Sets the system path for various file types. This dialog is particularly useful when programming scripts for 3ds Max.
When you start 3ds Max, it checks these folders and runs or otherwise uses the corresponding files:
File Type | Function |
---|---|
Additional Icons | Path for additional icons |
Additional Macros | Path for additional macros |
Additional Scripts | Path for additional scripts |
Additional Startup Scripts | Path for additional startup scripts |
Additional Startup Templates | Path for additional startup templates |
Hardware Shaders Cache | Cache for hardware shaders |
Page File | Path for automatic bitmap paging |
Temp | Path for temporary files |
User Settings | Path for additional user settings files, including keyboard shortcut (hotkey) files |
User Tools | Path for additional user tools, which include MCG Compounds, Components and Tools, and Scene Converter scripts |
Tip: The Page File entry defaults to a
\temp subfolder in your user settings (
\users\<username>\appdata\local\autodesk\3dsmax\temp).
However, if you plan to do large renderings, it is a good idea to reassign this path to a dedicated, high-performance drive that can serve as a scratch disk for bitmap caching.
To disable or enable bitmap paging, use the Asset Tracking dialog Bitmap Performance and Memory menu, or the Global Settings and Defaults For Bitmap Proxies dialog.
Procedures
To modify a path:
- Click a path entry to highlight it.
- Click Modify.
- Use the Choose Directory dialog to do one of the following:
- Enter a path in the Path field.
- Navigate to locate a path.
- Click Use Path.
The new path takes effect immediately.