There are a number of ways to modify the behavior and appearance of nParticles. Basic nParticle properties, such as size, mass, and color can be quickly modified by editing the nParticleShape node attributes (see nParticleShape node). More complex ways of controlling nParticle behavior include using nConstraints, goals, and collision events.
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nParticle Workflows
Topics in this section
- Work with nParticle emitters
- Set nParticle Lifespan
- Work with nParticle collisions
- Control nParticles using nConstraints
- Control nParticles using goals
- Instance geometry with nParticles
- Work with nParticle sprites
- Create an nParticle nCache
- Render and Light nParticles
- Duplicate nParticle objects
- Work with per-particle attributes
- Change particle render type
- Control execution time of particle dynamics
- Adjust frame-to-frame velocity of nParticles
- Control nParticles using force fields
- Work with nParticle meshes
- Work with nParticle collision events
- Control nParticles using springs
- Add dynamic attributes to nParticles
- Deform particles
- Make an object move with a dynamic parent
- Apply forces in an object's local space
- Troubleshoot nParticles
Parent topic: nParticles