#include <mobu-python-api.h>
Base Device class. Cannot be instantiated from Python.
Public Member Functions | |
__reduce__ () | |
AckOneSampleReceived (FBDevice arg1) | |
Acknowlege that one sample was received (for statistical purposes). More... | |
AckOneBadSampleReceived (FBDevice arg1) | |
Acknowlege that one bad sample was received (for statistical purposes). More... | |
AckOneSampleSent (FBDevice arg1) | |
Acknowlege that one sample was sent (for statistical purposes). More... | |
bool | FBCreate (FBDevice arg1) |
Open Reality Creation function. More... | |
FBDestroy (FBDevice arg1) | |
Open Reality destruction function. More... | |
RecordingDoneAnimation (FBDevice arg1, FBAnimationNode arg2) | |
When recording, finish animation. More... | |
RecordingInitAnimation (FBDevice arg1, FBAnimationNode arg2) | |
When recording, initialize animation. More... | |
object | ModelBindingCreate (FBDevice arg1) |
Create a new model binding. More... | |
ModelBindingRootsList (FBDevice arg1, FBModelList arg2) | |
Get the list of all the possible root models for binding. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | AnimationNodeDestroy (FBBox arg1, FBAnimationNode arg2) |
Destroy an animation node. More... | |
__init__ (object arg1, str arg2) | |
Constructor. More... | |
object | AnimationNodeInGet (FBBox arg1) |
Get the (IN/OUT) animation node for this box. More... | |
bool | AnimationNodeIsUserData (FBBox arg1, FBAnimationNode arg2) |
Is the animation node user data? More... | |
object | AnimationNodeOutGet (FBBox arg1) |
int | GetOutConnectorCount (FBBox arg1) |
Get the number of animation node outputs for this box. More... | |
int | GetInConnectorCount (FBBox arg1) |
Get the number of animation node inputs for this box. More... | |
object | GetOutConnector (FBBox arg1, object arg2) |
Get the animation node output associated with the given index. More... | |
object | GetInConnector (FBBox arg1, object arg2) |
Get the animation node input associated with the given index. More... | |
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__reduce__ () | |
FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
Get list of properties which have been modified since last loading. More... | |
str | ClassName (FBComponent arg1) |
Get the class name. More... | |
DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Enable a specific Object Flags. More... | |
bool | FBCreate (FBComponent arg1) |
Open Reality Creation function. More... | |
FBDelete (FBComponent arg1) | |
Open Reality deletion function. More... | |
FBDestroy (FBComponent arg1) | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags (FBComponent arg1) |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
Check to see if an object status is enabled. More... | |
bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
Check whether a specific object flag is enabled. More... | |
bool | Is (FBComponent arg1, object arg2) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
Add a reference property to the component's property manager. More... | |
object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
Create user or dynamic property. More... | |
PropertyRemove (FBComponent arg1, FBProperty arg2) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
SetObjectFlags. More... | |
SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
Enable/Disable a specific Object Status. More... | |
HardSelect (FBComponent arg1) | |
HardSelect. More... | |
object | GetOwnerFileReference (FBComponent arg1) |
Get the owner FileReference object. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | BeginChange (FBPlug arg1) |
Begins a change on multiple plugs. More... | |
str | ClassName (FBPlug arg1) |
internal System vars. More... | |
bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a destination connection. More... | |
bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a destination connection. More... | |
bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a source connection. More... | |
bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a source connection. More... | |
DisconnectAllDst (FBPlug arg1) | |
Remove all destination connections. More... | |
DisconnectAllSrc (FBPlug arg1) | |
Remove all source connections. More... | |
bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
Remove a destination connection. More... | |
bool | DisconnectDstAt (FBPlug arg1, object arg2) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
Remove a source connection. More... | |
bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
Remove a source connection at a specified index. More... | |
EndChange (FBPlug arg1) | |
Ends a change on multiple plugs. More... | |
object | GetDst (FBPlug arg1, object arg2) |
Get a destination connection's plug at specified index. More... | |
int | GetDstCount (FBPlug arg1) |
Get destination connection count. More... | |
FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
Get a destination connection's type at specified index. More... | |
object | GetOwned (FBPlug arg1, object arg2) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount (FBPlug arg1) |
Get the owned plug count. More... | |
object | GetOwner (FBPlug arg1) |
Get the owner of this plug. More... | |
object | GetSrc (FBPlug arg1, object arg2) |
Get a source connection's plug at specified index. More... | |
int | GetSrcCount (FBPlug arg1) |
Get source connection count. More... | |
FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
Get a source connection's type at specified index. More... | |
bool | Is (FBPlug arg1, object arg2) |
Is( int pTypeId ) More... | |
bool | IsSDKComponent (FBPlug arg1) |
Return whether or not item is an SDK component. More... | |
MoveSrcAt (...) | |
bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
Swap source connection at index A with source connection at index B. More... | |
SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's self has changed. More... | |
SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
Revert the plug's modification to original status. More... | |
__init__ (...) | |
method | staticmethod (function) |
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__reduce__ () | |
__init__ (...) | |
Public Attributes | |
FBPropertyInt | CommType |
Read Write Property: Type of communications. More... | |
ORSDK2018::FBPropertyString | HardwareVersionInfo |
Read Write Property: Device information: hardware version. More... | |
ORSDK2018::FBPropertyString | Information |
Read Write Property: Device information: information. More... | |
ORSDK2018::FBModelTemplate | ModelTemplate |
Component: Root of model template structure. More... | |
FBPropertyModel | ModelBindingRoot |
Component: Root of model currently binded model hierarchy. More... | |
FBPropertyBool | Online |
Read Write Property: Is online? More... | |
FBPropertyTime | RecordingStartTime |
Read Only Property: The time at which the recording started. More... | |
FBPropertyTime | RecordingStopTime |
Read Only Property: The time at which the recording stopped. More... | |
FBPropertyDeviceSamplingMode | SamplingMode |
Read Write Property: Mode to use to record device. More... | |
FBPropertyTime | SamplingPeriod |
Read Write Property: Set this to how many times a device is to be evaluated in one second. More... | |
ORSDK2018::FBPropertyString | Status |
Read Write Property: Device information: status. More... | |
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FBPropertyBool | Animatable |
Read Write Property: Is the box animatable. More... | |
FBPropertyBool | Live |
Read Write Property: Is live? More... | |
FBPropertyBool | RecordMode |
Read Write Property: Is recording? More... | |
const char * | UniqueName |
internal Unique name. More... | |
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object | OwnerNamespace |
ORSDK2018::FBPropertyListComponent | Components |
List: List of components. More... | |
ORSDK2018::FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
ORSDK2018::FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
object | FullName |
ORSDK2018::FBPropertyListComponent | Parents |
List: Parents. More... | |
ORSDK2018::FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
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object | OnUnbind |
__init__ | ( | ... | ) |
Constructor.
Python Docstring:
Raises an exception This class cannot be instantiated from Python
C++ Signature:
FBDevice(const char * pName, HIObject pObject = ((void *) 0))
pName | Name of device. |
pObject | For internal use only (default is NULL). |
__reduce__ | ( | ) |
AckOneBadSampleReceived | ( | FBDevice | arg1 | ) |
Acknowlege that one bad sample was received (for statistical purposes).
Python Docstring:
AckOneBadSampleReceived( (FBDevice)arg1) -> None
C++ Signature:
void AckOneBadSampleReceived()
AckOneSampleReceived | ( | FBDevice | arg1 | ) |
Acknowlege that one sample was received (for statistical purposes).
Python Docstring:
AckOneSampleReceived( (FBDevice)arg1) -> None
C++ Signature:
void AckOneSampleReceived()
AckOneSampleSent | ( | FBDevice | arg1 | ) |
Acknowlege that one sample was sent (for statistical purposes).
Python Docstring:
AckOneSampleSent( (FBDevice)arg1) -> None
C++ Signature:
void AckOneSampleSent()
bool FBCreate | ( | FBDevice | arg1 | ) |
Open Reality Creation function.
Python Docstring:
FBCreate( (FBDevice)arg1) -> bool
C++ Signature:
bool FBCreate()
FBDestroy | ( | FBDevice | arg1 | ) |
Open Reality destruction function.
Python Docstring:
FBDestroy( (FBDevice)arg1) -> None
C++ Signature:
void FBDestroy()
object ModelBindingCreate | ( | FBDevice | arg1 | ) |
Create a new model binding.
Python Docstring:
ModelBindingCreate( (FBDevice)arg1) -> object
C++ Signature:
ORSDK2018::FBModel * ModelBindingCreate()
ModelBindingRootsList | ( | FBDevice | arg1, |
FBModelList | arg2 | ||
) |
Get the list of all the possible root models for binding.
Python Docstring:
ModelBindingRootsList( (FBDevice)arg1, (FBModelList)arg2) -> None
C++ Signature:
void ModelBindingRootsList(FBModelList & pList)
pList | List to add found models to. |
RecordingDoneAnimation | ( | FBDevice | arg1, |
FBAnimationNode | arg2 | ||
) |
When recording, finish animation.
Python Docstring:
RecordingDoneAnimation( (FBDevice)arg1, (FBAnimationNode)arg2) -> None
C++ Signature:
void RecordingDoneAnimation(ORSDK2018::FBAnimationNode * pAnimationNode)
pAnimationNode | Animation node to write information to. |
RecordingInitAnimation | ( | FBDevice | arg1, |
FBAnimationNode | arg2 | ||
) |
When recording, initialize animation.
Python Docstring:
RecordingInitAnimation( (FBDevice)arg1, (FBAnimationNode)arg2) -> None
C++ Signature:
void RecordingInitAnimation(ORSDK2018::FBAnimationNode * pAnimationNode)
pAnimationNode | Animation node to read information from. |
FBPropertyInt CommType |
Read Write Property: Type of communications.
ORSDK2018::FBPropertyString HardwareVersionInfo |
Read Write Property: Device information: hardware version.
ORSDK2018::FBPropertyString Information |
Read Write Property: Device information: information.
FBPropertyModel ModelBindingRoot |
Component: Root of model currently binded model hierarchy.
ORSDK2018::FBModelTemplate ModelTemplate |
Component: Root of model template structure.
FBPropertyBool Online |
Read Write Property: Is online?
FBPropertyTime RecordingStartTime |
Read Only Property: The time at which the recording started.
FBPropertyTime RecordingStopTime |
Read Only Property: The time at which the recording stopped.
FBPropertyDeviceSamplingMode SamplingMode |
Read Write Property: Mode to use to record device.
FBPropertyTime SamplingPeriod |
Read Write Property: Set this to how many times a device is to be evaluated in one second.
There is no theoretical maximum value but practically you should consider scene complexity, system resources, network speed, etc. If set to 0: the device is evaluated on the sync signal. When the sync occurs; the device is scheduled to be evaluated. If you do not set, the sampling period is based on the internal variable from the [Sync] section of the .Application.txt file (NTSC, PAL, CINEMA).
ORSDK2018::FBPropertyString Status |
Read Write Property: Device information: status.