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About nParticle springs

You can add springs nParticles to give them reactive, interconnected motion. You can also add springs to a soft body’s particles to give the soft body internal structure and improve your deformation control. The number of springs and their stiffness alters the effect of the springs.

You can create springs between nParticles and:

  • CVs or vertices of soft bodies
  • CVs of curves or surfaces
  • vertices of polygonal objects
  • lattice points
  • other particles

At least one of the endpoints of each spring must be a particle (or soft body particle). If one of the endpoints is not a particle, the spring does not affect the endpoint’s motion, but the endpoint’s motion affects the spring.

You can create springs on specific object components. For example, you can select a pair of particles from different objects and create springs on just those particles.

You can also create springs on emitted particles. This provides a cohesive mass of particles, for example, a gas cloud.

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