Story Track class. More...
#include <fbstory.h>
Public Member Functions | |
FBStoryTrack (FBStoryTrackType pTrackType, FBStoryFolder *pFolder=NULL, HIObject pObject=NULL) | |
Constructor. | |
FBStoryTrack (FBComponent *pSource, FBStoryFolder *pFolder=NULL, HIObject pObject=NULL) | |
Constructor. | |
virtual void | FBDelete () override |
Virtual FBDelete function. | |
void | ChangeDetailsBegin () |
ChangeDetailsBegin. | |
void | ChangeDetailsEnd () |
ChangeDetailsEnd. | |
FBStoryClip * | CopyTakeIntoTrack (FBTimeSpan &pTimeSpan, FBTake *pTake, FBTime pOutputOffset=0, bool pMakeUndoable=false) |
CopyTakeIntoTrack Copy animation from the specified take for affected objects of the track. | |
FBStoryClip * | CopyTakeIntoTrack (FBTimeSpan &pTimeSpan, FBTake *pTake, bool pConnectToCurrentTake, FBTime pOutputOffset=FBTime(0), bool pMakeUndoable=false) |
CopyTakeIntoTrack Copy animation from the specified take for affected objects of the track. | |
void | EnableBodyPart (FBStoryTrackBodyPart pPart, bool pEnable) |
EnableBodyPart. | |
bool | IsBodyPartEnabled (FBStoryTrackBodyPart pPart) |
IsBodyPartEnabled. | |
bool | PlotToCameraSwitcher (FBTake *pTake) |
PlotToCameraSwitcher Plot the Shot Track to the Camera Switcher on the given Take. | |
void | AddClip (FBComponent *pClip, FBTime pTime) |
AddClip Add the clip to the track. | |
FBStoryTrack * | CreateSubTrack (FBStoryTrackType pTrackType, FBStoryTrackRefMode pRefMode) |
Create a sub track, Only Character and Animation tracks can have sub-tracks. | |
void | Load (bool pLoad) |
Allow to load/unload all story clips under this track. | |
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FBConstraint (const char *pName, HIObject pObject=NULL) | |
Constructor. | |
IObject_Declare (override) | |
virtual void | ActiveChanged () |
Notification for Activation Status Change. | |
virtual void | RemoveAllAnimationNodes () |
Remove animation nodes. | |
virtual void | SetupAllAnimationNodes () |
Setup animation nodes. | |
virtual void | SnapSuggested () |
Suggest 'snap'. | |
virtual void | FreezeSuggested () |
Suggest 'freeze'. | |
virtual bool | Disable (FBModel *pModel) |
Disable constraint on pModel. | |
virtual bool | Enable (FBModel *pModel) |
Enable constraint on pModel. | |
virtual bool | AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo, FBConstraintInfo *pConstraintInfo) |
Notification callback for connectors. | |
FBAnimationNode * | AnimationNodeOutCreate (kReference pUserId, FBModel *pModel, const char *pAttribute) |
Animation Node Creations (IN/OUT). | |
FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, FBModel *pModel, const char *pAttribute) |
FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, FBProperty *pProperty) |
Animation Node Creations (IN). | |
virtual void | SaveModelState (FBModel *pModel, bool pS, bool pR, bool pT) |
Save current state of pModel. | |
virtual void | RestoreModelState (FBModel *pModel) |
Restore the saved model state onto pModel. | |
virtual void | FreezeSRT (FBModel *pModel, bool pS, bool pR, bool pT) |
Freeze current model state. | |
virtual FBConstraint * | Clone () |
Clone the constraint. | |
int | ReferenceGroupGetCount () |
Return the number of reference groups. | |
int | ReferenceGroupAdd (const char *pGroupName, int pMaxItemCount) |
Add a group of references. | |
const char * | ReferenceGroupGetName (int pGroupIndex) |
Get the name of the reference group. | |
int | ReferenceGroupGetMaxCount (int pGroupIndex) |
Get the maximum number of items that can exist in the reference group in question. | |
FBModel * | ReferenceGet (int pGroupIndex, int pItemIndex=0) |
Get a reference. | |
int | ReferenceGetCount (int pGroupIndex) |
Get number of references in a specified group. | |
bool | ReferenceAdd (int pGroupIndex, FBModel *pModel) |
Add a reference to a specified group. | |
bool | ReferenceRemove (int pGroupIndex, FBModel *pModel) |
Remove a reference to pModel from the group at pGroupIndex. | |
void | ReferenceRemoveAll () |
Remove All References. | |
virtual bool | ReferenceAddNotify (int pGroupIndex, FBModel *pModel) |
Notification callbacks for when a reference is added or removed. | |
virtual bool | ReferenceRemoveNotify (int pGroupIndex, FBModel *pModel) |
virtual bool | DeformerPreNotify (FBModel *pModel, FBEvaluateInfo *pEvaluateInfo, FBVertex *pBBoxMin, FBVertex *pBBoxMax) |
Deformation pre-notification function This function pass the evaluation information for deformation (if timing is required). | |
virtual bool | DeformerNotify (FBModel *pModel, const FBVertex *pSrcVertex, const FBVertex *pSrcNormal, int pCount, FBVertex *pDstVertex, FBVertex *pDstNormal) |
Deformation notification function. | |
virtual bool | DeformerBind (FBModel *pModel) |
Bind/Unbind pModel to deformation constraint. | |
virtual bool | DeformerUnBind (FBModel *pModel) |
virtual bool | FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
Store/Retrieve data to/from FBX files. | |
virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
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FBBox (const char *pName, HIObject pObject=NULL) | |
Constructor. | |
virtual FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
Creation of IN/OUT Animation Nodes. | |
virtual FBAnimationNode * | AnimationNodeOutCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
virtual bool | EvaluateAnimationNodes (FBEvaluateInfo *pEvaluateInfo) |
Evaluation of non TRS nodes that needs to be evaluated. | |
virtual bool | AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
Notification function for animation thread. | |
virtual bool | ResolveCandidate (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
Function is call when candidate needs to be resolved (like global to local). | |
virtual ECandidateAction | SetGlobalCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
Function is call when a global candidate is set on an animation node. | |
virtual ECandidateAction | SetStdCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
Function is call when a non-global candidate is set on an animation node. | |
virtual bool | FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) |
Storage/Retrieval of information into the FBX file format. | |
virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) |
virtual bool | AnimationNodeDestroy (FBAnimationNode *pAnimationNode) |
Destroy an animation node. | |
virtual bool | AnimationNodeIsUserData (FBAnimationNode *pAnimationNode) |
Is the animation node user data? | |
virtual void | AnimationNodesOutDisableIfNotWritten (FBEvaluateInfo *pEvaluateInfo) |
This call will disable all out animation nodes from being pull by system (animation thread) for given pEvaluateInfo. | |
virtual FBAnimationNode * | AnimationNodeInGet () |
Get the (IN/OUT) animation node for this box. | |
virtual FBAnimationNode * | AnimationNodeOutGet () |
virtual const char * | FbxGetObjectType () |
Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. | |
virtual const char * | FbxGetObjectSubType () |
Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. | |
IObject_Declare (override) | |
virtual int | GetOutConnectorCount () const |
Get the number of animation node outputs for this box. | |
virtual int | GetInConnectorCount () const |
Get the number of animation node inputs for this box. | |
virtual FBAnimationNode * | GetOutConnector (int pIndex) const |
Get the animation node output associated with the given index. | |
virtual FBAnimationNode * | GetInConnector (int pIndex) const |
Get the animation node input associated with the given index. | |
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FBComponent (HIObject pObject) | |
Constructor. | |
virtual | ~FBComponent () |
Destructor. | |
virtual bool | FBCreate () |
Open Reality Creation function. | |
virtual void | FBDestroy () |
Open Reality destruction function. | |
virtual void | FBDelete () override |
Open Reality deletion function. | |
virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
Assign component to an internal pointer. | |
virtual int | PropertyAdd (FBProperty *pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
Add a reference property to the component's property manager. | |
void | PropertyRemove (FBProperty *pProperty) |
Remove a Property from the component's Property manager. | |
void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
Get list of properties which have been modified since last loading. | |
FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
Create user or dynamic property. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
void | SetObjectFlags (FBObjectFlag pFlags) |
SetObjectFlags. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
void | EnableObjectFlags (FBObjectFlag pFlags) |
Enable a specific Object Flags. | |
void | DisableObjectFlags (FBObjectFlag pFlags) |
Disable a specific Object Flags. | |
void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
Enable/Disable a specific Object Status. | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessObjectNamespace. | |
virtual const char * | ClassName () override |
Get the class name. | |
virtual bool | UseCustomPropertyViewSet () const |
Use the custom property viewSet or not. | |
const char * | GetFullName (void) |
Get the full name. | |
void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
Set the owner Namespace object. | |
FBNamespace * | GetOwnerNamespace (void) |
Get the owner Namespace object. | |
FBFileReference * | GetOwnerFileReference (void) |
Get the owner FileReference object. | |
void | HardSelect () |
HardSelect. | |
virtual bool | Is (int pTypeId) override |
Returns true if object is of type TypeId. | |
virtual int | GetTypeId () override |
GetTypeId( int pTypeId ) | |
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FBScriptWrapper * | GetWrapper () |
Return the wrapper interface of this FBObject. | |
void | AddWrapper (FBScriptWrapper *) |
void | RemoveWrapper (FBScriptWrapper *) |
Public Attributes | |
FBPropertyStoryTrackType | Type |
Read Only Property: Type of the track | |
FBPropertyString | Label |
Read Write Property: Label to display for this story track. | |
FBPropertyBool | Mute |
Read Write Property: If true, this track wont' play. | |
FBPropertyBool | Solo |
Read Write Property: If true, this track will be the only one to play. | |
FBPropertyString | RecordClipPath |
Read Write Property: Path for story recording. Can be relative or full path. | |
FBPropertyString | ClipNameConvention |
Read Write Property: Naming convention for each new recording clip that is created. Can use special tags: <Name> <StartTCValue> <StartFrameValue> <StartDate> <StartTime> <TakeName> | |
FBPropertyBool | RecordTrack |
Read Write Property: Path for story recording. Can be relative or full path. | |
FBPropertyStoryFolder | ParentFolder |
Read Only Property: Parent folder. | |
FBPropertyStoryTrack | ParentTrack |
Read Only Property: Parent track, if the track is of Character or Animation type. | |
FBPropertyListStorySubTrack | SubTracks |
List: Only Character and Animation tracks can have sub-tracks. | |
FBPropertyListStoryClip | Clips |
List: Clips contained in this track. | |
FBPropertyListStoryDetails | Details |
List: All objects associated to this track for processing. | |
FBPropertyAnimatableDouble | Weight |
Read Write Property: Control the blend amount. | |
FBPropertyBool | Ghost |
Read Write Property: Show ghosts | |
FBPropertyBool | GhostModel |
Read Write Property: Show ghost of models | |
FBPropertyBool | GhostTravelling |
Read Write Property: Show ghost of clip vector or traveling node | |
FBPropertyBool | GhostPivot |
Read Write Property: Show ghost of match object | |
FBPropertyStoryTrackGhostShowMode | GhostShowTrackMode |
Read Write Property: Show the ghosts for all the clips or only the adjacent clips. See FBStoryTrackGhostShowMode | |
FBPropertyBool | AcceptKey |
Read Write Property: Allow track to accept keys | |
FBPropertyStoryTrackRefMode | ReferenceMode |
Read Write Property: Track composition mode, kFBStoryTrackOverride or kFBStoryTrackAdditive | |
FBPropertyBool | OffsetEnable |
Read Write Property: When enabled, allow clip to be offset | |
FBPropertyBool | PassThrough |
Read Write Property: Enable passthrough of animation if there is no clip on track animation is taken from other tracks of take | |
FBPropertyCharacter | Character |
Read Write Property: Character to use. | |
FBPropertyInt | CharacterIndex |
Read Write Property: Character's index to use. | |
FBPropertyBool | ShowBackplate |
Read Write Property: If true, the backplate will be shown. | |
FBPropertyBool | ShowFrontplate |
Read Write Property: If true, the frontplate will be shown. | |
FBPropertyInt | AudioOutIndex |
Read Write Property: Audio Output's index to use. | |
FBPropertyVideo | TrackVideo |
Read Only Property: This FBVideo can be used as a texture. | |
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FBPropertyBool | Deformer |
Read Write Property: Is a deformer constraint? | |
FBPropertyBool | HasLayout |
Read Write Property: Does the constraint have a layout? | |
FBPropertyString | Description |
Read Write Property: Long description of constraint. | |
FBPropertyBool | Active |
Read Write Property: Active state. | |
FBPropertyBool | Lock |
Read Write Property: Lock state. | |
FBPropertyAction | Snap |
Function Property: Snap constraint. | |
FBPropertyAnimatableDouble | Weight |
Read Write Property: Weight of constraint. | |
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const char * | UniqueName |
internal Unique name. | |
FBPropertyBool | Animatable |
Read Write Property: Is the box animatable. | |
FBPropertyBool | Live |
Read Write Property: Is live? | |
FBPropertyBool | RecordMode |
Read Write Property: Is recording? | |
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FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
FBPropertyListComponent | Components |
List: List of components. | |
FBPropertyListComponent | Parents |
List: Parents. | |
FBPropertyBool | Selected |
Read Write Property: Selected property. | |
FBPropertyString | Name |
Read Write Property: Unique name of object. | |
FBPropertyString | LongName |
Read Write Property: Name and namespace for object. | |
FBPropertyFolder | Folder |
Read Write Property: The folder that contain this component. | |
Additional Inherited Members | |
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enum | ECandidateAction { eCandidateAccept , eCandidateIntercept , eCandidateInterceptAfterEvaluation } |
Resolving action for candidates. More... | |
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static int | GetInternalClassId () |
static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetName (FBComponent *pObject) |
static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetLongName (FBComponent *pObject) |
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static int | TypeInfo |
Contains the Type information of the object. | |
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bool | IsSDKComponent () |
Return whether or not item is an SDK component. | |
bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. | |
bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. | |
bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. | |
bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. | |
bool | DisconnectDst (FBPlug *pDst) |
Remove a destination connection. | |
bool | DisconnectSrc (FBPlug *pSrc) |
Remove a source connection. | |
void | DisconnectAllSrc () |
Remove all source connections. | |
void | DisconnectAllDst () |
Remove all destination connections. | |
bool | DisconnectDstAt (int pIndex) |
Remove a destination connection at a specified index. | |
bool | DisconnectSrcAt (int pIndex) |
Remove a source connection at a specified index. | |
bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
Replace a destination connection at a specified index. | |
bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
Replace a source connection at a specified index. | |
bool | SwapSrc (int pIndexA, int pIndexB) |
Swap source connection at index A with source connection at index B. | |
bool | MoveSrcAt (int pIndex, int pAtIndex) |
Move source connection at pIndex to pAtIndex. | |
bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
Move source connection pSrc to the position of pAtSrc. | |
int | GetSrcCount () |
Get source connection count. | |
FBPlug * | GetSrc (int pIndex) |
Get a source connection's plug at specified index. | |
FBConnectionType | GetSrcType (int pIndex) |
Get a source connection's type at specified index. | |
int | GetDstCount () |
Get destination connection count. | |
FBPlug * | GetDst (int pIndex) |
Get a destination connection's plug at specified index. | |
FBConnectionType | GetDstType (int pIndex) |
Get a destination connection's type at specified index. | |
bool | BeginChange () |
Begins a change on multiple plugs. | |
void | EndChange () |
Ends a change on multiple plugs. | |
void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's self modification flag. | |
bool | GetSelfModified (FBPlugModificationFlag pFlag) |
Tell if the plug's self has changed. | |
void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's owned property/object's modification flag. | |
bool | GetContentModified (FBPlugModificationFlag pFlag) |
Tell if the plug's content has changed. | |
int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
Get plug's modified src/dst property/object connection added/removed List. | |
bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
Revert the plug's modification to original status. | |
void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
Set the plug's status flag. | |
bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
Tell if the plug's status has changed. | |
FBPlug * | GetOwner () |
Get the owner of this plug. | |
FBPlug * | GetOwned (int pIndex) |
Get the owned plug at specified index. | |
int | GetOwnedCount () |
Get the owned plug count. | |
virtual const char * | ClassName () |
internal System vars. | |
virtual bool | Is (int pTypeId) |
Is( int pTypeId ) | |
virtual int | GetTypeId () |
GetTypeId( int pTypeId ) | |
virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. | |
virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. | |
virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. | |
virtual void | FBDelete () |
Actual destructor for a FBPlug. | |
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static int | GetInternalClassId () |
Internal class Id. | |
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bool | mAllocated |
Contain the Allocation State of the Component. | |
HIObject | mObject |
Handle on the Plug. | |
bool | mSDKComponent |
bool Plug is an SDK component. | |
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static const char * | ClassGroupName |
ClassGroupName of the object. | |
static int | TypeInfo |
TypeInfo. | |
static int | mGlobalTypeInfo |
Represente the Type Index. | |
Story Track class.
Tracks are containers for clips (medias), have a specific type which offer different functions. Note: To change the travelling node of a track, search for the "TravellingNode" property on the track and then connect/disconnect the appropriate object. Python example: lPropTravellingNode = lAnimTrack.PropertyList.Find("TravellingNode") lCube.ConnectDst(lPropTravellingNode)
FBStoryTrack | ( | FBStoryTrackType | pTrackType, |
FBStoryFolder * | pFolder = NULL , |
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HIObject | pObject = NULL |
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) |
Constructor.
pTrackType | Type of the track to be created. |
pFolder | If NULL, parent will be the global root folder. |
pObject | For internal use only. |
FBStoryTrack | ( | FBComponent * | pSource, |
FBStoryFolder * | pFolder = NULL , |
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HIObject | pObject = NULL |
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) |
Constructor.
pSource | Source of the track to be created based on media component type. |
pFolder | If NULL, parent will be the global root folder. |
pObject | For internal use only. |
void AddClip | ( | FBComponent * | pClip, |
FBTime | pTime | ||
) |
AddClip Add the clip to the track.
void ChangeDetailsBegin | ( | ) |
ChangeDetailsBegin.
You must call this function before adding/removing any object to the Details list or it won't work.
void ChangeDetailsEnd | ( | ) |
ChangeDetailsEnd.
You must call this function after adding/removing any object to the Details list or it won't work.
FBStoryClip * CopyTakeIntoTrack | ( | FBTimeSpan & | pTimeSpan, |
FBTake * | pTake, | ||
bool | pConnectToCurrentTake, | ||
FBTime | pOutputOffset = FBTime(0) , |
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bool | pMakeUndoable = false |
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) |
CopyTakeIntoTrack Copy animation from the specified take for affected objects of the track.
pTimeSpan | Time span for the clip to create. |
pTake | Take to get the animation from. |
pConnectToCurrentTake | True to connect the created clip to the current take, false otherwise. |
pOutputOffset | Time offset for the clip if necessary. |
pMakeUndoable | If the operation should be undoable. |
FBStoryClip * CopyTakeIntoTrack | ( | FBTimeSpan & | pTimeSpan, |
FBTake * | pTake, | ||
FBTime | pOutputOffset = 0 , |
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bool | pMakeUndoable = false |
||
) |
CopyTakeIntoTrack Copy animation from the specified take for affected objects of the track.
This method will always connect the created clip to the current take.
pTimeSpan | Time span for the clip to create. |
pTake | Take to get the animation from. |
pOutputOffset | Time offset for the clip if necessary. |
pMakeUndoable | If the operation should be undoable. |
FBStoryTrack * CreateSubTrack | ( | FBStoryTrackType | pTrackType, |
FBStoryTrackRefMode | pRefMode | ||
) |
Create a sub track, Only Character and Animation tracks can have sub-tracks.
pTrackType | Type of the sub track to be created. |
pRefMode | Composition mode of the sub track, kFBStoryTrackOverride or kFBStoryTrackAdditive. |
void EnableBodyPart | ( | FBStoryTrackBodyPart | pPart, |
bool | pEnable | ||
) |
EnableBodyPart.
pPart | Which part to enable/disable. |
pEnable | If True, this will enable the body part solving while false will disable it. Enable a specific body part for character solving. |
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overridevirtual |
Virtual FBDelete function.
Reimplemented from FBComponent.
bool IsBodyPartEnabled | ( | FBStoryTrackBodyPart | pPart | ) |
IsBodyPartEnabled.
Is a specific body part is enabled.
void Load | ( | bool | pLoad | ) |
Allow to load/unload all story clips under this track.
bool PlotToCameraSwitcher | ( | FBTake * | pTake | ) |
PlotToCameraSwitcher Plot the Shot Track to the Camera Switcher on the given Take.
This undoable operation will overwrite the Camera Switcher of Take.
pTake | Take to plot the Shot Track to the Camera Switcher to. |
FBPropertyBool AcceptKey |
FBPropertyInt AudioOutIndex |
FBPropertyCharacter Character |
FBPropertyInt CharacterIndex |
FBPropertyString ClipNameConvention |
FBPropertyListStoryClip Clips |
FBPropertyListStoryDetails Details |
FBPropertyBool Ghost |
FBPropertyBool GhostModel |
FBPropertyBool GhostPivot |
FBPropertyStoryTrackGhostShowMode GhostShowTrackMode |
FBPropertyBool GhostTravelling |
FBPropertyString Label |
FBPropertyBool Mute |
FBPropertyBool OffsetEnable |
FBPropertyStoryFolder ParentFolder |
FBPropertyStoryTrack ParentTrack |
FBPropertyBool PassThrough |
FBPropertyString RecordClipPath |
FBPropertyBool RecordTrack |
FBPropertyStoryTrackRefMode ReferenceMode |
FBPropertyBool ShowBackplate |
FBPropertyBool ShowFrontplate |
FBPropertyBool Solo |
FBPropertyListStorySubTrack SubTracks |
FBPropertyVideo TrackVideo |
FBPropertyStoryTrackType Type |
FBPropertyAnimatableDouble Weight |