Commands and command sections available in the main menu and the context menu

Jump to:
Edit
Edit | ||
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(Common Edit commands) |
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(Commands specific to Texture and color) | Texture and color does not add any specific commands to the Edit menu. |
Color
Assigning color values
Select |
This is the default, no-operation mode. Left-click does nothing so that you can click around without risking accidental coloring or texturing. It is also the command best used to leave other modes. |
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Color triangles |
Clicking on a triangle, or drawing across a triangle with left-click held down, assigns the color to it as chosen in the context view. |
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Color with brush |
Assigns selected color to any triangle at least partially included in a circular brush |
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Assigns selected color to any clicked face group |
Disabled when mesh has no face groups defined that could be clicked |
Color shells |
Colors the entire shell belonging to the clicked triangle |
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Pick color |
Takes the current color of the clicked triangle into the color selection |
The mouse pointer remains a pointer. It does not change to an eyedropper unlike in other software using a color picker tool that you may know. Tip: Press and hold the associated keyboard shortcut for this command to temporarily switch to picking a color from other coloring modes.
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Texture
Assigning an image projection
Project texture |
Project a texture onto the part using a primitive shape as a projection source. Recommended for whole-part, global texturing. |
Flat plane, cylinder, sphere |
Wrap texture |
Lay textures directly onto the model surface by defining closed polyline plots. Recommended for localised texture patches like logos. |
Modify
Manage or process existing texture or color data further
Extrude |
Use existing color and/or texture information, interpreted in grayscale, to differentiatedly displace the triangle surface. Color extrusion displaces existing triangles, texture extrusion additionally subdivides existing triangles to match every texture pixel with a pair of triangles, or quad. |
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Remove all colors and textures |
Clears any color and texture information. This applies to any such information that was present before opening Texture and color as well as any information added with it active. |
Important: This does not revert any triangle subdivision from, say, gradient conversion.
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Convert color to triangles |
Subdivides triangles with color gradients into triangles with uniform color, as in, triangles with the same color value for each of their respective three vertices. The discretization distance, or coarsening, is adjustable. |
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Merge multi-properties |
3MF permits multiple textures and colors defined for the same triangle. For any target applications that cannot deal with this in the expected manner, reducing the definitions may help. This command keeps the respective first definitions for textures and colors and drops any further definitions. |
Zoom to
Shortcuts controlling the view
Zoom to part |
Centers and focuses view on the part |
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If there are any selected face groups on the active mesh, the view centers and magnifies view onto the selection. |
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Zoom to area |
Requests for you to drag a rectangular frame with the mouse, then centers and magnifies view on the framed area |
Exit
Commands to leave the editor
Apply to part |
Generates a new part with any changes and closes the editor, removing its entry from the project tree. Offers to delete the original part from the tree, too. |
Same as Apply changes in the context view |
Leave without applying |
Ignores any changes and closes the editor, removing its entry from the project tree. There is no prompt for confirmation. |
Same as Cancel in the context view |
Context menus
Right-click options of elements in the 3D view
Delete texture |
Deletes the texture. This can be undone. It has no confirmation. |
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Scale texture |
Resamples the texture to a new resolution |
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Convert texture |
Converts the texture between image formats |
JPG, BMP, PNG, TIFF, TGA |
Swap texture |
Provides a file browse dialog to pick a new image file used to replace the texture. |
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Export texture |
Saves the texture as a dedicated image file |