Physique creates a continuous spline through each of the joints in the hierarchy. The spline is represented by an orange line within the object. It maintains continuity through each joint: as a joint angle changes, the spline passing through the joint remains a smooth curve. Physique relies on the deformation spline to obtain smooth bends of the skin object. Physique offers bias and tension controls to adjust the shape of the deformation spline.

Links depicted by deformable spline.
You can use controls at the Link sub-object level to adjust the skin behavior about a given link. These link parameters define how the skin deformation behaves, relative to the motion of the underlying skeleton.
There are four kinds of link parameters:
- Bend parameters affect the curvature of the deformation spline through the joint at a given link. As a result the skin deformation can range from more angular at the joint to more like a stiff rubber tube.
- Twist parameters control how the skin deforms when a joint rotates along its length, as in turning a doorknob. Consider, for example, winding up the rubber band on a toy airplane propeller; Twist parameters determine how the twist is distributed along the link and across the joint.
Twist parameters apply to link rotation whose axis is the same as the axis along the length of the link.
- Sliding parameters control how the skin moves along the length of a link as a joint rotates. On the outside, the side where the angle is greater than 180 degrees, the skin moves toward the joint. On the inside, the side where the joint angle is less than 180 degrees, the skin moves away from the joint.
The sliding effect tightens the outside to keep detail at the joint and prevent the facets of the mesh from moving apart. It relaxes the inside to prevent the mesh from bunching up at the joint.
- Radial Scale parameters affect the influence on the skin caused by scaling links of the skeleton. Certain settings, such as Breathe and Stretch, react to scaling of the skeleton, but only with standard 3ds Max bones or a 3ds Max hierarchy.Note: Bipeds and 3ds Max IK controllers don't support scaling.
Link Scale provides a way to globally scale all the vertices influenced by the link. CS Amplitude scales the effect of bulge cross sections across the entire link. It can be used for animated scaling of the bones or for general mesh adjustments. The intent is not to edit the character itself, but rather the effect the bones have on it.
You set Link parameters at the sub-object level, in the Physique Link Settings rollout.