object creates different meshes depending on the particular instance (view-dependent) it should return nonzero; otherwise 0. More... | |
virtual int | NumberOfRenderMeshes () |
Objects may supply multiple render meshes ( e.g. More... | |
virtual Mesh * | GetMultipleRenderMesh (TimeValue t, INode *inode, View &view, BOOL &needDelete, int meshNumber) |
For multiple render meshes, this method must be implemented. More... | |
virtual void | GetMultipleRenderMeshTM (TimeValue t, INode *inode, View &view, int meshNumber, Matrix3 &meshTM, Interval &meshTMValid) |
For multiple render meshes, this method must be implemented. More... | |
virtual CoreExport PatchMesh * | GetRenderPatchMesh (TimeValue t, INode *inode, View &view, BOOL &needDelete) |
This method provides a patch mesh representation of the object for use by the renderer. More... | |
virtual BOOL | CanDoDisplacementMapping () |
Returns TRUE if this object can do displacement mapping; otherwise FALSE. More... | |
Public Member Functions inherited from Object | |
CoreExport | Object () |
CoreExport | ~Object () |
virtual BOOL | CheckObjectIntegrity () |
This method is used for debugging only. More... | |
virtual Object * | FindBaseObject () |
It is called to return a pointer to the base object (an object that is not a derived object). More... | |
virtual BOOL | IsParamSurface () |
There are several methods used to access a parametric position on the surface of the object. More... | |
virtual int | NumSurfaces (TimeValue t) |
Returns the number of parametric surfaces within the object. More... | |
virtual Point3 | GetSurfacePoint (TimeValue t, float u, float v, Interval &iv) |
This method needs to be implemented if Object::IsParamSurface() returns TRUE. More... | |
virtual Point3 | GetSurfacePoint (TimeValue t, int surface, float u, float v, Interval &iv) |
This method is used to retrieve a point on the specified surface of the object based on two parameters of the surface, u and v. More... | |
virtual void | SurfaceClosed (TimeValue t, int surface, BOOL &uClosed, BOOL &vClosed) |
This method allows the object to return flags that indicate whether the parametric surface is closed in the U and V dimensions. More... | |
CoreExport SvGraphNodeReference | SvTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags) |
CoreExport bool | SvHandleDoubleClick (IGraphObjectManager *gom, IGraphNode *gNode) |
CoreExport MSTR | SvGetName (IGraphObjectManager *gom, IGraphNode *gNode, bool isBeingEdited) |
CoreExport COLORREF | SvHighlightColor (IGraphObjectManager *gom, IGraphNode *gNode) |
CoreExport bool | SvIsSelected (IGraphObjectManager *gom, IGraphNode *gNode) |
Returns true if the object is selected in its schematic view. More... | |
CoreExport MultiSelectCallback * | SvGetMultiSelectCallback (IGraphObjectManager *gom, IGraphNode *gNode) |
CoreExport bool | SvCanSelect (IGraphObjectManager *gom, IGraphNode *gNode) |
CoreExport void | AddXTCObject (XTCObject *pObj, int priority=0, int branchID=-1) |
This method adds an extension object into the pipeline. More... | |
CoreExport int | NumXTCObjects () |
Returns the number of extension objects maintained by this Object. More... | |
CoreExport XTCObject * | GetXTCObject (int index) |
Returns a pointer to the specified extension object. More... | |
CoreExport void | RemoveXTCObject (int index) |
Removes the extension object as indicated by the index. More... | |
CoreExport void | SetXTCObjectPriority (int index, int priority) |
Sets the priority for the extension object whose index is passed. More... | |
CoreExport int | GetXTCObjectPriority (int index) |
Returns the integer priority number of the extension object whose index is passed. More... | |
CoreExport void | SetXTCObjectBranchID (int index, int branchID) |
Sets the branch ID of the extension object whose index is passed. More... | |
CoreExport int | GetXTCObjectBranchID (int index) |
Returns the integer branch ID of the extension object whose index is passed. More... | |
CoreExport void | MergeAdditionalChannels (Object *from, int branchID) |
This method has to be called whenever the CompoundObject updates a branch (calling Eval() on it). More... | |
CoreExport void | BranchDeleted (int branchID, bool reorderChannels) |
This method has to be called on the CompoundObject so it can delete the XTCObjects for the specified branch. More... | |
CoreExport void | CopyAdditionalChannels (Object *from, bool deleteOld=true, bool bShallowCopy=false) |
This method copies all extension objects from the "from" object into the current object. More... | |
CoreExport void | DeleteAllAdditionalChannels () |
Implemented by the System. More... | |
virtual BOOL | UseSelectionBrackets () |
This method allows an object to choose whether or not it will display selection brackets in shaded viewports. More... | |
virtual BOOL | IsManipulator () |
virtual void | ReduceDisplayCaches () |
Should reduce any derived display data to save memory, since the node wont be drawn until the user undhides it. More... | |
virtual bool | NeedGWCacheRebuilt (GraphicsWindow *gw, Material *ma, int numMat) |
This returns whether the Graphics Cache for this object needs to be rebuilt. More... | |
virtual void | BuildGWCache (GraphicsWindow *gw, Material *ma, int numMat, BOOL threaded) |
This builds the graphics window cached mesh. More... | |
virtual void | StartStackEval () |
This are called right before and after a modifier is applied to an object. More... | |
virtual void | EndStackEval () |
virtual int | UsesWireColor () |
This method determines if the object color is used for display. More... | |
virtual int | DoOwnSelectHilite () |
If an object wants to draw itself in the 3D viewports in its selected state in some custom manner this method should return nonzero. More... | |
virtual BOOL | NormalAlignVector (TimeValue t, Point3 &pt, Point3 &norm) |
Objects that don't support the IntersectRay() method (such as helper objects) can implement this method to provide a default vector for use with the normal align command in 3ds Max. More... | |
void | LockObject () |
Implemented by the System. More... | |
void | UnlockObject () |
Implemented by the System. More... | |
int | IsObjectLocked () |
Implemented by the System. More... | |
void | LockChannels (ChannelMask channels) |
Implemented by the System. More... | |
void | UnlockChannels (ChannelMask channels) |
Implemented by the System. More... | |
ChannelMask | GetChannelLocks () |
Implemented by the System. More... | |
void | SetChannelLocks (ChannelMask channels) |
Implemented by the System. More... | |
ChannelMask | GetChannelLocks (ChannelMask m) |
Implemented by the System. More... | |
virtual BOOL | CanCacheObject () |
This method determines if this object can have channels cached. More... | |
virtual void | WSStateInvalidate () |
This is called by a node when the node's world space state has become invalid. More... | |
virtual BOOL | IsWorldSpaceObject () |
Returns TRUE if the object as a world space object; otherwise FALSE. More... | |
CoreExport INode * | GetWorldSpaceObjectNode () |
Implemented by the System. More... | |
virtual BOOL | IsParticleSystem () |
Implemented by the System. More... | |
CoreExport void | CopyChannelLocks (Object *obj, ChannelMask needChannels) |
Implemented by the System. More... | |
virtual void | TopologyChanged () |
Implemented by the System. More... | |
virtual float | PointSelection (int i) |
Returns a floating point weighted point selection if the object supports it. More... | |
virtual BOOL | HasWeights () |
Returns TRUE if the object has weights for its points that can be set; otherwise FALSE. More... | |
virtual double | GetWeight (int i) |
Returns the weight of the specified point of the object. More... | |
virtual void | SetWeight (int i, const double w) |
Sets the weight of the specified point. More... | |
virtual BOOL | PolygonCount (TimeValue t, int &numFaces, int &numVerts) |
Retreives the number of faces and vertices of the polyginal mesh representation of this object. More... | |
virtual int | IsMappable () |
This method lets you know if the ApplyUVWMap() method is available for this object. More... | |
virtual int | NumMapChannels () |
Returns the maximum number of channels supported by this type of object. More... | |
virtual int | NumMapsUsed () |
Returns the number of maps currently used by this object. More... | |
virtual void | ApplyUVWMap (int type, float utile, float vtile, float wtile, int uflip, int vflip, int wflip, int cap, const Matrix3 &tm, int channel=1) |
This method may be called to map the object with UVW mapping coordinates. More... | |
virtual Object * | CollapseObject () |
This method is called on the world space cache object when the stack gets collapsed, that lets the pipeline object decide, if it wants to return a different object than itself. More... | |
virtual void | SetSubSelState (DWORD s) |
Implemented by the System. More... | |
CoreExport void | ReadyChannelsForMod (ChannelMask channels) |
Implemented by the System. More... | |
CoreExport bool | IsBaseClassOwnedChannel (int nchan) |
Implemented by the System. More... | |
CoreExport void | UpdateValidity (int nchan, Interval v) |
When a modifier is applied to an object, it needs to include its own validity interval in the interval of the object. More... | |
Interval | GetNoEvalInterval () |
void | SetNoEvalInterval (Interval iv) |
virtual CoreExport void | ReduceCaches (TimeValue t) |
This method give the object the chance to reduce its caches. More... | |
virtual int | IsConstObject () |
This is called to determine if this is a construction object or not. More... | |
virtual int | NumPipeBranches (bool selected=true) |
This method returns the number of pipeline branches combined by the object. More... | |
virtual Object * | GetPipeBranch (int i, bool selected=true) |
Retrieves sub-object branches from an object that supports branching. More... | |
virtual INode * | GetBranchINode (TimeValue t, INode *node, int i, bool selected=true) |
When an object has sub-object branches, it is likely that the sub-objects are transformed relative to the object. More... | |
virtual int | NumberOfContainedShapes () |
Returns the number of shapes contained inside this object. More... | |
virtual ShapeObject * | GetContainedShape (TimeValue t, int index) |
This method returns the ShapeObject specified by the index passed at the time specified. More... | |
virtual void | GetContainedShapeMatrix (TimeValue t, int index, Matrix3 &mat) |
Returns the matrix associated with the shape whose index is passed. More... | |
virtual BitArray | ContainedShapeSelectionArray () |
This is used by the lofter. More... | |
Public Member Functions inherited from BaseObject | |
virtual CoreExport bool | UpdatePerViewItems (const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::UpdateViewContext &viewContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer) |
virtual CoreExport const MaxSDK::Graphics::RenderItemHandleArray & | GetRenderItems () const |
CoreExport | BaseObject () |
virtual CoreExport | ~BaseObject () |
virtual BOOL | HasViewDependentBoundingBox () |
This method return true if GetWorldBoundBox returns different boxes for different viewports. More... | |
virtual void | SetExtendedDisplay (int flags) |
This method is used for storing mode-dependent display attributes. More... | |
virtual const MCHAR * | GetObjectName () MAX_SEALED |
virtual CoreExport BOOL | OKToChangeTopology (MSTR &modName) |
Implemented by the System. More... | |
virtual BOOL | ChangeTopology () |
This method asks the question of an object or modifier "Do you change
topology"? An object or modifier returns TRUE if it is capable of changing topology when its parameters are being edited; otherwise FALSE. More... | |
virtual void | ForceNotify (Interval &i) |
Notifies dependents of a change. More... | |
virtual IParamArray * | GetParamBlock () |
An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it. More... | |
virtual IParamBlock2 * | GetParamBlock (int i) override |
An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it. More... | |
virtual int | GetParamBlockIndex (int id) |
If a plug-in makes its parameter block available (using GetParamBlock()) then it will need to provide #defines for indices into the parameter block. More... | |
virtual void | TransformHoldingStart (TimeValue t) |
This method is called before the first Move(), Rotate() or Scale() call and after a hold is in effect. More... | |
virtual void | TransformHoldingFinish (TimeValue t) |
This method is called after the user has completed the Move(), Rotate() or Scale() operation and before the undo object has been accepted. More... | |
virtual void | CloneSelSubComponents (TimeValue t) |
This method is called to make a copy of the selected sub-object components of the item. More... | |
virtual void | AcceptCloneSelSubComponents (TimeValue t) |
This method is called when the user mouses up after shift-cloning a sub-object selection. More... | |
virtual void | NotifyPreCollapse (INode *node, IDerivedObject *derObj, int index) |
This method is called before a modifier or object is collapsed. More... | |
virtual void | NotifyPostCollapse (INode *node, Object *obj, IDerivedObject *derObj, int index) |
This method is called after a modifier or object is collapsed. More... | |
virtual CoreExport int | GetSubObjectLevel () |
This method returns an integer which indicates the current sub-object level of the modifier or base object. More... | |
Public Member Functions inherited from ReferenceTarget | |
virtual BOOL | IsRefTarget () |
Checks if this is a ReferenceTarget. More... | |
CoreExport RefResult | TestForLoop (const Interval &refInterval, RefMakerHandle hmaker) |
Tests for a cyclical reference. More... | |
CoreExport BOOL | HasDependents () |
Checks if a ReferenceTarget has references. More... | |
CoreExport BOOL | HasRealDependents () |
Checks if this has Real (Strong) Dependents. More... | |
void | BeginDependencyTest () |
Starts Dependency Test. More... | |
BOOL | EndDependencyTest () |
Ends Dependency Test. More... | |
virtual void | RefAdded (RefMakerHandle rm) |
Called after a reference is made to a target. More... | |
virtual void | RefAddedUndoRedo (RefMakerHandle rm) |
Called after a reference is made to a target because of undo or redo. More... | |
virtual void | RefDeleted () |
Called after a references to this is deleted. More... | |
virtual void | RefDeletedUndoRedo () |
Called after a references to this is deleted because of undo or redo. More... | |
CoreExport RefResult | DeleteAllRefsToMe () |
Deletes all references to this ReferenceTarget. More... | |
CoreExport RefResult | TransferReferences (RefTargetHandle oldTarget, BOOL delOld=FALSE) |
Transfers all the references from oldTarget to this. More... | |
CoreExport int | DoEnumDependents (DependentEnumProc *dep) |
Begins an enumeration that searches back in the dependency network. More... | |
virtual CoreExport void | BaseClone (ReferenceTarget *from, ReferenceTarget *to, RemapDir &remap) |
This method copies base class data from an object to its clone. More... | |
virtual CoreExport RefResult | NotifyDependents (const Interval &changeInt, PartID partID, RefMessage message, SClass_ID sclass=NOTIFY_ALL, BOOL propagate=TRUE, RefTargetHandle hTarg=NULL, NotifyDependentsOption notifyDependentsOption=REFNOTIFY_ALLOW_OPTIMIZATIONS) |
Notify all dependent RefMakers concerned with the message. More... | |
void | FlagDependents (TimeValue t, PartID which=PART_PUT_IN_FG) |
This sends the REFMSG_FLAGDEPENDENTS message up the pipeline. More... | |
virtual void | NotifyForeground (TimeValue t) |
This method is called to flag dependents into the FG. More... | |
virtual void | NotifyTarget (int message, ReferenceMaker *hMaker) |
Sends messages to ReferenceTargets. More... | |
CoreExport | ReferenceTarget () |
Constructor. More... | |
virtual CoreExport RefResult | AutoDelete () |
Deletes the object when it has no more real dependents. More... | |
CoreExport RefResult | MaybeAutoDelete () |
Deletes the object when it has no more real dependents. More... | |
Public Member Functions inherited from ReferenceMaker | |
CoreExport RefResult | ReplaceReference (int which, RefTargetHandle newtarg, BOOL delOld=TRUE) |
Used when cloning reference makers. More... | |
CoreExport RefResult | DeleteAllRefsFromMe () |
Deletes all references from this ReferenceMaker. More... | |
CoreExport RefResult | DeleteAllRefs () |
Deletes all references both to and from this item. More... | |
CoreExport RefResult | DeleteReference (int i) |
Deletes the specified reference. More... | |
virtual BOOL | CanTransferReference (int i) |
Tells whether this reference can be transfered. More... | |
CoreExport ReferenceSaveManager & | GetReferenceSaveManager () |
Access the ReferenceSaveManager of this ReferenceMaker. More... | |
virtual CoreExport void | EnumAuxFiles (AssetEnumCallback &assetEnum, DWORD flags) |
Enumerate auxiliary files (e.g. bitmaps) More... | |
virtual CoreExport void | SaveEnum (SaveEnumProc &sep, BOOL isNodeCall=0) |
The default save enumeration. More... | |
CoreExport int | DoEnumDependents (DependentEnumProc *dep) |
Begins an enumeration that searches back in the dependency network. More... | |
CoreExport bool | EnumRefHierarchy (RefEnumProc &proc, bool includeCustAttribs=true, bool includeIndirectRefs=true, bool includeNonPersistentRefs=true, bool preventDuplicatesViaFlag=true) |
This method provides a general purpose reference enumerator. More... | |
CoreExport int | FindRef (RefTargetHandle rtarg) |
Get the index of the ReferenceTarget. More... | |
virtual BOOL | IsRefMaker () |
Tells whether it is a ReferenceMaker. More... | |
virtual BOOL | IsRealDependency (ReferenceTarget *rtarg) |
Returns whether this is a "real" (strong) dependency or not. More... | |
virtual BOOL | ShouldPersistWeakRef (RefTargetHandle rtarg) |
Specifies whether a weak reference is to be persisted on a partial load or save. More... | |
CoreExport | ReferenceMaker () |
Constructor. More... | |
CoreExport void | DeleteMe () |
Deletes an instance of this class. More... | |
Public Member Functions inherited from Animatable | |
virtual int | NumChildren () |
virtual Animatable * | ChildAnim (int i) |
virtual CoreExport MSTR | NodeName () |
virtual void | EditTrack () |
virtual CoreExport BOOL | SubAnimSetKeyBufferPresent (int subNum) |
returns true if the sub-anim has a "Set Key" buffer present More... | |
virtual BOOL | SetKeyBufferPresent () |
returns true if there is a "Set Key" buffer present More... | |
virtual CoreExport void | SubAnimCommitSetKeyBuffer (TimeValue t, int subNum) |
Commit any "Set Key" buffers on the given sub-anim. More... | |
virtual void | CommitSetKeyBuffer (TimeValue t) |
Commit any "Set Key" buffers. More... | |
virtual CoreExport void | SubAnimRevertSetKeyBuffer (int subNum) |
Revert any "Set Key" buffers on the given sub-anim. More... | |
virtual void | RevertSetKeyBuffer () |
Revert any "Set Key" buffers. More... | |
virtual LRESULT CALLBACK | TrackViewWinProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) |
This function is obsolete. More... | |
virtual bool | IsParamBlockDesc2Used (ParamBlockDesc2 *desc) |
Returns true if the passed description is being used. More... | |
virtual bool | GetMacroRecorderName (bool used_as_rhs_value, MSTR &objectSpecifiedName) |
This method is called to access the object specified name to use for the Maxscript macrorecorder. More... | |
CoreExport | Animatable () |
Constructor. More... | |
virtual void | GetClassName (MSTR &s) MAX_SEALED |
MSTR | ClassName (bool localized=true) const |
Returns the name of the plugin class. More... | |
virtual CoreExport void | ReleaseInterface (ULONG id, void *i) |
CoreExport void | AppendProperty (AnimProperty *prop) |
A function to directly add arbitrary properties to this object developers should ensure that the properties ID does not conflict with any Max-specific IDs. More... | |
CoreExport AnimProperty * | FindProperty (DWORD id) |
Find any property. More... | |
CoreExport void | AddAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid, DWORD len, void *data) |
Adds application/plugin specific (custom) data to an Animatable. More... | |
CoreExport AppDataChunk * | GetAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid) |
Retrieves the application/plugin specific (custom) data stored with an Animatable. More... | |
CoreExport BOOL | RemoveAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid) |
Deletes the application/plugin specific (custom) data stored with an Animatable. More... | |
CoreExport void | ClearAllAppData () |
Deletes all application/plugin specific (custom) data stored with an Animatable. More... | |
virtual MSTR | SubAnimName (int i) MAX_SEALED |
virtual BOOL | CanDeleteSubAnim (int i) |
virtual void | DeleteSubAnim (int i) |
virtual DWORD | GetSubAnimCurveColor (int subNum) |
virtual BOOL | CanCopyAnim () |
CoreExport int | HasSubElements (int type=0) |
virtual int | GetSubFCurveExtents (int subNum, ParamDimensionBase *dim, float &min, float &max, DWORD flags) |
The values max and min should be initialized before calling this function. More... | |
virtual ParamDimension * | GetParamDimension (int i) |
virtual BOOL | BypassTreeView () |
virtual BOOL | BypassTrackBar () |
virtual BOOL | BypassPropertyLevel () |
virtual BOOL | InvisibleProperty () |
virtual int | NumKeys () |
virtual TimeValue | GetKeyTime (int index) |
virtual int | GetKeyIndex (TimeValue t) |
virtual BOOL | GetNextKeyTime (TimeValue t, DWORD flags, TimeValue &nt) |
virtual void | CopyKeysFromTime (TimeValue src, TimeValue dst, DWORD flags) |
virtual void | DeleteKeyAtTime (TimeValue t) |
virtual BOOL | IsKeyAtTime (TimeValue t, DWORD flags) |
virtual int | GetKeyTimes (Tab< TimeValue > ×, Interval range, DWORD flags) |
virtual int | GetKeySelState (BitArray &sel, Interval range, DWORD flags) |
CoreExport void | OpenTreeEntry (int type, DWORD tv) |
CoreExport void | CloseTreeEntry (int type, DWORD tv) |
CoreExport int | IsTreeEntryOpen (int type, DWORD tv) |
CoreExport BOOL | GetSelInTrackView (DWORD tv) |
CoreExport void | SetSelInTrackView (DWORD tv, BOOL sel) |
CoreExport BOOL | InTrackViewSelSet (int which) |
CoreExport void | SetTrackViewSelSet (int which, BOOL inOut) |
virtual BOOL | CanAssignController (int subAnim) |
Return true if we can reassign the subanim specified. More... | |
virtual BOOL | CanMakeUnique () |
CoreExport int | EnumAnimTree (AnimEnum *animEnum, Animatable *client, int subNum) |
virtual int | RenderBegin (TimeValue t, ULONG flags=0) |
virtual int | RenderEnd (TimeValue t) |
virtual CoreExport Interval | GetTimeRange (DWORD flags) |
virtual void | EditTimeRange (Interval range, DWORD flags) |
virtual void | DeleteTime (Interval iv, DWORD flags) |
virtual void | ReverseTime (Interval iv, DWORD flags) |
virtual void | ScaleTime (Interval iv, float s) |
virtual void | InsertTime (TimeValue ins, TimeValue amount) |
virtual BOOL | SupportTimeOperations () |
virtual CoreExport void | MapKeys (TimeMap *map, DWORD flags) |
virtual void | DeleteKeys (DWORD flags) |
virtual void | DeleteKeyByIndex (int index) |
virtual void | SelectKeys (TrackHitTab &sel, DWORD flags) |
virtual void | SelectSubKeys (int subNum, TrackHitTab &sel, DWORD flags) |
virtual void | SelectSubCurve (int subNum, BOOL sel) |
virtual void | SelectKeyByIndex (int i, BOOL sel) |
virtual BOOL | IsKeySelected (int i) |
virtual void | FlagKey (TrackHitRecord hit) |
virtual int | GetFlagKeyIndex () |
virtual int | NumSelKeys () |
virtual void | CloneSelectedKeys (BOOL offset=FALSE) |
virtual void | AddNewKey (TimeValue t, DWORD flags) |
virtual void | MoveKeys (ParamDimensionBase *dim, float delta, DWORD flags) |
virtual void | ScaleKeyValues (ParamDimensionBase *dim, float origin, float scale, DWORD flags) |
virtual void | SelectCurve (BOOL sel) |
virtual BOOL | IsCurveSelected () |
Returns TRUE if the function curve is selected; otherwise returns FALSE. More... | |
virtual BOOL | IsSubCurveSelected (int subNum) |
Returns the selected state of the sub-curve whose index is passed. More... | |
virtual int | GetSelKeyCoords (TimeValue &t, float &val, DWORD flags) |
virtual void | SetSelKeyCoords (TimeValue t, float val, DWORD flags) |
virtual int | SetSelKeyCoordsExpr (ParamDimension *dim, const MCHAR *timeExpr, const MCHAR *valExpr, DWORD flags) |
virtual void | AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, int dx, int dy, DWORD flags) |
virtual void | AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, float angle, float length, DWORD flags) |
virtual CoreExport BOOL | IsAnimated () |
virtual BOOL | CanCopyTrack (Interval iv, DWORD flags) |
virtual BOOL | CanPasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags) |
virtual TrackClipObject * | CopyTrack (Interval iv, DWORD flags) |
virtual void | PasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags) |
virtual BOOL | CanCopySubTrack (int subNum, Interval iv, DWORD flags) |
virtual BOOL | CanPasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags) |
virtual TrackClipObject * | CopySubTrack (int subNum, Interval iv, DWORD flags) |
virtual void | PasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags) |
virtual int | GetTrackVSpace (int lineHeight) |
virtual int | HitTestTrack (TrackHitTab &hits, Rect &rcHit, Rect &rcTrack, float zoom, int scroll, DWORD flags) |
virtual int | PaintTrack (ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags) |
virtual int | PaintSubTrack (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags) |
virtual int | PaintFCurves (ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags) |
virtual int | HitTestFCurves (ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags) |
virtual int | PaintSubFCurves (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags) |
virtual int | HitTestSubFCurves (int subNum, ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags) |
virtual void | EditTrackParams (TimeValue t, ParamDimensionBase *dim, const MCHAR *pname, HWND hParent, IObjParam *ip, DWORD flags) |
virtual int | TrackParamsType () |
virtual int | GetFCurveExtents (ParamDimensionBase *dim, float &min, float &max, DWORD flags) |
This method is called to calculate the largest and smallest values of the anim. More... | |
CoreExport void | AddNoteTrack (NoteTrack *note) |
CoreExport void | DeleteNoteTrack (NoteTrack *note, BOOL delNote=TRUE) |
CoreExport BOOL | HasNoteTracks () |
CoreExport int | NumNoteTracks () |
CoreExport NoteTrack * | GetNoteTrack (int i) |
virtual void | FreeAllBitmaps () |
virtual void | GetSystemNodes (INodeTab &nodes, SysNodeContext Context) |
virtual BOOL | IsSubClassOf (Class_ID classID) |
returns true if the animatable has sub-classed off the given class More... | |
virtual CoreExport void | MouseCycleCompleted (TimeValue t) |
virtual CoreExport void | MouseCycleStarted (TimeValue t) |
virtual int | NumParamBlocks () |
virtual IParamBlock2 * | GetParamBlockByID (short id) |
CoreExport bool | SvSaveData (ISave *isave, USHORT id) |
CoreExport bool | SvLoadData (ILoad *iLoad) |
CoreExport DWORD | SvGetRefIndex () |
CoreExport void | SvSetRefIndex (DWORD i) |
CoreExport bool | SvDeleteRefIndex () |
CoreExport SvGraphNodeReference | SvStdTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags) |
virtual CoreExport bool | SvCanInitiateLink (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvCanConcludeLink (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeChild) |
virtual CoreExport bool | SvCanSetName (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvSetName (IGraphObjectManager *gom, IGraphNode *gNode, const MSTR &name) |
virtual CoreExport bool | SvCanRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode) |
Called when the user deletes this object in the schematic view... More... | |
virtual CoreExport bool | SvIsHighlighted (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport COLORREF | SvGetSwatchColor (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvIsInactive (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvLinkChild (IGraphObjectManager *gom, IGraphNode *gNodeThis, IGraphNode *gNodeChild) |
virtual CoreExport bool | SvEditProperties (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport MSTR | SvGetTip (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport MSTR | SvGetRefTip (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeMaker) |
virtual CoreExport bool | SvCanDetach (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvDetach (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport MSTR | SvGetRelTip (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker) |
Returns a string to be displayed in the tip window in the schematic view for a relationship from "gNodeMaker" to "gNodeTarget"... More... | |
virtual CoreExport bool | SvCanDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker) |
Returns true if this object can respond to the SvDetachRel(...) method... More... | |
virtual CoreExport bool | SvDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker) |
Detach this relationship. More... | |
virtual CoreExport bool | SvHandleRelDoubleClick (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker) |
Called when this relationship is double-clicked in the schematic view... More... | |
CoreExport ICustAttribContainer * | GetCustAttribContainer () |
This method returns a pointer to the custom attributes container interface class. More... | |
CoreExport void | AllocCustAttribContainer () |
This method allocates space for a custom attributes container. More... | |
CoreExport void | DeleteCustAttribContainer () |
This method deletes space used by a custom attributes container. More... | |
void | SetAFlag (DWORD mask) |
void | ClearAFlag (DWORD mask) |
Clears one or more bits in the Animatable flags. More... | |
bool | TestAFlag (DWORD mask) const |
Tests one or more bits in the Animatable flags. More... | |
void | SetAFlagEx (DWORD mask) |
Sets one or more bits in the Animatable extended flags. More... | |
void | ClearAFlagEx (DWORD mask) |
Clears one or more bits in the Animatable extended flags. More... | |
bool | TestAFlagEx (DWORD mask) const |
Tests one or more bits in the Animatable extended flags. More... | |
CoreExport bool | TestFlagBit (int index) |
Tests the specified flag bit. More... | |
CoreExport void | SetFlagBit (int index, bool newValue=true) |
Sets the specified flag bit. More... | |
CoreExport void | ClearFlagBit (int index) |
Clears the specified flag bit. More... | |
Public Member Functions inherited from InterfaceServer | |
virtual UtilExport | ~InterfaceServer () |
Destructor. More... | |
template<class InterfaceType > | |
InterfaceType * | GetTypedInterface () |
Static Public Member Functions | |
static CoreExport void | InitSplineShapeAutoConnectControls () |
static CoreExport void | SetUseEndPointAutoConnect (UINT i) |
static CoreExport UINT | GetUseEndPointAutoConnect () |
static CoreExport void | SetPromptForEndPointAutoConnect (UINT i) |
static CoreExport UINT | GetPromptForEndPointAutoConnect () |
static CoreExport void | SetEndPointAutoWeldThreshold (float f) |
static CoreExport float | GetEndPointAutoWeldThreshold () |
Static Public Member Functions inherited from Animatable | |
static CoreExport BOOL | IsDeleted (Animatable *anim) |
Debug method to determine whether an object has been deleted. More... | |
static CoreExport AnimHandle | GetHandleByAnim (Animatable *anim) |
Get the unique handle for an Animatable object. More... | |
static CoreExport Animatable * | GetAnimByHandle (AnimHandle handle) |
Get an Animatable object from its unique handle. More... | |
static CoreExport AnimHandle | GetNextHandle () |
Get the unique handle for the next Animatable object to be created. More... | |
static CoreExport void | EnumerateAllAnimatables (EnumAnimList &enumProcObject) |
Enumerator to enumerate across all animatables. More... | |
static CoreExport bool | RegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc) |
Registers a callback proc that is called when an AppDataChunk is read from a scene file. More... | |
static CoreExport bool | UnRegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc) |
Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More... | |
static CoreExport bool | RegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc) |
Registers a callback proc that is called when an AppDataChunk is read from a scene file. More... | |
static CoreExport bool | UnRegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc) |
Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More... | |
static CoreExport int | RequestFlagBit () |
Requests an unique flag bit index. More... | |
static CoreExport void | ReleaseFlagBit (int index) |
Releases the flag bit index. More... | |
static CoreExport void | ClearFlagBitInAllAnimatables (int index) |
Clears the specified flag bit in all Animatables. More... | |
Static Public Member Functions inherited from MaxHeapOperators | |
static UtilExport void * | operator new (size_t size) |
Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e) |
Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new (size_t size, const char *filename, int line) |
New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, int block_type, const char *filename, int line) |
New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, const char *filename, int line) |
New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new (size_t size, unsigned long flags) |
New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, unsigned long flags) |
New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new[] (size_t size) |
New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e) |
New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new[] (size_t size, const char *filename, int line) |
New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new[] (size_t size, int block_type, const char *filename, int line) |
New operator used to allocate arrays of objects. More... | |
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line) |
New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new[] (size_t size, unsigned long flags) |
New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, unsigned long flags) |
New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void | operator delete (void *ptr) |
Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e) |
Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete (void *ptr, const char *filename, int line) |
Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, int block_type, const char *filename, int line) |
Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete (void *ptr, unsigned long flags) |
Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags) |
Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete[] (void *ptr) |
Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e) |
Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete[] (void *ptr, const char *filename, int line) |
Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, int block_type, const char *filename, int line) |
Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete[] (void *ptr, unsigned long flags) |
Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags) |
Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, void *placement_ptr) |
Placement new operator. More... | |
static UtilExport void | operator delete (void *ptr, void *placement_ptr) |
Placement delete operator. More... | |
static UtilExport void * | aligned_malloc (size_t size, size_t alignment) |
Allocates memory on a specified alignment boundary. More... | |
static UtilExport void * | aligned_realloc (void *ptr, size_t size, size_t alignment) |
Reallocates memory on a specified alignment boundary. More... | |
static UtilExport void | aligned_free (void *ptr) |
Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. More... | |
Public Attributes | |
SingleRefMakerSplineNode * | noderef |
SingleRefMakerSplineMtl * | mtlref |
BezierShape | shape |
int | steps |
BOOL | showVertNumbers |
BOOL | SVNSelectedOnly |
DWORD | esFlags |
NamedVertSelSetList | vselSet |
NamedSegSelSetList | sselSet |
NamedPolySelSetList | pselSet |
PointControllerContainer * | pointCtrlContainer |
Tab< Control * > | cont |
BOOL | showVerts |
BOOL | showSelected |
BOOL | smoothRefineConnect |
BOOL | closedRefineConnect |
BOOL | bindFirst |
BOOL | bindLast |
BOOL | rConnect |
BOOL | useAreaSelect |
float | areaSelect |
SplineKnot | knotPoint1 |
SplineKnot | knotPoint2 |
int | startSegRC |
int | startSegSplineRC |
int | startSplineRC |
int | endSegRC |
int | endSegSplineRC |
int | endSplineRC |
Tab< Point3 > | pointList |
Static Public Attributes | |
static IObjParam * | ip |
static SplineShape * | editObj |
static SSBindCMode * | bindMode |
static SSRefineConnectCMode * | refineConnectMode |
Static Public Attributes inherited from Animatable | |
static const AnimHandle | kInvalidAnimHandle = 0 |
Protected Member Functions | |
virtual CoreExport bool | IsRequiresLegacyDisplayMode () const |
CoreExport RefResult | NotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message, BOOL propagate) |
This method will notify the Shape Object of changes in values in its parameter block. More... | |
virtual CoreExport void | SetReference (int i, RefTargetHandle rtarg) |
This method sets the ShapeObject's parameter block pointer. More... | |
Protected Member Functions inherited from ReferenceTarget | |
virtual CoreExport int | DoEnumDependentsImpl (DependentEnumProc *dep) |
Method to perform an enumeration on a ReferenceTarget. More... | |
virtual CoreExport | ~ReferenceTarget ()=0 |
Destructor. More... | |
Protected Member Functions inherited from ReferenceMaker | |
virtual CoreExport | ~ReferenceMaker ()=0 |
Destructor. More... | |
void | BlockEval () |
Validates a given reference link between this reference maker and its reference target. More... | |
void | UnblockEval () |
Validates a given reference link between this reference maker and its reference target. More... | |
int | Evaluating () |
Validates a given reference link between this reference maker and its reference target. More... | |
CoreExport RefResult | StdNotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID partID, RefMessage message, BOOL propagate, NotifyDependentsOption notifyDependentsOption) |
Validates a given reference link between this reference maker and its reference target. More... | |
Protected Member Functions inherited from Animatable | |
virtual CoreExport | ~Animatable ()=0 |
Destructor. More... | |
Protected Member Functions inherited from Noncopyable | |
Noncopyable () | |
~Noncopyable () | |
Protected Attributes | |
BOOL | drawTicks |
BOOL | generalUIDisplayed |
Protected Attributes inherited from BaseObject | |
MaxSDK::Graphics::RenderItemHandleArray | mRenderItemHandles |
Protected Attributes inherited from Animatable | |
DWORD | aflag |
AnimPropertyList | aprops |
CoreExport SplineShape | ( | SplineShape & | from | ) |
CoreExport ~SplineShape | ( | ) |
|
protectedvirtual |
Reimplemented from ShapeObject.
|
protectedvirtual |
This method will notify the Shape Object of changes in values in its parameter block.
The ShapeObject's parameter block is reference number zero. If subclasses implement this method, they should pass any messages referring to the ShapeObject's parameter block to it. For example:
If this isn't one of our references, pass it on to the ShapeObject...
if(hTarget == GetReference(0))
return ShapeObject::NotifyRefChanged(
changeInt, hTarget, partID, message);
This is a vital part of the mechanism; When a parameter in the parameter block changes, the ShapeObject must be able to flush its cached mesh which will no longer be valid.
changeInt | This is the interval of time over which the message is active. |
hTarget | This is the handle of the reference target the message was sent by. The reference maker uses this handle to know specifically which reference target sent the message. |
partID | This contains information specific to the message passed in. Some messages don't use the partID at all. See the section Reference Messages for more information about the meaning of the partID for some common messages. |
message | The msg parameter passed into this method is the specific message which needs to be handled. See Reference Messages. |
propagate | - If called through ReferenceMaker::NotifyDependents(), the value of 'propagate' passed to it. Used if calling NotifyDependents() from within NotifyRefChanged(). |
Reimplemented from ShapeObject.
CoreExport void SplineShapeInit | ( | ) |
CoreExport SplineShape& operator= | ( | SplineShape & | from | ) |
|
inline |
|
inline |
|
virtual |
This method is called to determine if the specified screen point intersects the item.
The method returns nonzero if the item was hit; otherwise 0.
t | The time to perform the hit test. |
inode | A pointer to the node to test. |
type | The type of hit testing to perform. See Scene and Node Hit Test Types. for details. |
crossing | The state of the crossing setting. If TRUE crossing selection is on. |
flags | The hit test flags. See Scene and Node Hit Testing Flags for details. |
p | The screen point to test. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
Reimplemented from ShapeObject.
|
virtual |
This method is used in modifier gizmo hit testing.
It is called to determine if the specified screen point intersects the gizmo. The method returns nonzero if the item was hit; otherwise 0.
t | The time to perform the hit test. |
inode | A pointer to the node to test. |
type | The type of hit testing to perform. See Scene and Node Hit Test Types. for details. |
crossing | The state of the crossing setting. If TRUE crossing selection is on. |
flags | The hit test flags. See Scene and Node Hit Testing Flags for details. |
p | The screen point to test. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
mc | A pointer to the modifiers ModContext. |
Reimplemented from ShapeObject.
|
virtual |
Checks the point passed for a snap and updates the SnapInfo structure.
t | The time to check. |
inode | The node to check. |
snap | The snap info structure to update. |
p | The screen point to check. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
Reimplemented from BaseObject.
This method displays the shape's generated mesh if necessary.
Objects derived from ShapeObject will want to have the ShapeObject code display the rendering mesh in the viewport; this method will do that for them. Simply set the viewport transform and call this method. An example from the SplineShape code: int SplineShape::Display(TimeValue t, INode inode, ViewExp vpt, int flags)
{
Eval(t);
GraphicsWindow *gw = vpt->getGW();
gw->setTransform(inode->GetObjectTM(t));
ShapeObject::Display(t, inode, vpt, flags);
...
}
If the ShapeObject's "Display Render Mesh" switch is off, it will do nothing. Otherwise, it will display the proper mesh as specified by its parameter block.
t | The time to display the object. |
inode | The node to display. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
flags | See Display Flags. |
Reimplemented from ShapeObject.
|
virtual |
This method allows the system to retrieve a callback object used in creating an object in the 3D viewports.
This method returns a pointer to an instance of a class derived from CreateMouseCallBack. This class has a method proc() which is where the programmer defines the user/mouse interaction during the object creation phase.
Implements BaseObject.
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virtual |
This method is used by 3ds Max to clone an object.
This method should not be directly called by plug-ins. Instead, either RemapDir::CloneRef() or CloneRefHierachy() should be used to perform cloning. These methods ensure that the mapping from the original object to the clone is added to the RemapDir used for cloning, which may be used during backpatch operations
remap | - A RemapDir instance used for remapping references during a Clone. |
Reimplemented from ReferenceTarget.
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virtual |
Reimplemented from ShapeObject.
|
virtual |
When this method is called the plug-in should respond by performing a quick render of the modifier gizmo in viewport using the current TM.
Note for Modifiers: For this method to be called properly, one must send two reference messages using NotifyDependents. In BeginEditParams send: NotifyDependents(Interval(t,t), PART_ALL, REFMSG_MOD_DISPLAY_ON);
In EndEditParams send: NotifyDependents(Interval(t,t), PART_ALL, REFMSG_MOD_DISPLAY_OFF);
t | The time to display the item. |
inode | The node to render. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
flags | See Display Flags. |
mc | A pointer to the modifiers ModContext. |
Reimplemented from BaseObject.
|
virtual |
This method computes the world space bounding box of the modifier gizmo (or any object that when in sub-object mode has a gizmo).
t | The time to compute the bounding box. |
inode | The node to calculate the bounding box for. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
box | The returned bounding box. |
mc | A pointer to the modifiers ModContext. |
Reimplemented from BaseObject.
|
virtual |
Objects and modifiers that support subobjects have to overwrite this method - as well as GetSubObjType() - and return a class derived from ISubObjType in GetSubObjType().
Developers can use the GenSubObjType for convenience. If the parameter passed into GetSubObjType is -1, the system requests a ISubObjType, for the current SubObjectLevel that flows up the modifier stack. If the subobject selection of the modifier or base object does not affect the subobj selection that flows up the stack, the method must return NULL. See meshsel.cpp for a sample implementation.
Reimplemented from BaseObject.
|
virtual |
Returns a pointer to the sub-object type for the sub-object whose index is passed.
If the parameter i passed is -1 the system requests an ISubObjType for the current SubObjectLevel that flows up the modifier stack. If the subobject selection of the modifier or base object does not affect the sub-object selection that flows up the stack NULL must be returned. See the sample code in /MAXSDK/SAMPLES/MODIFIERS/MESHSEL.CPP.
i | The zero based index of the sub-object type to get. See the remarks above. |
Reimplemented from BaseObject.
CoreExport void XFormHandles | ( | SSXFormProc * | xproc, |
TimeValue | t, | ||
Matrix3 & | partm, | ||
Matrix3 & | tmAxis | ||
) |
CoreExport void XFormVerts | ( | SSXFormProc * | xproc, |
TimeValue | t, | ||
Matrix3 & | partm, | ||
Matrix3 & | tmAxis | ||
) |
|
virtual |
When this method is called the plug-in should respond by moving its selected sub-object components.
t | The time of the transformation. |
partm | The 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node. |
tmAxis | The matrix that represents the axis system. This is the space in which the transformation is taking place. |
val | This value is a vector with X, Y, and Z representing the movement along each axis. |
localOrigin | When TRUE the transformation is occurring about the sub-object's local origin. |
Reimplemented from BaseObject.
|
virtual |
When this method is called the plug-in should respond by rotating its selected sub-object components.
t | The time of the transformation. |
partm | The 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node. |
tmAxis | The matrix that represents the axis system. This is the space in which the transformation is taking place. |
val | The amount to rotate the selected components. |
localOrigin | When TRUE the transformation is occurring about the sub-object's local origin. Note: This information may be passed onto a transform controller (if there is one) so they may avoid generating 0 valued position keys for rotation and scales. For example if the user is rotating an item about anything other than its local origin then it will have to translate in addition to rotating to achieve the result. If a user creates an object, turns on the animate button, and rotates the object about the world origin, and then plays back the animation, the object does not do what the was done interactively. The object ends up in the same position, but it does so by both moving and rotating. Therefore both a position and a rotation key are created. If the user performs a rotation about the local origin however there is no need to create a position key since the object didn't move (it only rotated). So a transform controller can use this information to avoid generating 0 valued position keys for rotation and scales. |
Reimplemented from BaseObject.
|
virtual |
When this method is called the plug-in should respond by scaling its selected sub-object components.
t | The time of the transformation. |
partm | The 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node. |
tmAxis | The matrix that represents the axis system. This is the space in which the transformation is taking place. |
val | This value is a vector with X, Y, and Z representing the scale along X, Y, and Z respectively. |
localOrigin | When TRUE the transformation is occurring about the sub-object's local origin. See the note above in the Rotate method. The following methods may be used to receive notification about the starting and ending phases of transforming the item when in sub-object selection. |
Reimplemented from BaseObject.
|
virtual |
This method is called before the first Move(), Rotate() or Scale() call and before a hold is in effect.
t | The current time when this method is called. |
Reimplemented from BaseObject.
|
virtual |
This method is called after the user has completed the Move(), Rotate() or Scale() operation and the undo object has been accepted.
t | The current time when this method is called. |
Reimplemented from BaseObject.
|
virtual |
This method is called when the transform operation is canceled by a right-click and the undo has been canceled.
t | The current time when this method is called. |
Reimplemented from BaseObject.
|
virtual |
This method is called to evaluate the object and return the result as an ObjectState.
When the system has a pointer to an object it doesn't know if it's a procedural object or a derived object. So it calls Eval() on it and gets back an ObjectState. A derived object managed by the system may have to call Eval() on its input for example. A plug-in (like a procedural object) typically just returns itself. A plug-in that does not just return itself is the Morph Object (/MAXSDK/SAMPLES/OBJECTS/MORPHOBJ.CPP). This object uses a morph controller to compute a new object and fill in an ObjectState which it returns.
t | Specifies the time to evaluate the object. |
Implements Object.
|
virtual |
This method returns the validity interval of the object as a whole at the specified time.
t | The time to compute the validity interval. |
Reimplemented from Object.
|
virtual |
This method allows the object to enlarge its viewport rectangle, if it wants to.
The system will call this method for all objects when calculating the viewport rectangle; the object can enlarge the rectangle if desired. This is used by the Editable Spline code to allow extra room for vertex serial numbers, which can extend outside the normal bounding rectangle.
gw | Points to the GraphicsWindow associated with the viewport. |
rect | The enlarged rectangle is returned here. |
Reimplemented from Object.
|
virtual |
This is the default name of the node when it is created.
s | The default name of the node is stored here. |
Reimplemented from ShapeObject.
|
inlinevirtual |
An object that supports sub-object selection can choose to support named sub object selection sets.
Methods in the interface passed to objects allow them to add items to the sub-object selection set drop down list. A modifier that wishes to support this capability maintains its list of named sub-object selections. When a user enters the sub-object selection mode, the modifier adds its named selection sets into the drop down (using Interface::AppendSubObjectNamedSelSet()).
Reimplemented from BaseObject.
|
virtual |
When the user chooses a name from the drop down list this method is called.
The plug-in should respond by selecting the set identified by the name passed.
setName | The name of the set to select. |
Reimplemented from BaseObject.
|
virtual |
If the user types a new name into the named selection set drop down then this method is called.
The plug-in should respond by creating a new set and give it the specified name.
setName | The name for the selection set. |
Reimplemented from BaseObject.
|
virtual |
If the user selects a set from the drop down and then chooses Remove Named Selections from the Edit menu this method is called.
The plug-in should respond by removing the specified selection set.
setName | The selection set to remove. |
Reimplemented from BaseObject.
|
virtual |
To support the Edit Named Selections dialog, plug-ins must implement this method.
It is called to rebuild the named selection set drop down list. This is usually done by calling Interface::ClearSubObjectNamedSelSets() followed by calls to Interface:: AppendSubObjectNamedSelSet().
Reimplemented from BaseObject.
|
virtual |
To support the Edit Named Selections dialog, plug-ins must implement this method.
Reimplemented from BaseObject.
|
virtual |
To support the Edit Named Selections dialog, plug-ins must implement this method.
i | The index of the selection set whose name is returned. |
Reimplemented from BaseObject.
|
virtual |
To support the Edit Named Selections dialog, plug-ins must implement this method.
It sets the name of the selection set whose index is passed to the name passed. Note: Developers need to implement Undo / Redo for modifications to their named selection sets.
i | The index of the selection set whose name is to be set. |
newName | The new name for the selection set the plug-in should store. |
Reimplemented from BaseObject.
To support the Edit Named Selections dialog, plug-ins must implement this method.
The user may bring up the Edit Named Selections dialog via the Edit / Edit Named Selection ... command. This dialog allows the user to create new selection sets using 'boolean' operations to the sets including 'Combine', 'Subtract (A-B)', 'Subtract (B-A)' and 'Intersection'. This method is called on the plug-in to generate a new selection set via one of these operations. This method assumes the developer will append a new seleciton set with the name passed. This will result in two sets with identical names. Then the system will call RemoveSubSelSet() afterwards, so that the first one that is found (the old one, since the new one was appended) will be deleted. Note: Developers need to implement Undo / Redo for modifications to their named selection sets. See /MAXSDK/SAMPLES/MODIFIERS/MESHSEL.CPP for an example.
newName | The new name for the selection set is passed here. |
sets | A table of the selection sets to operate on. There are sets.Count() sets in the table. |
op | One of the following values defined in Arguments for BaseObject::NewSetByOperator() |
Reimplemented from BaseObject.
CoreExport BOOL GetUniqueSetName | ( | MSTR & | name | ) |
CoreExport INT_PTR SelectNamedSet | ( | ) |
CoreExport void NSCopy | ( | ) |
CoreExport void NSPaste | ( | ) |
CoreExport SSNamedSelSetList GetSelSet | ( | ) |
CoreExport Interval ConvertValidity | ( | TimeValue | t | ) |
|
virtual |
Retrieve the current validity interval for the nchan channel of the object.
t | The time to retrieve the validity interval of the channel. |
nchan | Specifies the channel to return the validity interval of. See Object Channels. |
Reimplemented from Object.
|
virtual |
Sets the validity interval of the specified channel.
nchan | Specifies the channel. See Object Channels. |
v | The validity interval for the channel. |
Reimplemented from Object.
|
virtual |
This method invalidates the intervals for the given channel mask.
This just sets the validity intervals to empty (calling SetEmpty() on the interval).
channels | Specifies the channels to invalidate. |
Reimplemented from Object.
|
inlinevirtual |
Indicates whether this object is deformable.
A deformable object is simply an object with points that can be modified. Deformable objects must implement the generic deformable object methods (NumPoints(), GetPoint(i), SetPoint(i), Deform()). A deformable object is simply an object with points that can be modified. These points can be stored in any form the object wants. They are accessed through a virtual array interface with methods to get and set the 'i-th' point. If an object has tangents for instance, it would convert them to and from points as necessary. For example, a simple Bezier spline object that stored its control handles relative to the knot would convert them to be absolute when GetPoint() was called with 'i' specifying one of the control points. When the control point is later set, the object can convert it back to be relative to its knot. At this point it could also apply any constraints that it may have, such as maintaining a degree of continuity. The idea is that the entity calling GetPoint(i) and SetPoint(i) doesn't care what the point represents. It will simply apply some function to the point.
Reimplemented from Object.
|
virtual |
The points of a deformable object are accessed through a virtual array interface.
This method specifies the number of points in the object. The meaning of 'points' is defined by the object. A TriObject uses the vertices as the points for example. b>
Reimplemented from Object.
|
virtual |
The points of a deformable object are accessed through a virtual array interface.
This method returns the 'i-th' point of the object.
i | Specifies which point should be returned. |
Reimplemented from Object.
|
virtual |
The points of a deformable object are accessed through a virtual array interface.
This method stores the 'i-th' point of the object.
i | The index of the point to store. |
p | The point to store. |
Reimplemented from Object.
|
virtual |
Returns TRUE if the 'i-th' point is selected; otherwise FALSE.
i | The zero based index of the point to check. |
Reimplemented from Object.
|
virtual |
Informs the object that its points have been deformed, so it can invalidate its cache.
A developer who uses the GetPoint() / SetPoint() approach to modifying an object will call PointsWereChanged() to invalidate the object's cache. For example, if a modifier calls SetPoint(), when it is finished it should call this method so the object can invalidate and/or update its bounding box and any other data it might cache.
Reimplemented from Object.
|
virtual |
This method computes the bounding box in the objects local coordinates or the optional space defined by tm.
Note: If you are looking for a precise bounding box, use this method and pass in the node's object TM (INode::GetObjectTM()) as the matrix.
t | The time to compute the box. |
box | A reference to a box the result is stored in. |
tm | This is an alternate coordinate system used to compute the box. If the tm is not NULL this matrix should be used in the computation of the result. |
useSel | If TRUE, the bounding box of selected sub-elements should be computed; otherwise the entire object should be used. |
Reimplemented from Object.
|
virtual |
This is the method used to deform the object with a deformer.
The developer should loop through the object's points calling the defProc for each point (or each selected point if useSel is nonzero). The Deform() method is mostly a convenience. Modifiers can implement a 'Deformer' callback object which is passed to the Deform() method. The object then iterates through its points calling their deformer's callback for each point. The only difference between using the Deform() method as opposed to iterating through the points is that the Deform() method should respect sub-object selection. For example, the TriObject's implementation of Deform() iterates through its vertices, if the TriObject's selection level is set to vertex then it only calls the Deformer's callback for vertices that are selected. This way modifiers can be written that can be applied only to selection sets without any specific code to check selected points. The default implementation of this method just iterates through all points using GetPoint(i) and SetPoint(i). If an object supports sub-object selection sets then it should override this method.
defProc | A pointer to an instance of the Deformer class. This is the callback object that actually performs the deformation. |
useSel | A flag to indicate if the object should use the selected points only. If nonzero the selected points are used; otherwise all the points of the object are used. |
Reimplemented from Object.
|
virtual |
Indicates whether the object can be converted to the specified type.
If the object returns nonzero to indicate it can be converted to the specified type, it must handle converting to and returning an object of that type from ConvertToType().
obtype | The Class_ID of the type of object to convert to. See Class Class_ID, Class IDs defined in plugapi.h. |
Reimplemented from Object.
|
virtual |
This method converts this object to the type specified and returns a pointer it.
Note that if ConvertToType() returns a new object it should be a completely different object with no ties (pointers or references) to the original.
t | The time at which to convert. |
obtype | The Class_ID of the type of object to convert to. See Class Class_ID, Class IDs defined in plugapi.h. |
Reimplemented from Object.
When the user clicks on the Edit Stack button in the modify branch a list of 'Convert To:' types is presented.
The use may click on one of these choices to collapse the object into one of these types (for instance, an Editable Mesh or an Editable NURBS object). This method returns a list of Class_IDs and descriptive strings that specify the allowable types of objects that this object may be collapsed into. Note: Most plug-ins call the base class method in Object in their implementation of this method. The base class implementation provided by Object checks if the object can convert to both an editable mesh and an editable spline. If it can, these are added to the allowable types.
clist | The table of allowable Class_IDs. |
nlist | The table of pointers to strings that correspond to the table of Class_IDs above. |
Reimplemented from Object.
|
virtual |
This method deletes the memory associated with the specified channels and set the intervals associated with the channels to invalid (empty).
channels | Specifies the channels to free. |
Reimplemented from Object.
|
virtual |
This method must make a copy of its "shell" and then shallow copy (see below) only the specified channels.
It must also copy the validity intervals of the copied channels, and invalidate the other intervals.
channels | The channels to copy. |
Reimplemented from Object.
|
virtual |
This method copies the specified channels from the fromOb to this and copies the validity intervals.
A plug-in needs to copy the specified channels from the specified object fromOb to itself by just copying pointers (not actually copying the data). No new memory is typically allocated, this method is just copying the pointers.
fromOb | Object to copy the channels from. |
channels | Channels to copy. |
Reimplemented from Object.
|
virtual |
This method replaces the locked channels with newly allocated copies.
It will only be called if the channel is locked.
channels | The channels to be allocate and copy. |
Reimplemented from Object.
|
virtual |
For objects that have sub selection levels, this method returns the current selection level of the object.
For example, a TriObject has the following selection levels: object, vertex, face, edge. Other object types may have different selection levels. The only standard is that a value of 0 indicates object level. b>
Reimplemented from Object.
This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version).
The bounding box returned by this method does not need to be precise. It should however be calculated rapidly. The object can handle this by transforming the 8 points of its local bounding box into world space and take the minimums and maximums of the result. Although this isn't necessarily the tightest bounding box of the objects points in world space, it is close enough.
t | The time to compute the bounding box. |
inode | The node to calculate the bounding box for. |
vp | An interface pointer that can be used to call methods associated with the viewports. |
box | Contains the returned bounding box. |
Reimplemented from BaseObject.
This is the object space bounding box, the box in the object's local coordinates.
The system expects that requesting the object space bounding box will be fast.
t | The time to retrieve the bounding box. |
inode | The node to calculate the bounding box for. |
vp | An interface pointer that may be used to call methods associated with the viewports. |
box | Contains the returned bounding box. |
Reimplemented from BaseObject.
|
virtual |
This method is used by the Summary Info and Object Properties dialogs to inform the user how many vertices or CVs are in the object.
The method is passed a TimeValue and a curve index; if the curve index is <0, the function should return the number of vertices/CVs in the entire shape. Otherwise, it should return the number of vertices/CVs in the specified curve.
t | The time at which the number of vertices is to be computed. |
curve | The curve index. See note above. |
Reimplemented from ShapeObject.
|
virtual |
Returns the number of polygons in the shape at the given time.
t | The time to check. |
Implements ShapeObject.
|
virtual |
This method is called to determine if the specified curve of the shape is closed at the time passed.
t | The time to check. |
curve | The index of the curve to check. |
Implements ShapeObject.
|
virtual |
This method returns a point interpolated on the entire curve.
This method returns the point but you don't know which segment the point falls on. See method InterpPiece3D().
t | The time to evaluate. |
curve | The index of the curve to evaluate. |
param | The 'distance' along the curve where 0 is the start and 1 is the end. |
ptype | The parameter type for spline interpolation. See Parameter types for shape interpolation. |
Implements ShapeObject.
|
virtual |
This method returns a tangent vector interpolated on the entire curve.
Also see method TangentPiece3D().
t | The time at which to evaluate the curve. |
curve | The index of the curve to evaluate. |
param | The 'distance' along the curve where 0.0 is the start and 1.0 is the end. |
ptype | The parameter type for spline interpolation. See Parameter types for shape interpolation. |
Implements ShapeObject.
|
virtual |
Returns the length of the specified curve.
Note: This method makes no allowance for non-uniform scaling in the object transform. To do that, see the following code fragment (os is the ObjectState with the shape object and xfm is the NodeTM of the shape object node).
t | The time at which to compute the length. |
curve | The index of the curve. |
Implements ShapeObject.
|
virtual |
Returns the number of sub-curves in a curve.
t | The time at which to check. |
curve | The index of the curve. |
Implements ShapeObject.
|
virtual |
This method returns the interpolated point along the specified sub-curve (segment).
For example consider a shape that is a single circle with four knots. If you called this method with curve=0 and piece=0 and param=0.0 you'd get back the point at knot 0. If you passed the same parameters except param=1.0 you'd get back the point at knot 1.
t | The time to evaluate the sub-curve. |
curve | The curve to evaluate. |
piece | The segment to evaluate. |
param | The position along the curve to return where 0.0 is the start and 1.0 is the end. |
ptype | The parameter type for spline interpolation. See Parameter types for shape interpolation. |
Implements ShapeObject.
|
virtual |
Returns the tangent vector on a sub-curve at the specified 'distance' along the curve.
t | The time to evaluate the sub-curve. |
curve | The curve to evaluate. |
piece | The sub-curve (segment) to evaluate. |
param | The position along the curve to return where 0 is the start and 1 is the end. |
ptype | The parameter type for spline interpolation. See Parameter types for shape interpolation. |
Implements ShapeObject.
|
virtual |
This method provides access to the material IDs of the shape.
It returns the material ID of the specified segment of the specified curve of this shape at the time passed. There is a default implementation so there is no need to implement this method if the shape does not support material IDs. Note: typedef unsigned short MtlID;
t | The time to evaluate the sub-curve. |
curve | The zero based index of the curve to evaluate. |
piece | The sub-curve (segment) to evaluate. |
Reimplemented from ShapeObject.
|
inlinevirtual |
This method is called to determine if the shape can be converted to a bezier representation.
Reimplemented from ShapeObject.
|
virtual |
Creates the bezier representation of the shape.
t | The time to convert. |
shape | The bezier representation is stored here. |
Reimplemented from ShapeObject.
|
virtual |
This method is called to prepare the shape for lofting, extrusion, etc.
This methods looks at the shape organization, and puts together a shape hierarchy. This provides information on how the shapes are nested.
t | The time to organize the curves. |
hier | This class provides information about the hierarchy. See Class ShapeHierarchy. |
Implements ShapeObject.
|
virtual |
Create a PolyShape representation with optional fixed steps.
t | The time to make the PolyShape. |
shape | The PolyShape representation is stored here. |
steps | The number of steps between knots. Values >=0 indicates the use of fixed steps: PSHAPE_BUILTIN_STEPS Use the shape's built-in steps/adaptive settings (default). PSHAPE_ADAPTIVE_STEPS Force adaptive steps. |
optimize | If TRUE intermediate steps are removed from linear segments. |
Implements ShapeObject.
|
virtual |
This method generates a mesh capping info for the shape.
t | The time to create the cap info. |
capInfo | The cap info to update. |
capType | See Shape Capping Types. |
Implements ShapeObject.
|
virtual |
This method creates a patch cap info out of the shape.
Only implement this method if CanMakeBezier() returns TRUE.
t | The time to create the cap info. |
capInfo | The cap info to update. |
Reimplemented from ShapeObject.
|
inline |
|
virtual |
Deletes an instance of this class.
3ds Max calls this method when it needs to delete a plugin object (an instance of a class derived from Animatable). Similarly, plugins that need to delete instances of an Animatable or a class directly derived from it via an Animatable pointer, should call this method instead of calling directly operator delete. Following these rules will ensure that the same memory manager is used to allocate and deallocate the object. The default implementation of this method deletes the object. Plugin instances that never need to be deleted from the heap can overwrite this method to do nothing.
Reimplemented from Animatable.
|
inlinevirtual |
Reimplemented from Animatable.
|
inlinevirtual |
Retrieves a constant that uniquely identifies the plugin class.
This method must return the unique ID for the plugin class. If two ClassIDs conflict, the system will only load the first conflicting one it finds. A program (gencid.exe) is provided to generate unique class id values.
Reimplemented from Animatable.
|
overridevirtual |
Retrieves the name of the plugin class.
This name is used in 3ds Max's UI and in MAXScript. For Material plug-ins this method is used to put up the material "type" name in the Material Editor.
s | Reference to a string filled in with the name of the plugin class. |
localized | If true, then the class name returned should be localized in the language 3ds Max is currently using. Otherwise it should be the class name in English. If a plugin does not provide localized string resources, it can disregard this parameter and always return the class name in English. |
Reimplemented from ReferenceTarget.
|
virtual |
Inherited from Animatable.
Returns a pointer to the interface.
id | - The id of the interface. |
Reimplemented from ShapeObject.
|
overridevirtual |
localized | If true, then the object name returned should be localized in the language 3ds Max is currently using. Otherwise it should be the object name in English. If a plugin does not provide localized string resources, it can disregard this parameter and always return the object name in English. |
Reimplemented from BaseObject.
|
virtual |
Reimplemented from ShapeObject.
|
virtual |
This method returns the ShapeObject's animatable pointer.
Derived classes implementing this method must pass on references to index 0 to the ShapeObject. For example:: Animatable* SomeShape::SubAnim(int i) {
if(i == 0) return ShapeObject::SubAnim(i);
}
i | This is the index of the sub-anim to return. |
Reimplemented from ShapeObject.
|
overridevirtual |
This method returns the name of the animatable's name.
Derived classes implementing this method must pass on references to index 0 to the ShapeObject. For example: MSTR SomeShape::SubAnimName(int i, bool localized) {
if (i == 0) return ShapeObject::SubAnimName(i, localized);
}
i | This is the index of the sub-anim's name to return. |
localized | If true, then the sub-anim name returned is localized. |
Reimplemented from ShapeObject.
|
virtual |
control | The controller to assign. |
subAnim | The index of the sub-anim to assign the controller to. |
Reimplemented from Animatable.
subNum | The anim index to return the corresponding reference index of. |
Reimplemented from Animatable.
|
virtual |
subNum | The index of the sub-anim that was clicked on. |
Reimplemented from Animatable.
|
virtual |
Implemented by the System.
Objects derived from this class which have RescaleWorldUnits methods implemented need to call this method. The following example is the SplineShape implementation of this method from core.
Note that the A_WORK1 flags is tested first to be sure it isn't processing the rescale twice. The code then calls ShapeObject::RescaleWorldUnits, which sets the A_WORK1 flag and performs the necessary rescale methods for all references for the object, and scales the renderable thickness value.
f | The parameter to scale. |
Reimplemented from ShapeObject.
|
virtual |
This method remaps references at load time so that files saved from previous versions of 3ds Max get their references adjusted properly to allow for the new ShapeObject reference.
If derived classes implement this method, they must properly pass on the call to the ShapeObject's code. An example from the SplineShape code:
Note that the SplineShape first calls ShapeObject's remapper, then applies its remapping operation to the index returned by the ShapeObject code. IMPORTANT NOTE: For this remapping to operate properly, the derived class MUST call ShapeObject::Save as the first thing in its Save() method, and must call ShapeObject::Load as the first thing in its Load() method. This allows the ShapeObject to determine file versions and the need for remapping references.
iref | The input index of the reference. |
Reimplemented from ShapeObject.
|
virtual |
The ShapeObject makes 1 reference; this is where it tells the system.
Any derived classes implementing this method must take this into account when returning the number of references they make. A good idea is to implement NumRefs in derived classes as: Int SomeShape::NumRefs() {
return myNumRefs + ShapeObject::NumRefs();
}
Reimplemented from ShapeObject.
|
virtual |
This method allows the ShapeObject to return a pointer to its parameter block.
Any subclasses implementing this method must pass on the call if it indicates the ShapeObject's reference. For example:
i | The reference handle to retrieve. |
Reimplemented from ShapeObject.
|
protectedvirtual |
This method sets the ShapeObject's parameter block pointer.
Any subclasses implementing this method must pass on the call to the ShapeObject if it refers to index 0. For example: void SomeShape::SetReference(int i, RefTargetHandle rtarg) {
if(i == 0) ShapeObject::SetReference(i, rtarg);
}
i | The virtual array index of the reference to store. |
rtarg | The reference handle to store. |
Reimplemented from ShapeObject.
CoreExport void CreateContArray | ( | ) |
CoreExport void SynchContArray | ( | ) |
CoreExport void AllocContArray | ( | int | count | ) |
CoreExport void ReplaceContArray | ( | Tab< Control * > & | nc | ) |
CoreExport void InsertPointConts | ( | int | index, |
int | count | ||
) |
CoreExport void DeletePointConts | ( | BitArray & | set | ) |
CoreExport void ReversePointConts | ( | int | index, |
int | count, | ||
BOOL | keepFirst | ||
) |
CoreExport void NullPointConts | ( | int | index, |
int | count | ||
) |
CoreExport void NullPolyPointConts | ( | int | poly | ) |
CoreExport void PlugControllersSel | ( | TimeValue | t | ) |
CoreExport BOOL PlugControl | ( | TimeValue | t, |
int | i | ||
) |
CoreExport void SetPtCont | ( | int | i, |
Control * | c | ||
) |
CoreExport BOOL CloneVertCont | ( | int | from, |
int | to | ||
) |
CoreExport void SetRollupPage | ( | IObjParam * | ip, |
BOOL | creating | ||
) |
CoreExport void RemoveRollupPage | ( | IObjParam * | ip | ) |
|
virtual |
This method allows the ShapeObject to create its new "Rendering" rollup.
To use it, the derived class simply calls it first thing in its own BeginEditParams method. An example from the SplineShape code:
void SplineShape::BeginEditParams(IObjParam *ip, ULONG flags,Animatable prev )
{
ShapeObject::BeginEditParams(ip, flags, prev);
...
}
objParam | The interface pointer passed to the plug-in. |
flags | The flags passed along to the plug-in in Animatable::BeginEditParams(). |
prev | The pointer passed to the plug-in in Animatable::BeginEditParams(). |
Reimplemented from ShapeObject.
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virtual |
Similarly to BeginEditParams, this method allows the ShapeObject to remove its "Rendering" rollup.
A derived class simply calls this first thing in its own EndEditParams. An example from the SplineShape code:
objParam | The interface pointer passed to the plug-in. |
flags | The flags passed along to the plug-in in Animatable::BeginEditParams(). |
next | The pointer passed to the plug-in in Animatable::EndEditParams(). |
Reimplemented from ShapeObject.
CoreExport int GetSubobjectLevel | ( | ) |
CoreExport void SetSubobjectLevel | ( | int | level | ) |
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virtual |
When the user changes the selection of the sub-object drop down, this method is called to notify the plug-in.
This method should provide instances of a class derived from CommandMode to support move, rotate, non-uniform scale, uniform scale, and squash modes. These modes replace their object mode counterparts however the user still uses the move/rotate/scale tool buttons in the toolbar to activate them. If a certain level of sub-object selection does not support one or more of the modes NULL may be passed. If NULL is specified the corresponding toolbar button will be grayed out.
level | The sub-object selection level the command modes should be set to support. A level of 0 indicates object level selection. If level is greater than or equal to 1 the index refers to the types registered by the object in the order they appeared in the list when registered by Interface::RegisterSubObjectTypes(). See Class Interface. |
modes | The command modes to support |
Reimplemented from BaseObject.
|
virtual |
This method is called to change the selection state of the component identified by hitRec.
hitRec | Identifies the component whose selected state should be set. See Class HitRecord . |
selected | TRUE if the item should be selected; FALSE if the item should be de-selected. |
all | TRUE if all components in the HitRecord chain should be selected; FALSE if only the top-level HitRecord should be selected. (A HitRecord contains a Next() pointer; typically you want to do whatever you're doing to all the Next()'s until Next() returns NULL). |
invert | This is set to TRUE when all is also set to TRUE and the user is holding down the Shift key while region selecting in select mode. This indicates the items hit in the region should have their selection state inverted |
Reimplemented from BaseObject.
|
virtual |
This method is called to clear the selection for the given sub-object level.
All sub-object elements of this type should be deselected. This will be called when the user chooses Select None from the 3ds Max Edit menu.
selLevel | Specifies the selection level to clear. |
Reimplemented from BaseObject.
|
virtual |
This method is called to select every element of the given sub-object level.
This will be called when the user chooses Select All from the 3ds Max Edit menu.
selLevel | Specifies the selection level to select. |
Reimplemented from BaseObject.
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virtual |
This method is called to invert the specified sub-object level.
If the element is selected it should be deselected. If it's deselected it should be selected. This will be called when the user chooses Select Invert from the 3ds Max Edit menu.
selLevel | Specifies the selection level to invert. |
Reimplemented from BaseObject.
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virtual |
When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis.
This method specifies the position of the center. The plug-in enumerates its centers and calls the callback cb once for each.
cb | The callback object whose methods may be called. See Class SubObjAxisCallback. |
t | The time to enumerate the centers. |
node | A pointer to the node. |
mc | A pointer to the ModContext. |
Reimplemented from BaseObject.
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virtual |
When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis.
This method returns the axis system of the reference coordinate system. The plug-in enumerates its TMs and calls the callback cb once for each. See Sub-Object Coordinate Systems.
cb | The callback object whose methods may be called. |
t | The time to enumerate the TMs. |
node | A pointer to the node. |
mc | A pointer to the ModContext. |
Reimplemented from BaseObject.
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virtual |
This method notifies the BaseObject that the end result display has been switched (the "Show End Result" button has been toggled).
Sometimes this is needed for display changes. This method is implemented in Edit Mesh, which uses it as shown below: void EditMeshMod::ShowEndResultChanged(BOOL showEndResult) {
NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE);
}
This allows the Edit Mesh modifier to update itself in repsonse to a user click of the "Show End Result" button in the modifier panel.
showEndResult | TRUE if Show End Result is on; FALSE if off. |
Reimplemented from BaseObject.
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virtual |
Returns the index of the sub-object element identified by the HitRecord hitRec.
See Class HitRecord. The sub-object index identifies a sub-object component. The relationship between the index and the component is established by the modifier. For example an edit modifier may allow the user to select a group of faces and these groups of faces may be identified as group 0, group 1, group 2, etc. Given a hit record that identifies a face, the edit modifier's implementation of this method would return the group index that the face belonged to.
Reimplemented from BaseObject.
CoreExport void MultiAttachObject | ( | INodeTab & | nodeTab | ) |
CoreExport void BeginOutlineMove | ( | TimeValue | t | ) |
CoreExport void BeginFilletMove | ( | TimeValue | t | ) |
CoreExport void BeginChamferMove | ( | TimeValue | t | ) |
CoreExport void OutlineMove | ( | TimeValue | t, |
float | amount | ||
) |
CoreExport void FilletMove | ( | TimeValue | t, |
float | amount | ||
) |
CoreExport void ChamferMove | ( | TimeValue | t, |
float | amount | ||
) |
CoreExport void EndMoveModes | ( | TimeValue | t, |
BOOL | accept = TRUE |
||
) |
CoreExport void EndOutlineMove | ( | TimeValue | t, |
BOOL | accept = TRUE |
||
) |
CoreExport void EndFilletMove | ( | TimeValue | t, |
BOOL | accept = TRUE |
||
) |
CoreExport void EndChamferMove | ( | TimeValue | t, |
BOOL | accept = TRUE |
||
) |
CoreExport void StartOutlineMode | ( | ) |
CoreExport void StartFilletMode | ( | ) |
CoreExport void StartChamferMode | ( | ) |
CoreExport void DoOutline | ( | ) |
CoreExport void DoFillet | ( | ) |
CoreExport void DoChamfer | ( | ) |
CoreExport void StartSegBreakMode | ( | ) |
CoreExport void DoSegBreak | ( | ViewExp * | vpt, |
BezierShape * | shape, | ||
int | poly, | ||
int | seg, | ||
IPoint2 | p, | ||
INode * | inode = NULL |
||
) |
CoreExport void StartSegRefineMode | ( | ) |
CoreExport void DoSegRefine | ( | ViewExp * | vpt, |
BezierShape * | shape, | ||
int | poly, | ||
int | seg, | ||
IPoint2 | p, | ||
INode * | inode = NULL |
||
) |
CoreExport void StartCrossInsertMode | ( | ) |
CoreExport void DoCrossInsert | ( | ViewExp * | vpt, |
BezierShape * | shape, | ||
int | poly1, | ||
int | seg1, | ||
int | poly2, | ||
int | seg2, | ||
IPoint2 | p | ||
) |
CoreExport void StartVertConnectMode | ( | ) |
CoreExport void DoVertConnect | ( | ViewExp * | vpt, |
BezierShape * | shape, | ||
int | poly1, | ||
int | vert1, | ||
int | poly2, | ||
int | vert2 | ||
) |
CoreExport void StartVertInsertMode | ( | int | controlID | ) |
CoreExport int StartVertInsert | ( | ViewExp * | vpt, |
BezierShape * | shape, | ||
int | poly, | ||
int | seg, | ||
int | vert, | ||
INode * | inode = NULL |
||
) |
CoreExport void EndVertInsert | ( | BOOL | acceptUndo | ) |
CoreExport void StartCreateLineMode | ( | ) |
CoreExport BOOL StartCreateLine | ( | BezierShape ** | shape | ) |
CoreExport void EndCreateLine | ( | ) |
CoreExport void StartCrossSectionMode | ( | ) |
this has the same effect as pressing the Cross Section button in the Spline's Geometry rollout
CoreExport void StartCrossSection | ( | ) |
should be used before a sequence of calls to DoCrossSection()
CoreExport void EndCrossSection | ( | BOOL | acceptUndo | ) |
should be used after a sequence of calls to DoCrossSection()
CoreExport BOOL BooleanStartUp | ( | ) |
CoreExport void StartBooleanMode | ( | ) |
CoreExport void DoBoolean | ( | int | poly2 | ) |
CoreExport void StartTrimMode | ( | ) |
CoreExport void StartExtendMode | ( | ) |
CoreExport void HandleTrimExtend | ( | ViewExp * | vpt, |
ShapeHitData * | hit, | ||
IPoint2 & | m, | ||
int | operation | ||
) |
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Implements AttachMatDlgUser.
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Implements AttachMatDlgUser.
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Implements AttachMatDlgUser.
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Implements AttachMatDlgUser.
CoreExport int DoAttach | ( | INode * | node, |
bool & | canUndo | ||
) |
CoreExport void DoCrossSection | ( | Tab< int > & | splineIndices | ) |
creates a cross section of the current selected spline or segement with the given spline(s).
This can be called multiple times in sequence, once for each section in the cross section.
CoreExport void DoVertBreak | ( | ) |
CoreExport void DoVertWeld | ( | ) |
CoreExport void DoMakeFirst | ( | ) |
CoreExport void DoVertDelete | ( | ) |
CoreExport void DoSegDelete | ( | ) |
CoreExport void DoSegDetach | ( | int | sameShape, |
int | copy, | ||
int | reorient | ||
) |
CoreExport void DoSegDivide | ( | int | divisions | ) |
CoreExport void DoPolyClose | ( | ) |
CoreExport void DoPolyDetach | ( | int | copy, |
int | reorient | ||
) |
CoreExport void DoPolyMirror | ( | int | type, |
int | copy | ||
) |
CoreExport void DoPolyDelete | ( | ) |
CoreExport void DoPolyReverse | ( | ) |
CoreExport void DoPolyExplode | ( | ) |
CoreExport void DoExplodeToObjects | ( | ) |
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CoreExport UI::MouseCursors::ECursors GetBoolCursorID | ( | ) |
CoreExport int GetBoolMirrString | ( | UINT_PTR | type | ) |
CoreExport void SetBooleanButton | ( | ) |
CoreExport void SetMirrorButton | ( | ) |
CoreExport void ChangeSelVerts | ( | int | type | ) |
CoreExport void ChangeRememberedVert | ( | int | type | ) |
CoreExport int RememberVertThere | ( | HWND | hWnd, |
IPoint2 | m | ||
) |
CoreExport void SetRememberedVertType | ( | int | type | ) |
CoreExport void ChangeSelSegs | ( | int | type | ) |
CoreExport void ChangeRememberedSeg | ( | int | type | ) |
CoreExport int RememberSegThere | ( | HWND | hWnd, |
IPoint2 | m | ||
) |
CoreExport void SetRememberedSegType | ( | int | type | ) |
CoreExport void ChangeSelPolys | ( | int | type | ) |
CoreExport void ChangeRememberedPoly | ( | int | type | ) |
CoreExport int RememberPolyThere | ( | HWND | hWnd, |
IPoint2 | m | ||
) |
CoreExport void SetRememberedPolyType | ( | int | type | ) |
CoreExport void SplineShapeClone | ( | SplineShape * | source | ) |
CoreExport int GetPointIndex | ( | const Tab< Point3 > & | vertList, |
const Point3 & | point | ||
) | const |
this simply performs a linear search through the given list, returning the index of the given point
CoreExport void DeleteSpline | ( | int | poly | ) |
CoreExport void InsertSpline | ( | Spline3D * | spline, |
int | poly | ||
) |
CoreExport void Reverse | ( | int | poly, |
BOOL | keepFirst = FALSE |
||
) |
CoreExport void DeleteKnot | ( | int | poly, |
int | index | ||
) |
CoreExport void AddKnot | ( | int | poly, |
SplineKnot & | k, | ||
int | where = -1 |
||
) |
CoreExport BOOL Append | ( | int | poly, |
Spline3D * | spline, | ||
BOOL | weldCoincidentFirstVertex = TRUE |
||
) |
CoreExport BOOL Prepend | ( | int | poly, |
Spline3D * | spline, | ||
BOOL | weldCoincidentLastVertex = TRUE |
||
) |
CoreExport void ReplaceSpline | ( | int | poly, |
Spline3D * | spline | ||
) |
CoreExport BOOL DeleteSelVerts | ( | int | poly | ) |
CoreExport BOOL DeleteSelSegs | ( | int | poly | ) |
CoreExport void MakeFirst | ( | int | poly, |
int | index | ||
) |
CoreExport void SetOptimize | ( | BOOL | sw | ) |
CoreExport void SetAdaptive | ( | BOOL | sw | ) |
CoreExport void SetSteps | ( | int | n | ) |
CoreExport void RecordTopologyTags | ( | ) |
CoreExport void ResolveTopoChanges | ( | BezierShape * | shape = NULL , |
int | bindTrackingOptions = 1 |
||
) |
CoreExport void RefreshSelType | ( | ) |
CoreExport void UpdateSelectDisplay | ( | ) |
CoreExport void SetSelDlgEnables | ( | ) |
CoreExport void SetOpsDlgEnables | ( | ) |
CoreExport void SetSurfDlgEnables | ( | ) |
CoreExport void SetSoftSelDlgEnables | ( | HWND | hSoftSel = NULL | ) |
CoreExport void SelectionChanged | ( | ) |
CoreExport BOOL MaybeSelectSingleSpline | ( | BOOL | makeUndo = FALSE | ) |
CoreExport void SetFCLimit | ( | ) |
CoreExport int GetSelMatIndex | ( | ) |
CoreExport void SetSelMatIndex | ( | int | index | ) |
CoreExport void SelectByMat | ( | int | index, |
BOOL | clear | ||
) |
CoreExport void InvalidateSurfaceUI | ( | ) |
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virtual |
Implemented by the System.
This method handles the storage of the data contained within the ShapeObject. In order to properly store this information, classes which subclass off of ShapeObject need to call this methods before storing their information.
isave | An interface for saving data. See Class ISave. |
Reimplemented from ShapeObject.
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virtual |
Implemented by the System.
This method handles the loading of the data contained within the ShapeObject. In order to properly load this information, classes which subclass off of ShapeObject need to call this methods before loading their information.
iload | An interface for loading data. See Class ILoad. |
Reimplemented from ShapeObject.
CoreExport void StartBindMode | ( | ) |
CoreExport void DoUnBind | ( | ) |
CoreExport void DoHide | ( | ) |
CoreExport void DoUnhide | ( | ) |
CoreExport void DoCycleVerts | ( | ) |
CoreExport void StartRefineConnectMode | ( | ) |
CoreExport void EndRefineConnectMode | ( | ) |
CoreExport void DoRefineConnect | ( | ViewExp * | vpt, |
BezierShape * | shape, | ||
int | poly, | ||
int | seg, | ||
IPoint2 | p, | ||
INode * | inode = NULL |
||
) |
CoreExport void DoVertFuse | ( | ) |
CoreExport void StartCopyTangentMode | ( | ) |
this has the same effect as pressing the Copy button in the "Tangent" section of the Spline UI, when in Vertex sub-object mode
CoreExport void StartPasteTangentMode | ( | ) |
this has the same effect as pressing the Paste button in the "Tangent" section of the Spline UI, when in Vertex sub-object mode
CoreExport void StartPasteTangent | ( | ) |
should be used before a call to PasteTangent()
CoreExport void EndPasteTangent | ( | ) |
should be used following a call to PasteTangent()
CoreExport BOOL CopyTangent | ( | int | poly, |
int | vert | ||
) |
copy the given tangent
CoreExport BOOL PasteTangent | ( | int | poly, |
int | vert | ||
) |
paste the given tangent.
This should be preceeded by a call to StartPasteTangent() and followed by EndPasteTangent()
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Implements ISplineOps.
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Implements ISplineOps.
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Reimplemented from ISplineOps.
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Reimplemented from ISplineOps.
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Reimplemented from ISplineOps.
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Reimplemented from ISplineOps.
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inline |
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Implements ISplineSelect.
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Implements ISplineSelect.
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Implements ISplineSelect.
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Implements ISplineSelectData.
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Implements ISplineSelectData.
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Implements ISplineSelectData.
CoreExport void SelectBySegment | ( | BOOL | interactive = TRUE | ) |
CoreExport void SelectBySpline | ( | BOOL | interactive = TRUE | ) |
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Implements ISplineSelectData.
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Implements ISplineSelectData.
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Implements ISplineSelectData.
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Implements ISplineSelectData.
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Implements ISplineSelectData.
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Implements ISplineSelectData.
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Implements ISubMtlAPI.
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Implements ISubMtlAPI.
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Implements ISubMtlAPI.
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Implements ISubMtlAPI.
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Implements ISubMtlAPI.
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Implements ISubMtlAPI.
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This method is very important - It causes the ShapeObject to flush its cached rendering mesh.
Most objects have their own "InvalidateGeomCache" methods; simply call this when a shape derived from ShapeObject changes and it will ensure that the rendering mesh is regenerated the next time it is evaluated. Failure to call this method will result in improper rendering mesh updates.
Reimplemented from ShapeObject.
CoreExport int UseEdgeDists | ( | ) |
CoreExport void SetUseEdgeDists | ( | int | useSoftSelections | ) |
CoreExport int UseSoftSelections | ( | ) |
CoreExport void SetUseSoftSelections | ( | int | useSoftSelections | ) |
CoreExport void InvalidateVertexWeights | ( | ) |
CoreExport void UpdateVertexDists | ( | ) |
CoreExport void UpdateEdgeDists | ( | ) |
CoreExport void UpdateVertexWeights | ( | ) |
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SingleRefMakerSplineNode* noderef |
SingleRefMakerSplineMtl* mtlref |
BezierShape shape |
int steps |
BOOL showVertNumbers |
BOOL SVNSelectedOnly |
DWORD esFlags |
NamedVertSelSetList vselSet |
NamedSegSelSetList sselSet |
NamedPolySelSetList pselSet |
PointControllerContainer* pointCtrlContainer |
BOOL showVerts |
BOOL showSelected |
BOOL smoothRefineConnect |
BOOL closedRefineConnect |
BOOL bindFirst |
BOOL bindLast |
BOOL rConnect |
BOOL useAreaSelect |
float areaSelect |
SplineKnot knotPoint1 |
SplineKnot knotPoint2 |
int startSegRC |
int startSegSplineRC |
int startSplineRC |
int endSegRC |
int endSegSplineRC |
int endSplineRC |
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static |
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static |