Use these options to help you manage advanced assets. See also Working with assets.
Node Publishing Options
Use these options when publishing nodes in your advanced assets.
- Publish as Selection Transform
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Determines the node that is the selection transform of the asset for asset centric selection and acts as a possible parent and child anchor. For more information, see Asset centric selection.
- Publish Parent Anchor
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Sets a node to retain its plug information. This allows you to perform hierarchical or name changes to the node without breaking its relationship to future child nodes. For more information, see Publish or unpublish nodes.
- Publish Child Anchor
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Sets a node to retain its plug information. This allows you to perform hierarchical or name changes to the node without breaking its relationship to future parent nodes. For more information, see Publish or unpublish nodes.
Node Unpublishing
Use these options when you want unpublish nodes in you advanced assets.
- Unpublish Selection Transform
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Resets the node set as the selection transform for the asset (this returns asset centric selection to the default behavior). For more information, see Asset centric selection
- Unpublish Parent Anchor
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Resets the node currently published as the parent of the asset to not retain its plug information. For more information, see Publish or unpublish nodes
- Unpublish Child Anchor
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Resets the node currently published as the child of the asset to not retain its plug information. For more information, see Publish or unpublish nodes
Set Current Asset
Lets you set an asset in the scene as the current asset. Only unreferenced assets without a transform can set as the current asset. Once an asset is set as the current asset, any subsequently created nodes are automatically placed inside it.