Bump Maps - Arnold for 3ds Max
Bump2d
Provides bump mapping based on a 2d texture map.
noise -> bump2d -> standard_surface.normal
Bump3d
Provides bump mapping based on a 3d input. Bump3D works by evaluating the bump input at different points (P + epsilon, P + epsilon, P + epsilon).
noise -> bump3d -> standard_surface.normal
Normal Map
Normal mapping works by replacing the interpolated surface normal by the one evaluated from an RGB texture, where each channel (Red, Green, Blue) corresponds to the X, Y, and Z coordinates of the surface normal.
Bitmap -> normal_map -> standard_surface