#include <mobu-python-api.h>
Modes for model shading.
Public Attributes | |
object | kFBModelShadingDefault |
Default shading. More... | |
object | kFBModelShadingWire |
Wireframe shading. More... | |
object | kFBModelShadingFlat |
Flat shading. More... | |
object | kFBModelShadingLight |
Lighted shading. More... | |
object | kFBModelShadingHard |
Hard shading. More... | |
object | kFBModelShadingTexture |
Textured shading. More... | |
object | kFBModelShadingAll |
Lighted, shaded, textured shading. More... | |
object kFBModelShadingAll |
Lighted, shaded, textured shading.
object kFBModelShadingDefault |
Default shading.
object kFBModelShadingFlat |
Flat shading.
object kFBModelShadingHard |
Hard shading.
object kFBModelShadingLight |
Lighted shading.
object kFBModelShadingTexture |
Textured shading.
object kFBModelShadingWire |
Wireframe shading.