Constraint class. More...
#include <fbcharactersolver.h>
Public Member Functions | |
FBCharacterSolver (const char *pName, HIObject pObject=NULL) | |
Constructor. More... | |
FBEvaluateInfo * | BackgroundEvaluateInfoBegin (FBEvaluateInfo *pSourceEvaluateInfo, bool pEvaluateCandidates=false) |
Start background evaluation. More... | |
FBEvaluateInfo * | BackgroundEvaluateInfoRecursiveBegin (FBEvaluateInfo *pSourceEvaluateInfo, bool pForceUpdateLocals=false) |
Start recursive background evaluation. More... | |
void | BackgroundEvaluateInfoEnd (FBEvaluateInfo *pBackgroundEvaluateInfo) |
Release background evaluation info - very important. More... | |
bool | BackgroundEvaluateInfoNotify (FBEvaluateInfo *pBackgroundEvaluateInfo, kBackgroundEvaluationCallback pFunction, void *pCustomData=NULL) |
Enable evaluation notification. More... | |
void | ResetConnectorSetup () |
virtual FBCharacterManipulatorCtrlSet * | CreateCharacterManipulatorCtrlSet (const char *pName) |
virtual double | GetCharacterSolverVersion () |
Version of the solver. Needs to be overloaded in derived class. More... | |
virtual int | GetExtraFKCount () |
Return number of extra FK model (ex. More... | |
virtual const char * | GetExtraFKNameAt (int pIndex) |
Return the specified extra FK Name (ex. More... | |
virtual FBBodyPartId | GetExtraFKBodyPartAt (int pIndex) |
Return The specified extra FK BodyPart (ex. More... | |
virtual int | GetExtraBoneCount () |
Return number of extra Bone model (ex. More... | |
virtual const char * | GetExtraBoneNameAt (int pIndex) |
Return The specified extra Bone name (ex. More... | |
virtual FBBodyPartId | GetExtraBoneBodyPartAt (int pIndex) |
Return The specified extra Bone BodyPart (ex. More... | |
FBModel * | GetExtraBoneModelAt (int pIndex) |
Return The specified extra Bone model (ex. More... | |
FBModelMarker * | GetExtraFKModelAt (int pIndex) |
Return the specified extra FK model (ex. More... | |
void | SetExtraBoneModelAt (FBModel *pModel, int pIndex) |
Set the specified extra Bone model for a specified Extra Bone Index. More... | |
void | SetExtraFKModelAt (FBModelMarker *pModel, int pIndex) |
Set the specified extra FK model for a specified Extra FK Index (ex. More... | |
void | ExtractOffsets () |
Extract Transforms Of Extra Bones for character stance pose information. More... | |
void | GetTransformOffset (FBVector3d &pT, FBRVector &pR, FBSVector &pS, int pIndex) |
Get the transform of the Given Extra Bone Index. More... | |
void | SetTransformOffset (FBVector3d &pT, FBRVector &pR, FBSVector &pS, int pIndex) |
Set the transform of the Given Extra Bone Index. More... | |
void | GetParentRotationOffset (FBRVector &pR, int pIndex) |
Get the Parent Rotation Offset of the Given Extra Bone Index. More... | |
void | SetParentRotationOffset (FBRVector &pR, int pIndex) |
Set the Parent Rotation Offset of the Given Extra Bone Index. More... | |
virtual void | CharacterPasteState (FBCharacter *pFromCharacter, FBCharacterPose *pPose, FBCharacterPoseOptions &pCharacterPoseOptions) |
Paste the state of a character on another one. More... | |
virtual void | ResetExtraProperties () |
Support for resetting properties that are defined and specific to custom solver Override this function in derived class so that these 'extra' properties can be reset (e.g., to default values) when "Reset All Properties" button in "Character Settings" tab in Navigator is clicked, or when FBCharacter::ResetProperties() is called. More... | |
bool | GetRigAlign () |
Returns true when control rig has Rig Align property on. More... | |
bool | GetDoubleSolve () |
Returns true when control rig has Double Solve property on. More... | |
bool | GetBlendAuxiliaryWithEffector () |
Returns true means consider blending auxiliary with effector when evaluate control rig. More... | |
void | SetBlendAuxiliaryWithEffector (bool pBlendAux) |
Set true means consider blending auxiliary with effector when evaluate an control rig. More... | |
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FBConstraint (const char *pName, HIObject pObject=NULL) | |
Constructor. More... | |
IObject_Declare (override) | |
virtual void | ActiveChanged () |
Notification for Activation Status Change. More... | |
virtual void | RemoveAllAnimationNodes () |
Remove animation nodes. More... | |
virtual void | SetupAllAnimationNodes () |
Setup animation nodes. More... | |
virtual void | SnapSuggested () |
Suggest 'snap'. More... | |
virtual void | FreezeSuggested () |
Suggest 'freeze'. More... | |
virtual bool | Disable (FBModel *pModel) |
Disable constraint on pModel. More... | |
virtual bool | Enable (FBModel *pModel) |
Enable constraint on pModel. More... | |
virtual bool | AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo, FBConstraintInfo *pConstraintInfo) |
Notification callback for connectors. More... | |
FBAnimationNode * | AnimationNodeOutCreate (kReference pUserId, FBModel *pModel, const char *pAttribute) |
Animation Node Creations (IN/OUT). More... | |
FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, FBModel *pModel, const char *pAttribute) |
FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, FBProperty *pProperty) |
Animation Node Creations (IN). More... | |
virtual void | SaveModelState (FBModel *pModel, bool pS, bool pR, bool pT) |
Save current state of pModel. More... | |
virtual void | RestoreModelState (FBModel *pModel) |
Restore the saved model state onto pModel. More... | |
virtual void | FreezeSRT (FBModel *pModel, bool pS, bool pR, bool pT) |
Freeze current model state. More... | |
virtual FBConstraint * | Clone () |
Clone the constraint. More... | |
int | ReferenceGroupGetCount () |
Return the number of reference groups. More... | |
int | ReferenceGroupAdd (const char *pGroupName, int pMaxItemCount) |
Add a group of references. More... | |
const char * | ReferenceGroupGetName (int pGroupIndex) |
Get the name of the reference group. More... | |
int | ReferenceGroupGetMaxCount (int pGroupIndex) |
Get the maximum number of items that can exist in the reference group in question. More... | |
FBModel * | ReferenceGet (int pGroupIndex, int pItemIndex=0) |
Get a reference. More... | |
int | ReferenceGetCount (int pGroupIndex) |
Get number of references in a specified group. More... | |
bool | ReferenceAdd (int pGroupIndex, FBModel *pModel) |
Add a reference to a specified group. More... | |
bool | ReferenceRemove (int pGroupIndex, FBModel *pModel) |
Remove a reference to pModel from the group at pGroupIndex. More... | |
void | ReferenceRemoveAll () |
Remove All References. More... | |
virtual bool | ReferenceAddNotify (int pGroupIndex, FBModel *pModel) |
Notification callbacks for when a reference is added or removed. More... | |
virtual bool | ReferenceRemoveNotify (int pGroupIndex, FBModel *pModel) |
virtual bool | DeformerPreNotify (FBModel *pModel, FBEvaluateInfo *pEvaluateInfo, FBVertex *pBBoxMin, FBVertex *pBBoxMax) |
Deformation pre-notification function This function pass the evaluation information for deformation (if timing is required). More... | |
virtual bool | DeformerNotify (FBModel *pModel, const FBVertex *pSrcVertex, const FBVertex *pSrcNormal, int pCount, FBVertex *pDstVertex, FBVertex *pDstNormal) |
Deformation notification function. More... | |
virtual bool | DeformerBind (FBModel *pModel) |
Bind/Unbind pModel to deformation constraint. More... | |
virtual bool | DeformerUnBind (FBModel *pModel) |
virtual bool | FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
Store/Retrieve data to/from FBX files. More... | |
virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
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FBBox (const char *pName, HIObject pObject=NULL) | |
Constructor. More... | |
virtual FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
Creation of IN/OUT Animation Nodes. More... | |
virtual FBAnimationNode * | AnimationNodeOutCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
virtual bool | EvaluateAnimationNodes (FBEvaluateInfo *pEvaluateInfo) |
Evaluation of non TRS nodes that needs to be evaluated. More... | |
virtual bool | AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
Notification function for animation thread. More... | |
virtual bool | ResolveCandidate (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
Function is call when candidate needs to be resolved (like global to local). More... | |
virtual ECandidateAction | SetGlobalCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
Function is call when a global candidate is set on an animation node. More... | |
virtual ECandidateAction | SetStdCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
Function is call when a non-global candidate is set on an animation node. More... | |
virtual bool | AnimationNodeDestroy (FBAnimationNode *pAnimationNode) |
Destroy an animation node. More... | |
virtual bool | AnimationNodeIsUserData (FBAnimationNode *pAnimationNode) |
Is the animation node user data? More... | |
virtual void | AnimationNodesOutDisableIfNotWritten (FBEvaluateInfo *pEvaluateInfo) |
This call will disable all out animation nodes from being pull by system (animation thread) for given pEvaluateInfo. More... | |
virtual FBAnimationNode * | AnimationNodeInGet () |
Get the (IN/OUT) animation node for this box. More... | |
virtual FBAnimationNode * | AnimationNodeOutGet () |
virtual const char * | FbxGetObjectType () |
Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. More... | |
virtual const char * | FbxGetObjectSubType () |
Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. More... | |
IObject_Declare (override) | |
virtual int | GetOutConnectorCount () const |
Get the number of animation node outputs for this box. More... | |
virtual int | GetInConnectorCount () const |
Get the number of animation node inputs for this box. More... | |
virtual FBAnimationNode * | GetOutConnector (int pIndex) const |
Get the animation node output associated with the given index. More... | |
virtual FBAnimationNode * | GetInConnector (int pIndex) const |
Get the animation node input associated with the given index. More... | |
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FBComponent (HIObject pObject) | |
Constructor. More... | |
virtual | ~FBComponent () |
Destructor. More... | |
virtual bool | FBCreate () |
Open Reality Creation function. More... | |
virtual void | FBDestroy () |
Open Reality destruction function. More... | |
virtual void | FBDelete () override |
Open Reality deletion function. More... | |
virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
Assign component to an internal pointer. More... | |
virtual int | PropertyAdd (FBProperty *pProperty) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
Add a reference property to the component's property manager. More... | |
void | PropertyRemove (FBProperty *pProperty) |
Remove a Property from the component's Property manager. More... | |
void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
Get list of properties which have been modified since last loading. More... | |
FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
Create user or dynamic property. More... | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). More... | |
void | SetObjectFlags (FBObjectFlag pFlags) |
SetObjectFlags. More... | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. More... | |
void | EnableObjectFlags (FBObjectFlag pFlags) |
Enable a specific Object Flags. More... | |
void | DisableObjectFlags (FBObjectFlag pFlags) |
Disable a specific Object Flags. More... | |
void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
Enable/Disable a specific Object Status. More... | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. More... | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessObjectNamespace. More... | |
virtual const char * | ClassName () override |
Get the class name. More... | |
virtual bool | UseCustomPropertyViewSet () const |
Use the custom property viewSet or not. More... | |
const char * | GetFullName (void) |
Get the full name. More... | |
void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
Set the owner Namespace object. More... | |
FBNamespace * | GetOwnerNamespace (void) |
Get the owner Namespace object. More... | |
FBFileReference * | GetOwnerFileReference (void) |
Get the owner FileReference object. More... | |
void | HardSelect () |
HardSelect. More... | |
virtual bool | Is (int pTypeId) override |
Returns true if object is of type TypeId. More... | |
virtual int | GetTypeId () override |
GetTypeId( int pTypeId ) More... | |
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FBScriptWrapper * | GetWrapper () |
Return the wrapper interface of this FBObject. More... | |
void | AddWrapper (FBScriptWrapper *) |
void | RemoveWrapper (FBScriptWrapper *) |
Public Attributes | |
int | mEvaluationId |
Last Evaluation Id. More... | |
FBPropertyCharacter | TargetCharacter |
Read Write Property: The character being constrained. More... | |
FBPropertyComponent | Source |
Read Write Property: Source character when doing a character retarget. More... | |
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FBPropertyBool | Deformer |
Read Write Property: Is a deformer constraint? More... | |
FBPropertyBool | HasLayout |
Read Write Property: Does the constraint have a layout? More... | |
FBPropertyString | Description |
Read Write Property: Long description of constraint. More... | |
FBPropertyBool | Active |
Read Write Property: Active state. More... | |
FBPropertyBool | Lock |
Read Write Property: Lock state. More... | |
FBPropertyAction | Snap |
Function Property: Snap constraint. More... | |
FBPropertyAnimatableDouble | Weight |
Read Write Property: Weight of constraint. More... | |
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const char * | UniqueName |
internal Unique name. More... | |
FBPropertyBool | Animatable |
Read Write Property: Is the box animatable. More... | |
FBPropertyBool | Live |
Read Write Property: Is live? More... | |
FBPropertyBool | RecordMode |
Read Write Property: Is recording? More... | |
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FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyListComponent | Components |
List: List of components. More... | |
FBPropertyListComponent | Parents |
List: Parents. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
FBPropertyFolder | Folder |
Read Write Property: The folder that contain this component. More... | |
Additional Inherited Members | |
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enum | ECandidateAction { eCandidateAccept , eCandidateIntercept , eCandidateInterceptAfterEvaluation } |
Resolving action for candidates. More... | |
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static int | GetInternalClassId () |
static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetName (FBComponent *pObject) |
static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetLongName (FBComponent *pObject) |
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static int | TypeInfo |
Contains the Type information of the object. More... | |
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bool | IsSDKComponent () |
Return whether or not item is an SDK component. More... | |
bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. More... | |
bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. More... | |
bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. More... | |
bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. More... | |
bool | DisconnectDst (FBPlug *pDst) |
Remove a destination connection. More... | |
bool | DisconnectSrc (FBPlug *pSrc) |
Remove a source connection. More... | |
void | DisconnectAllSrc () |
Remove all source connections. More... | |
void | DisconnectAllDst () |
Remove all destination connections. More... | |
bool | DisconnectDstAt (int pIndex) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrcAt (int pIndex) |
Remove a source connection at a specified index. More... | |
bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (int pIndexA, int pIndexB) |
Swap source connection at index A with source connection at index B. More... | |
bool | MoveSrcAt (int pIndex, int pAtIndex) |
Move source connection at pIndex to pAtIndex. More... | |
bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
Move source connection pSrc to the position of pAtSrc. More... | |
int | GetSrcCount () |
Get source connection count. More... | |
FBPlug * | GetSrc (int pIndex) |
Get a source connection's plug at specified index. More... | |
FBConnectionType | GetSrcType (int pIndex) |
Get a source connection's type at specified index. More... | |
int | GetDstCount () |
Get destination connection count. More... | |
FBPlug * | GetDst (int pIndex) |
Get a destination connection's plug at specified index. More... | |
FBConnectionType | GetDstType (int pIndex) |
Get a destination connection's type at specified index. More... | |
bool | BeginChange () |
Begins a change on multiple plugs. More... | |
void | EndChange () |
Ends a change on multiple plugs. More... | |
void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlugModificationFlag pFlag) |
Tell if the plug's self has changed. More... | |
void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlugModificationFlag pFlag) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
Revert the plug's modification to original status. More... | |
void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
Set the plug's status flag. More... | |
bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
Tell if the plug's status has changed. More... | |
FBPlug * | GetOwner () |
Get the owner of this plug. More... | |
FBPlug * | GetOwned (int pIndex) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount () |
Get the owned plug count. More... | |
virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More... | |
virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More... | |
virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More... | |
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static int | GetInternalClassId () |
Internal class Id. More... | |
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bool | mAllocated |
Contain the Allocation State of the Component. More... | |
HIObject | mObject |
Handle on the Plug. More... | |
bool | mSDKComponent |
bool Plug is an SDK component. More... | |
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static const char * | ClassGroupName |
ClassGroupName of the object. More... | |
static int | TypeInfo |
TypeInfo. More... | |
static int | mGlobalTypeInfo |
Represente the Type Index. More... | |
Constraint class.
Definition at line 118 of file fbcharactersolver.h.
FBCharacterSolver | ( | const char * | pName, |
HIObject | pObject = NULL |
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) |
Constructor.
pName | Name of constraint. |
pObject | For internal use only (default is NULL). |
FBEvaluateInfo* BackgroundEvaluateInfoBegin | ( | FBEvaluateInfo * | pSourceEvaluateInfo, |
bool | pEvaluateCandidates = false |
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) |
Start background evaluation.
Needs to be released as soon as possible.
pSourceEvaluateInfo | Source evaluation. Needs to be valid one. |
pEvaluateCandidates | Notify that we want to be able to resolve candidates - this can be called only from main thread (on other threads won't work) |
void BackgroundEvaluateInfoEnd | ( | FBEvaluateInfo * | pBackgroundEvaluateInfo | ) |
Release background evaluation info - very important.
bool BackgroundEvaluateInfoNotify | ( | FBEvaluateInfo * | pBackgroundEvaluateInfo, |
kBackgroundEvaluationCallback | pFunction, | ||
void * | pCustomData = NULL |
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) |
Enable evaluation notification.
pBackgroundEvaluateInfo | Background evaluation that was started for this object and for which we want to change enable/disable notification callback |
pFunction | Callback function, will be called when FBAnimationNode of this constraint is being evaluated. Passing NULL disable notification. |
pCustomData | Customer can pass custom data to callback. |
FBEvaluateInfo* BackgroundEvaluateInfoRecursiveBegin | ( | FBEvaluateInfo * | pSourceEvaluateInfo, |
bool | pForceUpdateLocals = false |
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) |
Start recursive background evaluation.
Needs to be released as soon as possible.
pSourceEvaluateInfo | Source evaluation. Needs to be valid one. |
pForceUpdateLocals | Evaluate local transformation, even if only global was requested |
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inlinevirtual |
Paste the state of a character on another one.
pFromCharacter | Character with the state that we want to paste. |
pPose | Pose object containing the pose. |
pCharacterPoseOptions | Pose options to use with this paste. |
Definition at line 263 of file fbcharactersolver.h.
void ExtractOffsets | ( | ) |
Extract Transforms Of Extra Bones for character stance pose information.
bool GetBlendAuxiliaryWithEffector | ( | ) |
Returns true means consider blending auxiliary with effector when evaluate control rig.
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inlinevirtual |
Version of the solver. Needs to be overloaded in derived class.
Definition at line 169 of file fbcharactersolver.h.
bool GetDoubleSolve | ( | ) |
Returns true when control rig has Double Solve property on.
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inlinevirtual |
Return The specified extra Bone BodyPart (ex.
Left Arm )
pIndex | Index of extra Bone to get. |
Definition at line 198 of file fbcharactersolver.h.
References kFBCtrlSetPartNone.
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inlinevirtual |
Return number of extra Bone model (ex.
extra shoulder)
Definition at line 188 of file fbcharactersolver.h.
FBModel* GetExtraBoneModelAt | ( | int | pIndex | ) |
Return The specified extra Bone model (ex.
extra shoulder)
pIndex | Index of extra Bone to get. |
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inlinevirtual |
Return The specified extra Bone name (ex.
extra shoulder)
pIndex | Index of extra Bone to get. |
Definition at line 193 of file fbcharactersolver.h.
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inlinevirtual |
Return The specified extra FK BodyPart (ex.
Left Arm )
pIndex | Index of extra Bone to get. |
Definition at line 184 of file fbcharactersolver.h.
References kFBCtrlSetPartNone.
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inlinevirtual |
Return number of extra FK model (ex.
extra shoulder)
Definition at line 174 of file fbcharactersolver.h.
FBModelMarker* GetExtraFKModelAt | ( | int | pIndex | ) |
Return the specified extra FK model (ex.
extra shoulder)
pIndex | Index of extra FK to get. |
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inlinevirtual |
Return the specified extra FK Name (ex.
extra shoulder)
pIndex | Index of extra FK to get. |
Definition at line 179 of file fbcharactersolver.h.
void GetParentRotationOffset | ( | FBRVector & | pR, |
int | pIndex | ||
) |
Get the Parent Rotation Offset of the Given Extra Bone Index.
The rotation Offset if extracted at Characterisation (in Stance Pose). You don't need this value if the parent of the bone is characterized too.
pR | Offset Rotation between the Bone and is parent at Stance Pose. |
pIndex | Index of extra Bone to get. |
bool GetRigAlign | ( | ) |
Returns true when control rig has Rig Align property on.
void GetTransformOffset | ( | FBVector3d & | pT, |
FBRVector & | pR, | ||
FBSVector & | pS, | ||
int | pIndex | ||
) |
Get the transform of the Given Extra Bone Index.
The transorm is the Global Transform extracted at Characterisation (in Stance Pose)
pT | return Global Translation in Stance Pose. |
pR | return Global Rotation in Stance Pose. |
pS | return Global Scaling in Stance Pose. |
pIndex | Index of extra Bone to get. |
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inlinevirtual |
Support for resetting properties that are defined and specific to custom solver Override this function in derived class so that these 'extra' properties can be reset (e.g., to default values) when "Reset All Properties" button in "Character Settings" tab in Navigator is clicked, or when FBCharacter::ResetProperties() is called.
Definition at line 269 of file fbcharactersolver.h.
void SetBlendAuxiliaryWithEffector | ( | bool | pBlendAux | ) |
Set true means consider blending auxiliary with effector when evaluate an control rig.
void SetExtraBoneModelAt | ( | FBModel * | pModel, |
int | pIndex | ||
) |
Set the specified extra Bone model for a specified Extra Bone Index.
(ex. extra shoulder)
pModel | Extra Bone Model used for characterization. |
pIndex | Index of extra Bone to set. |
void SetExtraFKModelAt | ( | FBModelMarker * | pModel, |
int | pIndex | ||
) |
Set the specified extra FK model for a specified Extra FK Index (ex.
extra shoulder)
pModel | Extra FK Model used for character Rig |
pIndex | Index of extra FK to set. |
void SetParentRotationOffset | ( | FBRVector & | pR, |
int | pIndex | ||
) |
Set the Parent Rotation Offset of the Given Extra Bone Index.
The rotation Offset if extracted at Characterisation (in Stance Pose). You don't need this value if the parent of the bone is characterized too.
pR | Offset Rotation between the Bone and is parent at Stance Pose. |
pIndex | Index of extra Bone to get. |
void SetTransformOffset | ( | FBVector3d & | pT, |
FBRVector & | pR, | ||
FBSVector & | pS, | ||
int | pIndex | ||
) |
Set the transform of the Given Extra Bone Index.
The transorm is the Global Transform extracted at Characterisation (in Stance Pose)
pT | Global Translation to set for the Stance Pose. |
pR | Global Rotation to set for the Stance Pose. |
pS | Global Scaling to set for the Stance Pose. |
pIndex | Index of extra Bone to set. |
int mEvaluationId |
Last Evaluation Id.
Definition at line 132 of file fbcharactersolver.h.
FBPropertyComponent Source |
Read Write Property: Source character when doing a character retarget.
Definition at line 134 of file fbcharactersolver.h.
FBPropertyCharacter TargetCharacter |
Read Write Property: The character being constrained.
Definition at line 133 of file fbcharactersolver.h.