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Applies to 2021.0 Update and later

 
 

Part export reference

Switches and options explained

The Export parts dialog provides a number of options to process the part before converting it into the final part file. To deal with the various combinations of file types and processing methods, the dialog is sectioned, and the sections are turned on and off on demand.

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General settings

Here you see the number of parts you have selected for export, make your selection of the file format, and provide the file name.

The filetype suffix changes according to the file format, but also according to the output type when you export multiple parts and you specify to export as separate files with a loading list.

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Bounding box

This is a purely informational section. The bounding box over all selected parts is determined, and then the relevant values displayed here.

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File check

A quick quality check can be performed here, testing for issues like holes, degenerate (extremely narrow) triangles, and self-intersections like common (manifold) edges.

Splitting triangles helps resolving some ambiguities for formats that do not store information which would otherwise be required to do so.

Use the Tolerance field to set the maximum length of the shortest edge of a triangle for it to still be considered degenerate. Click Check to perform the checking procedure. Click Optimize to perform the associated repair actions.

Check the box to switch the check section on or off.

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File format options

Some formats have additional options. Depending on which format you have chosen, any associated options are displayed here.

Format Options Notes

STL

Choice for STL format

  • ASCII
  • Binary
  • Color

AMF

Choose whether to use file compression

OBJ

  • Choice of exported mesh data
  • Export triangles only

    Offers optional writing of colors and/or textures as well

  • Export quads and triangles

X3D

Choice for X3D format

  • Standard
  • Binary X3D

An additional toggle for each of textures and colors

VRML

Toggles for textures and colors

3MF

Toggle for Export group structure

This becomes available when you have selected multiple parts for export and makes a difference when some of those parts are in groups. It makes use of 3MF's capabilities of nesting components to replicate the group structure.

Caution: Using this may make these 3MF files to become incompatible with versions of Netfabb before 2020.

Toggle to Merge color and texture to 3MF multi-properties

Converts color channel and texture channel to multi-property. Without merging color and texture, the texture overrides the color in 3MF. This assigns triangles a reference to a multi-property group with two properties, color and texture, instead of color and texture directly.

Check and fix topoloy

Attempts to resolve any non-2-manifoldness

BINVOX

Choice of Grid size

  • 128³
  • 256³
  • 512³
  • 1024³
  • Automatic
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Multi-file export options

In the Output type box, select whether to save all selected parts in one file or save all parts in different files. For different files, choose whether you want to:

  • Give them a common file name with numbers
  • Give them a common file name using the part ID (the part number in the project)
  • Save them with their original part names in the project and a loading list
  • Create file names with a common file name and the original part name

If a loading list is created, an additional XML file is saved with the FABBLIST suffix which contains a list of all exported files. If you open that XML file with Netfabb, all files in the list are opened at once, provided the actual files themselves are still present.

This section also contains an Example field to demonstrate how files will be named.

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