A hub is a special type of CATBone that serves as an organizing device in the CATRig. Typically it’s a centerpoint from which spines, arms, legs, tails, and extra bones sprout. A hub can be a pelvis, ribcage, thorax, or head, depending on its function.
The first hub created is the root object for the rig. In an upright, two-legged creature such as a human or a four-legged creature such as a horse this would be the pelvis.

Basic CATRig with CATParent below and hub (pelvis) above

Hubs on different CATRigs
Procedures
To create a hub, do one of the following:
- Create the first hub of your character by
selecting the CATParent, and, on the
Modify panel
CATRig Load Save rollout, click Create Pelvis.
- Add a spine to a hub; this automatically creates an additional hub at the end of the spine.
To add limbs to a hub:
Select the hub to add a limb to.
- To add a leg, do either of the following:
- On the
Modify panel
Hub Setup rollout, click Add Leg.
- In the viewport, right-click the hub, and from the lower-left quadrant of the quad menu, choose Add Leg.
- On the
- To add an arm, do either of the following:
- On the
Modify panel
Hub Setup rollout, click Add Arm.
- In the viewport, right-click the hub, and from the lower-left quadrant of the quad menu, choose Add Arm.
- On the
To add rigging objects:
- Add the rigging objects to the scene.
Select the hub and then click Add Rigging.
This opens the Extra Rig Nodes dialog.
- Click the Add button.
This opens a version of the Select From Scene dialog labeled Pick Extra Nodes.
- Highlight the objects to add and then click Pick Nodes.
The highlighted objects appear in the Extra Rig Nodes list.
- Close the Extra Rig Nodes dialog by clicking the Close (X) button in the top-right corner.
Select the CATParent and on the CATRig Load Save rollout, click the Save button. Give the rig a name and click Save.
The custom rig is added to the CATRig list. Now, when you add this rig, the additional objects are added as well.
Attention: To retain the added parts in the saved rigging, you must use the default CAT3 Rig Preset(*.rg3) file format. The alternative format, CAT Rig Preset(*.rig), does not support extra parts.
You can specify additional objects such as skin meshes, helpers, and so on, to be included in a custom rig when you add it from the CATRig Load Save rollout. This is particularly useful when you need props that a character carries, such as a sword or a book.
Interface

- Name
-
The name of this hub. See Using CAT's Naming System.
Copy/Paste/Paste Mirrored
-
Buttons for copying and pasting the hub settings to or from other hubs. See Copying and Pasting Rig Parts.
- Use Custom Mesh
-
Toggles the custom mesh for this hub bone. See Customizing the Geometry on CATBones.
- Length/Width/Height
-
Define the size of the hub in CATUnits.
- Add Leg/Add Arm
-
Add new limbs to the hub.
- Add Spine
-
Adds a spine to the hub.
- Add Tail
-
Adds a tail to the hub.
- Add Bone
-
Adds an extra bone to the hub.
- Add Rigging
-
Adds special rigging objects, such as props, to the hub. For details, see To add rigging objects:.