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Cutout Map

Assigning a bitmap or procedural map to the Cutout component makes the material partially transparent. Lighter (higher-value) areas of the map render as opaque; darker areas render as transparent; and values in between are semitransparent.

Click the Material Editor icon on the Main toolbar or press M. Click and hold the icon to show the flyout.

  • Material Editor > Architectural Material > Special Effects rollout > Cutout map button
  • Material Editor > Raytrace Material > Maps rollout > Transparency button
  • Material Editor > Arch & Design Material > Special Purpose Maps rollout > Cutout map button
  • Material Editor > Autodesk Generic > Cut-outs rollout > Turn on Enable. > Image button
  • Material Editor > Autodesk Metal > Cut-outs rollout > Change Type to Custom. > Image button
  • Material Editor > Other materials that have a Cutout component

Setting the cutout map's Amount to 100 applies all of the map. Transparent areas are fully transparent. Setting the Amount to 0 is the equivalent of turning the map off. Intermediate Amount values are blended with the original Transparency value. Transparent areas of the map become more opaque.

The gray levels of a cutout map determine the amount of transparency.

Procedures

To use a cutout map:

  1. Click the Cutout map button.

    3ds Max opens the Material/Map Browser.

  2. Choose from the list of map types, and then click OK.

    (If you choose Bitmap as the map type, 3ds Max opens a file dialog that lets you choose the image file.)

  3. Use the map controls to set up the map.

Alternatively, you can use the Slate Material Editor to wire a map node to the Cutout component.

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