Sampling - Arnold for Maya
See Render Settings in the Arnold User Guide
Sampling is divided into the following sections:
Note:
Note:
To have SSS values spread across multiple objects, for example from a face to an eyeball, you will need to use 'SSS Set Name'.
- volume_indirect samples and per-light volume_samples do not apply to atmosphere_volume. To improve the quality of the atmosphere_volume you must increase the _atmosphere_volume.samples.
- The filter_type is used for averaging individual subpixel samples into a final pixel color. Most of these filters are available for legacy purposes only. More details can be found on Wikipedia.
Tip:
We recommend using the Gaussian (width 2.0) or Blackman-Harris filters.