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Sampling - Arnold for Maya

See Render Settings in the Arnold User Guide

Sampling is divided into the following sections:

Note:

Further information about sampling can be found here. More information about working with sampling and removing noise can be found here.

Note:

To have SSS values spread across multiple objects, for example from a face to an eyeball, you will need to use 'SSS Set Name'.

  • volume_indirect samples and per-light volume_samples do not apply to atmosphere_volume. To improve the quality of the atmosphere_volume you must increase the _atmosphere_volume.samples.
  • The filter_type is used for averaging individual subpixel samples into a final pixel color. Most of these filters are available for legacy purposes only. More details can be found on Wikipedia.
Tip:

We recommend using the Gaussian (width 2.0) or Blackman-Harris filters.

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