Share
 
 

Working with Deformable Envelopes

Once you've got the deformable envelopes working the way you want to control overall skin deformation, you might want to adjust the finer aspects of skin control.

Several different sub-object levels can help you fine-tune skin behavior:

  • Skin bending, twisting, sliding, and scaling about single links are controlled at the Link sub-object level. See Adjusting Link Parameters.
  • Link sub-object primarily controls the deformation spline. You use Link sub-object options to affect the shape of the spline and the smoothness of the skin. See Adjusting Link Parameters.
  • Crease behavior where links meet and bend is controlled at the Link sub-object level with Joint Intersection parameters.
  • Muscle bulges as your character's limbs move through a range of motion are controlled at the Bulge sub-object level. See Creating Bulges.
  • Skin stretching, generally between non-contiguous links, is controlled at the Tendon sub-object level. Tendons provide a secondary movement (a pulling or stretching) based on links farther up or down the skeleton. See Creating Tendons.

Was this information helpful?